Csaw (allies) +21 vs Majikforce (axis) 2ed

  • '22 '16

    An almost flawless neutral crush as well?  I might be in be trouble :wink:  Don’t get to play against these much.  Should be fun!

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 43 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from 44 Sea Zone to India

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_40825_ANZ7.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                3 infantry moved from Tunisia to Libya
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    triplea_40825_Fre7.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Volgograd to Turkey
                1 bomber, 5 fighters and 5 tactical_bombers moved from Bryansk to Turkey
                4 fighters moved from Southern Italy to Turkey
                2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber and 3 infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 2 :  3/4 hits
                        British roll dice for 1 armour in Normandy Bordeaux, round 2 :  0/1 hits
                        1 armour owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Turkey
                    Germans attack with 1 bomber, 9 fighters, 1 mech_infantry and 5 tactical_bombers
                    British defend with 1 aaGun, 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                        AA fire in Turkey :  1/3 hits
                        1 fighter owned by the Germans lost in Turkey
                        Germans roll dice for 1 bomber, 8 fighters, 1 mech_infantry and 5 tactical_bombers in Turkey, round 2 :  11/15 hits
                        British roll dice for 1 aaGun, 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Turkey, round 2 :  3/9 hits
                        3 mech_infantrys owned by the British, 1 aaGun owned by the British, 3 fighters owned by the Germans, 3 armour owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Turkey
                    Germans win, taking Turkey from British with 1 bomber, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 4 fighters
                    Casualties for British: 1 aaGun, 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Western Germany to France
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from Turkey to Southern Italy
                1 tactical_bomber moved from Turkey to Caucasus
                1 tactical_bomber moved from Turkey to Caucasus
                1 tactical_bomber moved from Turkey to Caucasus
                1 tactical_bomber moved from Turkey to Caucasus
                1 tactical_bomber moved from Turkey to Caucasus
                1 fighter moved from Turkey to Ukraine
                1 fighter moved from Turkey to Ukraine
                1 fighter moved from Turkey to Ukraine
                1 fighter moved from Turkey to Ukraine
                1 fighter moved from Turkey to Caucasus
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 artillery moved from Germany to Western Germany
                3 aaGuns moved from Bryansk to Rostov
                10 mech_infantrys moved from Bryansk to Caucasus
                8 armour, 15 artilleries, 28 infantry and 15 mech_infantrys moved from Bryansk to Rostov
                6 mech_infantrys moved from Eastern Poland to Ukraine
                3 armour moved from Novgorod to Eastern Poland
                1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                4 armour moved from Rostov to Caucasus

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Novgorod
                2 fighters placed in Western Germany
                2 artilleries and 1 infantry placed in France
                1 armour, 1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_40825_Ger8.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 15 PUs;
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 armour, 21 artilleries, 81 infantry and 2 mech_infantrys moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 armour, 21 artilleries, 81 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 21 artilleries, 81 infantry and 2 mech_infantrys in Smolensk, round 2 :  33/106 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 armour, 21 artilleries, 80 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Russia to Iraq

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                EDIT: Adding units owned by Russians to Tsagaan Olom: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                EDIT: Adding units owned by Russians to Central Mongolia: 4 infantry
                EDIT: Turning off Edit Mode

    triplea_40825_Rus8.tsvg

  • '17

    Very good move by them Germans.  This game is going to get interesting.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                3 fighters moved from French Indo China to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 mech_infantry moved from Timguska to Kansu
                2 mech_infantrys moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Chahar
                1 mech_infantry moved from Amur to Buryatia
                1 infantry moved from Soviet Far East to Siberia
                1 bomber moved from Volgograd to Persia
                3 infantry moved from Volgograd to Caucasus
                2 artilleries moved from Volgograd to Caucasus
                1 artillery and 1 infantry moved from Samara to Volgograd

    Combat - Japanese
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Persia causes 3 damage total.
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 :  8/24 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Celebes, round 2 :  2/2 hits
                        Americans roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Celebes
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 37 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber could not land in 44 Sea Zone and were removed
                3 fighters moved from 37 Sea Zone to French Indo China
                1 mech_infantry moved from Malaya to Shan State
                2 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 bomber moved from Persia to Volgograd
                1 fighter moved from 45 Sea Zone to 36 Sea Zone
                1 fighter moved from Celebes to 44 Sea Zone
                1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
                1 bomber placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
                Japanese collect 67 PUs; end with 68 PUs

    triplea_40825_Jap8.tsvg

  • '22 '16

    @csaw_1988:

    Very good move by them Germans.  This game is going to get interesting.

    Thanks.  You kind of forced my hand a bit.  I wasn’t really expecting a neutral crush, good job.  I got some pretty favorable dice though.  Didn’t expect to take it.  Very fortunate.  The down side was the Russian stack on the move now!  Definitely gonna get interesting!! Japan had to use the cheesy move to end that art in Celebes! Two planes! But it was worth it after the Java debacle :-D

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 1 factory_minor, 1 fighter, 6 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                3 infantry moved from Spain to Normandy Bordeaux
                2 bombers and 3 fighters moved from Gibraltar to Normandy Bordeaux
                1 bomber moved from Eastern United States to Normandy Bordeaux
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                4 fighters and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
                1 fighter moved from India to 37 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 3 bombers, 3 fighters and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 3 bombers, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 :  2/9 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 3 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 :  5/8 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 3 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 infantry
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
                1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 battleship, 6 carriers, 2 cruisers and 4 destroyers moved from 44 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 26 Sea Zone to 45 Sea Zone
                1 transport moved from 26 Sea Zone to 64 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                1 carrier and 3 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                5 fighters moved from India to Iraq
                2 armour and 5 infantry moved from Central United States to 101 Sea Zone
                2 armour, 5 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                2 armour, 5 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                2 armour, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                3 bombers and 3 fighters moved from Normandy Bordeaux to Spain
                3 fighters moved from Spain to Gibraltar
                2 bombers moved from Spain to Gibraltar

    Place Units - Americans
                2 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys placed in Eastern United States
                1 fighter placed in Western United States
                1 factory_minor placed in Spain

    Turn Complete - Americans
                Americans collect 72 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    triplea_40825_Ame8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 3x factory_minor; Remaining resources: 42 PUs;
                British buy 1 armour, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from India to Burma
                1 bomber moved from Persia to Burma
                7 fighters and 1 tactical_bomber moved from Northwest Persia to Turkey
                1 infantry moved from Iraq to Turkey

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 1 bomber and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Burma, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Burma, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Turkey
                    British attack with 7 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        British roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Turkey, round 2 :  5/9 hits
                        Germans roll dice for 1 mech_infantry in Turkey, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Turkey
                    British win, taking Turkey from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                5 fighters moved from Turkey to Iraq
                1 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Turkey to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 submarine moved from 81 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from 92 Sea Zone to United Kingdom
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from Tobruk to Alexandria
                3 aaGuns, 1 artillery and 17 infantry moved from India to West India
                1 bomber moved from Burma to West India
                1 armour moved from Saudi Arabia to Iraq
                1 armour moved from Egypt to Iraq
                1 infantry moved from Gibraltar to Spain

    Place Units - British
                2 infantry placed in Persia
                1 armour and 2 infantry placed in Iraq
                1 factory_minor placed in Saudi Arabia
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs
                Some Units in India change ownership: 1 artillery

    triplea_40825_UK_8.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Turkey
                1 fighter moved from Southern Italy to Turkey
                1 destroyer moved from 95 Sea Zone to 99 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Turkey
                    Italians attack with 1 armour and 1 fighter
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 fighter in Turkey, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Turkey, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Turkey
                    Italians win, taking Turkey from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 submarine
                        Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 99 Sea Zone
                    Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 99 Sea Zone to Southern Italy
                1 fighter moved from Turkey to Bulgaria
                1 armour moved from Romania to Greece
                1 artillery and 3 infantry moved from Romania to Yugoslavia
                1 infantry moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Ukraine to Bryansk
                3 infantry moved from Switzerland to France

    Place Units - Italians
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                1 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs

    triplea_40825_Ita8.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to Iraq
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 44 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    triplea_40825_ANZ8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to Iraq
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 44 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    triplea_40825_ANZ8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Libya to Tobruk

    Turn Complete - French

    triplea_40825_Fre8.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Belarus to Bryansk
                2 armour moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from Vologda to Archangel
                4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                4 fighters and 6 mech_infantrys moved from Ukraine to Bryansk
                4 armour, 15 artilleries, 28 infantry and 15 mech_infantrys moved from Rostov to Bryansk
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 mech_infantry moved from Caucasus to Syria
                      Germans take Syria from British
                1 armour and 2 mech_infantrys moved from Caucasus to Persia
                5 tactical_bombers moved from Caucasus to Persia
                1 bomber moved from Southern Italy to Egypt
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Southern France
                1 bomber moved from Western Germany to Southern France
                2 fighters moved from Western Germany to Normandy Bordeaux
                5 infantry moved from Sweden to Finland
                1 fighter moved from Caucasus to Bryansk

    Combat - Germans
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in Persia
                    Germans attack with 1 armour, 2 mech_infantrys and 5 tactical_bombers
                    British defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 armour, 2 mech_infantrys and 5 tactical_bombers in Persia, round 2 :  4/8 hits
                        British roll dice for 2 infantry in Persia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 1 armour, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Southern France to Western Germany
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 armour and 1 mech_infantry moved from Western Germany to France
                2 infantry moved from Sweden to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 104 Sea Zone
                2 infantry moved from 104 Sea Zone to Portugal
                      Germans take Portugal from Neutral_True
                3 armour and 7 mech_infantrys moved from Caucasus to Northwest Persia
                1 bomber moved from Egypt to Northwest Persia
                5 tactical_bombers moved from Persia to Northwest Persia
                1 armour moved from Volgograd to Northwest Persia
                3 aaGuns moved from Rostov to Bryansk
                2 destroyers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Volgograd
                1 artillery and 2 infantry placed in France
                10 mech_infantrys placed in Germany
                1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_40825_Ger9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 armour, 21 artilleries, 80 infantry and 2 mech_infantrys moved from Smolensk to Russia
                4 infantry moved from Central Mongolia to Dzavhan
                2 infantry moved from Tsagaan Olom to Dzavhan

    Place Units - Russians
                1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 4 PUs; end with 4 PUs

    triplea_40825_Rus9.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 airfield, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry and 1 mech_infantry moved from Kansu to Olgiy
                      Japanese take Olgiy from Russians
                3 mech_infantrys moved from Chahar to Suiyuyan
                3 mech_infantrys moved from Suiyuyan to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                2 infantry moved from Chahar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 mech_infantry moved from Buryatia to Yenisey
                1 infantry moved from Evenkiyskiy to Yenisey
                1 bomber moved from Volgograd to Saudi Arabia
                2 artilleries and 3 infantry moved from Caucasus to Northwest Persia
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                1 artillery, 2 infantry and 2 mech_infantrys moved from Shan State to Burma
                6 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Yunnan to Burma
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                2 battleships, 1 carrier, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from French Indo China to 43 Sea Zone
                1 fighter moved from French Indo China to 37 Sea Zone
                1 infantry moved from Siberia to Amur

    Combat - Japanese
                Strategic bombing raid in Saudi Arabia
                        AA fire in Saudi Arabia :  0/1 hits
                    Bombing raid in Saudi Arabia rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Saudi Arabia causes 3 damage total.
                Battle in Burma
                    Japanese attack with 6 armour, 3 artilleries, 4 infantry and 8 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 6 armour, 3 artilleries, 4 infantry and 8 mech_infantrys in Burma, round 2 :  7/21 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 6 armour, 3 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter in 37 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 :  3/6 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 37 Sea Zone to Malaya
                2 fighters moved from 43 Sea Zone to Malaya
                5 carriers moved from 36 Sea Zone to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                3 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone
                3 artilleries and 5 infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from Japan to Malaya
                1 bomber moved from Saudi Arabia to Northwest Persia

    Place Units - Japanese
                1 airfield placed in Malaya
                3 destroyers placed in 37 Sea Zone
                1 fighter and 1 tactical_bomber placed in French Indo China
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs

    triplea_40825_Jap9.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 6 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 armour and 4 mech_infantrys moved from Spain to Portugal
                1 bomber moved from Spain to France
                1 bomber and 2 fighters moved from Gibraltar to Southern France
                2 infantry moved from Spain to Southern France
                2 infantry moved from Spain to Normandy Bordeaux
                1 bomber and 1 fighter moved from Gibraltar to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in Philippines
                Battle in Portugal
                    Americans attack with 4 armour, 2 infantry and 5 mech_infantrys
                    Germans defend with 4 infantry
                        Americans roll dice for 1 cruiser in Portugal, round 2 :  0/1 hits
                        Americans roll dice for 4 armour, 2 infantry and 5 mech_infantrys in Portugal, round 2 :  4/11 hits
                        Germans roll dice for 4 infantry in Portugal, round 2 :  3/4 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 4 infantry owned by the Germans lost in Portugal
                    Americans win, taking Philippines from Japanese, taking Portugal from Germans with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                Battle in Southern France
                    Americans attack with 1 bomber, 2 fighters and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 :  0/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 3 :  4/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                        1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from France to Gibraltar
                2 fighters moved from Southern France to Gibraltar
                1 bomber moved from Southern France to Gibraltar
                1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                4 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 3 destroyers moved from 54 Sea Zone to 41 Sea Zone
                5 fighters moved from Iraq to 41 Sea Zone
                1 fighter moved from Western United States to Wake Island
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                1 bomber moved from Normandy Bordeaux to Gibraltar
                1 fighter moved from Normandy Bordeaux to Gibraltar
                1 transport moved from 64 Sea Zone to 101 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 artillery and 2 infantry placed in Spain
                1 armour, 4 infantry and 4 mech_infantrys placed in Central United States
                1 bomber placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                3 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
                Americans collect 73 PUs (2 lost to blockades); end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    triplea_40825_Ame9.tsvg

  • '17

    Since I chose not to attack your sub but still brought in a surface ship I didn’t use any kamikaze tokens.  It is my understanding that using them on the destroyer would not prevent the transports from unloading.  If you want to roll for killing the kamikaze just let me know and I am happy to do it.

    it was a gamey move but I had to do it.  This game is very intense.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 35 PUs;
                British buy 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Iraq to 99 Sea Zone
                1 submarine moved from 93 Sea Zone to 99 Sea Zone
                      British take 93 Sea Zone from Italians
                2 infantry moved from Iraq to Persia
                2 fighters and 1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Syria
                2 fighters moved from Iraq to Syria
                1 bomber moved from West India to Persia
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from United Kingdom to 104 Sea Zone

    Combat - British
                Battle in Persia
                    British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 :  4/8 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
                    British win, taking Persia from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 104 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer and 1 transport
                        British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer and 1 transport in 104 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in 99 Sea Zone
                    British attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        British roll dice for 1 submarine in 99 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 99 Sea Zone
                    British win, taking 99 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Syria
                    British attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 fighters and 1 infantry in Syria, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Syria, round 2 :  0/1 hits
                        British roll dice for 2 fighters and 1 infantry in Syria, round 3 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Syria, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Syria
                    British win, taking Syria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Syria to Iraq
                1 bomber, 4 fighters and 1 tactical_bomber moved from Persia to Iraq
                1 fighter moved from 99 Sea Zone to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
                3 aaGuns, 1 artillery and 17 infantry moved from West India to Eastern Persia
                1 artillery moved from India to West India
                2 fighters moved from 104 Sea Zone to Gibraltar

    Place Units - British
                3 infantry placed in Iraq
                1 submarine placed in 98 Sea Zone
                2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Saudi Arabia

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_40825_UK_9.tsvg

Suggested Topics

  • 32
  • 60
  • 71
  • 30
  • 23
  • 101
  • 214
  • 952
Axis & Allies Boardgaming Custom Painted Miniatures

79

Online

17.8k

Users

40.4k

Topics

1.8m

Posts