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17L G40 BM3 wheatbeer (Axis) vs Gargantua (Allies)

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 marine moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 bomber moved from Queensland to 41 Sea Zone
                3 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
                1 marine moved from 32 Sea Zone to Marshall Islands
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 26 Sea Zone to 17 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 17 Sea Zone
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Marshall Islands
                Battle in Caroline Islands
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                        1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Marshall Islands from Japanese, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 93 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 93 Sea Zone to 98 Sea Zone
                1 carrier moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from 41 Sea Zone to India
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                6 bombers moved from Western United States to Queensland
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
                1 mech_infantry moved from Central United States to Western United States
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 artillery and 2 infantry moved from Morocco to Algeria
                2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Suiyuyan to Chahar
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Burma to Yunnan

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 6 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 7 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 7 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 8 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 8 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 9 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 9 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 3 infantry
                        AA fire in Yunnan :  1/1 hits
                        1 fighter owned by the Chinese lost in Yunnan
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 2 :  1/4 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    2 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 1 aaGun, 1 artillery and 3 infantry remaining. Battle score for attacker is -13
                    Casualties for Chinese: 1 fighter and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Kweichow
                2 infantry placed in Szechwan
                Chinese undo move 2.
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 carrier, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Burma to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                4 infantry moved from Burma to Yunnan
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 bomber moved from Gibraltar to 94 Sea Zone
                3 fighters moved from Gibraltar to 94 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 2 armour and 4 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 3 infantry
                        British roll dice for 2 armour and 4 infantry in Yunnan, round 2 :  0/6 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 2 :  2/4 hits
                        2 infantry owned by the British lost in Yunnan
                        British roll dice for 2 armour and 2 infantry in Yunnan, round 3 :  1/4 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 3 :  1/4 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        British roll dice for 2 armour and 1 infantry in Yunnan, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 :  2/4 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
                        British roll dice for 1 armour in Yunnan, round 5 :  1/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 :  0/3 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour in Yunnan, round 6 :  1/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 :  2/2 hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for British: 2 armour and 4 infantry
                    Casualties for Japanese: 1 aaGun and 3 infantry
                Battle in 94 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 bomber, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 :  5/5 hits
                        Germans roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 94 Sea Zone
                    British win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                2 fighters moved from 94 Sea Zone to 98 Sea Zone
                1 fighter moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from 94 Sea Zone to Egypt
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 artillery moved from British Somaliland to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 infantry moved from Tanganyika Territory to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from 94 Sea Zone to Egypt
                3 aaGuns, 4 infantry and 2 mech_infantrys moved from Burma to India

    Place Units - British
                1 carrier, 1 fighter and 1 submarine placed in 98 Sea Zone
                1 factory_minor placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 bomber, 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by British to Trans-Jordan: 1 bomber, 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 10 Sea Zone: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Western United States: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                UK_Pacific collect 4 PUs (4 lost to blockades); end with 4 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    triplea_40890_UK_4.tsvg

  • Liaison TripleA 11 10

    You better be handing out medals to the defenders of Yunnan!

  • 19 18 17

    That is some nice defense rolls for the Japanese!!  Saki all around for them.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 bomber moved from Greece to 94 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 94 Sea Zone
                    Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Belarus
                    Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 94 Sea Zone to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs

    Production/PUs Summary :

    Germans : 47 / 55
        Russians : 34 / 42
        Japanese : 51 / 56
        Americans : 54 / 79
        Chinese : 9 / 9
        British : 34 / 44
        UK_Pacific : 8 / 7
        Italians : 10 / 11
        ANZAC : 9 / 13
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40890_Ita4.tsvg

  • 17

    @AAGamer:

    That is some nice defense rolls for the Japanese!!  Saki all around for them.

    Heck, for that, Wagyu beef with the Emperor  :lol:

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Queensland to Western Australia
                      ANZAC take Western Australia from Japanese
                1 infantry moved from New South Wales to Queensland
                3 fighters moved from Burma to Yunnan
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - ANZAC
                Battle in Yunnan
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 3 fighters in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Yunnan
                        ANZAC roll dice for 2 fighters in Yunnan, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 fighters moved from Yunnan to India
                1 artillery and 1 infantry moved from Queensland to South Australia
                1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_40890_ANZ4.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Queensland to Western Australia
                      ANZAC take Western Australia from Japanese
                1 infantry moved from New South Wales to Queensland
                3 fighters moved from Burma to Yunnan
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - ANZAC
                Battle in Yunnan
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 3 fighters in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Yunnan
                        ANZAC roll dice for 2 fighters in Yunnan, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 fighters moved from Yunnan to India
                1 artillery and 1 infantry moved from Queensland to South Australia
                1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Algeria to Tunisia

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 destroyer and 1 fighter
                    Italians defend with 1 submarine
                        French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the French lost in 94 Sea Zone
                    1 submarine owned by the Italians Submerged
                    French win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 94 Sea Zone to Gibraltar

    Turn Complete - French

    triplea_40890_Fre4.tsvg

  • Liaison TripleA 11 10

    Allies getting punished this turn! lol.

  • Liaison TripleA 11 10

    Just a refresher post

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 carrier and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Archangel
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                2 tactical_bombers moved from Greece to Western Ukraine
                1 mech_infantry moved from Germany to Baltic States
                1 bomber moved from Western Germany to Archangel
                1 tactical_bomber moved from Greece to Western Ukraine
                1 bomber moved from Western Germany to Novgorod
                1 mech_infantry moved from Eastern Poland to Novgorod
                1 armour moved from Germany to Baltic States
                1 mech_infantry moved from Germany to Baltic States
                1 mech_infantry moved from Germany to Baltic States

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 artillery
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Archangel
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                    Germans win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 1 armour and 3 mech_infantrys in Baltic States, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery in Baltic States, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 bomber moved from Archangel to Belarus
                2 fighters moved from Greece to 97 Sea Zone
                2 fighters moved from Western Germany to Southern Italy
                1 infantry moved from Romania to Bulgaria
                8 armour, 15 artilleries, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
                1 bomber moved from Novgorod to Belarus
                3 tactical_bombers moved from Western Ukraine to Eastern Poland
                2 aaGuns moved from Eastern Poland to Belarus
                5 infantry moved from Finland to Karelia
                1 aaGun and 1 infantry moved from Norway to Finland
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 111 Sea Zone
                1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Eastern Poland
                1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France
                1 aaGun moved from Normandy Bordeaux to Southern France
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Germany to Eastern Poland
                1 aaGun moved from Eastern Poland to Belarus
                1 aaGun moved from Eastern Poland to Baltic States

    Place Units - Germans
                1 carrier placed in 97 Sea Zone
                1 mech_infantry placed in Yugoslavia
                1 armour and 7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Production/PUs Summary :

    Germans : 54 / 65
        Russians : 27 / 42
        Japanese : 50 / 56
        Americans : 54 / 79
        Chinese : 9 / 9
        British : 34 / 44
        UK_Pacific : 8 / 7
        Italians : 10 / 11
        ANZAC : 10 / 14
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40890_Ger5.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour and 9 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Ukraine
                3 mech_infantrys moved from Smolensk to Novgorod
                1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
                1 fighter moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 5 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 5 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter and 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 :  0/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 artillery in Western Ukraine, round 6 :  0/1 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 6 :  1/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                6 infantry moved from Novosibirsk to Vologda
                2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Smolensk
                3 aaGuns, 1 artillery, 12 infantry and 1 mech_infantry moved from Bryansk to Russia
                2 infantry moved from Bryansk to Russia
                8 armour and 4 mech_infantrys moved from Smolensk to Vologda
                5 armour moved from Smolensk to Russia
                1 aaGun moved from Smolensk to Vologda

    Place Units - Russians
                1 armour placed in Volgograd
                9 artilleries placed in Russia
                Russians undo move 2.
                2 artilleries placed in Volgograd
                7 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    triplea_40890_Rus5.tsvg

  • Liaison TripleA 11 10

    2 Russian disasters on the eastern front!

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from French Indo China to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 submarine moved from 6 Sea Zone to 32 Sea Zone
                2 bombers moved from Philippines to 32 Sea Zone
                1 tactical_bomber moved from Philippines to 33 Sea Zone
                1 armour moved from French Indo China to Szechwan
                3 fighters and 3 tactical_bombers moved from Malaya to Szechwan
                1 artillery and 1 infantry moved from French Indo China to Siam
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter and 2 tactical_bombers moved from Malaya to Szechwan
                2 fighters moved from 42 Sea Zone to Siam
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                2 fighters moved from Japan to 17 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                1 tactical_bomber moved from Japan to 17 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Celebes
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 17 Sea Zone
                    Japanese win, taking Celebes from Dutch, taking 17 Sea Zone from Americans with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 32 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 32 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 cruiser in 32 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans lost in 32 Sea Zone
                    Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in Siam
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Siam, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 4 fighters and 5 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 armour, 4 fighters and 5 tactical_bombers in Szechwan, round 2 :  5/10 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  0/4 hits
                        4 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                4 fighters and 5 tactical_bombers moved from Szechwan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 artillery moved from Kwangsi to Yunnan
                1 artillery moved from French Indo China to Yunnan
                2 fighters moved from Siam to Malaya
                1 tactical_bomber moved from 17 Sea Zone to Japan
                2 fighters moved from 17 Sea Zone to Japan
                3 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                2 bombers moved from 32 Sea Zone to Marianas
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 carrier and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to Kiangsi
                1 tactical_bomber moved from 42 Sea Zone to Kiangsi

    Place Units - Japanese
                1 carrier, 2 submarines and 2 transports placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Malaya
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 31 / 38
        Japanese : 57 / 65
        Americans : 54 / 79
        Chinese : 8 / 9
        British : 34 / 44
        UK_Pacific : 5 / 7
        Italians : 10 / 11
        ANZAC : 10 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40890_Jap5.tsvg

  • 17

    Even though I’ve been lucky, I’m still lagging on TUV/income vs Allies compared to most of my other games.

    Hopefully, some of this will sink into my brain and I’ll improve at playing Allies  :lol:

  • 17 16 15 14 12

    Congrats guys!

    you made the play of the week!

    https://www.youtube.com/watch?v=BDMoXetTPRg

    :-D

  • 17

    Very well deserved on Gargantua’s part … sorry I didn’t think to recommend it for your Play of the Week myself!
    Also nice bonus reel for the ending  :-)

    The moves in the early game were the essence of good Allied synergy … India sent air to defend Egypt, ANZAC sent air to defend India/China, Americans sent air to defend NSW.

  • 17 16 15 14 12

    Looked like a Excellent plan to take over ANZAC too

  • Liaison TripleA 11 10

    What I like is the safety “corridors” once you have those bombers on the board.  The flight corridor from San Fran to Sydney, and Sydney back to Calcutta/San Fran  give alot of security to American fleets, and cause alot of issues for Japan.

    Any attack for example on the hawaii navy, which could have easily been crushed, would now result in an equally devestating counter crush on the japanese fleet launching the attack.

  • 17 16 13 12

    Good video!

  • 17 16 15 14 12

    Thanks Omega; if any of you come across any unusual good moves please pass them on and I might make a video out of it.

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