Scramble 3 fighters to 99.
Farmboy (Axis) vs Gargantua (Allies) BM
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scramble orders for Gibraltar?
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Max Scramble.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Albania to Yugoslavia
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Northern Italy to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Libya to Tunisia
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Trans-Jordan
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport; Americans defend with 1 fighter
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 6/7 hits -
6 of 7 hits? damn
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Max defense - keep planes.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Albania to Yugoslavia
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Northern Italy to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Libya to Tunisia
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Trans-Jordan
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport; Americans defend with 1 fighter
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 6/7 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 92 Sea Zone, round 2 : 5/7 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the British, 1 submarine owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 destroyer owned by the Italians, 1 fighter owned by the Americans and 1 destroyer owned by the British lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 92 Sea Zone, round 3 : 2/4 hits
British roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone
1 transport owned by the British lost in 92 Sea Zone
Italians win, taking Trans-Jordan from British with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 37
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Casualties for Americans: 1 fighter
Battle in Yugoslavia
Italians attack with 2 artilleries and 4 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 2 artilleries and 4 infantry in Yugoslavia, round 2 : 2/6 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Tunisia
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Slovakia Hungary
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 14 PUs (1 lost to blockades); end with 14 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour and 3 infantry
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 2 aaGuns
Slovakia Hungary : 1 armour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
92 Sea Zone : 1 battleship and 1 cruiser
Yugoslavia : 1 flag, 2 artilleries and 4 infantry
98 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 40 / 67
Russians : 37 / 38
Japanese : 37 / 43
Americans : 50 / 80
Chinese : 10 / 13
British : 25 / 31
UK_Pacific : 12 / 15
Italians : 15 / 14
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I got very lucky there. Your roll was high too at least. I posted in case you wanted to change the casualties but I assume max defense after.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to SumatraCombat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
There;s been a misclick with the french. I sent the fighter to SZ92, but it ended up being considered in Gibraltar for the battle?

I’ll roll the fighter here.
Rolls: 1@3; Total Hits: 11@3: (2) -
OK 1 hit either side, French take destroyer; cruiser assumed for Italians.
This is going to be tricky; I’m not able to edit things until the battle is over.
Triple A will roll dice for both your cruiser and Battleship. So I’ll just ignore the cruiser roll.French Fighter
Rolls: 1@3; Total Hits: 11@3: (1) -
Italian Battleship missed (6).
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to SumatraCombat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Morocco
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 battleship and 1 cruiser
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the French lost in 92 Sea Zone
French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Italians and 1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleshipNon Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 infantry moved from French West Africa to NigeriaTurn Complete - French
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Thread scanning
(just bumping to keep all my threads together/track of games).
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No problem. Because this is my first time trying a J1 (which I am regretting already) I might take some more time with some of my moves too.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Northern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Romania to Greece
1 armour moved from Bulgaria to Greece
4 infantry moved from Bulgaria to Greece
3 artilleries moved from France to Holland Belgium -
will need scramble orders for Gibraltar and UK
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Sz91 and Sz110 FULL Scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Northern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Romania to Greece
1 armour moved from Bulgaria to Greece
4 infantry moved from Bulgaria to Greece
3 artilleries moved from France to Holland BelgiumCombat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Greece
Germans attack with 2 armour and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour and 4 infantry in Greece, round 2 : 4/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
French defend with 1 fighter; Americans defend with 1 cruiser and 1 transport
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the Germans and 1 cruiser owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 fighter and 1 transport in 91 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans, 1 fighter owned by the French and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for French: 1 fighter
Casualties for Germans: 1 bomber and 1 tactical_bomber
Casualties for Americans: 1 cruiser and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 cruiser and 2 fighters
Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the British, 1 destroyer owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer and 2 tactical_bombers
Casualties for British: 1 cruiser and 1 fighter
Battle in 92 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the French lost in 92 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for French: 1 cruiser
Casualties for Germans: 1 fighter
Battle in Holland Belgium
Germans attack with 3 artilleries
French defend with 1 artillery
Germans roll dice for 3 artilleries in Holland Belgium, round 2 : 1/3 hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the French and 1 artillery owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 artilleries remaining. Battle score for attacker is 0
Casualties for French: 1 artillery
Casualties for Germans: 1 artillery
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 marine moved from Western Germany to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from France to Southern France
1 aaGun moved from Western Germany to France
5 armour moved from France to Germany
4 infantry moved from Slovakia Hungary to Poland
2 artilleries and 4 infantry moved from Romania to Slovakia Hungary
2 aaGuns moved from Western Germany to France
1 mech_infantry moved from France to GermanyPlace Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
9 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 89 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 1 mech_infantry
Slovakia Hungary : 2 artilleries and 4 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 3 aaGuns, 1 armour, 3 artilleries and 18 infantry
Germany : 5 armour, 1 factory_major and 10 mech_infantrys
Holland Belgium : 2 artilleries
113 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 submarine
89 Sea Zone : 1 submarine
93 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 2 armour and 3 infantry
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine and 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 38
Japanese : 37 / 43
Americans : 50 / 80
Chinese : 10 / 13
British : 25 / 31
UK_Pacific : 12 / 15
Italians : 14 / 14
ANZAC : 14 / 20
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
note the casualty choices I made for you. I assumed max defense so took the cruisers before the fighters. Where this might be a question is in 110 in particular.
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I planned to keep the cruiser in SZ110; hence the scramble at both locations.
You’ll want to make NCM adjustments as necessary.





