Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 destroyer and 1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Scramble SZ92 & 98?
yes both
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 destroyer and 1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
British defend with 1 destroyer; Americans defend with 3 fighters
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 92 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 fighter in 92 Sea Zone, round 3 : 1/4 hits
British roll dice for 3 fighters in 92 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the Italians retreated to 93 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Italians: 1 cruiser and 2 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer and 1 fighter
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
retreated to 98 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 infantry moved from Tambov to Rostov
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Wow. Thin in 98 but not in 92.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 33 Sea Zone to 43 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Syria to Iraq
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
23 armour and 29 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
3 armour and 3 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Kazakhstan to Volgograd
3 bombers moved from Western Germany to Volgograd
3 artilleries and 1 infantry moved from Russia to Vologda
6 artilleries and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from British
Purchase Units - Germans
Germans buy 3 bombers, 1 carrier, 2 fighters, 1 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in Volgograd
Germans attack with 26 armour, 3 bombers, 1 infantry and 38 mech_infantrys
Russians defend with 1 armour, 2 artilleries, 1 factory_minor, 49 infantry and 1 mech_infantry
Germans roll dice for 26 armour, 3 bombers, 1 infantry and 38 mech_infantrys in Volgograd, round 2 : 23/68 hits
Russians roll dice for 1 armour, 2 artilleries, 49 infantry and 1 mech_infantry in Volgograd, round 2 : 17/53 hits
23 infantry owned by the Russians, 1 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 26 armour, 3 bombers and 22 mech_infantrys in Volgograd, round 3 : 17/51 hits
Russians roll dice for 1 armour, 2 artilleries, 26 infantry and 1 mech_infantry in Volgograd, round 3 : 12/30 hits
17 infantry owned by the Russians and 12 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 26 armour, 3 bombers and 10 mech_infantrys in Volgograd, round 4 : 17/39 hits
Russians roll dice for 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry in Volgograd, round 4 : 3/13 hits
1 mech_infantry owned by the Russians, 9 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 26 armour, 3 bombers and 7 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 1 infantry and 31 mech_infantrys
Casualties for Russians: 1 armour, 2 artilleries, 49 infantry and 1 mech_infantry
Battle in Samara
Germans attack with 6 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 1 infantry in Samara, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 1 infantry in Vologda, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun and 1 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
3 bombers moved from Volgograd to Rostov
3 aaGuns and 2 artilleries moved from Russia to Tambov
1 infantry moved from Bulgaria to Greece
3 fighters moved from Western Germany to Southern Italy
1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 carrier and 5 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
2 bombers and 2 fighters placed in Western Germany
1 bomber and 1 infantry placed in France
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Manchuria to Korea
1 armour moved from Burma to Kweichow
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Shantung to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangsi
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 fighter and 1 infantry moved from French Indo China to Shan State
1 infantry and 2 tactical_bombers moved from Shantung to Jehol
1 infantry and 2 tactical_bombers moved from Shantung to Kiangsu
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Kwangtung
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Jehol
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from 35 Sea Zone to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
2 tactical_bombers moved from Jehol to Shantung
1 tactical_bomber moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
Japanese collect 31 PUs (1 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 bomber moved from Java to 20 Sea Zone
Purchase Units - Americans
Americans buy 4 fighters and 7 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 20 Sea Zone to Philippines
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
Place Units - Americans
7 submarines placed in 10 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,1,6,1,1,6,4,4,3,4,5,6,4,1,4,4,4,6,1,1,3,5,1,5,5,5,2,3,6,3,4,2,2,4,2,6
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Combat Move - British
1 mech_infantry moved from Shan State to Yunnan
2 fighters moved from India to Yunnan
3 infantry moved from India to Burma
2 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Tunisia to Tobruk
Purchase Units - British
British buy 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 12 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Caucasus
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Yunnan to India
1 aaGun moved from India to Burma
1 fighter moved from 39 Sea Zone to Burma
1 fighter moved from Caucasus to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 transport moved from 107 Sea Zone to 106 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
2 units repaired.
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Greece to Egypt
1 battleship, 1 carrier and 1 cruiser moved from 93 Sea Zone to 98 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 3/3 hits
British roll dice for 3 mech_infantrys in Egypt, round 2 : 3/3 hits
3 mech_infantrys owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 3 mech_infantrys
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Wow. If I’d won that battle with a slight advantage, I don’t think you could have saved the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from New South Wales to Queensland
1 mech_infantry moved from Malaya to Siam
ANZAC take Siam from Japanese
1 infantry moved from Iraq to Northwest Persia
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 8 PUs;
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
ANZAC collect 18 PUs (1 lost to blockades); end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
that would have been stupid of me, what an outcome…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Rostov to Persia
1 bomber moved from Rostov to Iraq
1 infantry and 3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
26 armour and 7 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from France to 110 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 destroyer, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 2 fighters
British defend with 1 destroyer
Germans roll dice for 3 bombers, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 26 armour, 1 infantry and 13 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 26 armour, 1 infantry and 13 mech_infantrys in Caucasus, round 2 : 18/40 hits
British roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 26 armour and 13 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
1 bomber moved from Rostov to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to France
5 submarines moved from 112 Sea Zone to 109 Sea Zone
3 artilleries moved from Vologda to Urals
6 artilleries moved from Samara to Volgograd
3 aaGuns and 2 artilleries moved from Tambov to Volgograd
1 bomber moved from Iraq to Volgograd
1 bomber moved from Persia to Volgograd
2 fighters moved from Southern Italy to 98 Sea Zone
Place Units - Germans
1 artillery placed in France
1 armour and 2 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
4 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 armour moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
1 submarine moved from 92 Sea Zone to 98 Sea Zone
Combat - Russians
Battle in 98 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 carrier and 1 transport in 98 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians lost in 98 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 cruiser
Casualties for Russians: 1 submarine
Battle in Jehol
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Jehol to Anhwe
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Siam
1 infantry and 3 tactical_bombers moved from Shantung to Jehol
3 fighters moved from 6 Sea Zone to Jehol
Purchase Units - Japanese
Japanese buy 1 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits
ANZAC roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Siam
Japanese win, taking 6 Sea Zone from Americans, taking Siam from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Jehol
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 : 4/7 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
3 fighters moved from Jehol to 6 Sea Zone
3 tactical_bombers moved from Jehol to Shantung
Place Units - Japanese
3 infantry placed in Shantung
1 armour and 2 infantry placed in French Indo China
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
Japanese collect 27 PUs (5 lost to blockades); end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
2 bombers moved from Gibraltar to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier and 1 transport
Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits
2 hits in 98
Lose the fighters.