G18L - variance vs Tikit (allies+24)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Belarus to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Belarus
                4 armour moved from Germany to Eastern Poland
                6 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Holland Belgium to Germany
                2 tactical_bombers moved from Egypt to Southern Italy

    Place Units - Germans
                5 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Germans collect 47 PUs; end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_40865_Ger4.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    retreated to Ukraine
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    retreated to Western Ukraine
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 fighter moved from Western Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 mech_infantry moved from Kansu to Tsinghai
                8 infantry moved from Amur to Korea
                1 aaGun moved from Amur to Korea
                1 mech_infantry moved from Bryansk to Russia
                8 armour moved from Bryansk to Russia

    Place Units - Russians
                7 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs

    Territory Summary for Russians :

    Korea : 1 aaGun and 8 infantry
        Manchuria : 1 infantry
        Tsinghai : 1 mech_infantry
        Amur : 1 aaGun, 1 artillery and 7 infantry
        Belarus : 1 infantry
        Bryansk : 4 aaGuns, 10 artilleries and 28 infantry
        Russia : 1 airfield, 12 armour, 7 artilleries, 1 factory_major, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 factory_minor
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    triplea_40865_Rus4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 63 Sea Zone
                1 fighter moved from 42 Sea Zone to 62 Sea Zone
                1 mech_infantry moved from Szechwan to Shan State
                1 infantry moved from Kweichow to Hopei
                2 mech_infantrys moved from Shantung to Manchuria
                1 fighter and 1 tactical_bomber moved from Japan to Manchuria
                2 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 63 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 carrier moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                1 artillery moved from Kweichow to Hopei
                2 bombers moved from Anhwe to Shan State
                1 destroyer and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 49 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 8 infantry moved from Anhwe to Hopei
                2 mech_infantrys moved from Kiangsu to Hopei

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 3 fighters
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Western Australia
                Battle in Dutch New Guinea
                Battle in Northern Territory
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking Western Australia from ANZAC, taking Dutch New Guinea from Dutch, taking Northern Territory from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 2 bombers and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Shan State, round 2 :  3/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Japanese attack with 2 artilleries, 9 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 9 infantry and 2 mech_infantrys in Hopei, round 2 :  0/13 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 9 infantry and 2 mech_infantrys in Hopei, round 3 :  2/13 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 63 Sea Zone
                    Japanese attack with 2 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer; ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in 63 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 63 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 63 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                2 fighters moved from Kwangsi to 6 Sea Zone
                1 tactical_bomber moved from Philippines to 54 Sea Zone
                2 bombers moved from Shan State to 42 Sea Zone
                2 bombers moved from 42 Sea Zone to Java
                2 tactical_bombers moved from Kwangsi to Philippines
                2 infantry moved from Kwangsi to Yunnan
                1 aaGun moved from Anhwe to Hopei
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                2 carriers and 2 transports placed in 6 Sea Zone
                3 infantry placed in Shantung
                2 infantry placed in Kiangsu
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_40865_Jap4.tsvg

  • '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers, 1 factory_minor and 4 fighters; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 infantry moved from Korea to Manchuria
                1 artillery moved from Korea to Manchuria
                2 bombers, 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
                2 bombers and 3 fighters moved from Western United States to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Midway to 6 Sea Zone
                1 battleship moved from 26 Sea Zone to 16 Sea Zone
                2 cruisers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    triplea_40865_Ame4.tsvg

  • '19 '18

    Scramble in SZ6?  Also, any particular order of losses?

  • '17 '16 '15 '14 '12

    scramble.  max defense

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers, 1 factory_minor and 4 fighters; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 infantry moved from Korea to Manchuria
                1 artillery moved from Korea to Manchuria
                2 bombers, 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
                2 bombers and 3 fighters moved from Western United States to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from Midway to 6 Sea Zone
                1 battleship moved from 26 Sea Zone to 16 Sea Zone
                2 cruisers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 4 bombers, 8 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 fighters, 1 tactical_bomber and 2 transports
                        Americans roll dice for 4 bombers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  7/13 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  8/11 hits
                        1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 4 bombers and 1 fighter in 6 Sea Zone, round 3 :  5/5 hits
                        Japanese roll dice for 1 battleship, 6 fighters and 2 transports in 6 Sea Zone, round 3 :  3/7 hits
                        2 bombers owned by the Americans, 5 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 2 bombers in 6 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 6 Sea Zone, round 4 :  1/2 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 5 :  1/1 hits
                        1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 2 transports remaining. Battle score for attacker is -4
                    Casualties for Americans: 4 bombers, 8 fighters and 1 tactical_bomber
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 6 fighters and 1 tactical_bomber
                Battle in Manchuria
                    Americans attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 artillery and 2 infantry in Manchuria, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                2 carriers moved from 26 Sea Zone to 16 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 107 Sea Zone to 103 Sea Zone
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 carrier, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 armour moved from Korea to Manchuria
                1 fighter moved from 91 Sea Zone to Mexico
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 factory_minor placed in Korea
                2 bombers and 4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                13 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 armour moved from Ethiopia to Egypt
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 bomber moved from Union of South Africa to Egypt
                2 fighters and 2 tactical_bombers moved from Persia to Egypt
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Burma to Yunnan
                2 fighters moved from India to Yunnan
                4 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                Battle in Egypt
                    British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
                    Italians defend with 1 armour, 3 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  1/2 hits
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Egypt, round 2 :  8/12 hits
                        Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 :  3/10 hits
                        1 mech_infantry owned by the Italians, 3 artilleries owned by the Italians, 3 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 3 :  3/9 hits
                        Italians roll dice for 1 armour in Egypt, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Egypt
                    British win, taking Holland Belgium from Germans, taking Egypt from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                Battle in Yunnan
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 :  3/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 fighters moved from Yunnan to Kweichow
                1 aaGun moved from Burma to Yunnan
                13 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                1 aaGun moved from India to West India
                4 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 fighters moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Iraq
                2 tactical_bombers moved from Egypt to Trans-Jordan
                2 fighters moved from 92 Sea Zone to Trans-Jordan
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                2 destroyers moved from 80 Sea Zone to 39 Sea Zone

    Place Units - British
                1 factory_minor placed in Iraq
                1 armour, 1 fighter and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs
                Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Korea : 1 flag, 1 factory_minor
        Manchuria : 1 armour, 1 artillery and 2 infantry
        Yunnan : 1 aaGun, 1 artillery and 1 infantry
        Kweichow : 2 fighters and 15 infantry
        Szechwan : 1 infantry
        Sikang : 1 fighter and 2 infantry
        Burma : 1 aaGun and 13 infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Mexico : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        39 Sea Zone : 2 destroyers and 1 transport
        16 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines
        7 Sea Zone : 1 artillery, 1 infantry and 1 transport
        6 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        West India : 1 aaGun
        Quebec : 1 factory_minor
        Trans-Jordan : 4 fighters and 2 tactical_bombers
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
        Normandy Bordeaux : 2 infantry
        Holland Belgium : 1 flag, 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 1 bomber and 1 factory_minor
        Eastern Persia : 1 flag
        101 Sea Zone : 1 armour, 1 infantry and 1 transport
        81 Sea Zone : 1 battleship, 1 cruiser and 2 transports
        Brazil : 1 flag
        Northwest Persia : 1 flag, 4 infantry
        Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
        103 Sea Zone : 1 destroyer
        98 Sea Zone : 1 transport
        91 Sea Zone : 1 submarine
        110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports

    triplea_40865_UK_4.tsvg

  • '19 '18

    BTW, I have some travelling coming up so you might not hear from me for a while.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Eastern Poland to Belarus
                2 armour moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 2 armour, 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 1 artillery and 2 infantry in Belarus, round 2 :  0/5 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Italians roll dice for 2 armour, 1 artillery and 2 infantry in Belarus, round 3 :  2/5 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Eastern Poland to Belarus
                1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                4 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs

    triplea_40865_Ita4.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from India to Kweichow
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,1,6,3,3,6,4,3,6,1,3,1,2,2
                ANZAC collect 6 PUs (2 lost to blockades); end with 9 PUs

    triplea_40865_ANZ4.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from India to Kweichow
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,1,6,3,3,6,4,3,6,1,3,1,2,2
                ANZAC collect 6 PUs (2 lost to blockades); end with 9 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Libya to Tobruk
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Turn Complete - French

    triplea_40865_Fre4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                3 mech_infantrys moved from Germany to Holland Belgium
                1 bomber moved from Western Germany to 98 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
                3 bombers moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Southern Italy to Holland Belgium

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 98 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Holland Belgium
                    Germans attack with 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 :  5/12 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 3 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from 98 Sea Zone to Southern Italy
                4 tactical_bombers moved from Holland Belgium to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                3 bombers moved from Holland Belgium to Western Germany
                4 mech_infantrys moved from Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                3 aaGuns, 14 armour, 6 artilleries, 26 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Finland
                5 armour moved from Germany to Eastern Poland
                1 infantry moved from Western Ukraine to Ukraine

    Place Units - Germans
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                3 artilleries and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_40865_Ger5.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                3 mech_infantrys moved from Germany to Holland Belgium
                1 bomber moved from Western Germany to 98 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
                3 bombers moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Southern Italy to Holland Belgium

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 98 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Holland Belgium
                    Germans attack with 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 :  5/12 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 3 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from 98 Sea Zone to Southern Italy
                4 tactical_bombers moved from Holland Belgium to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                3 bombers moved from Holland Belgium to Western Germany
                4 mech_infantrys moved from Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                3 aaGuns, 14 armour, 6 artilleries, 26 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Finland
                5 armour moved from Germany to Eastern Poland
                1 infantry moved from Western Ukraine to Ukraine

    Place Units - Germans
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                3 artilleries and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 4 tactical_bombers
                EDIT: Adding units owned by Germans to Eastern Poland: 2 fighters and 4 tactical_bombers
                EDIT: Turning off Edit Mode

    triplea_40865_Ger5.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                3 mech_infantrys moved from Germany to Holland Belgium
                1 bomber moved from Western Germany to 98 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
                3 bombers moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Southern Italy to Holland Belgium

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 98 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Holland Belgium
                    Germans attack with 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 :  5/12 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 3 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from 98 Sea Zone to Southern Italy
                4 tactical_bombers moved from Holland Belgium to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                3 bombers moved from Holland Belgium to Western Germany
                4 mech_infantrys moved from Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                3 aaGuns, 14 armour, 6 artilleries, 26 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Finland
                5 armour moved from Germany to Eastern Poland
                1 infantry moved from Western Ukraine to Ukraine

    Place Units - Germans
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                3 artilleries and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 4 tactical_bombers
                EDIT: Adding units owned by Germans to Eastern Poland: 2 fighters and 4 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 2 tactical_bombers
                EDIT: Adding units owned by Germans to Western Germany: 2 tactical_bombers
                EDIT: Turning off Edit Mode

    triplea_40865_Ger5.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Bryansk to Ukraine
                2 artilleries moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Russia to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 artilleries, 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor and 4 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Ukraine, round 2 :  2/6 hits
                        Germans roll dice for 4 infantry in Ukraine, round 2 :  2/4 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Ukraine, round 3 :  1/4 hits
                        Germans roll dice for 2 infantry in Ukraine, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Ukraine
                        Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Ukraine, round 4 :  3/4 hits
                        Germans roll dice for 1 infantry in Ukraine, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 3 infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Ukraine to Russia
                4 aaGuns, 8 artilleries and 24 infantry moved from Bryansk to Russia
                1 aaGun, 1 artillery and 7 infantry moved from Amur to Manchuria
                2 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Tsinghai to Szechwan

    Place Units - Russians
                4 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Russians :

    Korea : 1 aaGun and 6 infantry
        Manchuria : 1 aaGun, 1 artillery and 9 infantry
        Szechwan : 1 mech_infantry
        Rostov : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 12 armour, 19 artilleries, 1 factory_major, 2 fighters, 31 infantry, 4 mech_infantrys and 1 tactical_bomber
        Ukraine : 2 artilleries and 1 factory_minor
        Volgograd : 1 factory_minor
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    triplea_40865_Rus5.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 factory_minor and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                2 transports moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Northern Territory to 55 Sea Zone
                1 artillery and 1 transport moved from 55 Sea Zone to 63 Sea Zone
                1 artillery moved from 63 Sea Zone to New Zealand
                1 artillery moved from Western Australia to 56 Sea Zone
                1 artillery and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 artillery moved from 62 Sea Zone to Victoria
                1 infantry moved from Northern Territory to South Australia
                      Japanese take South Australia from ANZAC
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 35 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in New Zealand
                Battle in Victoria
                Battle in Queensland
                Battle in 6 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking New Zealand from ANZAC, taking Victoria from ANZAC, taking Queensland from ANZAC with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 infantry moved from Shantung to Jehol
                2 infantry moved from Shantung to Anhwe
                2 infantry moved from Kiangsu to Anhwe
                1 aaGun, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Hopei to Anhwe
                1 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to Northern Territory
                3 tactical_bombers moved from Philippines to Northern Territory
                2 bombers moved from Java to Northern Territory
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                2 carriers moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                3 artilleries placed in Shantung
                3 artilleries placed in Kiangsu
                2 fighters placed in Japan
                1 factory_minor placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
                Japanese collect 58 PUs (1 lost to blockades); end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_40865_Jap5.tsvg

  • '19 '18

    I was thinking you wouldn’t be able to bring the Okinawa infantry to Caroline since it didn’t conduct combat…  From page 14 of the Europe book:

    “If you are sharing a sea zone with surface warships (not
    submarines and/or transports) belonging to a power with
    which you are at war, this situation requires you to do one
    of the following:
    • Remain in the sea zone and conduct combat,
    • Leave the sea zone, load units if desired, and conduct
    combat elsewhere,
    • Leave the sea zone, load units, and return to the same
    sea zone to conduct combat (you can’t load units while
    in a hostile sea zone), or
    • Leave the sea zone and conduct no combat.
    Once these sea units have moved and/or participated in
    combat, they can’t move or participate in the Noncombat
    Move phase of the turn.”

  • '17 '16 '15 '14 '12

    Does it just stay on the transport then?

  • '17 '16 '15 '14 '12

    or ould it move to the zone by okinawa in combat phase, then pick up the infantry and move to carolines in noncombat move?

  • '19 '18

    Well, I’m not sure how’s it’s usually played on Triple-A but I interpreted it that you can’t pick up units unless you are doing an attack with them.

    i.e. you can’t pick up units in the combat move unless it’s for combat and you can’t do anything in the non-combat because of the situation.

    I think it could just go to Caroline empty or pick up at Okinawa to attack something.

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