Farmboy (Axis) vs Gargantua (Allies) BM

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Wake Island to 16 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 submarine moved from 31 Sea Zone to 17 Sea Zone
                1 bomber moved from Wake Island to 17 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 bomber moved from Gibraltar to Egypt
                2 fighters moved from Trans-Jordan to Egypt
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Marianas
                Battle in 94 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Marianas from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 17 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 23 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 4 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Egypt
                    Americans attack with 1 bomber and 2 fighters
                    Germans defend with 4 fighters and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
                        Americans roll dice for 1 bomber and 2 fighters in Egypt, round 2 :  1/3 hits
                        Italians roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 :  6/9 hits
                        1 bomber owned by the Americans, 2 fighters owned by the Americans and 1 infantry owned by the Italians lost in Egypt
                    Italians win with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -29
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 bomber and 2 fighters

    Non Combat Move - Americans
                2 carriers and 4 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 26 Sea Zone
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers and 1 cruiser moved from 31 Sea Zone to 26 Sea Zone
                1 bomber moved from 17 Sea Zone to Hawaiian Islands
                6 bombers moved from Western United States to Queensland

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 fighter, 1 infantry and 1 marine placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_41042_Ame7.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 fighter moved from Suiyuyan to Kweichow
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Chahar

    Place Units - Chinese
                2 infantry placed in Hopei
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Chahar: 1 fighter
                EDIT: Adding units owned by Chinese to Hopei: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs

    triplea_41042_Chi7.tsvg

  • Liaison TripleA 11 10

    I went to post and TripleA has crashed :S, rebuilding the turn now.

    Apologies for delay on getting this one out, you’ve been very quick on the turns recently, and I think we both want to see this finish this year :). I’ve been trying to squeeze this in during the work day but there are just too many interruptions on site sometimes.

    Hmm, now that I think about it, that’s usually when I find these crashes happen, after long breaks with game open.  I’ll PM veqryn about it.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Wake Island to 16 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 submarine moved from 31 Sea Zone to 17 Sea Zone
                1 bomber moved from Wake Island to 17 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 bomber moved from Gibraltar to Egypt
                2 fighters moved from Trans-Jordan to Egypt
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Marianas
                Battle in 94 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Marianas from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 17 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 23 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 4 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Egypt
                    Americans attack with 1 bomber and 2 fighters
                    Germans defend with 4 fighters and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
                        Americans roll dice for 1 bomber and 2 fighters in Egypt, round 2 :  1/3 hits
                        Italians roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 :  6/9 hits
                        1 bomber owned by the Americans, 2 fighters owned by the Americans and 1 infantry owned by the Italians lost in Egypt
                    Italians win with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -29
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 bomber and 2 fighters

    Non Combat Move - Americans
                2 carriers and 4 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 26 Sea Zone
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers and 1 cruiser moved from 31 Sea Zone to 26 Sea Zone
                1 bomber moved from 17 Sea Zone to Hawaiian Islands
                6 bombers moved from Western United States to Queensland

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 fighter, 1 infantry and 1 marine placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 fighter moved from Suiyuyan to Kweichow
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Chahar

    Place Units - Chinese
                2 infantry placed in Hopei
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Chahar: 1 fighter
                EDIT: Adding units owned by Chinese to Hopei: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry and 1 transport
                EDIT: Removing units owned by British from 98 Sea Zone: 1 aaGun and 1 infantry
                EDIT: Removing units owned by Americans from 98 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Persia: 1 fighter
                EDIT: Removing units owned by Germans from Egypt: 4 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Italians from Egypt: 1 armour, 1 artillery and 1 fighter
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from India: 1 mech_infantry
                EDIT: Removing units owned by British from Persia: 1 bomber
                EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
                EDIT: Adding units owned by British to Alexandria: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 98 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 98 Sea Zone: 1 aaGun
                EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Alexandria to Egypt
                      British take Egypt from Italians
                2 fighters moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from Eastern Persia to Iraq
                1 artillery and 2 infantry moved from West India to India
                      UK_Pacific take India from Japanese
                2 infantry moved from West India to Eastern Persia

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 armour
                EDIT: Turning off Edit Mode
                2 aaGuns moved from West India to Eastern Persia
                5 mech_infantrys moved from West India to Eastern Persia
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 transport moved from 81 Sea Zone to 80 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Eastern Persia: 1 armour
                EDIT: Turning off Edit Mode
                1 infantry placed in Persia
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_41042_UK_7.tsvg

  • Liaison TripleA 11 10

    I attacked your transport off java - and I assumed your sub would submerge.  Good thing I did too, because I rolled a 1!  Probably should have asked you first.

    If you to roll your sub to save your transport you are welcome to.

    Looking forward to the Italian response.

  • 25 23 22 21 20 19 18 17

    No problem.

    Nice move with the American carriers. I knew you were going to move them there but didn’t think to adjust the range of those UK fighters. In any case, it seems like you got a little dice revenge too.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Wake Island to 16 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 submarine moved from 31 Sea Zone to 17 Sea Zone
                1 bomber moved from Wake Island to 17 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 bomber moved from Gibraltar to Egypt
                2 fighters moved from Trans-Jordan to Egypt
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Marianas
                Battle in 94 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Marianas from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 17 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 23 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 4 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Egypt
                    Americans attack with 1 bomber and 2 fighters
                    Germans defend with 4 fighters and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
                        Americans roll dice for 1 bomber and 2 fighters in Egypt, round 2 :  1/3 hits
                        Italians roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 :  6/9 hits
                        1 bomber owned by the Americans, 2 fighters owned by the Americans and 1 infantry owned by the Italians lost in Egypt
                    Italians win with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -29
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 bomber and 2 fighters

    Non Combat Move - Americans
                2 carriers and 4 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 26 Sea Zone
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers and 1 cruiser moved from 31 Sea Zone to 26 Sea Zone
                1 bomber moved from 17 Sea Zone to Hawaiian Islands
                6 bombers moved from Western United States to Queensland

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 fighter, 1 infantry and 1 marine placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 fighter moved from Suiyuyan to Kweichow
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Chahar

    Place Units - Chinese
                2 infantry placed in Hopei
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Chahar: 1 fighter
                EDIT: Adding units owned by Chinese to Hopei: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 2 infantry and 1 transport
                EDIT: Removing units owned by British from 98 Sea Zone: 1 aaGun and 1 infantry
                EDIT: Removing units owned by Americans from 98 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Persia: 1 fighter
                EDIT: Removing units owned by Germans from Egypt: 4 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Italians from Egypt: 1 armour, 1 artillery and 1 fighter
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from India: 1 mech_infantry
                EDIT: Removing units owned by British from Persia: 1 bomber
                EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
                EDIT: Adding units owned by British to Alexandria: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 98 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 98 Sea Zone: 1 aaGun
                EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Alexandria to Egypt
                      British take Egypt from Italians
                2 fighters moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from Eastern Persia to Iraq
                1 artillery and 2 infantry moved from West India to India
                      UK_Pacific take India from Japanese
                2 infantry moved from West India to Eastern Persia

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 armour
                EDIT: Turning off Edit Mode
                2 aaGuns moved from West India to Eastern Persia
                5 mech_infantrys moved from West India to Eastern Persia
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 transport moved from 81 Sea Zone to 80 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Eastern Persia: 1 armour
                EDIT: Turning off Edit Mode
                1 infantry placed in Persia
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 95 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_41042_UK_7.tsvg

  • 25 23 22 21 20 19 18 17

    And yes, I would have submerged the sub.

  • Liaison TripleA 11 10

    Phew, glad we think the same.

    Use latest file with quick edit of UK dst to Sz95.

  • Liaison TripleA 11 10

    @farmboy:

    No problem.

    Nice move with the American carriers. I knew you were going to move them there but didn’t think to adjust the range of those UK fighters. In any case, it seems like you got a little dice revenge too.

    Yeah in the last round I def got some dice revenge.  The americans 2 fgt 1 bmb got wrecked for almost nothing though haha!  Oh well.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 13 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Malta : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Crete : 1 flag
        Greece : 1 artillery and 3 infantry
        97 Sea Zone : 1 transport
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 27 / 36
        Japanese : 58 / 76
        Americans : 58 / 94
        Chinese : 11 / 13
        British : 33 / 36
        UK_Pacific : 5 / 8
        Italians : 10 / 16
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41042_Ita7.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Northern Territory to Queensland
                1 artillery moved from South Australia to Queensland
                1 mech_infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 20 Sea Zone
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
                EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
                EDIT: Turning off Edit Mode
                1 fighter moved from Northern Territory to Caroline Islands
                1 mech_infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from South Australia to New South Wales
                2 aaGuns moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_41042_ANZ7.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Northern Territory to Queensland
                1 artillery moved from South Australia to Queensland
                1 mech_infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 20 Sea Zone
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
                EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
                EDIT: Turning off Edit Mode
                1 fighter moved from Northern Territory to Caroline Islands
                1 mech_infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from South Australia to New South Wales
                2 aaGuns moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                2 infantry moved from Alexandria to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41042_Fre7.tsvg

  • 25 23 22 21 20 19 18 17

    can’t believe I didn’t realize that sub would take out my transports. Sigh.

  • Liaison TripleA 11 10

    @farmboy:

    can’t believe I didn’t realize that sub would take out my transports. Sigh.

    Your dreams of conquest are FINISHED!

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Greece to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                      Germans take 93 Sea Zone from Americans
                1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                2 armour moved from Southern France to Holland Belgium
                1 bomber moved from Western Germany to Belarus
                2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 armour and 2 mech_infantrys moved from Romania to Bessarabia
                1 armour moved from Baltic States to Belarus
                3 infantry moved from Novgorod to Belarus
                2 fighters moved from Western Germany to 95 Sea Zone
                1 fighter moved from Western Germany to 95 Sea Zone
                1 armour moved from Romania to Western Ukraine

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 aaGun and 1 artillery
                        Germans roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 aaGun and 1 artillery in Bessarabia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 :  1/2 hits
                        Russians roll dice for 1 aaGun and 1 artillery in Bessarabia, round 3 :  0/1 hits
                        1 aaGun owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 4 :  1/2 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 aaGun and 1 artillery
                Battle in Belarus
                    Germans attack with 1 armour, 1 bomber and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 armour, 1 bomber and 3 infantry in Belarus, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 armour, 1 bomber and 3 infantry in Belarus, round 3 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 2 armour and 1 infantry
                    Americans defend with 1 artillery
                        Germans roll dice for 2 armour and 1 infantry in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in 95 Sea Zone
                    Germans attack with 3 fighters
                    British defend with 1 destroyer
                        Germans roll dice for 3 fighters in 95 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 95 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 94 Sea Zone
                    Germans attack with 1 destroyer and 3 fighters
                    Americans defend with 1 cruiser and 1 destroyer
                        Germans roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 :  0/2 hits
                        1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 94 Sea Zone
                    Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 cruiser and 1 destroyer
                Battle in Western Ukraine
                    Germans attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 3 armour and 1 mech_infantry in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Belarus to Germany
                5 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 armour moved from Northern Italy to Romania
                1 armour and 1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Yugoslavia to Romania
                1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to France
                1 fighter moved from 94 Sea Zone to Greece
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 fighter moved from 94 Sea Zone to 97 Sea Zone
                2 infantry moved from Novgorod to Baltic States
                2 infantry moved from Finland to Karelia
                2 fighters moved from 95 Sea Zone to Western Germany
                1 fighter moved from 95 Sea Zone to Greece

    Place Units - Germans
                1 destroyer and 1 transport placed in 112 Sea Zone
                1 bomber and 3 tactical_bombers placed in Western Germany
                1 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Greece: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
        Romania : 1 armour and 1 infantry
        Germany : 1 bomber, 1 factory_major and 1 infantry
        Holland Belgium : 2 armour
        Southern Italy : 1 aaGun and 1 fighter
        Belarus : 1 flag, 1 armour and 3 infantry
        Karelia : 1 flag, 5 infantry
        Baltic States : 1 flag, 1 aaGun and 2 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 1 aaGun, 3 armour and 5 mech_infantrys
        Bessarabia : 1 flag, 1 armour and 1 mech_infantry
        Western Ukraine : 1 flag, 3 armour
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        112 Sea Zone : 1 destroyer and 1 transport
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield and 1 fighter
        97 Sea Zone : 1 carrier and 1 fighter
        Yugoslavia : 1 aaGun and 3 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 24 / 36
        Japanese : 58 / 76
        Americans : 53 / 94
        Chinese : 11 / 13
        British : 33 / 36
        UK_Pacific : 5 / 8
        Italians : 10 / 16
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41042_Ger8.tsvg

  • 25 23 22 21 20 19 18 17

    Note that I changed my mind on a fighter NCM in the placement phase.

  • Liaison TripleA 11 10

    Man I am getting tired of missing so often lol.  I feel like my units are constantly playing at half strength.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                2 fighters moved from Ukraine to Bessarabia
                2 armour and 3 mech_infantrys moved from Russia to Western Ukraine
                1 tactical_bomber moved from Ukraine to Western Ukraine
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Timguska to Yenisey
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                3 artilleries and 3 infantry moved from Archangel to Belarus
                1 armour moved from Smolensk to Belarus
                1 mech_infantry moved from Archangel to Belarus

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 :  4/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Russians attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                    Germans defend with 1 armour and 3 infantry
                        Russians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Belarus, round 2 :  2/8 hits
                        Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 :  3/4 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Belarus, round 3 :  1/5 hits
                        Germans roll dice for 1 armour and 1 infantry in Belarus, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Belarus, round 4 :  2/5 hits
                        Germans roll dice for 1 armour in Belarus, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Russians attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 armour
                        Russians roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 :  4/6 hits
                        Germans roll dice for 3 armour in Western Ukraine, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Russians and 3 armour owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 tactical_bomber moved from Western Ukraine to Ukraine
                2 fighters moved from Bessarabia to Ukraine
                4 mech_infantrys moved from Archangel to Smolensk
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Tsinghai to Shensi
                1 aaGun and 1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                2 infantry moved from Chahar to Jehol
                1 infantry moved from Chahar to Hopei
                1 aaGun moved from Kazakhstan to Caucasus

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs

    triplea_41042_Rus8.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                2 fighters moved from Ukraine to Bessarabia
                2 armour and 3 mech_infantrys moved from Russia to Western Ukraine
                1 tactical_bomber moved from Ukraine to Western Ukraine
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Timguska to Yenisey
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                3 artilleries and 3 infantry moved from Archangel to Belarus
                1 armour moved from Smolensk to Belarus
                1 mech_infantry moved from Archangel to Belarus

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 :  4/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Russians attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                    Germans defend with 1 armour and 3 infantry
                        Russians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Belarus, round 2 :  2/8 hits
                        Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 :  3/4 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Belarus, round 3 :  1/5 hits
                        Germans roll dice for 1 armour and 1 infantry in Belarus, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Belarus, round 4 :  2/5 hits
                        Germans roll dice for 1 armour in Belarus, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Russians attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 armour
                        Russians roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 :  4/6 hits
                        Germans roll dice for 3 armour in Western Ukraine, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Russians and 3 armour owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 tactical_bomber moved from Western Ukraine to Ukraine
                2 fighters moved from Bessarabia to Ukraine
                4 mech_infantrys moved from Archangel to Smolensk
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Tsinghai to Shensi
                1 aaGun and 1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                2 infantry moved from Chahar to Jehol
                1 infantry moved from Chahar to Hopei
                1 aaGun moved from Kazakhstan to Caucasus

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    triplea_41042_Rus8.tsvg

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