Scramble to 97?
G18L - variance vs stroutqb22 (allies+24)
-
7 hits. OOL?
-
take the british and american infantry
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 9 PUs;
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 12 infantry moved from Western Germany to France
1 artillery, 2 infantry and 1 mech_infantry moved from Southern France to FranceCombat - Italians
Battle in France
Italians attack with 2 artilleries, 14 infantry and 1 mech_infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 6 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber; Americans defend with 3 armour, 1 artillery and 1 infantry
Italians roll dice for 2 artilleries, 14 infantry and 1 mech_infantry in France, round 2 : 7/17 hits
French roll dice for 3 armour, 7 artilleries, 1 bomber, 5 fighters, 11 infantry and 1 tactical_bomber in France, round 2 : 10/28 hits
1 bomber owned by the British, 1 infantry owned by the Americans, 4 infantry owned by the French, 10 infantry owned by the Italians and 1 infantry owned by the British lost in France
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians retreated to Western Germany
French win with 3 armour, 7 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 4 infantry
Casualties for Italians: 10 infantry
Casualties for British: 1 bomber and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 artilleries and 3 infantry moved from Rostov to CaucasusPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,5
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 9 PUs;
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 12 infantry moved from Western Germany to France
1 artillery, 2 infantry and 1 mech_infantry moved from Southern France to FranceCombat - Italians
Battle in France
Italians attack with 2 artilleries, 14 infantry and 1 mech_infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 6 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber; Americans defend with 3 armour, 1 artillery and 1 infantry
Italians roll dice for 2 artilleries, 14 infantry and 1 mech_infantry in France, round 2 : 7/17 hits
French roll dice for 3 armour, 7 artilleries, 1 bomber, 5 fighters, 11 infantry and 1 tactical_bomber in France, round 2 : 10/28 hits
1 bomber owned by the British, 1 infantry owned by the Americans, 4 infantry owned by the French, 10 infantry owned by the Italians and 1 infantry owned by the British lost in France
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians retreated to Western Germany
French win with 3 armour, 7 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 4 infantry
Casualties for Italians: 10 infantry
Casualties for British: 1 bomber and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 artilleries and 3 infantry moved from Rostov to CaucasusPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,5
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Adding units owned by French to France: 4 infantry
EDIT: Removing units owned by British from France: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from France: 1 infantry
EDIT: Adding units owned by British to France: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Shan State to Yunnan
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to South AustraliaCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Holland Belgium to France
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from Scotland to United KingdomTurn Complete - French
French collect 18 PUs; end with 18 PUsTerritory Summary for ANZAC and French :
Yunnan : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Northern Territory : 1 artillery and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
South Australia : 1 armour and 1 infantry
Western Australia : 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 transport
44 Sea Zone : 1 submarine
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 destroyer and 1 transport
Trans-Jordan : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor, 1 fighter and 4 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Iraq : 2 infantryProduction/PUs Summary :
Germans : 45 / 73
Russians : 19 / 0
Japanese : 39 / 43
Americans : 57 / 83
Chinese : 14 / 20
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 12 / 11
ANZAC : 14 / 19
French : 18 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 15 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Northwest Persia
6 armour moved from Caucasus to Northwest Persia
1 artillery moved from Volgograd to Samara
1 mech_infantry moved from Russia to Samara
2 armour and 1 mech_infantry moved from Poland to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
1 armour and 2 mech_infantrys moved from Romania to Bulgaria
1 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber moved from Germany to France
6 artilleries, 1 bomber, 2 fighters, 13 infantry and 1 tactical_bomber moved from Western Germany to France
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
Germans take Finland from RussiansCombat - Germans
Battle in France
Germans attack with 1 armour, 6 artilleries, 1 bomber, 3 fighters, 13 infantry, 7 mech_infantrys and 2 tactical_bombers
French defend with 1 airfield, 1 factory_minor, 1 fighter and 4 infantry; British defend with 6 artilleries, 1 bomber, 5 fighters and 1 tactical_bomber; Americans defend with 3 armour and 1 artillery
Germans roll dice for 1 armour, 6 artilleries, 1 bomber, 3 fighters, 13 infantry, 7 mech_infantrys and 2 tactical_bombers in France, round 2 : 11/33 hits
French roll dice for 3 armour, 7 artilleries, 1 bomber, 6 fighters, 4 infantry and 1 tactical_bomber in France, round 2 : 4/22 hits
1 bomber owned by the British, 1 artillery owned by the Americans, 4 infantry owned by the French, 4 infantry owned by the Germans and 5 artilleries owned by the British lost in France
Germans roll dice for 1 armour, 6 artilleries, 1 bomber, 3 fighters, 9 infantry, 7 mech_infantrys and 2 tactical_bombers in France, round 3 : 13/29 hits
French roll dice for 3 armour, 1 artillery, 6 fighters and 1 tactical_bomber in France, round 3 : 7/11 hits
1 tactical_bomber owned by the British, 3 armour owned by the Americans, 1 fighter owned by the French, 5 fighters owned by the British, 7 infantry owned by the Germans and 1 artillery owned by the British lost in France
Germans captures 18PUs while taking French capital
Germans win, taking France from French with 1 armour, 6 artilleries, 1 bomber, 3 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 108
Casualties for French: 1 fighter and 4 infantry
Casualties for Germans: 11 infantry
Casualties for British: 6 artilleries, 1 bomber, 5 fighters and 1 tactical_bomber
Casualties for Americans: 3 armour and 1 artillery
Battle in Bulgaria
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Bulgaria, round 2 : 0/3 hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Bulgaria, round 3 : 2/3 hits
British roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Yugoslavia, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Samara, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 6 armour and 2 mech_infantrys
British defend with 2 armour and 2 infantry
Germans roll dice for 6 armour and 2 mech_infantrys in Northwest Persia, round 2 : 3/8 hits
British roll dice for 2 armour and 2 infantry in Northwest Persia, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the British and 2 infantry owned by the British lost in Northwest Persia
Germans roll dice for 6 armour in Northwest Persia, round 3 : 1/6 hits
British roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 5 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 armour and 2 infantryNon Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
3 aaGuns moved from Bryansk to Rostov
2 mech_infantrys moved from Russia to Rostov
1 artillery moved from Baltic States to Poland
3 fighters moved from France to Western Germany
1 bomber moved from France to Western Germany
2 tactical_bombers moved from France to Western Germany
2 infantry moved from Denmark to Western Germany
3 armour moved from Romania to UkrainePlace Units - Germans
3 artilleries placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
9 mech_infantrys placed in Germany
Germans undo move 4.
3 mech_infantrys placed in Russia
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,2
Germans collect 54 PUs (2 lost to blockades); end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Jehol : 4 infantry
Manchuria : 1 aaGun and 2 infantry
Soviet Far East : 1 infantry
Amur : 2 infantry
Siberia : 1 infantry
Norway : 1 flag
97 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 56 / 95
Russians : 15 / 0
Japanese : 39 / 43
Americans : 57 / 83
Chinese : 14 / 20
British : 33 / 41
UK_Pacific : 11 / 11
Italians : 12 / 11
ANZAC : 14 / 19
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 14 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
2 artilleries and 3 infantry moved from Anhwe to Kweichow
2 armour moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kwangsi to Yunnan
1 armour, 3 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers moved from Hunan to Yunnan
5 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 3 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 5 infantry and 1 mech_infantry; ANZAC defend with 1 fighter; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 3 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/12 hits
Chinese roll dice for 1 fighter, 7 infantry and 1 mech_infantry in Yunnan, round 2 : 3/9 hits
2 infantry owned by the Chinese, 3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
1 armour owned by the Japanese retreated to Hunan
Chinese win with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Manchuria
Japanese attack with 5 infantry
Russians defend with 1 aaGun and 2 infantry
Japanese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits
Chinese roll dice for 1 aaGun and 2 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits
Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits
Japanese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits
Chinese roll dice for 2 infantry in Manchuria, round 5 : 2/2 hits
2 infantry owned by the Japanese lost in Manchuria
1 infantry owned by the Japanese retreated to Korea
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 aaGun
Casualties for Japanese: 4 infantry
Battle in Kweichow
Japanese attack with 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
British defend with 1 aaGun; Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Kweichow, round 2 : 5/10 hits
Chinese roll dice for 1 aaGun, 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 aaGun owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 1 aaGun
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Hunan to Kweichow
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Yunnan to 20 Sea Zone
2 tactical_bombers moved from Yunnan to 20 Sea Zone
1 bomber moved from Yunnan to Kiangsu
2 bombers moved from Yunnan to KiangsuPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Japanese collect 36 PUs (4 lost to blockades); end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 14 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
2 artilleries and 3 infantry moved from Anhwe to Kweichow
2 armour moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kwangsi to Yunnan
1 armour, 3 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers moved from Hunan to Yunnan
5 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 3 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 5 infantry and 1 mech_infantry; ANZAC defend with 1 fighter; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 3 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/12 hits
Chinese roll dice for 1 fighter, 7 infantry and 1 mech_infantry in Yunnan, round 2 : 3/9 hits
2 infantry owned by the Chinese, 3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
1 armour owned by the Japanese retreated to Hunan
Chinese win with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Manchuria
Japanese attack with 5 infantry
Russians defend with 1 aaGun and 2 infantry
Japanese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits
Chinese roll dice for 1 aaGun and 2 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits
Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits
Japanese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits
Chinese roll dice for 2 infantry in Manchuria, round 5 : 2/2 hits
2 infantry owned by the Japanese lost in Manchuria
1 infantry owned by the Japanese retreated to Korea
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 aaGun
Casualties for Japanese: 4 infantry
Battle in Kweichow
Japanese attack with 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
British defend with 1 aaGun; Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Kweichow, round 2 : 5/10 hits
Chinese roll dice for 1 aaGun, 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 aaGun owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 1 aaGun
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Hunan to Kweichow
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Yunnan to 20 Sea Zone
2 tactical_bombers moved from Yunnan to 20 Sea Zone
1 bomber moved from Yunnan to Kiangsu
2 bombers moved from Yunnan to KiangsuPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Japanese collect 36 PUs (4 lost to blockades); end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 3 bombers
EDIT: Adding units owned by Japanese to Northwest Persia: 3 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
2 bombers moved from Holland Belgium to Southern Italy
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 cruisers moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Manchuria
3 bombers moved from Western United States to Manchuria
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/2 hits
Bombing raid in Southern Italy rolls: 7,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Northern Italy
Americans converts factory_major into different unitsNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 107 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Southern Italy to Holland BelgiumPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to JeholPlace Units - Chinese
1 infantry placed in Manchuria
1 artillery and 1 infantry placed in Szechwan
1 artillery and 1 infantry placed in Yunnan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsPurchase Units - British
British buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Syria to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry and 1 mech_infantry moved from Yunnan to Hunan
2 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to West India
1 submarine moved from 98 Sea Zone to 77 Sea ZoneCombat - British
Battle in Hunan
British attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 3 infantry and 1 mech_infantry in Hunan, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yugoslavia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 1 cruiser in Yugoslavia, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Yugoslavia, round 2 : 2/3 hits
2 infantry owned by the British lost in Yugoslavia
British roll dice for 1 artillery and 1 mech_infantry in Yugoslavia, round 3 : 0/2 hits
Germans roll dice for 2 armour and 1 mech_infantry in Yugoslavia, round 3 : 1/3 hits
1 mech_infantry owned by the British lost in Yugoslavia
British roll dice for 1 artillery in Yugoslavia, round 4 : 1/1 hits
Germans roll dice for 2 armour and 1 mech_infantry in Yugoslavia, round 4 : 1/3 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Yugoslavia
Germans win with 2 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Scotland to United KingdomPlace Units - British
3 armour placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrysTerritory Summary for Americans, British, Chinese and UK_Pacific :
Kwangsi : 1 infantry
Jehol : 1 infantry
Siam : 1 flag, 1 infantry
Manchuria : 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Shensi : 1 infantry
Yunnan : 1 artillery, 3 infantry and 1 mech_infantry
Hunan : 3 infantry and 1 mech_infantry
Hopei : 1 infantry
Szechwan : 1 artillery and 2 infantry
Anhwe : 1 infantry
Shan State : 1 infantry
Burma : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 infantry
41 Sea Zone : 1 flag
43 Sea Zone : 1 destroyer
39 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 flag, 2 battleships, 5 cruisers, 2 destroyers and 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Morocco : 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 2 aaGuns, 3 armour, 4 artilleries, 2 bombers, 1 factory_minor and 8 infantry
Albania : 1 flag
Northern Italy : 1 flag, 1 factory_minor and 1 infantry
125 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 2 transports
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 flag, 1 cruiser and 3 transports
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 transport
77 Sea Zone : 1 submarine
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 transport
110 Sea Zone : 1 battleship, 3 cruisers, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 56 / 95
Russians : 15 / 0
Japanese : 37 / 37
Americans : 61 / 82
Chinese : 16 / 20
British : 33 / 38
UK_Pacific : 11 / 11
Italians : 8 / 11
ANZAC : 14 / 19
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.520
Median : 4.000
Variance : 0.125
Standard Deviation : 0.354
Total rolls : 25Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Italians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 6 PUs;
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries and 4 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Northern Italy, round 2 : 2/6 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Western Germany to Southern Italy
2 artilleries moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Northwest PersiaPlace Units - Italians
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,4
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 armour and 1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for ANZAC and French :
Yunnan : 1 fighter
Borneo : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Northern Territory : 1 artillery and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 2 submarines and 1 transport
45 Sea Zone : 1 destroyer and 1 transport
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 destroyer and 1 transport
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Iraq : 2 infantry
Persia : 2 infantryProduction/PUs Summary :
Germans : 56 / 95
Russians : 15 / 0
Japanese : 33 / 37
Americans : 57 / 82
Chinese : 16 / 20
British : 33 / 38
UK_Pacific : 15 / 11
Italians : 12 / 6
ANZAC : 14 / 25
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 16 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
2 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Northwest Persia to Iraq
1 bomber moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Western Germany to 97 Sea Zone
3 fighters moved from Western Germany to 97 Sea Zone
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 artillery moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Samara to Urals
Germans take Urals from Russians
1 armour moved from Yugoslavia to Albania
Italians take Albania from British
1 armour moved from Albania to Greece
2 mech_infantrys moved from Bulgaria to Greece
6 mech_infantrys moved from Germany to Holland Belgium
3 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 armour, 6 artilleries, 2 infantry and 7 mech_infantrys moved from France to Holland Belgium
2 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to IraqCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Iraq
Germans attack with 5 armour and 3 mech_infantrys
French defend with 2 infantry
Germans roll dice for 5 armour and 3 mech_infantrys in Iraq, round 2 : 3/8 hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
2 infantry owned by the French lost in Iraq
Germans win, taking Iraq from British with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 9 artilleries, 4 infantry and 13 mech_infantrys
British defend with 2 aaGuns, 4 artilleries and 6 infantry; Americans defend with 3 armour, 2 bombers, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 9 artilleries, 4 infantry and 13 mech_infantrys in Holland Belgium, round 2 : 9/27 hits
Americans roll dice for 2 aaGuns, 3 armour, 4 artilleries, 2 bombers and 8 infantry in Holland Belgium, round 2 : 4/17 hits
2 bombers owned by the Americans, 2 aaGuns owned by the British, 2 infantry owned by the Americans, 4 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 armour, 9 artilleries and 13 mech_infantrys in Holland Belgium, round 3 : 11/23 hits
Americans roll dice for 3 armour, 4 artilleries and 3 infantry in Holland Belgium, round 3 : 6/10 hits
6 mech_infantrys owned by the Germans, 3 armour owned by the Americans, 4 artilleries owned by the British and 3 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 9 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 56
Casualties for Germans: 4 infantry and 6 mech_infantrys
Casualties for British: 2 aaGuns, 4 artilleries and 6 infantry
Casualties for Americans: 3 armour, 2 bombers and 2 infantry
Battle in 97 Sea Zone
Germans attack with 3 fighters and 2 tactical_bombers
British defend with 1 cruiser and 2 transports; Russians defend with 1 cruiser and 1 submarine; Americans defend with 1 transport
1 submarine owned by the Russians Submerged
Germans roll dice for 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/5 hits
British roll dice for 2 cruisers and 3 transports in 97 Sea Zone, round 2 : 2/2 hits
2 tactical_bombers owned by the Germans, 1 cruiser owned by the British and 1 cruiser owned by the Russians lost in 97 Sea Zone
2 transports owned by the British and 1 transport owned by the Americans lost in 97 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 cruiser and 2 transports
Casualties for Russians: 1 cruiser
Casualties for Americans: 1 transport
Battle in Greece
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Greece, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to France
1 armour moved from Yugoslavia to Germany
1 artillery moved from Poland to Germany
1 armour moved from Bulgaria to Northern Italy
3 aaGuns moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Rostov
3 fighters moved from 97 Sea Zone to Western Germany
3 infantry moved from Denmark to Western Germany
1 bomber moved from France to Western GermanyPlace Units - Germans
3 artilleries placed in France
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
Germans undo move 5.
Germans undo move 4.
1 armour and 2 mech_infantrys placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 66 PUs (3 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Korea, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 infantry moved from Jehol to AnhweTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Jehol : 2 infantry
Anhwe : 2 infantry
Soviet Far East : 1 infantry
Amur : 1 infantry
Siberia : 1 infantry
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 69 / 96
Russians : 12 / 0
Japanese : 30 / 37
Americans : 52 / 82
Chinese : 16 / 20
British : 30 / 38
UK_Pacific : 15 / 11
Italians : 13 / 6
ANZAC : 14 / 25
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.900
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Russians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Kweichow to Yunnan
3 bombers moved from Northwest Persia to Trans-JordanCombat - Japanese
Battle in Trans-Jordan
Japanese attack with 3 bombers
British defend with 1 infantry
Japanese roll dice for 3 bombers in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
Japanese win with 2 bombers remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Japanese: 1 bomber
Battle in 36 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/5 hits
French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
British defend with 2 infantry and 1 mech_infantry; ANZAC defend with 1 fighter; Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/9 hits
Chinese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Yunnan, round 3 : 1/7 hits
Chinese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 4/5 hits
1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 4 : 1/3 hits
Chinese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 1/4 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour in Yunnan, round 5 : 1/2 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Yunnan, round 5 : 0/3 hits
1 mech_infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour in Yunnan, round 6 : 1/2 hits
Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 6 : 1/2 hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour in Yunnan, round 7 : 1/1 hits
Chinese roll dice for 1 fighter in Yunnan, round 7 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -11
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrysNon Combat Move - Japanese
3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 20 Sea Zone to 38 Sea Zone
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 38 Sea Zone
2 bombers moved from Trans-Jordan to IraqPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,3,5,3,2,3,5,2,1,4,5,2,6,6,2
Japanese collect 20 PUs (10 lost to blockades); end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 battleships, 5 cruisers, 2 destroyers and 4 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
2 bombers moved from Manchuria to Shantung
1 bomber moved from Manchuria to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to YunnanCombat - Americans
-
scramble?
-
yes please. full scramble!
-
bump
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 battleships, 5 cruisers, 2 destroyers and 4 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
2 bombers moved from Manchuria to Shantung
1 bomber moved from Manchuria to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to YunnanCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 1/2 hits
1 bomber killed by AA
Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 transport
Germans defend with 3 fighters
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 3/3 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Norway
Germans win with 3 fighters remaining. Battle score for attacker is -27
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 bomber moved from Shantung to Yunnan
1 bomber moved from Kiangsu to YunnanPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to JeholPlace Units - Chinese
2 infantry placed in Tsinghai
1 infantry placed in Kansu
2 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsPurchase Units - British
British buy 1 armour, 4 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 77 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Burma to India
1 mech_infantry moved from Hunan to Burma
3 infantry moved from Hunan to Yunnan
1 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to SiamPlace Units - British
1 armour placed in Union of South Africa
1 transport placed in 110 Sea Zone
4 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Kiangsi : 1 infantry
Jehol : 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Kweichow : 1 artillery and 1 infantry
Kansu : 2 infantry
Tsinghai : 2 infantry
Sikang : 2 infantry
Anhwe : 2 artilleries and 2 infantry
Shan State : 1 infantry
Burma : 1 infantry and 1 mech_infantry
India : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
41 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 flag, 2 battleships, 5 cruisers, 2 destroyers and 4 submarines
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
West India : 1 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 2 artilleries, 1 factory_minor and 2 infantry
Trans-Jordan : 1 artillery and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Normandy Bordeaux : 2 artilleries and 4 infantry
125 Sea Zone : 1 flag
108 Sea Zone : 1 artillery, 1 infantry and 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag
110 Sea Zone : 1 battleship, 2 cruisers and 4 transportsProduction/PUs Summary :
Germans : 69 / 96
Russians : 12 / 0
Japanese : 25 / 20
Americans : 52 / 72
Chinese : 18 / 24
British : 30 / 35
UK_Pacific : 18 / 25
Italians : 13 / 6
ANZAC : 14 / 25
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.692
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5