• My first instinct goes with Jen too, the US seems unstoppable because it’s isolated and can expand very easily. Spend the first few rounds taking out Canada and the UK fleet/German fleet, then dominate Africa (or do it at the same time with an IC in brazil. Then apply the coup de grace to UK, then attack whoever is more threatening, Germany or Japan.

    Germany is powerful of course but it can never stop the land war; even if the Russians are blasted away then the Japanese will come in from the east.


  • America does not need any cash.  They have the most to start, so why add more?

    I also think that the other cash values are too high.  In a “normal” game the Axis gets the cash.  And people are going to play pretty close to “normal” strategies, at least in an initial game while they feel it out (differences being UK in Archangel adds cash to UK instead of Moscow, etc.).

    Reduce all of the cash values listed by $4…
    so USA no cash
    UK $4
    Russia $8

    No NA’s.
    Let’s see if it is viable before we really frack up the game (unless you want all sides to get 1 NA, and give UK and USSR 2 INSTEAD OF cash).

    With those modifications, I’ll take Germany in the test.  Let me know when we are ready to begin.
    :evil:

  • 2007 AAR League

    Switch what do you mean by these

    Reduce all of the cash values listed by $4…
    so USA no cash
    UK $4
    Russia $8

    Ok, Switch has said he is keen to go Germany, that’s cool with me as long as it is with everyone else.
    So we have Switch, Randmacts, Jen and AJ on board we just need 1 more and I will roll to see who gets the other teams.
    I still think Russia and Brt should get at least 2 Techs, just to even it up.


  • The cash statements were in response to Jen’s suggestion.

    And I would agree to 2 National Advantages OR Techs for UK and Russia, so long as Japan, US and Germany each get ONE.

    But the extra Tech or NA would replace the additional cash.

    So, to summarize…

    Either:
    Standard Rules with USSR having an extra $8 to start and UK having an extra $4 to start
    -OR-
    All cash as standard.  USSR and UK have 2 NA’s or Techs; Germany, Japan, USA each get 1 NA or Tech.

    Either of those and I am in as Germany


  • Hey! I said i would play this! I join! I suggest define each country’s modifications and then everybody throw a dice, higher chooses country. NA should be chosen by the player.

  • '18 '17 '16 '11 Moderator

    Either:
    {A}Standard Rules with USSR having an extra $8 to start and UK having an extra $4 to start
    -OR-
    {B}All cash as standard.  USSR and UK have 2 NA’s or Techs; Germany, Japan, USA each get 1 NA or Tech.

    I’d go with option B myself and I’d be in for America.

  • 2007 AAR League

    Ok, all countries start with standard cash, Russia and Britain get 2 Tech’s, Usa, Jpn, Ger get 1 each.
    Seeing as we are picking sides now, I will shotgun and pick Japan.
    So we have the sides as follows
    Switch - Germany
    Jen - Usa
    Rand - Japan
    AJ - ?
    Funcioneta - ?

    It is meant to be a fun game after all.

  • 2007 AAR League

    i could take one side, seems fun…

    i´ll favor UK over russia i think…

  • 2007 AAR League

    too bad you can´t sett tripple a to attack “allies”…  There is a map called 4 if´s by sea, but it´s a totally “neutral” map…

    where everyone fights eachother…


  • So if Functioneta agrees to take Russia, then we can begin :-)

    I know that several folks have problems with TripleA that are participating (Jen I know for sure), and I know that I cannot use Battlemap.

    Also, since we are using Techs (can we settle on the LHTR 1.3 Techs?) Triple A is not viable anyway (there are discrepancies in the techs vs. LHTR).

    So…
    Pending the final player, we (other than Techs and free-for-all) will use traditional rules as much as possible (we may have to make some adjustments on the fly), so regular dice…

    And I think we need to go ahead and state for the record IN HOUSE DICEY.  Otherwise trying to keep striaght which player gets dice e-mails is going to be a pain in the ass…
    :mrgreen:

    Once Functioneta accepts Russia, shall we randomly roll the techs using the in-site dicey?


  • OK, i’ll keep USSR. So, Aabattlemap plus forum dices, it’s right? Must be Aabattlemap, i have troubles with Java. Dices not mind me, i prefer forum dices, but i could use other. And now, lets role-playing …

    That the red tide conquer the world!  :-D


  • Battlemap is a MINOR problem for me…

    All I ask is that each player post the Forces Summary after each of their moves (I’ll be using a physical game board for this)

    I think everyone is agreed to terms…  Time to roll Techs…


  • Game thread set up in the regular Games area.

    Dice for Techs being rolled there…

    GAME ON!
    :mrgreen:

  • 2007 AAR League

    Well looks like I’m stuck with UK which I don’t mind :-)

  • 2007 AAR League

    Oh wait … someone took my spot even though I called a spot FIRST! :x


  • I was just going to post that it looked like you called UK first…

    I can modify the game header if needed…

    Nix, AJ… let me know!

  • 2007 AAR League

    Well I mean I did call it …


  • OK, I am deleting the game thread I created since it does appear that I jumped the gun quite a bit (my sincere apologies).

    No game thread until we wort out who is playing…

    I volunteer for Germany (since I am the one that said Germany was the nation to beat).

    But I will bow out if others who participated more than I did in this thread want Germany…

  • 2007 AAR League

    No need to apologize :-)
    But you did jump the gun :lol:


  • I am truly sorry.

    I thought we only had 5 participating folks.

    But it seems that we have more than that…

    As one of the minor players, I will bow out if others who were more active in this thread would prefer it.

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