ok updated. thanks!
Dissndat (Allies +17) vs. StuckTojo (Axis)
-
Holy crap, you rolled some nice dice there. :-o
I assumed no suicide scramble off the Philippines. We can re-roll the battle if I assumed incorrectly.
-
the dice giveth and the dice taketh away…i assume you’ll have great dice at some point!
correct, no scramble.
-
the dice giveth and the dice taketh away…i assume you’ll have great dice at some point!
correct, no scramble.
True, indeed. The dice gods are a fickle lot. They love you one day; hate you the next. :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 1 harbour and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Western United States to 106 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 106 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 106 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from 31 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Wake Island
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 harbour placed in Wake IslandTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 fighter and 10 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 : 1/12 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 3 : 3/12 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
2 infantry placed in Sikang
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 fighter; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 bomber moved from Malta to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 1 artillery, 1 bomber and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 bomber and 3 infantry in Iraq, round 3 : 1/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from 41 Sea Zone to Yunnan
3 aaGuns, 1 artillery and 3 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from Iraq to Eastern Persia
2 fighters moved from Malta to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 tactical_bomber moved from Malta to EgyptPlace Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 airfield placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 31 PUs; end with 34 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Germans loiter and taunt; Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Eastern Poland, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 2/2 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Kenya: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Belgian Congo: 1 infantry
EDIT: Changing ownership of Belgian Congo from British to Italians
EDIT: Adding units owned by Italians to Tanganyika Territory: 1 artillery and 1 infantry
EDIT: Changing ownership of Tanganyika Territory from British to Italians
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
2 infantry moved from Bulgaria to Romania
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia HungaryPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs -
Sorry about the edit. Totally meant to move those Africa units during combat. :-P
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
-
np. also edited the american destroyer from australia to wake…i thought of it after i placed my units during the american turn, but, since i didn’t know what the editing rules were i thought i’d let it slide. my take on editing is that i try to be as generous as possible as long as i can’t see that it would affect any battles. i want to win against your best game :) !
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 unit repaired.
5 infantry moved from Finland to Karelia
4 infantry moved from Finland to Vyborg
1 artillery and 2 infantry moved from Poland to Baltic States
2 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
2 bombers moved from Southern Italy to Gibraltar
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to GibraltarCombat - Germans
-
Scramble in sz. 91?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 unit repaired.
5 infantry moved from Finland to Karelia
4 infantry moved from Finland to Vyborg
1 artillery and 2 infantry moved from Poland to Baltic States
2 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
2 bombers moved from Southern Italy to Gibraltar
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to GibraltarCombat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Karelia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Vyborg, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 airfield, 2 fighters, 1 harbour and 2 infantry; Americans defend with 1 bomber and 1 fighter
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Gibraltar, round 2 : 4/11 hits
British roll dice for 1 bomber, 3 fighters and 2 infantry in Gibraltar, round 2 : 4/6 hits
1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 1 fighter owned by the Germans, 1 fighter owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the British lost in Gibraltar
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Gibraltar, round 3 : 5/7 hits
British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 fighter owned by the Americans lost in Gibraltar
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for British: 2 fighters and 2 infantry
Casualties for Americans: 1 bomber and 1 fighterNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
2 bombers moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Algeria
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 aaGun, 3 armour and 6 infantry moved from Poland to Eastern Poland
6 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Poland
1 aaGun, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 2 artilleries and 2 infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
4 infantry moved from Greece to Bulgaria
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern PolandPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Not sure what I did to enrage the dice gods like this. :lol:
-
wow!
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Bessarabia
1 tactical_bomber moved from Novgorod to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
3 infantry moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
2 aaGuns, 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Novgorod
4 infantry moved from Belarus to Novgorod
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Belarus to Archangel
1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Belarus to BryanskPlace Units - Russians
3 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/8 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 1/7 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 0/2 hits
1 infantry owned by the British lost in Malaya
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 4 : 5/7 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Japan
2 infantry moved from Kwangtung to Kiangsi
2 artilleries moved from Hunan to Kiangsi
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Kwangsi to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Malaya to BorneoPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 destroyers, 1 fighter and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from 31 Sea Zone to Wake Island
2 transports moved from 31 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 transport moved from 86 Sea Zone to 85 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 carrier and 3 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs