Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 2 infantry and 1 marine moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 125 Sea Zone to Norway
3 fighters moved from Iceland to Norway
1 bomber and 2 fighters moved from United Kingdom to Norway
1 infantry and 1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Norway
Americans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 2 infantry and 1 marine
Germans defend with 1 artillery, 8 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 2 infantry and 1 marine in Norway, round 2 : 4/11 hits
Germans roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Norway, round 2 : 3/10 hits
5 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
Americans roll dice for 1 armour, 1 bomber, 5 fighters and 1 marine in Norway, round 3 : 5/8 hits
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Norway, round 3 : 1/5 hits
1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 marine owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Americans win, taking 17 Sea Zone from Japanese, taking Norway from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery, 8 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 marine
Non Combat Move - Americans
1 bomber moved from Norway to Finland
5 fighters moved from Norway to Finland
1 carrier and 2 destroyers moved from 123 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
2 submarines moved from 17 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 carriers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 factory_minor placed in Korea
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 5 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
4 infantry moved from United Kingdom to Scotland
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 armour, 1 fighter and 1 mech_infantry moved from Burma to French Indo China
Chinese take Yunnan from Japanese
1 bomber moved from West India to French Indo China
1 artillery and 2 infantry moved from Burma to Shan State
Combat - British
Battle in Eire
British attack with 1 artillery and 1 infantry
Germans defend with 1 tactical_bomber
British roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits
Germans roll dice for 1 tactical_bomber in Eire, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Eire, round 3 : 0/2 hits
Germans roll dice for 1 tactical_bomber in Eire, round 3 : 1/1 hits
1 infantry owned by the British lost in Eire
British roll dice for 1 artillery in Eire, round 4 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Eire, round 4 : 0/1 hits
British roll dice for 1 artillery in Eire, round 5 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Eire, round 5 : 0/1 hits
British roll dice for 1 artillery in Eire, round 6 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Eire, round 6 : 0/1 hits
British roll dice for 1 artillery in Eire, round 7 : 0/1 hits
Germans roll dice for 1 tactical_bomber in Eire, round 7 : 1/1 hits
1 artillery owned by the British lost in Eire
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 4 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 4 infantry in Scotland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
British roll dice for 4 infantry in Scotland, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits
1 infantry owned by the British lost in Scotland
British roll dice for 3 infantry in Scotland, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits
1 infantry owned by the British lost in Scotland
British roll dice for 2 infantry in Scotland, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Scotland, round 5 : 0/1 hits
British roll dice for 2 infantry in Scotland, round 6 : 0/2 hits
Germans roll dice for 1 infantry in Scotland, round 6 : 0/1 hits
British roll dice for 2 infantry in Scotland, round 7 : 1/2 hits
Germans roll dice for 1 infantry in Scotland, round 7 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in French Indo China
British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 factory_minor and 2 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in French Indo China, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from French Indo China to Burma
3 artilleries and 5 infantry moved from India to Burma
1 artillery moved from Northwest Persia to Persia
1 artillery moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 34 PUs (1 lost to blockades); end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Southern Italy to Malta
1 cruiser, 1 destroyer and 1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Malta
Italians attack with 2 fighters and 2 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/2 hits
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits
Italians roll dice for 2 fighters and 2 infantry in Malta, round 2 : 1/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
2 fighters moved from Malta to Tobruk
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber moved from Gibraltar to Morocco
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 aaGuns, 1 fighter and 4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Eire to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Morocco to 109 Sea Zone
3 infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
12 armour, 11 artilleries, 16 infantry and 10 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Germany to Baltic States
4 mech_infantrys moved from Germany to Baltic States
Combat - Germans
scramble from london?
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Eire to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Morocco to 109 Sea Zone
3 infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
12 armour, 11 artilleries, 16 infantry and 10 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Germany to Baltic States
4 mech_infantrys moved from Germany to Baltic States
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 submarines and 2 tactical_bombers
Americans defend with 1 cruiser and 2 transports
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 125 Sea Zone
Germans roll dice for 2 tactical_bombers in 125 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 2 : 3/3 hits
Americans roll dice for 1 armour in Norway, round 2 : 0/1 hits
1 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 transport; Russians defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for British: 1 transport
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Baltic States to Belarus
2 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Germans
2 infantry placed in Western Germany
1 armour and 8 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 9 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Finland to Norway
Combat - Russians
Battle in Norway
Russians attack with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 2 : 2/12 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Vyborg to Karelia
1 aaGun and 6 infantry moved from Vyborg to Finland
2 infantry moved from Rostov to Bryansk
2 aaGuns, 2 artilleries and 43 infantry moved from Smolensk to Bryansk
12 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
2 aaGuns and 18 infantry moved from Korea to Manchuria
Place Units - Russians
2 infantry placed in Volgograd
1 armour and 9 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2,4,6
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 tactical_bombers moved from 41 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 79 Sea Zone
1 battleship moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 marine and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Shan State
1 artillery moved from 38 Sea Zone to Shan State
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
3 tactical_bombers moved from Kweichow to French Indo China
1 marine moved from Dutch New Guinea to 45 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 transport moved from 20 Sea Zone to 33 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Shensi
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 artilleries moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Sikang to Szechwan
1 armour moved from Kazakhstan to Sikang
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Hunan
5 fighters moved from Kweichow to French Indo China
1 bomber moved from Anhwe to Korea
1 bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
Combat - Japanese
Air Battle in Korea
scramble from korea?
ps. i turn 1 dice for mistake, don’t consider it
Yeah, intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 tactical_bombers moved from 41 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 79 Sea Zone
1 battleship moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 marine and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Shan State
1 artillery moved from 38 Sea Zone to Shan State
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
3 tactical_bombers moved from Kweichow to French Indo China
1 marine moved from Dutch New Guinea to 45 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 transport moved from 20 Sea Zone to 33 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Shensi
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 artilleries moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Sikang to Szechwan
1 armour moved from Kazakhstan to Sikang
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Hunan
5 fighters moved from Kweichow to French Indo China
1 bomber moved from Anhwe to Korea
1 bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
Combat - Japanese
Air Battle in Korea
Japanese attacks with 3 units heading to Korea
Americans launches 2 interceptors out of Korea
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Korea
AA fire in Korea : 1/2 hits
1 bomber killed by AA
Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Korea causes 3 damage total.
Battle in 80 Sea Zone
Japanese attack with 2 tactical_bombers
British defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 2 tactical_bombers in 80 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the French lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 transport
Casualties for French: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 33 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Caroline Islands
Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 marine
Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Caroline Islands, round 2 : 2/6 hits
ANZAC roll dice for 1 artillery and 1 marine in Caroline Islands, round 2 : 0/2 hits
1 marine owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 artillery and 1 marine
Battle in Shan State
Japanese attack with 1 artillery and 1 marine
British defend with 1 artillery
Japanese roll dice for 1 artillery and 1 marine in Shan State, round 2 : 0/2 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Shan State
Japanese roll dice for 1 marine in Shan State, round 3 : 0/1 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 marine in Shan State, round 4 : 1/1 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 marine remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Japanese: 1 artillery
Battle in French Indo China
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 armour; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in French Indo China, round 2 : 5/10 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from French Indo China to Kiangsi
1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Korea to Japan
1 bomber moved from Korea to Japan
1 aaGun moved from Jehol to Shantung
1 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
5 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,5,5,2,4,5,4,4
Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Are you sure about attacking Tinguska and therefore activating Mongolia?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 75 PUs;
Americans buy 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 fighters moved from Eastern United States to 109 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Finland to Novgorod
2 fighters and 1 tactical_bomber moved from Korea to Jehol
1 infantry moved from Manchuria to Jehol
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans win, taking 6 Sea Zone from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Jehol
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
Americans attack with 2 carriers, 2 destroyers and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 109 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 2 carriers, 2 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Novgorod to Norway
1 fighter moved from Finland to Norway
3 fighters moved from Finland to Scotland
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Jehol to Korea
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 carriers moved from 26 Sea Zone to 8 Sea Zone
Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Korea
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 fighters moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 92 Sea Zone
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from India to 38 Sea Zone
1 fighter and 1 infantry moved from Burma to Yunnan
1 armour, 3 artilleries and 7 infantry moved from Burma to Shan State
1 bomber moved from Burma to French Indo China
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 3 artilleries and 4 infantry
Italians defend with 1 infantry
British roll dice for 3 artilleries and 4 infantry in Alexandria, round 2 : 1/7 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 armour, 3 artilleries and 7 infantry
Japanese defend with 1 marine
British roll dice for 1 armour, 3 artilleries and 7 infantry in Shan State, round 2 : 2/11 hits
Japanese roll dice for 1 marine in Shan State, round 2 : 0/1 hits
1 marine owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to India
1 bomber moved from French Indo China to India
1 fighter moved from 38 Sea Zone to India
3 aaGuns and 4 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Eastern Persia to West India
3 artilleries and 1 infantry moved from Persia to Eastern Persia
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 92 Sea Zone to Gibraltar
1 infantry moved from Scotland to United Kingdom
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 armour and 3 infantry moved from Brazil to British Guiana
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 bombers, 1 infantry and 1 marine; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
2 fighters moved from Tobruk to Algeria
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Cyprus
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern Italy
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Eastern Poland
Place Units - Italians
2 bombers and 1 marine placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Shan State
Non Combat Move - ANZAC
2 fighters moved from Burma to India
1 infantry moved from Burma to Shan State
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from Western Germany to 114 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Belarus
2 artilleries and 7 infantry moved from Western Ukraine to Bessarabia
6 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour and 4 mech_infantrys moved from Baltic States to Karelia
1 armour moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Archangel
5 armour, 11 artilleries, 13 infantry and 8 mech_infantrys moved from Novgorod to Karelia
1 armour and 8 mech_infantrys moved from Germany to Baltic States
Combat - Germans
Battle in Vyborg
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Karelia
Germans attack with 6 armour, 11 artilleries, 13 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 11 artilleries, 13 infantry and 12 mech_infantrys in Karelia, round 2 : 19/42 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 6 armour, 11 artilleries, 13 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
2 tactical_bombers moved from 114 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Novgorod
1 artillery and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 artilleries and 2 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 fighter moved from Russia to Kansu
2 infantry moved from Olgiy to Kansu
1 fighter moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
20 infantry moved from Bryansk to Ukraine
1 aaGun and 5 infantry moved from Finland to Norway
1 infantry moved from Tambov to Russia
1 infantry moved from Ulaanbaatar to Amur
1 aaGun and 3 infantry moved from Manchuria to Korea
1 aaGun and 15 infantry moved from Manchuria to Korea
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Dzavhan to Yenisey
1 fighter moved from Kansu to Yenisey
1 infantry moved from Volgograd to Tambov
1 aaGun and 3 infantry moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
9 artilleries moved from Russia to Bryansk
9 infantry moved from Bryansk to Russia
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Russians collect 31 PUs (3 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 58 PUs;
Japanese buy 2 artilleries, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Timguska to Kansu
1 armour moved from Sikang to Kansu
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Sikang
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 artillery and 4 infantry moved from Kiangsu to Anhwe
1 artillery and 5 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Kwangsi
2 artilleries moved from Hunan to Kwangsi
5 fighters moved from Kiangsi to Yunnan
3 tactical_bombers moved from Kiangsi to Yunnan
1 bomber moved from Japan to Yunnan
3 fighters moved from Japan to French Indo China
1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 79 Sea Zone to 58 Sea Zone
1 submarine moved from 39 Sea Zone to 58 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 marine moved from 19 Sea Zone to Jehol
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
Combat - Japanese
Battle in Kansu
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 8/11 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
Americans defend with 1 submarine
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 19 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Jehol
Japanese attack with 1 artillery, 7 infantry and 1 marine
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 7 infantry and 1 marine in Jehol, round 2 : 1/9 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Japanese roll dice for 1 artillery, 6 infantry and 1 marine in Jehol, round 3 : 2/8 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 6 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Shantung to Jehol
1 bomber, 5 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
Japanese collect 56 PUs (2 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
1 bomber and 1 fighter moved from Norway to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 carrier, 2 destroyers and 4 fighters moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from Eastern United States to 112 Sea Zone