Scramble to 97?
G18L - variance vs Tikit (allies+24)
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I’m not sure why it does that. Programmer’s made it that for some reason I guess.
No rush.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Non Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
4 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Holland Belgium to Germany
2 tactical_bombers moved from Egypt to Southern ItalyPlace Units - Germans
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
retreated to Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry moved from Kansu to Tsinghai
8 infantry moved from Amur to Korea
1 aaGun moved from Amur to Korea
1 mech_infantry moved from Bryansk to Russia
8 armour moved from Bryansk to RussiaPlace Units - Russians
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUsTerritory Summary for Russians :
Korea : 1 aaGun and 8 infantry
Manchuria : 1 infantry
Tsinghai : 1 mech_infantry
Amur : 1 aaGun, 1 artillery and 7 infantry
Belarus : 1 infantry
Bryansk : 4 aaGuns, 10 artilleries and 28 infantry
Russia : 1 airfield, 12 armour, 7 artilleries, 1 factory_major, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 63 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 mech_infantry moved from Szechwan to Shan State
1 infantry moved from Kweichow to Hopei
2 mech_infantrys moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 63 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 artillery moved from Kweichow to Hopei
2 bombers moved from Anhwe to Shan State
1 destroyer and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 8 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to HopeiCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 3 fighters
Americans defend with 2 transports
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Western Australia
Battle in Dutch New Guinea
Battle in Northern Territory
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking Dutch New Guinea from Dutch, taking Northern Territory from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Shan State, round 2 : 3/3 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 2 artilleries, 9 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 9 infantry and 2 mech_infantrys in Hopei, round 2 : 0/13 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 9 infantry and 2 mech_infantrys in Hopei, round 3 : 2/13 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 63 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 cruiser
Japanese roll dice for 2 fighters and 3 tactical_bombers in 63 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 cruiser and 1 destroyer in 63 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 63 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
2 bombers moved from Shan State to 42 Sea Zone
2 bombers moved from 42 Sea Zone to Java
2 tactical_bombers moved from Kwangsi to Philippines
2 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
2 carriers and 2 transports placed in 6 Sea Zone
3 infantry placed in Shantung
2 infantry placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 factory_minor and 4 fighters; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
2 bombers, 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 bombers and 3 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 16 Sea Zone
2 cruisers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone -
Scramble in SZ6? Also, any particular order of losses?
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scramble. max defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 factory_minor and 4 fighters; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
2 bombers, 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 bombers and 3 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 16 Sea Zone
2 cruisers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 bombers, 8 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 fighters, 1 tactical_bomber and 2 transports
Americans roll dice for 4 bombers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/13 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/11 hits
1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 bombers and 1 fighter in 6 Sea Zone, round 3 : 5/5 hits
Japanese roll dice for 1 battleship, 6 fighters and 2 transports in 6 Sea Zone, round 3 : 3/7 hits
2 bombers owned by the Americans, 5 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 6 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber in 6 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -4
Casualties for Americans: 4 bombers, 8 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 6 fighters and 1 tactical_bomber
Battle in Manchuria
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 107 Sea Zone to 103 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 armour moved from Korea to Manchuria
1 fighter moved from 91 Sea Zone to Mexico
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 factory_minor placed in Korea
2 bombers and 4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
13 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUsPurchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Ethiopia to Egypt
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 bomber moved from Union of South Africa to Egypt
2 fighters and 2 tactical_bombers moved from Persia to Egypt
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
4 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
Italians defend with 1 armour, 3 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Egypt, round 2 : 8/12 hits
Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits
1 mech_infantry owned by the Italians, 3 artilleries owned by the Italians, 3 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 3 : 3/9 hits
Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits
1 armour owned by the Italians lost in Egypt
British win, taking Holland Belgium from Germans, taking Egypt from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters moved from Yunnan to Kweichow
1 aaGun moved from Burma to Yunnan
13 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to West India
4 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Iraq
2 tactical_bombers moved from Egypt to Trans-Jordan
2 fighters moved from 92 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
2 destroyers moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
1 armour, 1 fighter and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for Americans, British, Chinese and UK_Pacific :
Korea : 1 flag, 1 factory_minor
Manchuria : 1 armour, 1 artillery and 2 infantry
Yunnan : 1 aaGun, 1 artillery and 1 infantry
Kweichow : 2 fighters and 15 infantry
Szechwan : 1 infantry
Sikang : 1 fighter and 2 infantry
Burma : 1 aaGun and 13 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Mexico : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
39 Sea Zone : 2 destroyers and 1 transport
16 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines
7 Sea Zone : 1 artillery, 1 infantry and 1 transport
6 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
West India : 1 aaGun
Quebec : 1 factory_minor
Trans-Jordan : 4 fighters and 2 tactical_bombers
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Normandy Bordeaux : 2 infantry
Holland Belgium : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 bomber and 1 factory_minor
Eastern Persia : 1 flag
101 Sea Zone : 1 armour, 1 infantry and 1 transport
81 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 4 infantry
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
103 Sea Zone : 1 destroyer
98 Sea Zone : 1 transport
91 Sea Zone : 1 submarine
110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports -
BTW, I have some travelling coming up so you might not hear from me for a while.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Belarus, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Belarus, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
4 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Kweichow
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,1,6,3,3,6,4,3,6,1,3,1,2,2
ANZAC collect 6 PUs (2 lost to blockades); end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Kweichow
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,1,6,3,3,6,4,3,6,1,3,1,2,2
ANZAC collect 6 PUs (2 lost to blockades); end with 9 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Libya to Tobruk
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
3 mech_infantrys moved from Germany to Holland Belgium
1 bomber moved from Western Germany to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
4 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
3 bombers moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Germany to Denmark
1 aaGun moved from Western Germany to Denmark
3 aaGuns, 14 armour, 6 artilleries, 26 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
5 armour moved from Germany to Eastern Poland
1 infantry moved from Western Ukraine to UkrainePlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
3 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
3 mech_infantrys moved from Germany to Holland Belgium
1 bomber moved from Western Germany to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
4 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
3 bombers moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Germany to Denmark
1 aaGun moved from Western Germany to Denmark
3 aaGuns, 14 armour, 6 artilleries, 26 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
5 armour moved from Germany to Eastern Poland
1 infantry moved from Western Ukraine to UkrainePlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
3 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 4 tactical_bombers
EDIT: Adding units owned by Germans to Eastern Poland: 2 fighters and 4 tactical_bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
3 mech_infantrys moved from Germany to Holland Belgium
1 bomber moved from Western Germany to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
4 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
3 bombers moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Germany to Denmark
1 aaGun moved from Western Germany to Denmark
3 aaGuns, 14 armour, 6 artilleries, 26 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
5 armour moved from Germany to Eastern Poland
1 infantry moved from Western Ukraine to UkrainePlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
3 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 4 tactical_bombers
EDIT: Adding units owned by Germans to Eastern Poland: 2 fighters and 4 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 2 tactical_bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 4 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Ukraine, round 2 : 2/6 hits
Germans roll dice for 4 infantry in Ukraine, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Ukraine, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Ukraine, round 4 : 3/4 hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Ukraine to Russia
4 aaGuns, 8 artilleries and 24 infantry moved from Bryansk to Russia
1 aaGun, 1 artillery and 7 infantry moved from Amur to Manchuria
2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Tsinghai to SzechwanPlace Units - Russians
4 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Russians :
Korea : 1 aaGun and 6 infantry
Manchuria : 1 aaGun, 1 artillery and 9 infantry
Szechwan : 1 mech_infantry
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 12 armour, 19 artilleries, 1 factory_major, 2 fighters, 31 infantry, 4 mech_infantrys and 1 tactical_bomber
Ukraine : 2 artilleries and 1 factory_minor
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 factory_minor and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Victoria
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in New Zealand
Battle in Victoria
Battle in Queensland
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking New Zealand from ANZAC, taking Victoria from ANZAC, taking Queensland from ANZAC with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 aaGun, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Hopei to Anhwe
1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to Northern Territory
3 tactical_bombers moved from Philippines to Northern Territory
2 bombers moved from Java to Northern Territory
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
2 carriers moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 artilleries placed in Shantung
3 artilleries placed in Kiangsu
2 fighters placed in Japan
1 factory_minor placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Japanese collect 58 PUs (1 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
I was thinking you wouldn’t be able to bring the Okinawa infantry to Caroline since it didn’t conduct combat… From page 14 of the Europe book:
“If you are sharing a sea zone with surface warships (not
submarines and/or transports) belonging to a power with
which you are at war, this situation requires you to do one
of the following:
• Remain in the sea zone and conduct combat,
• Leave the sea zone, load units if desired, and conduct
combat elsewhere,
• Leave the sea zone, load units, and return to the same
sea zone to conduct combat (you can’t load units while
in a hostile sea zone), or
• Leave the sea zone and conduct no combat.
Once these sea units have moved and/or participated in
combat, they can’t move or participate in the Noncombat
Move phase of the turn.” -
Does it just stay on the transport then?
-
or ould it move to the zone by okinawa in combat phase, then pick up the infantry and move to carolines in noncombat move?