Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
Giallo (Allies) vs simon33 (Axis) BM3
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I bought for SZ6 as Japan then realised I couldn’t hold it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
3 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 fighter moved from Southern Italy to 96 Sea ZonePurchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 48 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from New South Wales to Queensland
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 infantry moved from Trans-Jordan to SyriaPurchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 7 PUs;Combat - ANZAC
Battle in Java
Battle in Celebes
Battle in Syria
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Syria, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the ANZAC lost in Syria
ANZAC win, taking Java from Japanese, taking Celebes from Japanese, taking Syria from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
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I bought for SZ6 as Japan then realised I couldn’t hold it.
We are players that don’t take the time to look at the board we play at intuition
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
2 fighters and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Vologda to Russia
1 mech_infantry moved from Nenetsia to Russia
11 artilleries and 4 infantry moved from Bryansk to Russia
3 armour moved from Western Ukraine to Russia
20 armour and 28 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from RussiansPurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 23 armour, 11 artilleries, 5 infantry and 29 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 8 infantry
Germans roll dice for 23 armour, 11 artilleries, 5 infantry and 29 mech_infantrys in Russia, round 2 : 26/68 hits
Russians roll dice for 8 infantry in Russia, round 2 : 3/8 hits
8 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 23 armour, 11 artilleries, 2 infantry and 29 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Russians: 8 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
3 armour moved from Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Rostov
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 aaGun and 1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Western Germany
2 fighters moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 destroyer and 1 transport placed in 113 Sea Zone
1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western Germany
1 artillery placed in France
3 mech_infantrys placed in Western UkraineTurn Complete - Germans
Germans collect 62 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 fighter moved from Kansu to Jehol
1 infantry moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 armour moved from Szechwan to Burma
Chinese take Yunnan from Japanese
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Szechwan to Anhwe
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 artillery moved from Samara to Tambov
3 infantry moved from Samara to Tambov
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 armour, 2 artilleries, 48 infantry and 1 mech_infantry moved from Samara to VolgogradCombat - Russians
Battle in Kiangsu
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 3 infantry
Italians defend with 3 infantry
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits
Italians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 2/2 hits
Italians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits
1 artillery owned by the Russians lost in Tambov
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Italians: 2 infantry
Battle in Jehol
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 infantry moved from Korea to ManchuriaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 artillery moved from Kiangsu to Shantung
1 fighter moved from Sumatra to 38 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 20 Sea Zone
2 submarines moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Shantung to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Shantung to 20 Sea ZonePurchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 6 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 8/11 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 4 : 2/2 hits
1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 bomber and 4 tactical_bombers moved from 20 Sea Zone to Shantung
6 fighters moved from 20 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from 38 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Shantung
3 submarines placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,4
Japanese collect 30 PUs (5 lost to blockades); end with 30 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Korea to 44 Sea Zone
1 infantry moved from Manchuria to KoreaPurchase Units - Americans
Americans buy 5 bombers and 3 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Philippines
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking Philippines from Japanese, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 18 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 bomber moved from 44 Sea Zone to Java
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 2 tactical_bombers moved from Anhwe to Korea
1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 bombers placed in Korea
3 submarines placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,3,4,5,4,2,5,3,6,1,4,5,3,1,3,3,6,1,4,1,1,2,5,5,1,2,4,3,4,3,6,5,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsCombat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapanesePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - British
1 mech_infantry moved from Tobruk to Tunisia
British take Tunisia from Italians
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Tobruk to Egypt
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from Egypt to 39 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 79 Sea Zone to 39 Sea Zone
1 armour moved from West India to Persia
2 armour, 2 fighters and 1 infantry moved from West India to IndiaPurchase Units - British
British buy 3 artilleries and 10 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 mech_infantrys moved from Iraq to Northwest Persia
2 artilleries moved from Persia to Northwest Persia
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea ZonePlace Units - British
3 artilleries placed in Persia
3 infantry placed in Iraq
7 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 destroyer and 1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
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Scramble SZ92 & 98?
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yes both
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 destroyer and 1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
British defend with 1 destroyer; Americans defend with 3 fighters
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 92 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 fighter in 92 Sea Zone, round 3 : 1/4 hits
British roll dice for 3 fighters in 92 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the Italians retreated to 93 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Italians: 1 cruiser and 2 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer and 1 fighter
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
retreated to 98 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 infantry moved from Tambov to RostovPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs -
Wow. Thin in 98 but not in 92.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 33 Sea Zone to 43 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Syria to IraqPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 2 PUs;Combat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUsCombat Move - French
1 destroyer moved from 110 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
23 armour and 29 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
3 armour and 3 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Kazakhstan to Volgograd
3 bombers moved from Western Germany to Volgograd
3 artilleries and 1 infantry moved from Russia to Vologda
6 artilleries and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from BritishPurchase Units - Germans
Germans buy 3 bombers, 1 carrier, 2 fighters, 1 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Volgograd
Germans attack with 26 armour, 3 bombers, 1 infantry and 38 mech_infantrys
Russians defend with 1 armour, 2 artilleries, 1 factory_minor, 49 infantry and 1 mech_infantry
Germans roll dice for 26 armour, 3 bombers, 1 infantry and 38 mech_infantrys in Volgograd, round 2 : 23/68 hits
Russians roll dice for 1 armour, 2 artilleries, 49 infantry and 1 mech_infantry in Volgograd, round 2 : 17/53 hits
23 infantry owned by the Russians, 1 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 26 armour, 3 bombers and 22 mech_infantrys in Volgograd, round 3 : 17/51 hits
Russians roll dice for 1 armour, 2 artilleries, 26 infantry and 1 mech_infantry in Volgograd, round 3 : 12/30 hits
17 infantry owned by the Russians and 12 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 26 armour, 3 bombers and 10 mech_infantrys in Volgograd, round 4 : 17/39 hits
Russians roll dice for 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry in Volgograd, round 4 : 3/13 hits
1 mech_infantry owned by the Russians, 9 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 26 armour, 3 bombers and 7 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 1 infantry and 31 mech_infantrys
Casualties for Russians: 1 armour, 2 artilleries, 49 infantry and 1 mech_infantry
Battle in Samara
Germans attack with 6 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 1 infantry in Samara, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 1 infantry in Vologda, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun and 1 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
3 bombers moved from Volgograd to Rostov
3 aaGuns and 2 artilleries moved from Russia to Tambov
1 infantry moved from Bulgaria to Greece
3 fighters moved from Western Germany to Southern Italy
1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier and 5 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
2 bombers and 2 fighters placed in Western Germany
1 bomber and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Manchuria to Korea
1 armour moved from Burma to Kweichow
1 submarine moved from 110 Sea Zone to 92 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Shantung to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangsi
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 fighter and 1 infantry moved from French Indo China to Shan State
1 infantry and 2 tactical_bombers moved from Shantung to Jehol
1 infantry and 2 tactical_bombers moved from Shantung to Kiangsu
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to KwangtungPurchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Kwangtung
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Jehol
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from 35 Sea Zone to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
2 tactical_bombers moved from Jehol to Shantung
1 tactical_bomber moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
Japanese collect 31 PUs (1 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 bomber moved from Java to 20 Sea ZonePurchase Units - Americans
Americans buy 4 fighters and 7 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 20 Sea Zone to Philippines
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea ZonePlace Units - Americans
7 submarines placed in 10 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,1,6,1,1,6,4,4,3,4,5,6,4,1,4,4,4,6,1,1,3,5,1,5,5,5,2,3,6,3,4,2,2,4,2,6
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsCombat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to KiangsuPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUsCombat Move - British
1 mech_infantry moved from Shan State to Yunnan
2 fighters moved from India to Yunnan
3 infantry moved from India to Burma
2 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Tunisia to TobrukPurchase Units - British
British buy 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 12 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Caucasus
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to India
1 aaGun moved from India to Burma
1 fighter moved from 39 Sea Zone to Burma
1 fighter moved from Caucasus to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 transport moved from 107 Sea Zone to 106 Sea ZonePlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
2 units repaired.
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Greece to Egypt
1 battleship, 1 carrier and 1 cruiser moved from 93 Sea Zone to 98 Sea ZonePurchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 3/3 hits
British roll dice for 3 mech_infantrys in Egypt, round 2 : 3/3 hits
3 mech_infantrys owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 3 mech_infantrysNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs -
Wow. If I’d won that battle with a slight advantage, I don’t think you could have saved the game.