@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseBig worls map V3 iano vs humantorpedo
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:mrgreen:
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Test summary from TripleA, engine version: 1.9, time: 13:57:46
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Test summary from TripleA, engine version: 1.9, time: 14:02:30
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:|
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:evil:
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:roll:
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:-o Bloody Gibraltar!
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:evil:
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:mrgreen:
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Bad moves. I tried to get my factory back but failed. ALso your infantry was really aiming well
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:evil:
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Bye bye arica corps air forceĀ :mrgreen:
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:mrgreen:
it was a good move, leaving you a battle with even odds: you were a bit lucky, still it was good business sink those ships
and now finally Gibraltar is gone, and the american bomber in Africa too: it had no cover
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Interesting to compare German and Russian purchases: you buy only tanks, to use up all your money with the given factory slots, and you get mobility and the flexibility coming with it; I buy only infantry and artilleries, that is more hit points, to the price of long turns before those ants move to the eastern frontā¦will see what pays out.
You have a good strategy with the British, you already have 4 transports and, since I stockpiled troops in France, you are pumping reinforcements in the nord to help the Russian, we will see if German Saint Petersburg will resist the british russian pincer
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Yeah the shitty bit about this map is the number of factories for the brits. not too many
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:mrgreen: I think the russian has too little factories or too much money: he has to buy tanks to use the money because of too few slots
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:mrgreen:
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:roll:Ā I did a grievious mistake not landing some fighters in Chosen, I will regret it, you were good to seize the opportunity
Germans had a good run, just starting to feel the pressure on the Atlantic wall
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:mrgreen:
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:-D Bellissimo