@surfer Scramble? You have 6 planes!
Farmboy (Axis) vs Gargantua (Allies) BM
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its a bit hard to judge because I can’t see the game save. You mean 98 right? And you are attacking with a sub, fighter and bomber?
Tough choice here and it depends on the order of my hits on you. I can’t remember whether it is surface warships first or air first when there is no destroyer and a sub. If the carrier goes first, I will lose it and the German fighter. If the carrier goes last, than I will lose the fighters.
And nice move. I should have seen the possibility of that naval base getting used.
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Sorry - yes Sz98.
Per combat rules the defender has to choose their casualties before they roll
I just ran this through local in TripleA. Fighters rolled first, then Carrier after.
So per your request:
“If the carrier goes last, than I will lose the fighters.”
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And you got max lucky and 3/3 hits. Survived with damaged carrier.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Southern France
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 carrier and 1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in Paulau Island
Battle in Marianas
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Paulau Island from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 2 cruisers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 1 marine
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 2 aaGuns
2 aaGuns owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 marine remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Americans roll dice for 2 fighters in 94 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 destroyer moved from 90 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Normandy Bordeaux to Gibraltar
1 armour moved from West Indies to 89 Sea Zone
1 armour and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Brazil to Suriname
1 infantry moved from Brazil to French Guiana
1 bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 cruiser moved from 32 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 32 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 bomber placed in Eastern United States
1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x airfield, 4x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 2 infantry moved from India to Burma
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 98 Sea Zone
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 2/4 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 3/4 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 98 Sea Zone
British attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 carrier, 1 fighter and 1 transport; Italians defend with 1 fighter and 2 transports
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 2 fighters in 98 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 carrier and 3 transports in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the Italians, 1 submarine owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
Germans win with 1 carrier and 3 transports remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter
Casualties for British: 1 bomber, 1 fighter and 1 submarine
Casualties for Italians: 1 fighterNon Combat Move - British
1 artillery moved from Syria to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Burma to India
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea ZonePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
2 fighters placed in United Kingdom
British undo move 1.
1 artillery, 1 fighter and 1 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Greece to Anglo Egyptian Sudan
1 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 armour and 1 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Cyprus
Battle in Malta
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Cyprus from British, taking Malta from British, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Belarus
Italians roll dice for 1 armour in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits
1 armour owned by the Italians lost in Belarus
Russians win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
British defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
AA fire in Anglo Egyptian Sudan : 1/1 hits
1 bomber owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
British roll dice for 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 3 : 1/5 hits
British roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/3 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 artillery owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 bomber and 2 infantry
Casualties for British: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 marine
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 1 marine in Southern France, round 2 : 1/1 hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Americans: 1 marineNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 destroyer moved from 95 Sea Zone to 94 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Caroline Islands to QueenslandCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Caroline Islands to QueenslandCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUsCombat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Kenya to Ethiopia
French take Ethiopia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Caroline Islands to QueenslandCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUsCombat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Kenya to Ethiopia
French take Ethiopia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Made an ANZAC edit, please use latest file.
Looking forward to German turn!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Belarus
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Germany to Holland Belgium
1 bomber moved from Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 artillery moved from France to Southern France
Germans take Southern France from Americans
1 artillery moved from France to Normandy Bordeaux
1 armour moved from Northern Italy to France
1 armour moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 armour and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery, 1 bomber and 1 tactical_bomber
British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for British: 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
1 fighter moved from Western Germany to Greece
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to Greater Southern Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Germans
3 fighters placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in France
5 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,2,5,3,6,6
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Egypt : 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Greater Southern Germany : 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 factory_major and 2 mech_infantrys
Holland Belgium : 2 armour
Southern Italy : 1 aaGun and 1 tactical_bomber
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag, 2 armour
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 7 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 1 fighter
97 Sea Zone : 1 carrier
98 Sea Zone : 1 transport
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 53 / 67
Russians : 27 / 37
Japanese : 61 / 70
Americans : 52 / 87
Chinese : 4 / 6
British : 30 / 37
UK_Pacific : 6 / 9
Italians : 13 / 17
ANZAC : 10 / 11
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 fighter moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Smolensk to Belarus
2 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Belarus
6 infantry moved from Kansu to SuiyuyanCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/4 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bessarabia, round 4 : 2/4 hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Suiyuyan, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 armour and 1 artillery in Belarus, round 3 : 1/2 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 1 artillery in Belarus, round 4 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits
Russians roll dice for 1 armour and 1 artillery in Belarus, round 5 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour in Belarus, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 6 : 1/1 hits
1 armour owned by the Russians lost in Belarus
Germans win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantryNon Combat Move - Russians
1 infantry moved from Rostov to Ukraine
2 artilleries and 5 infantry moved from Vologda to Smolensk
1 armour, 1 artillery and 1 mech_infantry moved from Russia to Smolensk
6 armour and 1 mech_infantry moved from Ukraine to Smolensk
2 fighters moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Bessarabia
1 aaGun and 5 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Kansu to Suiyuyan
1 infantry moved from Smolensk to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
4 mech_infantrys and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 fighter moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Smolensk to Belarus
2 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Belarus
6 infantry moved from Kansu to SuiyuyanCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/4 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bessarabia, round 4 : 2/4 hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Suiyuyan, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 armour and 1 artillery in Belarus, round 3 : 1/2 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 1 artillery in Belarus, round 4 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits
Russians roll dice for 1 armour and 1 artillery in Belarus, round 5 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour in Belarus, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Belarus, round 6 : 1/1 hits
1 armour owned by the Russians lost in Belarus
Germans win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantryNon Combat Move - Russians
1 infantry moved from Rostov to Ukraine
2 artilleries and 5 infantry moved from Vologda to Smolensk
1 armour, 1 artillery and 1 mech_infantry moved from Russia to Smolensk
6 armour and 1 mech_infantry moved from Ukraine to Smolensk
2 fighters moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Bessarabia
1 aaGun and 5 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Kansu to Suiyuyan
1 infantry moved from Smolensk to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
4 mech_infantrys and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Kansu: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to Marianas
1 marine moved from 22 Sea Zone to Marianas
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Szechwan to Burma
2 artilleries moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Marianas
1 fighter moved from Japan to 23 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to Marianas
1 marine moved from 22 Sea Zone to Marianas
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Szechwan to Burma
2 artilleries moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Marianas
1 fighter moved from Japan to 23 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone -
just posted so I could reload the combat move. Forgot to move some air.
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Also, took a hit in my attack on the Marianas. Was going to put it on the Battleship on teh assumption it doesn’t effect the landing of the marine. If it does, will edit after and drop the destroyer.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to Marianas
1 marine moved from 22 Sea Zone to Marianas
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Szechwan to Burma
2 artilleries moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Marianas
1 fighter moved from Japan to 23 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to Burma
2 tactical_bombers moved from French Indo China to BurmaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 34 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship and 1 destroyer in 22 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser and 1 transport in 22 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans lost in 22 Sea Zone
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Midway
Japanese attack with 2 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits
Americans roll dice for 1 bomber in Midway, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Midway, round 3 : 1/2 hits
Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits
1 bomber owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 4 mech_infantrys and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry, 4 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 5/13 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Marianas
Japanese attack with 2 fighters and 1 marine
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 marine in Marianas, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Marianas, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Marianas
Japanese win, taking Marianas from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 22 Sea Zone
2 fighters moved from 23 Sea Zone to 22 Sea Zone
2 fighters moved from Marianas to 22 Sea Zone
2 carriers moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Shan State
1 fighter and 4 tactical_bombers moved from Burma to Shan State
1 fighter moved from Philippines to Shan State
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from 34 Sea Zone to French Indo ChinaPlace Units - Japanese
2 fighters placed in Japan
2 bombers placed in Kwangtung
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 infantry placed in French Indo China
2 infantry placed in Japan
Japanese undo move 6.
1 infantry placed in Kwangtung
Japanese undo move 2.
1 bomber placed in French Indo China
1 bomber and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Marianas : 1 marine
Manchuria : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 3 artilleries, 3 fighters, 3 infantry and 6 tactical_bombers
Burma : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 2 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 2 bombers, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
23 Sea Zone : 1 destroyer
25 Sea Zone : 1 transport
22 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 5 fighters and 1 tactical_bomber
16 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 67
Russians : 28 / 37
Japanese : 63 / 71
Americans : 52 / 87
Chinese : 5 / 6
British : 30 / 37
UK_Pacific : 5 / 9
Italians : 13 / 17
ANZAC : 10 / 11
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot another combat move. I meant to move the sub from NSW to sz 61, but forgot that I had to do that on the combat move. When it came up as a combat I thought I was being asked if I wanted to submerge my sub and did so (which submerged your sub instead). Then the combat happened since you had a destroyer in any case. If you are feeling generous I’d much rather have that sub in 61. But since it was a combat move mistake and not an NCM, I understand if you prefer I suffer for it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 33 Sea Zone to Marianas
1 fighter and 2 tactical_bombers moved from Caroline Islands to 23 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to Egypt
1 cruiser and 1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iwo Jima
Battle in 98 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Egypt
Americans attack with 1 bomber
Germans defend with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber; Italians defend with 1 harbour
Americans roll dice for 1 bomber in Egypt, round 2 : 1/1 hits
Italians roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 5/8 hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Egypt
Italians win with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Battle in 23 Sea Zone
Americans attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 2 tactical_bombers in 23 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern France
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Southern France, round 6 : 1/1 hits
1 armour owned by the Americans lost in Southern France
Germans win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in Marianas
Americans attack with 2 fighters
Japanese defend with 1 marine
Americans roll dice for 2 fighters in Marianas, round 2 : 0/2 hits
Japanese roll dice for 1 marine in Marianas, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Marianas
Americans roll dice for 1 fighter in Marianas, round 3 : 1/1 hits
Japanese roll dice for 1 marine in Marianas, round 3 : 0/1 hits
1 marine owned by the Japanese lost in Marianas
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 marineNon Combat Move - Americans
1 fighter moved from Marianas to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 31 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from Western United States to 31 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from 25 Sea Zone to Wake Island
1 carrier moved from 33 Sea Zone to 23 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 carrier and 1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 92 Sea Zone to 98 Sea ZonePlace Units - Americans
6 bombers placed in Western United States
1 harbour placed in Wake IslandTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to SzechwanCombat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Chahar
Chinese undo move 2.
1 infantry placed in Suiyuyan
Chinese undo move 2.
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs





