like always you pull something unusual out of the hat. I like it! Orders are coming up!
Farmboy (Allies +16) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 aaGuns moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 aaGun, 1 artillery and 6 infantry moved from Novgorod to BelarusPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsTerritory Summary for Russians :
Yakut S.S.R. : 6 infantry
Buryatia : 2 aaGuns and 12 infantry
Belarus : 1 aaGun, 1 artillery and 11 infantry
Bryansk : 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Rostov : 2 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 4 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 artillery and 8 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 40 / 69
Russians : 37 / 38
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Jehol to Chahar
2 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 infantry moved from Manchuria to JeholPlace Units - Japanese
3 transports placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
Ouch. I don’t 111 isn’t too surprising (especially with the extra fighter) and I failed to hit entirely in 110 which would partially make up for it, but 106 was really bad luck.
You’re right. 111 was a coin-flip, essentially. But I swear, the last ten times I’ve played the axis the same damn thing has happened. I’m starting to think it’s a two-headed coin. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 2/9 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Chahar
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Shantung to Anhwe
1 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Korea to Manchuria
4 infantry moved from Korea to Manchuria
2 bombers, 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 transports placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
Sh*t! Ignore that second file.
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I’m at the exact same point of play in my game with Disndat, and I must have re-loaded our game, thinking I was playing him.
Now I have have to take my turn again with Disndat. I think I have too many games going right now. :-P
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Yup. That’s exactly what happened. I didn’t delete your file, and went to open the other game from desktop, saw Jap1 and didn’t realize it was our game and not my game with Disndat.
Be patient with me, I’m an old fart. :-(
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Ouch. I don’t 111 isn’t too surprising (especially with the extra fighter) and I failed to hit entirely in 110 which would partially make up for it, but 106 was really bad luck.
You’re right. 111 was a coin-flip, essentially. But I swear, the last ten times I’ve played the axis the same damn thing has happened. I’m starting to think it’s a two-headed coin. :lol:
Hopefully this means the next 10 times you play axis it will go your way. :)
No problem about the posting. If I have it right, I should open the first file and play from there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 cruiser moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from 31 Sea Zone to Wake Island
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Central United States to Wake Island
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs -
Wow. I somehow still played off that second file. Just did the US turn and of course it is all non combat. Will just redo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone -
will need scramble orders for Italy.
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Full scramble, please!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Ethiopia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 0/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 5 : 3/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians and 1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 3/4 hits
1 carrier owned by the British, 1 fighter owned by the British, 1 fighter owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/4 hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 1 carrier and 2 fighters
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transportNon Combat Move - British
1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Morocco
1 artillery and 1 infantry moved from Alexandria to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Burma to India
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from India to Burma
3 aaGuns moved from India to Burma
2 infantry moved from India to Burma
2 infantry moved from Malaya to Shan State
1 infantry moved from India to Burma
1 infantry moved from West India to India
2 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from 110 Sea Zone to United Kingdom
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
2 destroyers placed in 109 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Shan State : 2 infantry
Burma : 3 aaGuns, 1 artillery and 5 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
39 Sea Zone : 1 battleship and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Morocco : 1 fighter
Ethiopia : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
96 Sea Zone : 1 cruiser and 1 destroyer
76 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 2 transports
109 Sea Zone : 1 battleship and 3 destroyers
97 Sea Zone : 1 flag, 1 cruiser
81 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 40 / 69
Russians : 37 / 38
Japanese : 29 / 41
Americans : 52 / 57
Chinese : 9 / 15
British : 29 / 34
UK_Pacific : 21 / 21
Italians : 9 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Albania to Yugoslavia
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Northern Italy to 96 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to TunisiaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in Yugoslavia
Italians attack with 2 artilleries and 4 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Yugoslavia, round 2 : 2/6 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Malaya to Shan State
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Battle in 96 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 infantry
Holland Belgium : 1 flag, 1 artillery
96 Sea Zone : 1 cruiser and 1 destroyer
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 37 / 69
Russians : 37 / 38
Japanese : 29 / 41
Americans : 52 / 57
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 13 / 12
ANZAC : 14 / 14
French : 14 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Tobruk to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
5 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 bomber moved from Western Germany to Greece
1 bomber moved from Western Germany to 96 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 artilleries and 1 infantry moved from France to Holland BelgiumCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
French defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/5 hits
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Germans, 1 destroyer owned by the French and 1 cruiser owned by the French lost in 96 Sea Zone
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Germans: 1 fighter
Battle in 97 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the British lost in 97 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Greece
Germans attack with 1 armour, 1 bomber and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 1 armour, 1 bomber and 5 infantry in Greece, round 2 : 1/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour, 1 bomber and 3 infantry in Greece, round 3 : 2/5 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Greece, round 4 : 1/3 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 5 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 1 infantry
French defend with 1 artillery
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits
French roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits
French roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 artillery owned by the French and 1 artillery owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 artillery
Casualties for Germans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
5 armour and 2 mech_infantrys moved from France to Germany
1 aaGun moved from Germany to Slovakia Hungary
1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 bomber moved from Greece to Southern Italy
1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Germans
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 2 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Turning off Edit Mode
2 armour and 7 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
4 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
3 armour moved from Novgorod to Belarus
6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 armour placed in Ukraine
3 artilleries placed in Novgorod
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsTerritory Summary for Russians :
Yenisey : 6 infantry
Buryatia : 2 aaGuns and 12 infantry
Belarus : 1 aaGun, 3 armour, 1 artillery and 11 infantry
Bryansk : 5 armour and 2 mech_infantrys
Russia : 1 airfield, 1 factory_major and 2 mech_infantrys
Ukraine : 3 armour, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 2 artilleries and 9 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 57
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 13 / 12
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0





