Scramble 114?
17L G40 BM3 wheatbeer (Axis) vs Gargantua (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 9 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 9 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Yunnan : 1/1 hits
1 fighter owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 aaGun, 1 artillery and 3 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
2 infantry placed in Szechwan
Chinese undo move 2.
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 marine moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Queensland to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marshall Islands
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Marshall Islands from Japanese, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 93 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from 41 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 26 Sea Zone
6 bombers moved from Western United States to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 9 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 9 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Yunnan : 1/1 hits
1 fighter owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 aaGun, 1 artillery and 3 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
2 infantry placed in Szechwan
Chinese undo move 2.
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 1 carrier, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Burma to Yunnan
1 armour moved from India to Yunnan
4 infantry moved from Burma to Yunnan
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea ZoneCombat - British
Battle in Yunnan
British attack with 2 armour and 4 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
British roll dice for 2 armour and 4 infantry in Yunnan, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the British lost in Yunnan
British roll dice for 2 armour and 2 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits
1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 armour and 1 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 2/4 hits
1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
British roll dice for 1 armour in Yunnan, round 5 : 1/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 0/3 hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour in Yunnan, round 6 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 2/2 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 2 armour and 4 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in 94 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 5/5 hits
Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 94 Sea Zone
British win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from 94 Sea Zone to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from British Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to Egypt
3 aaGuns, 4 infantry and 2 mech_infantrys moved from Burma to IndiaPlace Units - British
1 carrier, 1 fighter and 1 submarine placed in 98 Sea Zone
1 factory_minor placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Trans-Jordan: 1 bomber, 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by British to 10 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Western United States: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 4 PUs (4 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
You better be handing out medals to the defenders of Yunnan!
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That is some nice defense rolls for the Japanese!! Saki all around for them.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Greece to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUsProduction/PUs Summary :
Germans : 47 / 55
Russians : 34 / 42
Japanese : 51 / 56
Americans : 54 / 79
Chinese : 9 / 9
British : 34 / 44
UK_Pacific : 8 / 7
Italians : 10 / 11
ANZAC : 9 / 13
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That is some nice defense rolls for the Japanese!! Saki all around for them.
Heck, for that, Wagyu beef with the Emperor :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 mech_infantry moved from Queensland to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from New South Wales to Queensland
3 fighters moved from Burma to Yunnan
2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC
Battle in Yunnan
ANZAC attack with 3 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in Yunnan
ANZAC roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
ANZAC win with 2 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Yunnan to India
1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 mech_infantry moved from Queensland to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from New South Wales to Queensland
3 fighters moved from Burma to Yunnan
2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC
Battle in Yunnan
ANZAC attack with 3 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in Yunnan
ANZAC roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
ANZAC win with 2 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Yunnan to India
1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to TunisiaCombat - French
Battle in 94 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 94 Sea Zone
1 submarine owned by the Italians Submerged
French win with 1 fighter remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 fighter moved from 94 Sea Zone to GibraltarTurn Complete - French
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Allies getting punished this turn! lol.
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Just a refresher post
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 tactical_bombers moved from Greece to Western Ukraine
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Western Germany to Archangel
1 tactical_bomber moved from Greece to Western Ukraine
1 bomber moved from Western Germany to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic StatesCombat - Germans
Battle in Western Ukraine
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 1 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 armour and 3 mech_infantrys in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Archangel to Belarus
2 fighters moved from Greece to 97 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 infantry moved from Romania to Bulgaria
8 armour, 15 artilleries, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Belarus
3 tactical_bombers moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Eastern Poland to Belarus
5 infantry moved from Finland to Karelia
1 aaGun and 1 infantry moved from Norway to Finland
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Eastern Poland
1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Baltic StatesPlace Units - Germans
1 carrier placed in 97 Sea Zone
1 mech_infantry placed in Yugoslavia
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 54 / 65
Russians : 27 / 42
Japanese : 50 / 56
Americans : 54 / 79
Chinese : 9 / 9
British : 34 / 44
UK_Pacific : 8 / 7
Italians : 10 / 11
ANZAC : 10 / 14
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
3 mech_infantrys moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Bryansk to UkraineCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 5 : 1/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 6 : 1/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Smolensk
3 aaGuns, 1 artillery, 12 infantry and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
8 armour and 4 mech_infantrys moved from Smolensk to Vologda
5 armour moved from Smolensk to Russia
1 aaGun moved from Smolensk to VologdaPlace Units - Russians
1 armour placed in Volgograd
9 artilleries placed in Russia
Russians undo move 2.
2 artilleries placed in Volgograd
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
2 Russian disasters on the eastern front!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 6 Sea Zone to 32 Sea Zone
2 bombers moved from Philippines to 32 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 armour moved from French Indo China to Szechwan
3 fighters and 3 tactical_bombers moved from Malaya to Szechwan
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 fighter and 2 tactical_bombers moved from Malaya to Szechwan
2 fighters moved from 42 Sea Zone to Siam
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking Celebes from Dutch, taking 17 Sea Zone from Americans with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 32 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 32 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Siam
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Siam, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 armour, 4 fighters and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 4 fighters and 5 tactical_bombers in Szechwan, round 2 : 5/10 hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
4 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
4 fighters and 5 tactical_bombers moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from French Indo China to Yunnan
2 fighters moved from Siam to Malaya
1 tactical_bomber moved from 17 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to Japan
3 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
2 bombers moved from 32 Sea Zone to Marianas
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 carrier and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Kiangsi
1 tactical_bomber moved from 42 Sea Zone to KiangsiPlace Units - Japanese
1 carrier, 2 submarines and 2 transports placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 50 / 65
Russians : 31 / 38
Japanese : 57 / 65
Americans : 54 / 79
Chinese : 8 / 9
British : 34 / 44
UK_Pacific : 5 / 7
Italians : 10 / 11
ANZAC : 10 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Even though I’ve been lucky, I’m still lagging on TUV/income vs Allies compared to most of my other games.
Hopefully, some of this will sink into my brain and I’ll improve at playing Allies :lol:
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Very well deserved on Gargantua’s part … sorry I didn’t think to recommend it for your Play of the Week myself!
Also nice bonus reel for the ending :-)The moves in the early game were the essence of good Allied synergy … India sent air to defend Egypt, ANZAC sent air to defend India/China, Americans sent air to defend NSW.
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Looked like a Excellent plan to take over ANZAC too
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What I like is the safety “corridors” once you have those bombers on the board. The flight corridor from San Fran to Sydney, and Sydney back to Calcutta/San Fran give alot of security to American fleets, and cause alot of issues for Japan.
Any attack for example on the hawaii navy, which could have easily been crushed, would now result in an equally devestating counter crush on the japanese fleet launching the attack.
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Good video!





