@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 mech_infantrys moved from French Indo China to Yunnan
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Anhwe to Chahar
2 infantry moved from Jehol to Chahar
1 bomber moved from Shan State to Chahar
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from Hunan to Kweichow
2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 44 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 cruiser in 42 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Chahar
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Chahar, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 3 infantry in Chahar, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 3 infantry in Chahar, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from French Indo China to Burma
1 armour moved from India to Burma
3 mech_infantrys moved from Malaya to Burma
1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Yunnan to Malaya
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 fighter moved from Yunnan to Burma
1 bomber moved from Chahar to Kwangtung
Place Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
2 artilleries and 2 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Egypt to 99 Sea Zone
1 bomber moved from Egypt to Ukraine
3 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 46 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Dutch New Guinea, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 5 fighters
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 5 fighters in Normandy Bordeaux, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
5 transports moved from 102 Sea Zone to 101 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from 99 Sea Zone to Russia
1 bomber moved from Ukraine to Russia
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 2/2 hits
2 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 3 infantry moved from Iraq to Syria
2 artilleries and 4 infantry moved from West India to India
1 infantry moved from West India to India
Combat - British
Battle in Sumatra
Battle in Normandy Bordeaux
Battle in Syria
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Syria, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Syria
British roll dice for 1 artillery and 3 infantry in Syria, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Syria, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Syria
British win, taking Sumatra from Japanese, taking Normandy Bordeaux from Germans, taking Syria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 2 artilleries and 5 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 artilleries and 5 infantry in India, round 2 : 2/7 hits
Japanese roll dice for 3 infantry in India, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 2 artilleries and 3 infantry in India, round 3 : 3/5 hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
2 armour and 2 mech_infantrys moved from West India to Eastern Persia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 bomber moved from United Kingdom to Gibraltar
1 infantry moved from Tunisia to Libya
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Shensi: 1 fighter
EDIT: Adding units owned by UK_Pacific to Russia: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Persia
3 infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,1,3,5
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from France to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Romania
2 infantry moved from Northern Italy to France
3 armour moved from Southern Italy to Western Germany
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour and 1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - French
Battle in Holland Belgium
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 80 PUs;
Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
2 mech_infantrys moved from Northwest Persia to Caucasus
2 infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Western Germany to Persia
1 artillery and 4 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Poland to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from France to Normandy Bordeaux
2 mech_infantrys moved from Novgorod to Archangel
1 fighter moved from Western Ukraine to Archangel
2 mech_infantrys moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 5 : 0/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 6 : 1/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 4 : 0/3 hits
Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 5 : 0/3 hits
Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 6 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 6 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 0/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 2/3 hits
2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
Russians roll dice for 2 artilleries in Bryansk, round 5 : 0/2 hits
Germans roll dice for 1 artillery in Bryansk, round 6 : 1/1 hits
Russians roll dice for 2 artilleries in Bryansk, round 6 : 1/2 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Russians roll dice for 2 artilleries in Smolensk, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans roll dice for 1 fighter and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for Russians: 2 artilleries
Battle in Persia
Germans attack with 1 bomber and 5 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber and 5 mech_infantrys in Persia, round 2 : 2/6 hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 1 bomber and 4 mech_infantrys in Persia, round 3 : 1/5 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
French defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/6 hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the French and 2 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 2 infantry
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/8 hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/6 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 4 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Archangel to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Persia to Northwest Persia
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter moved from France to Western Germany
1 infantry moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
3 infantry placed in Novgorod
3 armour and 3 mech_infantrys placed in Germany
1 bomber, 1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,5,4,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 artillery and 8 infantry moved from Vologda to Archangel
1 armour moved from Nenetsia to Archangel
1 armour moved from Urals to Archangel
1 artillery moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 armour and 1 mech_infantry moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 armour moved from Volgograd to Caucasus
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 tactical_bomber owned by the Russians lost in Caucasus
Russians roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 2/2 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Rostov
Russians attack with 2 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 2 armour, 1 artillery and 8 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 armour, 1 artillery and 8 infantry in Archangel, round 2 : 2/11 hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns, 6 artilleries and 37 infantry moved from Russia to Bryansk
1 fighter moved from Rostov to Bryansk
1 aaGun, 2 artilleries and 8 infantry moved from Samara to Tambov
1 aaGun moved from Vologda to Archangel
Place Units - Russians
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 artillery and 8 infantry moved from Vologda to Archangel
1 armour moved from Nenetsia to Archangel
1 armour moved from Urals to Archangel
1 artillery moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 armour and 1 mech_infantry moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 armour moved from Volgograd to Caucasus
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 tactical_bomber owned by the Russians lost in Caucasus
Russians roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 2/2 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Rostov
Russians attack with 2 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 2 armour, 1 artillery and 8 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 armour, 1 artillery and 8 infantry in Archangel, round 2 : 2/11 hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns, 6 artilleries and 37 infantry moved from Russia to Bryansk
1 fighter moved from Rostov to Bryansk
1 aaGun, 2 artilleries and 8 infantry moved from Samara to Tambov
1 aaGun moved from Vologda to Archangel
Place Units - Russians
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour and 2 infantry
EDIT: Adding units owned by Russians to Volgograd: 1 armour and 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 armour and 7 mech_infantrys moved from Burma to India
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 cruisers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to India
2 carriers moved from 37 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
3 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 bomber moved from Kwangtung to Hopei
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from 35 Sea Zone to Yunnan
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Hopei
Japanese attack with 1 bomber and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 4 infantry in Hopei, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 bomber and 3 infantry in Hopei, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 4/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 2 armour, 2 artilleries, 1 fighter, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
British defend with 2 artilleries and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 cruisers in India, round 2 : 1/2 hits
Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in India, round 2 : 7/16 hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in India, round 2 : 2/5 hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 2 artilleries, 1 fighter, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from India to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to Chahar
1 infantry moved from Jehol to Chahar
1 aaGun moved from Anhwe to Chahar
1 armour moved from Kweichow to Chahar
1 bomber moved from Hopei to Shan State
1 fighter and 2 tactical_bombers moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Korea to Manchuria
1 submarine moved from 35 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 fighter placed in Japan
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
2 bombers moved from Russia to Yunnan
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 2 bombers
Japanese defend with 3 mech_infantrys
Americans roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/3 hits
1 bomber owned by the Americans lost in Yunnan
Americans roll dice for 1 bomber in Yunnan, round 3 : 1/1 hits
Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 : 1/3 hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -20
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
Americans undo move 3.
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
3 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 armour and 2 infantry moved from Iraq to Persia
2 infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
Combat - British
Battle in Persia
British attack with 5 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 4 mech_infantrys
British roll dice for 5 armour, 4 infantry and 1 mech_infantry in Persia, round 2 : 2/10 hits
Germans roll dice for 4 mech_infantrys in Persia, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
British roll dice for 5 armour, 3 infantry and 1 mech_infantry in Persia, round 3 : 6/9 hits
Germans roll dice for 2 mech_infantrys in Persia, round 3 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 5 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 4 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - British
1 mech_infantry moved from Eastern Persia to West India
1 infantry and 1 mech_infantry moved from Iraq to Persia
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Syria to Iraq
1 artillery and 5 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Gibraltar to Egypt
1 infantry moved from Libya to Tobruk
1 battleship, 2 cruisers and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
3 infantry placed in Iraq
1 artillery and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 33 PUs (4 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber moved from Romania to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber
Russians defend with 1 armour
Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 bomber moved from Caucasus to Romania
3 armour moved from Western Germany to Slovakia Hungary
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Western Germany
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to Rostov
2 armour and 1 mech_infantry moved from Northwest Persia to Rostov
Germans take Caucasus from Russians
1 armour moved from Northwest Persia to Kazakhstan
Germans take Kazakhstan from Russians
3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 bomber moved from Northwest Persia to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 3 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 3/5 hits
Russians roll dice for 1 armour and 2 infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Russians and 2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Rostov
Germans attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 armour
Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 2 armour in Rostov, round 2 : 0/2 hits
1 armour owned by the Russians lost in Rostov
Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/4 hits
Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia
1 bomber moved from Volgograd to Eastern Poland
1 bomber moved from Rostov to Bessarabia
2 mech_infantrys moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
3 aaGuns, 5 artilleries and 6 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Karelia
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from France to Western Germany
1 fighter moved from Western Germany to Eastern Poland
1 infantry moved from Finland to Karelia
2 armour moved from Northwest Persia to Caucasus
2 armour moved from Northwest Persia to Kazakhstan
1 armour moved from Northwest Persia to Caucasus
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter and 3 mech_infantrys placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Tambov to Volgograd
5 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 3 infantry moved from Archangel to Novgorod
3 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 armour moved from Archangel to Belarus
2 artilleries and 2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Rostov
1 fighter moved from Bryansk to Northwest Persia
2 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 2 artilleries and 5 infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Belarus, round 2 : 3/9 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits
1 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 2/5 hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
2 armour owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 0/3 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 : 0/3 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries in Volgograd, round 5 : 0/2 hits
Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits
1 artillery owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 6 : 0/1 hits
Germans roll dice for 1 armour in Volgograd, round 6 : 1/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Northwest Persia
Russians attack with 1 fighter
Germans defend with 1 armour
Russians roll dice for 1 fighter in Northwest Persia, round 2 : 0/1 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 fighter owned by the Russians lost in Northwest Persia
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 0/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 5 : 0/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 6 : 1/3 hits
Italians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 5 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery and 5 infantry in Rostov, round 2 : 1/6 hits
Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 4 infantry in Rostov, round 3 : 1/5 hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 aaGun moved from Tambov to Russia
2 aaGuns, 1 artillery and 28 infantry moved from Bryansk to Belarus
1 aaGun moved from Archangel to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Russia to Bryansk
Place Units - Russians
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 armour, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
2 mech_infantrys moved from Yunnan to Kweichow
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 tactical_bomber moved from Shan State to Szechwan
2 cruisers and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Japanese take 79 Sea Zone from UK_Pacific
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Hopei to Suiyuyan
1 bomber moved from Shan State to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 armour and 7 mech_infantrys moved from India to West India
1 artillery moved from India to West India
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 5/6 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 80 Sea Zone
British roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 carrier and 1 cruiser in 80 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 80 Sea Zone, round 3 : 2/4 hits
1 carrier owned by the British, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 80 Sea Zone
British roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 4 : 0/3 hits
Japanese roll dice for 1 carrier and 1 cruiser in 80 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 battleship in 80 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 submarine in 80 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 5 : 2/3 hits
Japanese roll dice for 1 cruiser in 80 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 battleship in 80 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 80 Sea Zone
retreated to 80 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is -13
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Casualties for Japanese: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Java
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 : 2/4 hits
Americans roll dice for 1 mech_infantry in Java, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in West India
Japanese attack with 2 armour, 1 artillery and 7 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 armour, 1 artillery and 7 mech_infantrys in West India, round 2 : 1/10 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 artillery moved from India to West India
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from 80 Sea Zone to India
1 fighter moved from Japan to 35 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Chahar to Hopei
1 fighter moved from Chahar to Hopei
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Hopei to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kweichow to India
1 tactical_bomber moved from Szechwan to India
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 submarine moved from 35 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
3 armour placed in Malaya
Japanese undo move 3.
2 armour and 1 infantry placed in Malaya
Japanese undo move 3.
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 2 transports owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 7 fighters in 92 Sea Zone, round 2 : 5/8 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 92 Sea Zone to Egypt
2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to Midway
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs