if possible I would like to re-do my russian turn including buys. Or as a minimum I would like to have the buy stand and edit many NC moves. How do you feel about this?
Farmboy (Axis) vs Gargantua (Allies) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Queensland to Caroline Islands
1 marine moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to New South WalesPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Queensland to Caroline Islands
1 marine moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to New South WalesPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Archangel to Smolensk
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 artilleries and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Western Ukraine
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern France to Holland Belgium
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 mech_infantry moved from Germany to Holland BelgiumCombat - Germans
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Germany
1 carrier and 1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Greece to Egypt
1 fighter moved from Greece to 98 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to Northern Italy
2 artilleries moved from Southern France to France
1 armour moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 armour moved from Archangel to Karelia
1 armour moved from Eastern Poland to Archangel
1 aaGun moved from Eastern Poland to BessarabiaPlace Units - Germans
1 destroyer placed in 93 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Western Germany
2 armour and 2 mech_infantrys placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Germans :
Egypt : 1 armour, 1 fighter and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Poland : 1 infantry
Germany : 2 armour, 1 bomber, 1 factory_major and 2 mech_infantrys
Holland Belgium : 1 mech_infantry
Northern Italy : 1 aaGun and 1 armour
Southern Italy : 1 fighter
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 2 armour
Baltic States : 1 flag, 1 artillery
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 armour and 3 mech_infantrys
Eastern Poland : 1 flag, 2 aaGuns and 4 armour
Bessarabia : 1 aaGun
Western Ukraine : 1 flag, 2 artilleries and 2 mech_infantrys
Vologda : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Smolensk : 1 flag, 1 armour and 1 mech_infantry
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 2 infantry
98 Sea Zone : 1 carrier, 1 fighter and 1 transport
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 55 / 71
Russians : 26 / 37
Japanese : 57 / 71
Americans : 52 / 85
Chinese : 4 / 5
British : 31 / 37
UK_Pacific : 6 / 9
Italians : 13 / 25
ANZAC : 13 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m pretty sure that AA block the blitz. If I’m wrong, I’d switch the AA with a tank in Bessarabia.
Also, made an edit for an NCM on the placement phase. Forgot to move a inf down.
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Apologies, going to repost shortly with an NCM edit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Archangel to Smolensk
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 artilleries and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Western Ukraine
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern France to Holland Belgium
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 mech_infantry moved from Germany to Holland BelgiumCombat - Germans
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Germany
1 carrier and 1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Greece to Egypt
1 fighter moved from Greece to 98 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to Northern Italy
2 artilleries moved from Southern France to France
1 armour moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 armour moved from Archangel to Karelia
1 armour moved from Eastern Poland to Archangel
1 aaGun moved from Eastern Poland to BessarabiaPlace Units - Germans
1 destroyer placed in 93 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Western Germany
2 armour and 2 mech_infantrys placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 artillery
EDIT: Adding units owned by Germans to Eastern Poland: 1 artillery
EDIT: Removing units owned by Germans from Archangel: 3 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 3 armour and 3 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Egypt : 1 armour, 1 fighter and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Poland : 1 infantry
Germany : 2 armour, 1 bomber, 1 factory_major and 2 mech_infantrys
Holland Belgium : 1 mech_infantry
Northern Italy : 1 aaGun and 1 armour
Southern Italy : 1 fighter
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 2 armour
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 7 armour, 1 artillery and 3 mech_infantrys
Bessarabia : 1 aaGun
Western Ukraine : 1 flag, 2 artilleries and 2 mech_infantrys
Vologda : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Smolensk : 1 flag, 1 armour and 1 mech_infantry
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 2 infantry
98 Sea Zone : 1 carrier, 1 fighter and 1 transport
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 55 / 71
Russians : 26 / 37
Japanese : 57 / 71
Americans : 52 / 85
Chinese : 4 / 5
British : 31 / 37
UK_Pacific : 6 / 9
Italians : 13 / 25
ANZAC : 13 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry about that. I forgot a move and realized I should make another.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
6 infantry moved from Timguska to Kansu
6 infantry moved from Novosibirsk to Vologda
2 artilleries moved from Russia to Vologda
2 artilleries moved from Russia to Smolensk
6 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Ukraine to Bessarabia
2 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
1 armour moved from Russia to Western UkraineCombat - Russians
Battle in Bessarabia
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Vologda
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 6 infantry in Vologda, round 2 : 1/8 hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 6 infantry in Smolensk, round 2 : 3/8 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 6 infantry in Kansu, round 3 : 3/6 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 3 armour and 2 mech_infantrys
Germans defend with 2 artilleries and 2 mech_infantrys
Russians roll dice for 3 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/5 hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
1 mech_infantry owned by the Russians and 3 armour owned by the Russians retreated to Ukraine
Germans win with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Volgograd to Rostov
2 armour moved from Russia to Ukraine
1 fighter moved from Belarus to Ukraine
1 aaGun moved from Timguska to Kansu
1 aaGun and 5 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery, 1 fighter and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Russians collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 bomber moved from French Indo China to India
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
2 tactical_bombers moved from French Indo China to Burma
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from Yunnan to IndiaCombat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
AA fire in India : 0/2 hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India rolls: 3,4 and causes: 6 damage to unit: airfield
Bombing raid in India causes 13 damage total. Damaged units is as follows: factory_major = 7, airfield = 6
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 3/5 hits
Chinese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 5/6 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 infantry, 1 marine and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from India to Shan State
1 bomber moved from India to French Indo China
2 tactical_bombers moved from India to Shan State
2 tactical_bombers moved from Burma to French Indo China
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
3 fighters moved from Philippines to Japan
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Szechwan to 37 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 marine and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 aaGun and 2 artilleries
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Burma : 1 flag, 1 artillery
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
Guam : 1 flag, 1 airfield
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 bomber, 1 factory_minor, 3 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
35 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
20 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 71
Russians : 28 / 37
Japanese : 62 / 70
Americans : 52 / 85
Chinese : 4 / 5
British : 31 / 37
UK_Pacific : 5 / 9
Italians : 13 / 25
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed no intercept in India. Odds slightly favoured me and I thought it was an easy one to redo if you preferred.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Southern France
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 carrier and 1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in Paulau Island
Battle in Marianas
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Paulau Island from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 2 cruisers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 1 marine
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 2 aaGuns
2 aaGuns owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 marine remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Americans roll dice for 2 fighters in 94 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 destroyer moved from 90 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Normandy Bordeaux to Gibraltar
1 armour moved from West Indies to 89 Sea Zone
1 armour and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Brazil to Suriname
1 infantry moved from Brazil to French Guiana
1 bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 cruiser moved from 32 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 32 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 bomber placed in Eastern United States
1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
Need an OOL for Sz 96.
1 hit on your carrier from my sub.
Two hits by my planes. Carrier fighter? or two fighters?
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its a bit hard to judge because I can’t see the game save. You mean 98 right? And you are attacking with a sub, fighter and bomber?
Tough choice here and it depends on the order of my hits on you. I can’t remember whether it is surface warships first or air first when there is no destroyer and a sub. If the carrier goes first, I will lose it and the German fighter. If the carrier goes last, than I will lose the fighters.
And nice move. I should have seen the possibility of that naval base getting used.
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Sorry - yes Sz98.
Per combat rules the defender has to choose their casualties before they roll
I just ran this through local in TripleA. Fighters rolled first, then Carrier after.
So per your request:
“If the carrier goes last, than I will lose the fighters.”
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And you got max lucky and 3/3 hits. Survived with damaged carrier.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Southern France
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 carrier and 1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in Paulau Island
Battle in Marianas
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Paulau Island from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 2 cruisers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 1 marine
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 2 aaGuns
2 aaGuns owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 marine remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Americans roll dice for 2 fighters in 94 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 destroyer moved from 90 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Normandy Bordeaux to Gibraltar
1 armour moved from West Indies to 89 Sea Zone
1 armour and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Brazil to Suriname
1 infantry moved from Brazil to French Guiana
1 bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 cruiser moved from 32 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 32 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 bomber placed in Eastern United States
1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x airfield, 4x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 2 infantry moved from India to Burma
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 98 Sea Zone
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 2/4 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 3/4 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 98 Sea Zone
British attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 carrier, 1 fighter and 1 transport; Italians defend with 1 fighter and 2 transports
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 2 fighters in 98 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 carrier and 3 transports in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the Italians, 1 submarine owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
Germans win with 1 carrier and 3 transports remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter
Casualties for British: 1 bomber, 1 fighter and 1 submarine
Casualties for Italians: 1 fighterNon Combat Move - British
1 artillery moved from Syria to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Burma to India
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea ZonePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
2 fighters placed in United Kingdom
British undo move 1.
1 artillery, 1 fighter and 1 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Greece to Anglo Egyptian Sudan
1 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 armour and 1 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Cyprus
Battle in Malta
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Cyprus from British, taking Malta from British, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Belarus
Italians roll dice for 1 armour in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits
1 armour owned by the Italians lost in Belarus
Russians win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
British defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
AA fire in Anglo Egyptian Sudan : 1/1 hits
1 bomber owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
British roll dice for 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 3 : 1/5 hits
British roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/3 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 artillery owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 bomber and 2 infantry
Casualties for British: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 marine
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 1 marine in Southern France, round 2 : 1/1 hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Americans: 1 marineNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 destroyer moved from 95 Sea Zone to 94 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Caroline Islands to QueenslandCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Caroline Islands to QueenslandCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUsCombat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Kenya to Ethiopia
French take Ethiopia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French





