@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
Farmboy (Axis) vs Gargantua (Allies) BM
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lol. you were a freespace player as well? I remember playing that as well.
If you stick with the cruiser, I’ll stay in the combat and roll one more time. If I’m going to crash and burn at this game, I might as well go all in.
fighter
Rolling 1:
(1)cruiser
Rolling 1:
(5) -
that actually worked. That allows me to keep my placement. Will likely be a bit slow over the next couple of days to return to this, but let me know if you have any concerns.
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It was worth the gamble! :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to Baltic States
4 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Belarus
2 infantry moved from Rostov to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to AmurPlace Units - Russians
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Russia
Russians undo move 3.
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
Checked.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 fighters moved from 43 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo ChinaCombat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Celebes
Battle in Guam
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 3 transports
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win, taking Celebes from Dutch, taking Guam from Americans with 1 fighter and 3 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 1 armour, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Java, round 3 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 2 artilleries, 4 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/7 hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Malaya
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 infantry moved from Jehol to Chahar
1 aaGun and 5 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
3 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 battleship and 1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from India to Siam
1 fighter and 2 tactical_bombers moved from Shan State to Siam
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Siam
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Siam
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Siam
2 fighters moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
Japanese undo move 1.
1 factory_minor placed in Kwangtung
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag, 2 infantry
Siam : 1 bomber, 3 fighters and 5 tactical_bombers
Manchuria : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 3 artilleries, 5 infantry and 1 mech_infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun and 5 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 flag, 1 airfield and 1 marine
French Indo China : 1 flag, 2 artilleries and 3 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 armour
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
36 Sea Zone : 3 transports
21 Sea Zone : 1 cruiser
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers and 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 53 / 57
Americans : 50 / 80
Chinese : 6 / 13
British : 25 / 31
UK_Pacific : 7 / 15
Italians : 14 / 14
ANZAC : 10 / 20
French : 11 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 89 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 artillery owned by the Americans, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from 89 Sea Zone to Gibraltar
1 bomber moved from 98 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 cruiser, 2 destroyers and 2 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to Kwangsi
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 3/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Szechwan
3 infantry moved from Yunnan to SzechwanPlace Units - Chinese
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 89 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 artillery owned by the Americans, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from 89 Sea Zone to Gibraltar
1 bomber moved from 98 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 cruiser, 2 destroyers and 2 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to Kwangsi
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 3/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Szechwan
3 infantry moved from Yunnan to SzechwanPlace Units - Chinese
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 2 artilleries, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 bomber moved from Gibraltar to Alexandria
1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 cruiser moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 3/10 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits
3 infantry owned by the Italians lost in Alexandria
1 mech_infantry owned by the British, 1 armour owned by the British, 2 artilleries owned by the British and 5 infantry owned by the British retreated to Egypt
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantryNon Combat Move - British
1 bomber moved from Alexandria to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
3 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to India
1 infantry moved from India to Burma
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
2 artilleries placed in Union of South Africa
1 fighter placed in United Kingdom
1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
British collect 27 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,1,4,6,3,6,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 bomber moved from Southern Italy to Libya
1 armour and 1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Southern Italy to Syria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Syria
Italians attack with 1 armour, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Syria, round 2 : 1/3 hits
French roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from French with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Libya
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Libya, round 2 : 1/3 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from Libya to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Syria to Greece
1 artillery moved from Alexandria to TobrukPlace Units - Italians
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 1 infantry
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Tanganyika Territory : 1 flag, 1 infantry
Southern France : 2 aaGuns
Syria : 1 flag, 1 armour
Slovakia Hungary : 1 armour, 1 artillery and 3 infantry
Romania : 1 infantry
Tobruk : 1 artillery
Northern Italy : 1 artillery and 1 factory_major
Libya : 1 armour and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
95 Sea Zone : 2 transports
Greece : 1 fighter
Iraq : 1 flag, 4 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 51 / 57
Americans : 50 / 75
Chinese : 8 / 12
British : 25 / 30
UK_Pacific : 7 / 9
Italians : 20 / 27
ANZAC : 10 / 20
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Sumatra to 36 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 fighter owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 artillery and 1 fighter
Casualties for Japanese: 2 infantry
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 36 Sea Zone to KwangsiPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Sumatra to 36 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 fighter owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 artillery and 1 fighter
Casualties for Japanese: 2 infantry
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 36 Sea Zone to KwangsiPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Morocco to Algeria
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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Man - those defenders in Carolines were some seriously crack troops wtf.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 armour, 3 artilleries and 18 infantry moved from Poland to Eastern Poland
2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
5 armour and 10 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 marine moved from 91 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to West Indies
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 carrier moved from 91 Sea Zone to 102 Sea Zone
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone -
I’m needing all the luck I can get here. It feels like I’m competing for the fastest defeat in the league here.
I will need scramble orders for Gibraltar.
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Scramble to Sz91.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 armour, 3 artilleries and 18 infantry moved from Poland to Eastern Poland
2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
5 armour and 10 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 marine moved from 91 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to West Indies
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 carrier moved from 91 Sea Zone to 102 Sea Zone
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
British scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
British scrambles to create a battle in territory 91 Sea Zone
Battle in West Indies
Battle in 91 Sea Zone
Germans attack with 1 cruiser, 1 fighter and 1 transport
Americans defend with 1 fighter
Germans roll dice for 1 cruiser, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans lost in 91 Sea Zone
Germans win, taking West Indies from Americans with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Eastern Poland
Germans attack with 6 armour, 5 artilleries, 22 infantry and 10 mech_infantrys
Russians defend with 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 6 armour, 5 artilleries, 22 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 14/43 hits
Russians roll dice for 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 13/34 hits
2 aaGuns owned by the Russians, 13 infantry owned by the Germans and 12 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 6 armour, 5 artilleries, 9 infantry and 10 mech_infantrys in Eastern Poland, round 3 : 13/30 hits
Russians roll dice for 8 armour, 2 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 7/22 hits
2 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 7 infantry owned by the Germans, 2 artilleries owned by the Russians and 7 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 6 armour, 5 artilleries, 2 infantry and 10 mech_infantrys in Eastern Poland, round 4 : 8/23 hits
Russians roll dice for 6 armour, 2 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 4/9 hits
2 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 6 armour owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 5 artilleries and 8 mech_infantrys in Eastern Poland, round 5 : 7/19 hits
Russians roll dice for 1 fighter in Eastern Poland, round 5 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour, 5 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 84
Casualties for Germans: 22 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 8 armour, 2 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Gibraltar
Germans attack with 1 armour, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
AA fire in Gibraltar : 0/1 hits
Germans roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/5 hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 1/1 hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
2 artilleries moved from Holland Belgium to France
1 mech_infantry moved from France to Germany
2 fighters moved from 92 Sea Zone to Southern Italy
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
2 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
5 infantry moved from Finland to Karelia
1 fighter moved from 91 Sea Zone to 92 Sea ZonePlace Units - Germans
1 destroyer placed in 93 Sea Zone
6 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans :
West Indies : 1 flag, 1 marine
Gibraltar : 1 flag, 1 airfield, 1 armour, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 2 armour
Germany : 6 armour, 1 factory_major and 3 mech_infantrys
Southern Italy : 2 fighters
Karelia : 1 flag, 6 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 aaGuns, 6 armour, 5 artilleries and 7 mech_infantrys
106 Sea Zone : 1 flag
89 Sea Zone : 1 battleship
102 Sea Zone : 1 carrier
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag
92 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
90 Sea Zone : 1 submarine
91 Sea Zone : 1 cruiser and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 45 / 47
Russians : 35 / 37
Japanese : 51 / 57
Americans : 49 / 75
Chinese : 8 / 12
British : 26 / 30
UK_Pacific : 7 / 9
Italians : 19 / 27
ANZAC : 10 / 13
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Looks like it was your turn for the dice!
I have no idea how you did so well in Eastern Poland but congrats. Nice 80ish IPC pickup you badly needed; in what should have been a -15 or so. Friggin miracle on the eastern front for you!
Did a nice job capping my fighter for free in Sz91 too!
Got my work cut out now damn…
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It’s not even the win - I had a counter attack prepared and it’s now HALF the size it needs to be frig…
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Yeah, the East Poland result was a possibility but not at all likely. When I did the odds, I had a 52% of winning with an average of 10 units surviving if I won. So I beat that substantially.
If I lost that, I would have been done, and it is not at all a combat I normally would go for at all. But I was thinking that if I waited until turn 4 to attack the Soviets I would be done anyway. This keeps me in the game.





