Desert Admiral (allies)+26 vs Majikforce (axis) 2ed

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 2 infantry
        Tsinghai : 1 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 26 / 26
        Japanese : 64 / 81
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 31 / 31
        UK_Pacific : 3 / 0
        Italians : 16 / 22
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.929
            Median : 2.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Japanese Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_40824_Chi6.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Shan State
                2 artilleries, 3 infantry and 4 mech_infantrys moved from Burma to India
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                      British take Iraq from Neutral_Axis
                1 armour moved from Egypt to Iraq
                1 infantry moved from Persia to Iraq
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians
                3 fighters moved from Russia to Belarus
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from Scotland to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone

    triplea_40824_Bri6.tsvg

  • '22 '16

    Just saw your US moves. Unfortunately you can’t load those transports during the combat phase and not amphibious assault. And you can’t move them after you battle in that sz. So basically they can’t load this turn unless you amphibious assault with them. You can double check the ruling but I’m pretty sure I’m right. But I’ve been known to make a mistake or two. Just ask my wife!

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians

    triplea_40824_Ita6.tsvg

  • '19 '17

    Forgot to post. Sorry.  I loaded the transports in SZ109, not a contested SZ.  You can always load transports and have them just hang out in the water without doing an amphibious assault.

  • '19 '17

    For some reason the triplewar dice server didn’t work for me.  I used the international one and it worked.

    My wife will readily say I make mistakes!

  • '22 '16

    @Desert_Admiral:

    Forgot to post. Sorry.  I loaded the transports in SZ109, not a contested SZ.  You can always load transports and have them just hang out in the water without doing an amphibious assault.

    That is only true for the non-combat phase. Any transports loaded during the combat phase must unload. I will try and find the pg # in the rulebook to verify. It’s a dirty trick but I’m almost 100% sure I am correct.

  • '22 '16

    rule book pg 16: If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious assault during the Conduct Combat phase.

    I’m okay with it if you want to edit your combat and/or Non-combat movement.

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Scotland: 2 infantry
                EDIT: Adding units owned by Americans to Scotland: 1 armour
                EDIT: Adding units owned by Americans to Scotland: 1 artillery
                EDIT: Removing units owned by Americans from 119 Sea Zone: 1 armour, 1 artillery, 2 infantry and 3 transports
                EDIT: Adding units owned by Americans to 119 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode

    triplea_40824_Ita6.tsvg

  • '19 '17

    Love it when I learn a rule that has escaped me before!  Thanks.

    I just moved the units to the land.  So the transports moved during the combat phase with nothing on them.  The land units moved into Scotland in non-com.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Scotland: 2 infantry
                EDIT: Adding units owned by Americans to Scotland: 1 armour
                EDIT: Adding units owned by Americans to Scotland: 1 artillery
                EDIT: Removing units owned by Americans from 119 Sea Zone: 1 armour, 1 artillery, 2 infantry and 3 transports
                EDIT: Adding units owned by Americans to 119 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Denmark
                1 bomber and 1 fighter moved from Novgorod to Denmark
                1 fighter moved from Southern Italy to Denmark

    Combat - Italians
                Battle in Denmark
                    Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Denmark, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Denmark, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Denmark
                    retreated to Denmark
                    British win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Denmark to Southern Italy
                1 fighter moved from Denmark to Western Germany
                2 artilleries and 2 infantry moved from Northern Italy to Western Germany
                2 artilleries and 4 infantry moved from Southern France to France
                1 fighter moved from Denmark to Germany
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                4 armour moved from Western Ukraine to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                2 armour and 1 mech_infantry moved from Romania to Ukraine

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_40824_Ita6.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 47 Sea Zone
                1 artillery moved from 47 Sea Zone to New Britain

    triplea_40824_ANZ6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 47 Sea Zone
                1 artillery moved from 47 Sea Zone to New Britain

    Combat - ANZAC
                Battle in New Britain

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
        New Britain : 1 artillery
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        45 Sea Zone : 1 destroyer
        47 Sea Zone : 1 transport
        54 Sea Zone : 2 destroyers and 1 submarine
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 26 / 26
        Japanese : 61 / 81
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 36 / 37
        UK_Pacific : 6 / 3
        Italians : 15 / 20
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40824_ANZ6.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    triplea_40824_Fre6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Malta to Egypt
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry
        Tunisia : 1 infantry
        109 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 26 / 26
        Japanese : 61 / 81
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 36 / 37
        UK_Pacific : 6 / 3
        Italians : 15 / 20
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40824_Fre6.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans

    triplea_40824_Ger7.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Germany to Denmark
                1 infantry moved from Western Germany to Denmark
                2 fighters moved from 113 Sea Zone to Denmark
                4 fighters moved from Western Germany to Denmark
                9 armour, 12 artilleries, 4 infantry and 19 mech_infantrys moved from Ukraine to Rostov
                2 infantry moved from Archangel to Vologda
                1 bomber moved from Eastern Poland to Vologda
                2 artilleries and 2 infantry moved from Archangel to Novgorod
                2 infantry moved from Archangel to Smolensk
                2 mech_infantrys moved from Eastern Poland to Smolensk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                2 fighters moved from Eastern Poland to Smolensk
                2 tactical_bombers moved from Eastern Poland to Smolensk
                1 bomber moved from Eastern Poland to Smolensk
                1 bomber, 1 fighter and 2 tactical_bombers moved from Eastern Poland to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Finland

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 :  4/9 hits
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  1/3 hits
                        1 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 artilleries
                        Germans roll dice for 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 :  3/8 hits
                        Russians roll dice for 3 artilleries in Bryansk, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 3 artilleries owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 artilleries
                Battle in Denmark
                    Germans attack with 6 fighters, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Denmark, round 2 :  5/8 hits
                        British roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Denmark
                    Germans win, taking Denmark from British with 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 9 armour, 12 artilleries, 4 infantry and 19 mech_infantrys
                    Russians defend with 7 infantry and 3 mech_infantrys
                        Germans roll dice for 9 armour, 12 artilleries, 4 infantry and 19 mech_infantrys in Rostov, round 2 :  20/44 hits
                        Russians roll dice for 7 infantry and 3 mech_infantrys in Rostov, round 2 :  5/10 hits
                        1 mech_infantry owned by the Germans, 3 mech_infantrys owned by the Russians, 4 infantry owned by the Germans and 7 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 9 armour, 12 artilleries and 18 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Germans: 4 infantry and 1 mech_infantry
                    Casualties for Russians: 7 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                1 aaGun moved from Ukraine to Rostov
                1 aaGun moved from Western Ukraine to Bryansk
                1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
                1 fighter moved from Bryansk to Novgorod
                1 bomber moved from Bryansk to Novgorod
                1 bomber moved from Vologda to Novgorod
                2 fighters moved from Smolensk to Ukraine
                2 tactical_bombers moved from Bryansk to Ukraine
                1 bomber and 2 tactical_bombers moved from Smolensk to Novgorod
                2 mech_infantrys moved from Germany to Eastern Poland
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                6 fighters moved from Denmark to Western Germany
                3 artilleries and 5 infantry moved from France to Western Germany
                1 aaGun moved from France to Western Germany

    Place Units - Germans
                1 transport placed in 115 Sea Zone
                2 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_40824_Ger7.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 2x factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Russia to Smolensk
                2 artilleries and 2 infantry moved from Russia to Bryansk
                2 artilleries and 2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk

    triplea_40824_Rus7.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 2x factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Russia to Smolensk
                2 artilleries and 2 infantry moved from Russia to Bryansk
                2 artilleries and 2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 1 aaGun and 3 mech_infantrys
                        Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 :  1/6 hits
                        Germans roll dice for 1 aaGun and 3 mech_infantrys in Bryansk, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 :  1/5 hits
                        Germans roll dice for 3 mech_infantrys in Bryansk, round 3 :  0/3 hits
                        1 mech_infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 4 :  2/5 hits
                        Germans roll dice for 2 mech_infantrys in Bryansk, round 4 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 aaGun and 3 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 1 infantry and 2 mech_infantrys
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry and 2 mech_infantrys in Smolensk, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 3 :  2/4 hits
                        Germans roll dice for 2 mech_infantrys in Smolensk, round 3 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Vologda, round 2 :  1/5 hits
                        Germans roll dice for 2 infantry in Vologda, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 2 artilleries and 1 fighter in Vologda, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia
                2 artilleries moved from Samara to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 12 infantry
        Kazakhstan : 1 infantry
        Bryansk : 2 artilleries and 3 infantry
        Russia : 4 aaGuns, 1 airfield, 3 armour, 8 artilleries, 1 factory_major, 2 fighters and 28 infantry
        Tambov : 1 infantry
        Vologda : 1 artillery
        Volgograd : 1 factory_minor
        Caucasus : 1 infantry
        Smolensk : 2 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 24 / 24
        Japanese : 61 / 81
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 34 / 37
        UK_Pacific : 6 / 3
        Italians : 15 / 20
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 13 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.510
            Median : 4.000
            Variance : 1.396
            Standard Deviation : 1.181
            Total rolls : 49

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.438
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Russians Combat
                1 was rolled 2 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.545
            Median : 3.000
            Variance : 1.156
            Standard Deviation : 1.075
            Total rolls : 33

    triplea_40824_Rus7.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 artillery, 2 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from Kweichow to Burma
                1 armour moved from Sikang to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 armour moved from Shan State to 38 Sea Zone
                2 tactical_bombers moved from 39 Sea Zone to India
                2 fighters moved from 39 Sea Zone to India
                2 fighters and 2 tactical_bombers moved from French Indo China to India
                2 bombers moved from French Indo China to India
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from Sumatra to India
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from Japan to Philippines

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers
                    British defend with 2 artilleries, 3 infantry and 4 mech_infantrys; UK_Pacific defend with 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
                        AA fire in India :  0/9 hits
                        Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 :  3/3 hits
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers in India, round 2 :  7/17 hits
                        UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 3 infantry and 4 mech_infantrys in India, round 2 :  2/9 hits
                        1 infantry owned by the Japanese, 3 aaGuns owned by the UK_Pacific, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the British and 3 infantry owned by the British lost in India
                        Japanese roll dice for 1 armour, 2 bombers, 6 fighters and 6 tactical_bombers in India, round 3 :  10/15 hits
                        UK_Pacific roll dice for 2 artilleries in India, round 3 :  2/2 hits
                        1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 artilleries owned by the British lost in India
                    Japanese captures 3PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for British: 2 artilleries, 3 infantry and 4 mech_infantrys
                    Casualties for UK_Pacific: 3 aaGuns
                    Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Battle in Burma
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 fighter
                        Japanese roll dice for 2 armour and 2 mech_infantrys in Burma, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 fighter in Burma, round 2 :  1/1 hits
                        1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 fighter
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from India to French Indo China
                2 fighters moved from India to French Indo China
                2 tactical_bombers moved from India to 39 Sea Zone
                1 fighter moved from India to 39 Sea Zone
                1 fighter moved from India to 39 Sea Zone
                1 fighter moved from India to 39 Sea Zone
                1 tactical_bomber moved from India to French Indo China
                1 tactical_bomber moved from India to French Indo China
                1 tactical_bomber moved from India to 39 Sea Zone
                1 carrier moved from 42 Sea Zone to 39 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 airfield placed in French Indo China
                1 artillery, 3 fighters and 1 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone
                2 submarines placed in 36 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 70 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_40824_Jap7.tsvg

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