@noblerare Moved from “Spring 1942” to the correct category.
Battleship/Carrier hit
-
If a Capital ship takes a hit, will this be repaired in the collect income phase or in the following purchase and repair phase, it does not seem clear in the rule book?
I am aware the repair is free of charge, but to me it seems most reasonable this to be done in the purchase and repair phase.
Thanks
-
In 1942.2 only the battleship is a two-hit unit.
It is repaired immediately after the battle.@rulebook:
Two Hits to Destroy: Attacking and defending battleships require 2 hits to destroy. If a battleship is hit once, even by a
submarine’s Surprise Strike, turn it on its side to mark its damaged status. In the case of a defending battleship, do not move it
behind the casualty strip unless it takes a second hit in the same combat. If a battleship survives a combat having taken one hit,
return it upright to the game board.The above question is correct for Global 1940, where damaged ships are repaired during the Purchase and Repair Phase.
-
Interesting!! :-o
It does seem kind of odd though, repair is taking place immediately after…it makes more sense in 1940 version!
-
you could easily house rule it to be after the TURN passes back to you. much more cagey play required than if it just soaks a hit.
-
I always had a problem capsizing a battleship to represent the first hit, so I finally broke-down and bought the HBG “damaged ship” tokens… even if the use of the marker is short-lived, it’s a nicer visualization than a capsized ship.
-
nice!
plus the ships tend to get re-knocked back over when you re-org them, which causes some confusion
also we tip pieces over that are allocated to NCM early (usually infantry/destroyer placeholders/blockers, to avoid moving them twice) so tipping would mean two different things…