@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from New South Wales to Queensland
1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
2 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to Algeria
Combat - French
Battle in Algeria
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the French lost in Algeria
French roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits
1 infantry owned by the French lost in Algeria
French roll dice for 1 fighter in Algeria, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
1 fighter owned by the French lost in Algeria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
Casualties for French: 1 fighter and 2 infantry
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery moved from Bessarabia to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
8 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Battle in Western Ukraine
Germans attack with 3 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 8 infantry in Western Ukraine, round 2 : 4/11 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
9 infantry moved from Bessarabia to Ukraine
2 artilleries and 6 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Romania
1 mech_infantry moved from Yugoslavia to Romania
2 armour and 2 mech_infantrys moved from Germany to Romania
3 armour moved from Bessarabia to Ukraine
8 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Ukraine
4 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
7 infantry moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
Place Units - Germans
1 carrier placed in 110 Sea Zone
2 bombers placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Belarus to Bessarabia
Russians take Bessarabia from Germans
1 armour and 4 mech_infantrys moved from Belarus to Ukraine
2 artilleries and 20 infantry moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Belarus to Ukraine
3 infantry moved from Belarus to Archangel
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 2 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 5 armour, 2 artilleries, 1 factory_minor, 16 infantry and 1 mech_infantry
AA fire in Ukraine : 1/3 hits
1 fighter owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 20 infantry, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 6/32 hits
Germans roll dice for 1 aaGun, 5 armour, 2 artilleries, 16 infantry and 1 mech_infantry in Ukraine, round 2 : 9/24 hits
1 aaGun owned by the Germans, 5 infantry owned by the Germans and 9 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 11 infantry, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 7/23 hits
Germans roll dice for 5 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Ukraine, round 3 : 10/19 hits
7 infantry owned by the Germans and 10 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 5/13 hits
Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Ukraine, round 4 : 5/12 hits
1 mech_infantry owned by the Germans, 4 mech_infantrys owned by the Russians, 4 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 5/8 hits
Germans roll dice for 5 armour and 2 artilleries in Ukraine, round 5 : 2/7 hits
2 mech_infantrys owned by the Russians, 3 armour owned by the Germans and 2 artilleries owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Ukraine, round 6 : 1/6 hits
Germans roll dice for 2 armour in Ukraine, round 6 : 0/2 hits
1 armour owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Ukraine, round 7 : 3/6 hits
Germans roll dice for 1 armour in Ukraine, round 7 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun, 5 armour, 2 artilleries, 16 infantry and 1 mech_infantry
Casualties for Russians: 1 fighter, 20 infantry and 6 mech_infantrys
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 6 infantry
EDIT: Adding units owned by Russians to Kansu: 6 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 aaGuns, 1 artillery and 25 infantry moved from Belarus to Bryansk
7 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 battleship, 1 bomber, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Shensi to Kweichow
2 tactical_bombers moved from French Indo China to Kweichow
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kweichow
1 bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 infantry moved from Yunnan to Kweichow
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/8 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Shan State to Burma
3 artilleries and 4 infantry moved from Yunnan to Burma
1 armour and 3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Malaya to 37 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from French Indo China to Yunnan
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
2 tactical_bombers moved from Kweichow to French Indo China
3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 artillery moved from Suiyuyan to Hopei
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 factory_minor placed in Shantung
2 artilleries, 1 bomber and 1 infantry placed in Japan
1 battleship placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 battleship, 2 submarines and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 battleship, 2 submarines and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Persia to Burma
2 artilleries, 11 infantry and 2 mech_infantrys moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys
Japanese defend with 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys
British roll dice for 2 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys in Burma, round 2 : 5/16 hits
Japanese roll dice for 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys in Burma, round 2 : 6/13 hits
5 infantry owned by the Japanese and 6 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys in Burma, round 3 : 4/10 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Burma, round 3 : 3/8 hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Burma, round 4 : 3/7 hits
Japanese roll dice for 1 armour and 3 artilleries in Burma, round 4 : 1/4 hits
3 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Burma, round 5 : 4/6 hits
Japanese roll dice for 1 armour in Burma, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 10 infantry
Casualties for Japanese: 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys
Non Combat Move - British
1 bomber moved from Burma to India
2 aaGuns moved from India to Burma
1 mech_infantry moved from West India to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 fighters moved from Union of South Africa to Ethiopia
1 cruiser moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to French West Africa
Place Units - British
3 fighters placed in Persia
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Syria to Anglo Egyptian Sudan
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 bomber and 2 infantry placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Italians collect 24 PUs (2 lost to blockades); end with 25 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x harbour; Remaining resources: 56 PUs;
Germans buy 2 armour, 3 artilleries, 2 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Germany to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries and 4 infantry moved from Western Ukraine to Ukraine
1 artillery and 4 infantry moved from Western Ukraine to Bessarabia
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
6 bombers moved from Western Germany to 104 Sea Zone
2 armour and 3 mech_infantrys moved from Romania to Eastern Poland
4 armour and 10 mech_infantrys moved from Western Ukraine to Eastern Poland
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 0/5 hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 0/4 hits
Russians roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 : 2/4 hits
Russians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 2 artilleries and 4 infantry
Russians defend with 2 armour, 2 artilleries and 1 factory_minor
Germans roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 1/6 hits
Russians roll dice for 2 armour and 2 artilleries in Ukraine, round 2 : 2/4 hits
2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 2/4 hits
Russians roll dice for 2 armour and 1 artillery in Ukraine, round 3 : 2/3 hits
1 armour owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries in Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 armour in Ukraine, round 5 : 1/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 1 armour and 2 artilleries
Battle in 104 Sea Zone
Germans attack with 6 bombers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 6 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 7/11 hits
British roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 6 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in Eastern Poland
Germans attack with 6 armour and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour and 14 mech_infantrys in Eastern Poland, round 2 : 6/20 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Romania to Eastern Poland
7 infantry moved from Karelia to Novgorod
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
6 bombers moved from 104 Sea Zone to Western Germany
Place Units - Germans
3 artilleries placed in Novgorod
2 armour placed in Germany
2 bombers placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Russians: 1 tactical_bomber
Casualties for Italians: 1 armour
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 6 infantry
EDIT: Adding units owned by Russians to Shensi: 6 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Caucasus to Ukraine
3 aaGuns moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Smolensk
7 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
3 infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Bryansk to Belarus
20 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Ukraine
6 infantry moved from Bryansk to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 39 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to Burma
2 bombers, 4 fighters and 3 tactical_bombers moved from French Indo China to Burma
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 7 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 aaGuns, 2 artilleries, 1 infantry and 2 mech_infantrys
AA fire in Burma : 1/6 hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers in Burma, round 2 : 8/13 hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries, 1 infantry and 2 mech_infantrys in Burma, round 2 : 1/5 hits
2 mech_infantrys owned by the British, 1 fighter owned by the Japanese, 2 aaGuns owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 2 aaGuns, 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 2 fighters
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to French Indo China
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
2 bombers moved from Burma to French Indo China
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Shantung
1 factory_minor placed in Kiangsu
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 harbour, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from 104 Sea Zone to United Kingdom
2 aaGuns, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 aaGuns, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 7 infantry, 3 mech_infantrys and 8 transports moved from 91 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 101 Sea Zone to 64 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Western United States
1 battleship, 1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
1 harbour placed in Central America
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 harbour, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from 104 Sea Zone to United Kingdom
2 aaGuns, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 aaGuns, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 7 infantry, 3 mech_infantrys and 8 transports moved from 91 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 101 Sea Zone to 64 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Western United States
1 battleship, 1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
1 harbour placed in Central America
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to 36 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
4 fighters moved from Persia to Trans-Jordan
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters moved from Ethiopia to Anglo Egyptian Sudan
3 fighters moved from French West Africa to Anglo Egyptian Sudan
Combat - British
Battle in 36 Sea Zone
British attack with 1 bomber
Japanese defend with 1 battleship, 1 destroyer and 4 transports
British roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 4 transports in 36 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the British lost in 36 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 4 transports remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Trans-Jordan
British attack with 4 fighters and 2 infantry
Italians defend with 1 artillery
British roll dice for 4 fighters and 2 infantry in Trans-Jordan, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 5 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 5 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 5/7 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
5 fighters moved from Anglo Egyptian Sudan to Ethiopia
4 fighters moved from Trans-Jordan to Persia
1 battleship and 1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 aaGun moved from India to West India
1 mech_infantry moved from India to West India
Place Units - British
1 fighter and 1 mech_infantry placed in Union of South Africa
1 fighter and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour and 2 bombers; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
4 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
2 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/6 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 infantry moved from Morocco to Algeria
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 81 Sea Zone to Egypt
Place Units - Italians
3 armour placed in Egypt
2 bombers placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 22 PUs (2 lost to blockades); end with 24 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x harbour; Remaining resources: 61 PUs;
Germans buy 3 armour, 3 bombers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
3 artilleries and 8 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Western Ukraine
5 bombers moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 armour moved from Baltic States to Belarus
6 armour and 14 mech_infantrys moved from Eastern Poland to Belarus
Combat - Germans
Battle in Western Ukraine
Germans attack with 6 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 6 bombers and 1 infantry in Western Ukraine, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 7 armour, 3 artilleries, 8 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 3 artilleries, 8 infantry and 14 mech_infantrys in Belarus, round 2 : 10/32 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 3 artilleries, 8 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 bombers moved from Western Ukraine to Novgorod
1 aaGun and 1 artillery moved from Bessarabia to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
2 armour moved from Germany to Eastern Poland
2 submarines moved from 110 Sea Zone to 109 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western Germany
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs