• '18 '17 '16 '11 Moderator

    Hmm, 25 Infantry in walking distance to the enemy vs 7 infantry in walking distance (15 if you count within transport range without leaving SZ 60) is a pretty significant size difference.  Especially since Japan has ONE, count it, ONE tank while Germany has TEN, count them, TEN tanks not including the bid.

    Sure, they both have 6 fighters and a bomber.  And?  Last time I read the rules, fighters couldn’t liberate your islands after I took them away!

    And England:

    • Borneo (4)
    • E. Indies (4)
    • FIC (3)
    • Norway (3)

    Probably:

    • New Guinea (1)
    • Philippines (3)

    At least +14, maybe +18.

    Down:  Africa, 9 IPC.

    That means Englands got 39 IPC coming in allowing 30 to be spend in England and 9 in India.  No problem.

    Only way that is going to change is if you jump down England’s throat at all costs with Japan on J1 resulting in the loss of 3 or 4 fighters at least, maybe even a battleship in SZ 30.

    Anyway you slice it, though, Japan’s losing islands and getting kicked off the mainland, once it’s off the mainland, England doesnt have to invest in India anymore.


  • Hmm, 25 Infantry in walking distance to the enemy vs 7 infantry in walking distance (15 if you count within transport range without leaving SZ 60) is a pretty significant size difference.  Especially since Japan has ONE, count it, ONE tank while Germany has TEN, count them, TEN tanks not including the bid.

    Sure, they both have 6 fighters and a bomber.  And?  Last time I read the rules, fighters couldn’t liberate your islands after I took them away!

    25 infantry of mixed origins without offensive backup which also have to travel a ways to become of use. 25 infantry, but 0-3 added reinforcements per turn, compared to a mix of 8 units coming out of the Japanese complex which are transported flexibly in many directions.

    And about Germany…since they have so many tanks to begin with (more than all the other nations combined initially), then why is your response to ignore Germany and go after the guy with the 1 tank? Can Russia afford to deal with a big, immediate threat?

    And England:

    • Borneo (4)
    • E. Indies (4)
    • FIC (3)
    • Norway (3)

    Probably:

    • New Guinea (1)
    • Philippines (3)

    Incredibly optimistic. I understand you’re trying to be clever when you say that fighters can’t liberate islands…but they can defend them, and still be within range of the next island you try to go to. The UK doesn’t have much punching power with their fleet, so a defensive force of 2 inf + 1 fig is more than it should try to go after. And it seems like you think the UK suffer zero losses as they island hop, but all it takes it 2 hits and you have to go scurrying back to Australia to pick up the one extra inf you have left.

    The UK shouldn’t have Norway, because the Germans with a simple carrier buy will keep them out of there for a long while, if not indefinitely.

    I just don’t see how the UK magically invaded all those islands with no losses, and also without the Japanese doing anything.

    Plus, India is going down hard if all you do is build an IC and 3 inf a round there, it requires much more defense than that. And, I’m still not sure what you’re doing with the Russian inf. Since you don’t commit to KJF on R1, I assume 1 inf in Bury and 5 in Yakut?

  • '18 '17 '16 '11 Moderator

    Bean,

    If you are defending islands iwth your fighters, then you are not defending your fleet with them.  That means your fleet is easy prey.  It’s a trade off.  But realistically speaking, England’s getting E. Indies for sure and probably Borneo.  FIC is almost for sure a gonner since you have to counter the Americans or be forced away from Japan, which means you’re attacking Buryatia, Manchuria or Kwangtung, not FIC.

    Philippines and New Guinea are the only ones in doubt for the British and only because I don’t know if you are going to run from the Americans to kill the British and then try to get some islands back, or if you are going to stand up against America and let the smaller, British fleet, move around until they are in a better position to be attacked.  Two different styles of play with Japan, both valid, and both equally doomed.

    As for Germany, they can go full bore against Russia, and should.  But Russia’s not solo by any means.  There’s a trickle of Americans coming in (2 transports at least, resulting in 2 units a round, maybe more.) And at least 6 British if not 8 British a round.  Yes, it’s a mixed force, but it’s on defense and can use each other to punch holes in Germany’s defense and exploit them with another nation’s tanks.  Germany/Japan don’t have that ability yet.

    Thing is, KJF is a lot easier if the person engaging the KJF knows what s/he’s doing because hardly anyone ever has to defend against it, meaning the strategy of defense has not proliferated throughout the gaming community.  Forces players to actually think for themselves, not adapt someone else’s plans to their specific situation.

    Meanwhile, just about every Kill Germany First strategy has been employed multiple times and everyone’s at least heard about ways to stop every ploy.  This, even without the significant military and financial advantage of the allies over the Japanese, makes KJF so much easier then KGF in the hands of a skilled player.  And in low luck games, it’s just sick how fast the Allies can beat Japan back!

    If you don’t believe me you and I can go a game KJF low luck, bid 7 for the axis (you said in another thread that’s what you assume the Axis have, so I’ll give that to you, only caveat is only 2 of those IPC can go to Japan since most players would put their full bid to Germany in this case.)

    I say Low Luck cause I don’t want to hear from myself or you, crying when 25 defending tanks get killed by 3 attacking infantry and a bomber. :P


  • The “trick” to slowing a KJF is for Japan to keep their fleet consolidated, preserve their flattops, keep their FIGs in range, and take out one or the other navy very early.

    For example, if UK consolidates in SZ30, you go full-bore on SZ30 and wipe out that fleet and remove the threat, even with the cost in Japan forces.  Knowing that you will make that attack, Japan plans their J1 purchase accordingly.

    If Japan wipes out SZ30, then UK is not taking much of anything in the Pacific.  :evil:

  • '18 '17 '16 '11 Moderator

    @ncscswitch:

    The “trick” to slowing a KJF is for Japan to keep their fleet consolidated, preserve their flattops, keep their FIGs in range, and take out one or the other navy very early.

    For example, if UK consolidates in SZ30, you go full-bore on SZ30 and wipe out that fleet and remove the threat, even with the cost in Japan forces.  Knowing that you will make that attack, Japan plans their J1 purchase accordingly.

    If Japan wipes out SZ30, then UK is not taking much of anything in the Pacific.  :evil:

    Correct, if Japan hits SZ 30 en masse they will probably win.  They will probably lose a carrier and most of their fighters, but they will probably win.  This would reduce Japan to roughly the size of America since they cannot do both SZ 30 and SZ 52 in my opinion.  If they do, Japan has just suicided their entire fleet.


  • They can.

    I have done it.

    They are a bit slow in Asia after that move, but in a KJF, if you wipe out both fleets on J1, then KJF is pretty much toast anyway  :-D

  • '18 '17 '16 '11 Moderator

    What do you hit each with?

    Because, the best I see is Japan down to 1 carrier and a pair of fighters after all that. (After America counter strikes Hawaii and sinks the BB there, btw.)

    edit

    SZ 30:

    British Defending: Fighter, Carrier, 2 Transports, Submarine, Destroyer
    Japanese Attacking: 4 Fighters, Carrier, Battleship
    (Fighter from SZ 50, Fighter from FIC, 2 Fighters, Carrier, Battleship from SZ 37)

    Attacker: Fighter, Battleship Remaining. (Note, you’d have to sink the Carrier to be assured of sinking the rest of the British Fleet.) 73% Odds to win with at least a battleship remaining.

    SZ 52:

    Americans Defending: Fighter, Carrier, Submarine
    Japanese Attacking: Battleship, Destroyer, Submarine, Bomber
    (Aircraft Carrier from SZ 50 must be available to go to SZ 38 to retrieve fighters, thus no legal landing zone for the fighter housed in Japan to hit SZ 52.  Carrier also cannot attack SZ 52 since it must be available to retrieve fighters in SZ 38.

    Japan survives but with either a bomber and a battleship or a destroyer and a battleship (possible bomber survival as well.)

    This can easily be counter attacked by Battleship, Transport, 2 Fighters and a Bomber sinking another Japanese warship.

    To be honest, Switch, I’m not seeing a viable attack on both SZ 30 and SZ 52 by Japan.  Not once you factor in luck.  SZ 52 can easily scorew 3 hits on round 1 defense or you can easily score only 1 hit in round 1 yourself allowing for a round 2 or even 3 defense in SZ 52.  Fighter dies last, of course.

    Meanwhile, you have to tie up two aircraft carriers and a battleship for SZ 30 and, while you might come out miles ahead in the battle, you might also get your buttocks handed to you.  You’re attacking a lot of high defense targets and there’s fodder in there as well.  Not to mention one of the ships is a submarine that can only hit your warships, might come into play forcing you to lose a warship instead of a fighter, it probably wont.

    Anyway you slice it, if Japan hits both fleets, they’ve effectively given themselves a vasectomy.  It can be reversed, but not without a MAJOR cost and a bit of luck, IMHO.


  • With an SZ30 UK fleet move, Japan has a TRN available for fodder in SZ52 (since the SZ59 TRN is still alive).

    'nuff said.

  • '18 '17 '16 '11 Moderator

    I wouldn’t necessarily say Japan has anything available for fodder, especially if Russia has 6 infantry in Manchuria.

    But if you brought the transport, you’d end with Destroyer, Battleship possible Submarine.  Still easy pickings for America.

    SS, DD, BB vs BB, 2 FIG, 1 BMB, TRN

    Attacker: 14 Punch
    Defender: 9 Punch

    Attacker: 2 Hits
    Defender: 1 Hit

    (Rounding 1-3 down and 4-6 up - Low Luck)

    Round 2:

    BB, DD defending against BB, 2 FIG, BMB, TRN

    Attacker: 14 Punch
    Defender: 7 Punch

    Attacker: 2 Hits
    Defender: 1 Hit

    Game over, Attacker has Battleship, 2 FIG, BMB remaining having damaged his battleship and lost a transport in the engagement.

    Now we have a game where Japan has no fleet.

    Of course, you could have put a fighter/carrier in SZ 52, I just thought of that.  You cannot use the fighter/carrier for the COMBAT portion but once all 4 of your fighters and your carrier are sunk in SZ 30, you CAN use them in Non-Combat.  So given SZ 30 goes really bad for Japan, SZ 52 can be bolstered enough to keep your BB alive.  But you better hope it goes bad in SZ 30. :P


  • Russia can NOT have 6 INF in Manchuria on J1.  It is impossible.

    And again, I remind you that, seeing KJF, Japan made their J1 purchase accordingly.

  • '18 '17 '16 '11 Moderator

    You know what I meant, Buryatia.  On the border of Manchuria.  Sheesh.  Way to be nit picky.

    Fact is, no matter what Japan buys, if you attack SZ 30 and SZ 52 in one round (assuming British fleet unification in SZ 30) then Japan has reduced itself by no less then 4 fighters, transport and probably a carrier as well.

    America will further reduce that by another submarine, destroyer and battleship.

    That leaves Japan with 2 Fighters, Transport, Battleship, Carrier + 30 IPC of equipment from purchases.  That leaves nothing to transport troops to the mainland, if you are going full navy to stop America from steamrolling you.  That means the IC in Sinkiang and India are safe and it’s only a matter of time before you are pushed out entirely and without those 9 IPC, you’ll be earning 21 IPC which is 50% what America is earning and you have no navy to stop America anyway.

    You can’t invade China because Russia will walk in your back door as will England.  That forces you back into the offensive and you won’t have enough to take Sinkiang anyway since Russia’s fighters will be sitting there for at least one turn.  You can’t ignore the American fleet because it’s already at 2 carriers, 4 fighters, destroyer, transport and Battleship at the completion of the PURCHASE UNITS PHASE of USA 1.  And that’s not including the bomber, destroyer and 2 transports from the East that can come join the party if needed.

    Face it, against a determined allied player, Japan has no chance to survive.  It can only turtle, hope for good dice, and pray that Germany can take out Russia before Japan is wiped off the board.


  • As for Germany, they can go full bore against Russia, and should.  But Russia’s not solo by any means.  There’s a trickle of Americans coming in (2 transports at least, resulting in 2 units a round, maybe more.) And at least 6 British if not 8 British a round.  Yes, it’s a mixed force, but it’s on defense and can use each other to punch holes in Germany’s defense and exploit them with another nation’s tanks.  Germany/Japan don’t have that ability yet.

    If the Americans choose to use their initial 2 tran in the Atlantic, that makes the burden on Japan easier. That’s 16 IPCs + 6 more per turn down compared to if they used it in the Pacific.

    Thing is, KJF is a lot easier if the person engaging the KJF knows what s/he’s doing because hardly anyone ever has to defend against it

    I don’t know why you have this notion that KJF is novel. It was old 2 years ago, in fact KJF was the first major strategy employed at GenCon.

    If you don’t believe me you and I can go a game KJF low luck, bid 7 for the axis

    Hmm sounds good, I’ll take a raincheck since I promised Gamer a game first, and I need to take it slow at this point with just one game at a time.

    I say Low Luck cause I don’t want to hear from myself or you, crying when 25 defending tanks get killed by 3 attacking infantry and a bomber. :P

    Sure I don’t mind Low Luck. Of course it won’t count as a ranking/League game, but I agree it’ll be a better diagnostic for the overall gist of the strategy.

  • 2007 AAR League

    Oh, I see now, Commander. You refuse my offer to play, but you are willing to give Bean the same Low Luck conditions, a better bid, AND not even ask for him to telegraph his Axis openings to even the game out.

    I actually feel honored that you didn’t want to risk your strategy against me yet you were ready to give Bean much more favorable conditions.

    But, I am obligated to inform you that Bean is actually the phoenix risen from the ashes of Trihero, who, at the time of my joining this board, was probably the best player here. And I can also tell from his recent posts that he hasn’t lost a step. If anything, his game is more refined. You should consider yourself lucky that he didn’t accept your challenge. Offering such favorable terms was, in my opinion, a greivous error on your part and you definitely dodged a bullet there.

  • 2007 AAR League

    @Cmdr:

    You know what I meant, Buryatia.  On the border of Manchuria.  Sheesh.  Way to be nit picky.

    Fact is, no matter what Japan buys, if you attack SZ 30 and SZ 52 in one round (assuming British fleet unification in SZ 30) then Japan has reduced itself by no less then 4 fighters, transport and probably a carrier as well.

    America will further reduce that by another submarine, destroyer and battleship.

    That leaves Japan with 2 Fighters, Transport, Battleship, Carrier + 30 IPC of equipment from purchases.  That leaves nothing to transport troops to the mainland, if you are going full navy to stop America from steamrolling you.  That means the IC in Sinkiang and India are safe and it’s only a matter of time before you are pushed out entirely and without those 9 IPC, you’ll be earning 21 IPC which is 50% what America is earning and you have no navy to stop America anyway.

    You can’t invade China because Russia will walk in your back door as will England.  That forces you back into the offensive and you won’t have enough to take Sinkiang anyway since Russia’s fighters will be sitting there for at least one turn.  You can’t ignore the American fleet because it’s already at 2 carriers, 4 fighters, destroyer, transport and Battleship at the completion of the PURCHASE UNITS PHASE of USA 1.  And that’s not including the bomber, destroyer and 2 transports from the East that can come join the party if needed.

    Face it, against a determined allied player, Japan has no chance to survive.  It can only turtle, hope for good dice, and pray that Germany can take out Russia before Japan is wiped off the board.

    First of all, while Russia has the most numerous units on it’s front, it’s position is, by far the most untenable. Infantry reinforcements take 3 turns to arrive and, against a focused Germany, Russia is going to be severely lacking in available offensive support to shift toward Japan. Russia may get manchuria for a turn, but they won’t hold it, and any Russian units you leave lingering on the coast are going to be crushed. You said it yourself that the Allies are smaller and more spread out than Japan in Asia which makes if much easier for Japan to consolidate their forces into a centralized defensive position and then isolate and destroy individual fronts one at a time.

    And Japan does not HAVE to attack the UK fleet in sz30. More to the point, it shouldn’t under almost any circumstances. Japan’s priority in this case is to preserve every last naval unit it has and use them to prevent the Allied fleets from linking up. In a KJF, Japan’s primary job with their fleet is interdiction of the Allied fleets and should only be used for attack when they can be guaranteed a swift and decisive victory that doesn’t leave them completely unprotected elsewhere. Japan doesn’t have to go after the UK fleet to minimize their usefulness. The UK will come to them and they may get an island or 2, but, if Japan is played properly, they will do so only at the terms that Japan dictates and will most likely be the last moves that those UK naval units ever make.

    You seem to subscribe to the theory that minimal investment by the US/UK can derail Germany’s plans to take Russia when it is the exact opposite. With a small naval or aircraft investment every turn by Germany, they can prevent the other Allies from interfering in Europe or Africa while at the same time being able to outspend Russia every turn.


  • @U-505:

    You seem to subscribe to the theory that minimal investment by the US/UK can derail Germany’s plans to take Russia when it is the exact opposite. With a small naval or aircraft investment every turn by Germany, they can prevent the other Allies from interfering in Europe or Africa while at the same time being able to outspend Russia every turn.

    The last part of your statement is key.  IMHO, Germany CAN force UK into not being able to a execute a KJF with a naval purchase G1.  You also could do as you say and make turn by turn investments to do the same.

    Jennifer seems to think that Germany can do nothing to stop a KJF, and inf and tanks only will beat the KJF allied game plan by taking out russia as fast as possible.  In this game, defending is the safest and easiest option, and a competent allied player can garnish enough UK ground help to keep russia in the game long enough against a ground only Germany attack on Russia.


  • I have played games where Japan lost all of their Asian territory early in the game.  They got them all back very quickly. and wiped out the Russian presence in Asia in the process.

    A few notes regarding Jen’s hypothetical moves as they would play out against me:
    1.  It leaves the US with only their US1 build units in the Pacific, with the entire USA Pacific Fleet, and UK Pacific and Indian Fleets as “fish condos”
    2.  It leaves Japan with a small, but capital ship anchored, navy
    3.  It leaves only 1 FIG (China) to threaten Japan’s TRNs and DST that are built on J1.
    4.  Russia is unable to get forces to Asia in a timely fashion due to distance and German pressure
    5.  UK is going to be weak economically due to loss of Africa.  No Egypt Counter with the SZ30 fleet move means UK will be down up to $8 in Africa for UK2:  Egypt, FEA, FWA, BC, IEA, Rhodesia, T-J

    Also, on the J1 attacks:
    SZ30: 
    UK:  2 TRN, 1 SUB, 1 DST, 1 AC, 1 FIG
    Japan:  1 BB, 1 AC, 4 FIGs
    74.4% Japan win with an average of 3 units (AC, BB, FIG) remaining
    No need to move the SZ50 AC to recover FIGs
    Also, even if this battle goes poorly for Japan, the worst case scenario is that UK has a nearly useless AC, with perhaps a FIG left on it.  There is only a 1% chance of UK still having a TRN left to threaten the islands.  And if the battle goes very poorly for Japan, you just turn it into a strafe after killing the TRNs.

    SZ52:
    US:  1 SUB, 1 AC, 1 FIG
    Japan:  1 TRN, 1 SUB, 1 DST, 1 BB, 1 BOM
    99% Japan win with average of 1 SUB, 1 DST, 1 BB, 1 BOM remaining

    NCM AC from SZ50, 1 FIG from Japan, 1 FIG Manch to SZ52
    Consolidate Japan forces in Manch (5 INF) and picket Kwang and FIC using FIC INF
    TRN (from SZ59) 1 ARM, 1 AA Japan to Manch (secures Manch and makes the US FIG risk AA to attack the SZ61 fleet)

    USA will now have to counter-attack:
    Japan Forces:  1 SUB, 1 DST, 1 BB, 1 AC, 2 FIG
    USA Forces:  1 TRN, 1 BB, 2 FIG, 1 BOM
    Japan wins 85% of the time with an average of 3 units (AC, BB, FIG) remaining

    1.  Pacific and Indian Oceans are devoid of Allied ships
    2.  USA has lost almost their entire air force (1 FIG China, 1 FIG in EUS left)
    3.  Japan still has most of their capital ships (at least 1 AC, 1 BB , possibly 2 of each), plus 1 TRN from SZ59, and whatever they built on J1

    That is hardly Japan “without fleet”  :roll:

    But it IS the Allies without Fleet anywhere in the Pacific or Indian Oceans.

    So what is UK going to contribute to a KJF in this situation?  An IC in India that they cannot afford to build at since it would leav them with only $12 to use against Germany?  :roll:

  • '18 '17 '16 '11 Moderator

    Switch,

    I don’t know where you are getting your numbers from but if Japan attacks SZ 30 with 4 Fighters, Battleship, Carrier against 2 Transports, Submarine, Destroyer, Fighter, Carrier, FROOD is telling me that it’s a 3 round battle, 72% chance Japan wins and that win is a solitary fighter and a solitary battleship remaining.  Not Battleship, Carrier and Fighter.  Oh, and by the way, if you want to do the SZ 50 carrier to SZ 52 to bolster your fleet, you’ll have to lose the fighter meaning you might actually be down to just a battleship in SZ 30 since a fighter attacks a LOT better then a carrier!

    And if Japan hits SZ 52 with Transport, Submarine, Destroyer, Battleship and Bomber against the defending Submarine, Carrier, Fighter you are 70% likely to only lose a transport, but still very likely to lose a submarine AND a transport in the engagement, making the trade very beneficial to America.

    Meanwhile, you still have 6 Infantry in Sinkiang, 5 Infantry, IC, AA in India and 6 Infantry in Buryatia at the end of Japan 1. (Assuming you kill China and the fighter located there.)

    America, on the other hand, is only dedicating a mere 6 to 8 IPC reinforcing Europe/Asia if it goes that route and more then capable of out spending Japan, and doing so QUICKLY!

    And of course, if Japan DOES reinforce SZ 52, which it may do since, in your outline it does NOT attack China and thus does NOT collect more then 30 IPC in Round 1 and thus does NOT lose the ability to move it’s fighter to SZ 52, then America does NOT have to attack it.  Why should it?  You have 2 Battleships, 1 Carrier and a Destroyer left.  67% of your fighters were shot down in SZ 30, leaving 2 behind.

    America then faces you with Destroyer, Transport, Battleship, 2 Aircraft Carriers, 4 Fighters, Bomber in SZ 55/W. USA (and can retrieve the infantry from Midway for an added 3 IPC bonus.) A force Japan cannot possibly contend with and would force Japan into full scale retreat from Hawaii, even with your battleship and carrier present.

    And the AA Gun is a cute idea, in Manchuria.  But Russia’s still going to hit it with 6 infantry, 2 fighters and get a free gun.  + America’s still going to risk it to sink your only transport and make you an island locked nation ending forever your threat in Asia.

    Once your threat is ended, England and America can finish off your mainland forces allowing Russia 100% access to Germany.  Add to the trickle of forces from America landing in Northern Asia + the lion share of England’s forces in Northern Asia, Germany is going to be pretty much contianed in Europe.  Sure, the allies wont be able to knock down your big stack offensively, but they don’t have too.  They just have to stop you from pushing Russia down, and they can do that defensively.


  • Try reading my post before you respond.

    Use the red line from Frood, which shows 3 units surviving on average in SZ30.  But hey, even a lone BB is fine with me, my goal is only to destroy the UK fleet, which was accomplished.  The surviving BB is a bonus.  Also, I am NOT going to splash a surviving FIG, I will keep the AC thank you very much.

    We agree on the SZ50 result… 70% likely to have the forces I listed in my post.

    OK, USSR attacks Manch with 6 INF, 2 FIGs against 5 INF, 1 ARM, 1 AA.

    Setting the sim to have at least 1 unit left to secure the gun (as you state you would do), you have only a 59.2% chance to take… and you lose 1 of the 2 Russian FIGs in the process (a hell of a good trade for the Axis!)

    Lastly, you missed my J1 purchase…
    1 DST, 2 TRN
    Giving me a force of 3 TRN, 1 DST in SZ61.

    Go ahead, waste your USA FIG on that fleet even with the lost AA gun in Manch.  50/50 that you get a TRN worth $8 and you lose your FIG worth $10.

    I still will have, come J2…
    2 TRN (more than enough to liberate Manch)
    2 BB
    1 AC
    1-2 FIGs
    1 BOM
    2 INF in Asia

    I am slowing down that KJF of yours…
    I still have ALL of my islands.
    I still have territory in Asia
    I have a partial TRN fleet (full TRN fleet after J2 purchase)
    I have 4 Capital Ships (2 BB, 1 DST, 1 AC)
    Allies are still missing in the Pacific and Indian Oceans.
    Russia is missing a FIG, and did not get to use FIGs for trading territories with Germany on R2, meaning Germany is making nice gains on Russia (or that Russia failed to trade territories on R2 reducing their income significantly…)

    Please tell me where the downside is for the Axis :?

  • '18 '17 '16 '11 Moderator

    I didn’t see a japan purchase.

    Anyway, there’s no rule that the allies HAVE to attack you.  But if you suicide your main battle fleet against the british, so what?  England’s not out anything they other wise wouldnt with the standard submarine transport to SZ 45, Destroyer, Carrier to SZ 59.  Actually, they netted 4 fighters from Japan that otherwise would never have been lost!

    And the rest of Japan’s mighty and valiant air force is in Hawaii looking at an empty harbor where America used to be while Germany, over extending itself thinking it was KJF is now getting spanked.

    India’s still going to be a pain to take and Sinkiang is only going to add to that pain.  Meanwhile, Japan will spend the entire game looking over its shoulder for the American invasion it expects.  (Probably on Round 3 or 4 instead of Round 1, since Japan so obligingly threw away its air force and most of it’s navy reducing itself, voluntarily, to 1 carrier, 2 battleships, 2 destroyers and 3 transports with a possible extra submarine.)


  • Fine by me.

    But your KJF is null and void.

    And UK has built me an IC in India (before J1), that will become mine in short order.

    So, UK can continue to sink $9+ per turn into India (leaving about $12 to use on Germany) or they can just surrender the IC to Japan.  Just a matter of how quickly Japan can take that IC.

    USA aborted the Sinkiang IC (or perhaps not with China surviving J1…)

    But Germany is still going to be +$8 in Africa
    Russia is still going to be lacking FIGs for use on R2, and a FIG permanently after attacking Manchuria
    And since you are not a fan of a Ukraine attack on R1, Germany is going to be building in Caucuses since you are pulling out your FIGs for use in Manchuria.

    All in all, I call that a massive Axis gain…
    The Allies started KJF, and prior to the end of turn 1 had to abort and switch to KGF, giving Germany time to grow to $50+ income.

    THANK YOU ALLIES!
    :mrgreen:

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