none
Giallo(x) vs disnndat(1st game) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 62 Sea Zone to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
6 artilleries moved from Germany to Poland
4 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Poland
1 armour moved from Bulgaria to Romania
5 armour and 4 mech_infantrys moved from France to Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 bomber moved from Western Germany to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 infantry moved from Norway to Finland
2 submarines moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
British scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 3 fighters and 1 transport; Americans defend with 1 cruiser
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 5 : 1/2 hits
1 transport owned by the British lost in 91 Sea Zone
2 submarines owned by the Germans Submerged
British win with 3 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 transport
Casualties for Americans: 1 cruiser
Battle in 96 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 123 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 battleship
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 123 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 battleship in 123 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 123 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Germans
1 bomber moved from 123 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Western Germany
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 artillery moved from Normandy Bordeaux to FrancePlace Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
1 infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Caucasus to Rostov
2 aaGuns, 1 artillery, 2 fighters, 14 infantry and 1 tactical_bomber moved from Novgorod to Belarus
2 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
1 submarine moved from 111 Sea Zone to 105 Sea ZonePlace Units - Russians
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 marine and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
1 fighter moved from Japan to 26 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Marshall Islands to 26 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Manchuria to Korea
1 bomber moved from Kwangsi to Korea
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 41 Sea Zone -
scramble?
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full scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 marine and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
1 fighter moved from Japan to 26 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Marshall Islands to 26 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Manchuria to Korea
1 bomber moved from Kwangsi to Korea
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Borneo from UK_Pacific, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Battle in Midway
Battle in Guam
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Hunan, round 2 : 2/9 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Celebes from Dutch, taking Midway from Americans, taking Guam from Americans, taking Soviet Far East from Russians, taking Hunan from Chinese with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese retreated to Chahar
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese winChinese win with 1 infantry remaining with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/9 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 8/9 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 1/6 hits
Americans roll dice for 1 battleship, 4 fighters and 1 transport in 26 Sea Zone, round 3 : 3/5 hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber and 1 tactical_bomber in 26 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 battleship, 3 fighters and 1 transport in 26 Sea Zone, round 4 : 4/4 hits
1 bomber owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Americans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -69
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Korea to Manchuria
1 aaGun and 5 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 carrier and 3 submarines placed in 6 Sea Zone
1 marine placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs -
did i mess up the russian objective concerning japan declaring war on russia after round 2 since i declared on japan?
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not necessarily, there are al lot of pu to earn, but if you break the pact you should go for the pu’s there. The seabatlle we just had did a lot good for you…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 marine and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 5 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 1 transport
Germans defend with 2 submarines
Americans roll dice for 2 destroyers, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to British Guiana
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship moved from 26 Sea Zone to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 89 Sea Zone
1 bomber moved from 5 Sea Zone to BuryatiaPlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Burma to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 marine and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 5 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 1 transport
Germans defend with 2 submarines
Americans roll dice for 2 destroyers, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to British Guiana
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship moved from 26 Sea Zone to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 89 Sea Zone
1 bomber moved from 5 Sea Zone to BuryatiaPlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Burma to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsPurchase Units - British
British buy 1 airfield, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Malta to Iraq
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from JapaneseCombat - British
Battle in 43 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Iraq, round 3 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 bomber moved from Iraq to Eastern Persia
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
3 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
1 fighter moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Gibraltar to EgyptPlace Units - British
1 airfield placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
i’m not sure what the rules are on editing, but if you don’t mind…i accidentally bought two fighters for the USA instead of a fighter and a tac, if you could change that in the eastern USA i would appreciate it (and also reduce my IPU’s by one). if that’s not allowed, that’s fine.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 15 PUs;Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Libya to TobrukCombat - Italians
Non Combat Move - Italians
1 armour moved from Slovakia Hungary to Poland
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 aaGun and 2 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
edits like these are Always fine by me, edits that influence the game trough outcome of battles are not
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 infantry moved from Romania to Bessarabia
2 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Vyborg
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to Karelia
5 infantry moved from Finland to Vyborg
2 armour, 9 artilleries and 12 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 infantry moved from Romania to Bessarabia
1 armour, 2 artilleries and 11 infantry moved from Romania to Eastern Poland
6 armour and 13 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
2 infantry moved from Finland to Vyborg
1 bomber moved from Norway to NovgorodCombat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 11 artilleries, 23 infantry and 13 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 armour, 11 artilleries, 23 infantry and 13 mech_infantrys in Eastern Poland, round 2 : 14/56 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 11 artilleries, 22 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Germans attack with 8 infantry
Russians defend with 1 infantry
Germans roll dice for 8 infantry in Vyborg, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
1 aaGun and 1 infantry moved from Norway to Finland
1 artillery moved from France to Western Germany
1 fighter moved from Karelia to 127 Sea Zone
1 fighter moved from Baltic States to 127 Sea Zone
1 bomber moved from Novgorod to Germany
1 tactical_bomber moved from Baltic States to Germany
1 bomber moved from Baltic States to Germany
1 fighter and 1 tactical_bomber moved from Bessarabia to RomaniaPlace Units - Germans
1 submarine placed in 113 Sea Zone
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 110 Sea Zone
1 armour and 1 mech_infantry placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 43 PUs (1 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 fighters moved from Belarus to Bessarabia
1 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
2 infantry moved from Belarus to NovgorodCombat - Russians
Russians creates battle in territory 105 Sea Zone
Battle in Novgorod
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Bessarabia, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 2 fighters in Bessarabia, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
2 fighters moved from Bessarabia to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Bryansk
1 infantry moved from Vologda to Archangel
1 infantry moved from Buryatia to Sakha
1 infantry moved from Amur to Sakha
2 infantry moved from Yakut S.S.R. to Buryatia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 7 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
5 infantry moved from Russia to Bryansk
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Belarus to Smolensk
2 aaGuns, 1 artillery and 9 infantry moved from Belarus to BryanskPlace Units - Russians
1 infantry placed in Ukraine
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs





