I meant my USA2 purchase. Too late to change that now.
Yes I do definitely want to change Buryatia though. If that affects Japan can you just make edits on Italy?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to Yunnan
5 armour, 3 artilleries, 3 infantry and 7 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Central Mongolia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Central Mongolia to Shensi
3 infantry moved from Timguska to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Caucasus to Kazakhstan
1 bomber moved from Turkey to Saudi Arabia
1 bomber moved from Chahar to French Indo China
Combat - Japanese
Strategic bombing raid in Saudi Arabia
AA fire in Saudi Arabia : 0/1 hits
Bombing raid in Saudi Arabia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Saudi Arabia causes 5 damage total.
Battle in Sumatra
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 0/5 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 1/5 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Sumatra from Americans with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 5/6 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
2 tactical_bombers moved from Philippines to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 bomber moved from Saudi Arabia to Rostov
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
3 submarines placed in 6 Sea Zone
2 tactical_bombers placed in Japan
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5,3,4,1,2,3,1,6,2,2,5,2,5,5,2,2,1,6,6,1,2,2,6,4,6,6,2,4,4,1,1,4,4,3,5,4,1,6,3,6,2,4,3
Japanese collect 75 PUs (4 lost to blockades); end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 5 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 42 Sea Zone
Americans take 43 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
10 fighters and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from New Guinea to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 bomber moved from Iraq to Volgograd
1 infantry moved from Normandy Bordeaux to Holland Belgium
4 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Normandy Bordeaux to Southern France
2 armour, 5 infantry and 6 mech_infantrys moved from Spain to Southern France
1 bomber moved from Spain to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Gibraltar to Holland Belgium
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Borneo
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Philippines
Americans attack with 10 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 10 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 7/12 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 3 bombers and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 3 bombers and 1 infantry in Holland Belgium, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 6 armour, 1 artillery, 8 infantry and 12 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 6 armour, 1 artillery, 8 infantry and 12 mech_infantrys in Southern France, round 2 : 7/27 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 6 armour, 1 artillery, 7 infantry and 12 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 aaGuns moved from Normandy Bordeaux to Southern France
3 fighters moved from 104 Sea Zone to Gibraltar
3 bombers moved from Holland Belgium to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber moved from Volgograd to Persia
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
9 fighters and 1 tactical_bomber moved from Philippines to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour and 2 mech_infantrys placed in Spain
5 infantry and 5 mech_infantrys placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Americans collect 73 PUs (1 lost to blockades); end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Iraq to Turkey
2 fighters moved from Iraq to Syria
2 mech_infantrys moved from Egypt to Syria
1 tactical_bomber moved from Iraq to Syria
1 bomber and 5 fighters moved from Iraq to Turkey
3 armour, 2 artilleries and 10 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 15 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Saudi Arabia to Northwest Persia
Combat - British
Battle in Turkey
British attack with 1 bomber, 5 fighters and 3 infantry
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 bomber, 5 fighters and 3 infantry in Turkey, round 2 : 3/9 hits
Italians roll dice for 2 artilleries and 2 infantry in Turkey, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Turkey
British roll dice for 1 bomber, 5 fighters and 1 infantry in Turkey, round 3 : 5/7 hits
Italians roll dice for 1 artillery in Turkey, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Turkey
British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Syria
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 1/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 0/2 hits
1 mech_infantry owned by the Italians lost in Syria
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Syria, round 3 : 3/5 hits
Italians roll dice for 1 armour in Syria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Northwest Persia
British attack with 3 armour, 3 artilleries, 15 infantry and 13 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 3 armour, 3 artilleries, 15 infantry and 13 mech_infantrys in Northwest Persia, round 2 : 9/34 hits
Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 3 armour, 3 artilleries, 14 infantry and 13 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - British
3 aaGuns moved from Persia to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Eastern Persia to Persia
1 bomber and 5 fighters moved from Turkey to Persia
2 fighters and 1 tactical_bomber moved from Syria to Persia
Place Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 armour placed in Egypt
British undo move 4.
British undo move 3.
3 armour placed in Iraq
2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter and 1 infantry
EDIT: Adding units owned by British to Southern France: 1 fighter and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 infantry moved from France to Holland Belgium
2 fighters moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov
1 armour moved from France to Yugoslavia
4 infantry moved from Northern Italy to France
2 fighters moved from Holland Belgium to France
1 bomber moved from Holland Belgium to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3,5,5
Italians collect 17 PUs (5 lost to blockades); end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Ceylon to 43 Sea Zone
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 6 : 0/1 hits
ANZAC roll dice for 1 artillery in Sumatra, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 7 : 0/1 hits
ANZAC roll dice for 1 artillery in Sumatra, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 8 : 1/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Any french moves? I can edit them for you if you’d like.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
5 fighters moved from Bryansk to Russia
1 fighter and 4 tactical_bombers moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Southern Italy
1 fighter moved from France to Spain
1 tactical_bomber moved from Western Germany to Spain
2 bombers moved from Western Germany to Spain
1 armour and 8 mech_infantrys moved from France to Spain
1 bomber moved from French Indo China to 35 Sea Zone
5 infantry moved from Finland to Sweden
Combat - Germans
Battle in Russia
Germans attack with 6 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Russia, round 2 : 7/12 hits
Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Russia
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 2 destroyers
Germans roll dice for 1 bomber in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber in 35 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 1/2 hits
1 bomber owned by the Germans and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for ANZAC: 1 destroyer
Battle in Spain
Germans attack with 1 armour, 2 bombers, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Americans defend with 2 armour, 1 factory_minor, 4 infantry and 5 mech_infantrys
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/13 hits
Americans roll dice for 2 armour, 4 infantry and 5 mech_infantrys in Spain, round 2 : 7/11 hits
7 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Americans and 4 infantry owned by the Americans lost in Spain
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 4/6 hits
Americans roll dice for 2 armour and 4 mech_infantrys in Spain, round 3 : 3/6 hits
1 tactical_bomber owned by the Germans, 4 mech_infantrys owned by the Americans, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Spain
Germans roll dice for 2 bombers and 1 mech_infantry in Spain, round 4 : 3/3 hits
Americans roll dice for 2 armour in Spain, round 4 : 1/2 hits
1 bomber owned by the Germans and 2 armour owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -23
Casualties for Germans: 1 armour, 1 bomber, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 2 armour, 4 infantry and 5 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Spain to Western Germany
1 armour moved from Western Germany to France
3 artilleries and 5 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
3 infantry moved from Volgograd to Tambov
5 armour and 9 mech_infantrys moved from Rostov to Tambov
3 aaGuns, 13 armour, 16 artilleries, 32 infantry and 42 mech_infantrys moved from Bryansk to Tambov
6 fighters and 4 tactical_bombers moved from Russia to Tambov
1 submarine moved from 105 Sea Zone to 107 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Spain: 1 mech_infantry
EDIT: Adding units owned by Germans to Spain: 1 armour
EDIT: Turning off Edit Mode
3 artilleries placed in France
1 fighter placed in Western Germany
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
2 armour and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6,4,1
Germans collect 56 PUs (4 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Man! Screwed by dice again. Very fortunate in Spain for you. I love when 90% battles kick you in the face. I ran that battle like 5 times and it went chalk every time, I go live and get boned. Oh well, luck is part of the game! :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
2 artilleries and 2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
2 armour, 21 artilleries, 82 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 armour, 21 artilleries, 82 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Russians roll dice for 2 armour, 21 artilleries, 82 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 24/107 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 armour, 21 artilleries, 82 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Volgograd
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 3 : 1/4 hits
Germans roll dice for 3 infantry in Volgograd, round 3 : 3/3 hits
1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits
1 artillery owned by the Russians lost in Volgograd
Germans win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Caucasus
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Russians: 1 fighter
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
Turn Complete - Russians
Stalingrad will help take a little bit of the sting out of it. :cry: Crazy good game so far… I still think you are pulling away. But I still have a chance.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 infantry moved from Novosibirsk to Samara
3 mech_infantrys moved from Shensi to Sikang
1 armour moved from Buyant-Uhaa to Suiyuyan
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 artillery and 2 infantry moved from India to West India
1 bomber moved from French Indo China to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from French Indo China to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Samara
Japanese attack with 4 infantry
Russians defend with 6 aaGuns
6 aaGuns owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 4 infantry remaining. Battle score for attacker is 30
Casualties for Russians: 6 aaGuns
Battle in 35 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 6 fighters in 37 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese and 2 destroyers owned by the Americans lost in 37 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 destroyers
Casualties for Japanese: 1 submarine
Battle in Borneo
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Borneo, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Borneo
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Borneo to 36 Sea Zone
3 fighters moved from 37 Sea Zone to French Indo China
3 fighters moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Philippines to 36 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Japan to French Indo China
Place Units - Japanese
1 infantry placed in French Indo China
2 submarines placed in 36 Sea Zone
1 artillery and 2 infantry placed in India
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Malaya
2 destroyers and 1 submarine placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Japanese collect 71 PUs (4 lost to blockades); end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 submarine moved from 104 Sea Zone to 107 Sea Zone
1 destroyer moved from 91 Sea Zone to 107 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
3 fighters moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Gibraltar to 107 Sea Zone
1 bomber moved from Gibraltar to 107 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
5 infantry and 5 mech_infantrys moved from Eastern United States to 101 Sea Zone
5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to Spain
1 bomber moved from Persia to India
Combat - Americans
Americans creates battle in territory 42 Sea Zone
Strategic bombing raid in India
AA fire in India : 1/1 hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Spain
Americans attack with 1 bomber, 5 infantry and 5 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 5 infantry and 5 mech_infantrys in Spain, round 2 : 4/11 hits
Germans roll dice for 1 armour in Spain, round 2 : 0/1 hits
1 armour owned by the Germans lost in Spain
Americans win, taking 42 Sea Zone from Japanese, taking Spain from Germans with 1 bomber, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 107 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Spain to Gibraltar
2 bombers moved from 107 Sea Zone to Gibraltar
3 fighters moved from Normandy Bordeaux to Gibraltar
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 12 fighters, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 destroyers moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 destroyers, 1 submarine and 1 transport
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 destroyers
EDIT: Adding units owned by Americans to Wake Island: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from Western United States: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United States
4 infantry and 4 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
British take Caucasus from Italians
1 bomber moved from Persia to India
1 armour moved from Northwest Persia to Turkey
British take Turkey from Italians
1 mech_infantry moved from Syria to Turkey
1 armour and 1 mech_infantry moved from Turkey to Greece
British take Greece from Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Volgograd
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
British roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Volgograd
British roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Volgograd
British roll dice for 2 armour and 1 mech_infantry in Volgograd, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 infantry
EDIT: Changing ownership of Normandy Bordeaux from Italians to British
EDIT: Turning off Edit Mode
1 aaGun and 10 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Greece
1 mech_infantry moved from Syria to Northwest Persia
1 armour moved from Iraq to Greece
2 armour moved from Iraq to Northwest Persia
7 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from India to Persia
1 fighter moved from Southern France to Syria
Place Units - British
1 artillery and 2 infantry placed in Persia
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
British collect 47 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Rostov to Volgograd
1 bomber moved from Southern Italy to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
3 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
2 fighters moved from France to Northern Italy
2 mech_infantrys moved from Ukraine to Romania
1 armour moved from Yugoslavia to Bulgaria
Combat - Italians
Battle in Volgograd
Italians attack with 1 bomber, 3 infantry and 1 mech_infantry
British defend with 2 armour and 1 factory_minor
Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 1/5 hits
British roll dice for 2 armour in Volgograd, round 2 : 0/2 hits
1 armour owned by the British lost in Volgograd
Italians roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Volgograd, round 3 : 2/5 hits
British roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Volgograd
Italians win, taking Volgograd from British with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 2 armour
Casualties for Italians: 1 infantry
Battle in Northern Italy
Italians attack with 4 fighters and 3 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 4 fighters and 3 infantry in Northern Italy, round 2 : 2/7 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to France
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Volgograd to Russia
1 infantry moved from Holland Belgium to France
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,5,1,1,3,2,3
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs;
Germans buy 4 armour, 3 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
10 mech_infantrys moved from Tambov to Caucasus
4 tactical_bombers moved from Tambov to Caucasus
6 fighters moved from Tambov to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 6 fighters, 10 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun and 10 infantry
AA fire in Caucasus : 1/3 hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 5 fighters, 10 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 10/19 hits
British roll dice for 1 aaGun and 10 infantry in Caucasus, round 2 : 4/10 hits
4 mech_infantrys owned by the Germans, 1 aaGun owned by the British and 9 infantry owned by the British lost in Caucasus
Germans roll dice for 5 fighters, 6 mech_infantrys and 4 tactical_bombers in Caucasus, round 3 : 8/15 hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 5 fighters, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter and 4 mech_infantrys
Casualties for British: 1 aaGun and 10 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
5 fighters and 4 tactical_bombers moved from Caucasus to Volgograd
3 aaGuns, 18 armour, 16 artilleries, 35 infantry and 41 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 armour moved from Western Germany to France
1 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in France
3 mech_infantrys placed in Russia
Germans undo move 2.
3 mech_infantrys placed in Russia
4 armour, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,6,4,2,2,3,6,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
3 artilleries and 3 infantry moved from Kazakhstan to Sikang
2 infantry moved from Kazakhstan to Sikang
18 artilleries and 77 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 18 artilleries, 1 fighter, 77 infantry and 1 tactical_bomber
Germans defend with 6 mech_infantrys
Russians roll dice for 18 artilleries, 1 fighter, 77 infantry and 1 tactical_bomber in Caucasus, round 2 : 30/97 hits
Germans roll dice for 6 mech_infantrys in Caucasus, round 2 : 4/6 hits
6 mech_infantrys owned by the Germans and 4 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 18 artilleries, 1 fighter, 73 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Sikang
Russians attack with 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 4 mech_infantrys
Russians roll dice for 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Sikang, round 2 : 5/12 hits
Japanese roll dice for 1 armour and 4 mech_infantrys in Sikang, round 2 : 1/5 hits
1 armour owned by the Japanese, 4 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 4 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
Turn Complete - Russians