@Ragnell804 gg, I concede
Humantorped vs Ian0 1942
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8-)
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:mrgreen:
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:roll: :?
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:evil: first time I see you strafing: attacking but retreating after inflicting losses, good
why did you sent a tank to India?
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Test summary from TripleA, engine version: 1.9, time: 16:54:46
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TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Research Technology - Italians
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Just after my turn I noticed the free hit I could do with the plane from egypt on the german transport in zone 16. This was a sure win, If you agree please remove it from the game.
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Test summary from TripleA, engine version: 1.9, time: 20:26:41
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Test summary from TripleA, engine version: 1.9, time: 20:27:16
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TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hitsPurchase Units - British
British buy 1 armour, 1 factory and 2 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - British
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Kazakh S.S.R.
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
1 infantry moved from India to Burma
British take Burma from Japanese
1 bomber moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to NorwayCombat - British
Battle in 5 Sea Zone
British attack with 1 bomber
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber in 5 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 cruiser owned by the Germans lost in 5 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for British: 1 bomber
Battle in Norway
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 bomber, 1 fighter and 3 infantry
British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
British roll dice for 1 armour, 2 fighters and 1 infantry in Norway, round 2 : 3/4 hits
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 : 2/5 hits
1 bomber owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
British roll dice for 2 fighters in Norway, round 3 : 0/2 hits
Germans roll dice for 1 fighter and 1 infantry in Norway, round 3 : 2/2 hits
2 fighters owned by the British lost in Norway
Germans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 2 infantry
Casualties for British: 1 armour, 2 fighters and 1 infantryNon Combat Move - British
Place Units - British
1 factory placed in India
1 armour and 2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hitsPurchase Units - British
British buy 1 armour, 1 factory and 2 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - British
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Kazakh S.S.R.
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 cruiser moved from 1 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
1 infantry moved from India to Burma
British take Burma from Japanese
1 bomber moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to NorwayCombat - British
Battle in 5 Sea Zone
British attack with 1 bomber
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber in 5 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 cruiser owned by the Germans lost in 5 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for British: 1 bomber
Battle in Norway
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 bomber, 1 fighter and 3 infantry
British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
British roll dice for 1 armour, 2 fighters and 1 infantry in Norway, round 2 : 3/4 hits
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 : 2/5 hits
1 bomber owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
British roll dice for 2 fighters in Norway, round 3 : 0/2 hits
Germans roll dice for 1 fighter and 1 infantry in Norway, round 3 : 2/2 hits
2 fighters owned by the British lost in Norway
Germans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 2 infantry
Casualties for British: 1 armour, 2 fighters and 1 infantryNon Combat Move - British
Place Units - British
1 factory placed in India
1 armour and 2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs -
I took a risk and lost my only plane and an objective…shit! let’s see if it serve some purpose later
why you both land units which will just sit in UK, if you have one transport only and already 2 units to load? better bought one transport and one infantry maybe, you could do something with that
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Test summary from TripleA, engine version: 1.9, time: 7:46:12 PM
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TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Research Technology - Americans
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - Chinese
Chinese builds 3 units.Combat Move - Americans
1 bomber moved from United Kingdom to 12 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
1 bomber moved from Eastern United States to 12 Sea Zone
1 bomber moved from Western United States to 12 Sea Zone
1 destroyer moved from 20 Sea Zone to 10 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Caroline Islands
1 battleship, 1 cruiser and 1 submarine moved from 56 Sea Zone to 51 Sea Zone
2 infantry moved from Central United States to Western United StatesCombat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 bomber and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in 12 Sea Zone
Americans attack with 3 bombers
Italians defend with 1 battleship, 2 cruisers and 1 transport
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -24
Casualties for Italians: 1 cruiser
Casualties for Americans: 3 bombersNon Combat Move - Americans
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 armour and 2 infantry placed in Eastern United StatesCombat Move - Chinese
1 infantry moved from Sikang to Yunnan
1 infantry moved from Hupeh to Yunnan
1 infantry moved from Suiyuan to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Suiyuan to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Ningxia to Sikang
1 infantry moved from Chinghai to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hupeh
2 infantry placed in YunnanTurn Complete - Chinese
1 unit repaired.Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs -
:evil:
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TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Germans
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:evil:
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TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Italians
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:mrgreen:
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TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 3
Research Technology - Japanese