use latest map. and see my comment below on scramble assumption
G40L17 Karl7 (Axis) v Amon Sul (Allies) R.2
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pretty lucky for USA in Celebes, but the Brits and ANZAC would finish the job anyway.
i had the opportunity to withdraw the bombers but i ve saw that luck follows me, so i pushed till the end.
i am more than content with the draw :)
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i removed your cruiser before ur ac, cus i wanted to save ur figs, but i realized, it can not be done.
if any of your units in later round scored a 3 on dice, i would count it, but there where all 4s, 5s, 6s.
pretty lucky for USA , but as I say, luck favours the brave. And the Allies have their moment in the PAcific.
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ok China and UK go
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Hunan to AnhweCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Hopei
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
pretty lucky for USA in Celebes, but the Brits and ANZAC would finish the job anyway.
i had the opportunity to withdraw the bombers but i ve saw that luck follows me, so i pushed till the end.
i am more than content with the draw :)
YeAh it’s becoming a dice game … too bad
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 destroyer, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Spain to Tobruk
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Spain to Southern France
2 fighters moved from Spain to Southern France
3 fighters and 1 tactical_bomber moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Portugal to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 bomber moved from Hunan to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 30 Sea Zone to 34 Sea Zone
1 infantry moved from Chile to Argentina
2 mech_infantrys moved from Colombia to Argentina
2 bombers moved from Brazil to Argentina
1 mech_infantry moved from Central America to Venezuela
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to Venezuela
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Portugal to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Spain to 92 Sea Zone
1 armour and 1 marine moved from 92 Sea Zone to Algeria
1 infantry moved from Spain to Normandy BordeauxCombat - Americans
Battle in Eire
Battle in Venezuela
Americans attack with 1 armour, 1 infantry, 1 marine and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Venezuela, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 infantry, 1 marine and 1 mech_infantry in Venezuela, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Eire from Germans, taking Venezuela from Neutral_True with 1 armour, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Tobruk
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Tobruk, round 2 : 2/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 2/3 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tobruk
Americans roll dice for 2 bombers in Tobruk, round 3 : 2/2 hits
Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits
1 armour owned by the Italians lost in Tobruk
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Argentina
Americans attack with 2 bombers, 1 infantry and 2 mech_infantrys
Neutral_True defend with 4 infantry
Americans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Argentina, round 2 : 1/5 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Argentina
Americans roll dice for 2 bombers and 2 mech_infantrys in Argentina, round 3 : 1/4 hits
Neutral_True roll dice for 3 infantry in Argentina, round 3 : 1/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 bombers and 1 mech_infantry in Argentina, round 4 : 2/3 hits
Neutral_True roll dice for 2 infantry in Argentina, round 4 : 0/2 hits
2 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Battle in 34 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Algeria
Americans attack with 1 armour and 1 marine
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 marine in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 marine in Algeria, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 infantry
Casualties for Americans: 1 marine
Battle in Southern France
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 2 fighters in Southern France, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Americans attack with 2 bombers and 3 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 bombers in 44 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 44 Sea Zone, round 2 : 3/6 hits
1 destroyer owned by the Japanese, 3 submarines owned by the Americans and 1 cruiser owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 2 bombers in 44 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 44 Sea Zone, round 3 : 0/4 hits
1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 2 bombers in 44 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 44 Sea Zone, round 4 : 2/2 hits
2 bombers owned by the Americans, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is 34
Casualties for Americans: 2 bombers and 3 submarines
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fightersNon Combat Move - Americans
2 bombers moved from Tobruk to Egypt
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Argentina to Spain
1 transport moved from 65 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Southern France to Spain
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to SpainPlace Units - Americans
3 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Central United States
1 bomber placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer placed in 92 Sea Zone
1 submarine placed in 92 Sea Zone
Americans undo move 2.
3 artilleries and 4 infantry placed in Central United States
1 artillery placed in Spain
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Hunan to AnhweCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Hopei
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsPurchase Units - UK_Pacific
UK_Pacific buy 5 submarines; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Spain to Southern France
British take Southern France from Italians
1 armour and 1 mech_infantry moved from Trans-Jordan to Turkey
3 artilleries, 1 bomber and 6 infantry moved from Iraq to Turkey
2 bombers moved from India to TurkeyCombat - British
Battle in 44 Sea Zone
British attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 44 Sea Zone
British roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
British win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 36 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Turkey
British attack with 1 armour, 3 artilleries, 3 bombers, 6 infantry and 1 mech_infantry
Germans defend with 9 infantry
British roll dice for 1 armour, 3 artilleries, 3 bombers, 6 infantry and 1 mech_infantry in Turkey, round 2 : 2/14 hits
Germans roll dice for 9 infantry in Turkey, round 2 : 4/9 hits
2 infantry owned by the Germans and 4 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 3 artilleries, 3 bombers, 2 infantry and 1 mech_infantry in Turkey, round 3 : 6/10 hits
Germans roll dice for 7 infantry in Turkey, round 3 : 1/7 hits
6 infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 3 artilleries, 3 bombers, 1 infantry and 1 mech_infantry in Turkey, round 4 : 3/9 hits
Germans roll dice for 1 infantry in Turkey, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 1 armour, 3 artilleries, 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 9 infantry
Casualties for British: 5 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Hunan
2 infantry moved from Yunnan to Hunan
1 aaGun moved from Hunan to Kwangsi
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Turkey to India
2 bombers moved from Turkey to Iraq
2 bombers moved from Iraq to PersiaPlace Units - UK_Pacific
5 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Some Units in 39 Sea Zone change ownership: 5 submarines -
My top game so far. 8-)
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wow, the dice are really sticking it to me…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
Italians take 99 Sea Zone from Americans
1 bomber moved from Western Germany to 96 Sea Zone
1 armour moved from Belarus to Eastern Poland
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Normandy Bordeaux
1 infantry owned by the Italians retreated to France
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 aaGun and 1 infantry
Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
Russians roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour
Casualties for Russians: 1 aaGun
Battle in 97 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
3 artilleries moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Belarus to Novgorod
1 artillery moved from Libya to TobrukPlace Units - Italians
2 artilleries placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
Italians take 99 Sea Zone from Americans
1 bomber moved from Western Germany to 96 Sea Zone
1 armour moved from Belarus to Eastern Poland
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Normandy Bordeaux
1 infantry owned by the Italians retreated to France
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 aaGun and 1 infantry
Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
Russians roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour
Casualties for Russians: 1 aaGun
Battle in 97 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
3 artilleries moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Belarus to Novgorod
1 artillery moved from Libya to TobrukPlace Units - Italians
2 artilleries placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Alexandria: 1 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 infantry
EDIT: Turning off Edit Mode -
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I mean because i’ve lost London, and I ve lost it in the way you took it with 20 units there( also luck followed U around and in London), and I’m still in the game.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from Egypt to Alexandria
ANZAC take Alexandria from ItaliansCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Hunan
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
3 armour, 3 infantry and 7 mech_infantrys moved from Greece to Turkey
2 infantry moved from Belarus to Archangel
1 fighter moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Archangel
5 artilleries and 13 infantry moved from Belarus to Eastern PolandCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Turkey
Germans attack with 3 armour, 3 infantry and 7 mech_infantrys
British defend with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 3 infantry and 7 mech_infantrys in Turkey, round 2 : 4/13 hits
British roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Turkey, round 2 : 0/6 hits
1 mech_infantry owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in Turkey
7 mech_infantrys owned by the Germans, 3 infantry owned by the Germans and 3 armour owned by the Germans retreated to Greece
British win with 1 armour and 1 artillery remaining. Battle score for attacker is 15
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Eastern Poland
Germans attack with 5 artilleries and 13 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 13 infantry in Eastern Poland, round 2 : 4/18 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 aaGuns moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Archangel to Romania
3 armour and 3 mech_infantrys moved from Belarus to Romania
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from 109 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from Belarus to Romania
6 infantry and 3 mech_infantrys moved from Western Germany to France
9 armour and 6 mech_infantrys moved from Belarus to Eastern Poland
1 artillery and 6 infantry moved from Finland to Karelia
2 artilleries moved from Novgorod to Baltic StatesPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
3 infantry placed in Greece
3 artilleries placed in France
6 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
13 artilleries moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
12 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 13 artilleries and 14 infantry
Germans defend with 1 infantry
Russians roll dice for 13 artilleries and 14 infantry in Belarus, round 2 : 9/27 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 13 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Belarus
1 aaGun, 23 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Russia to Belarus
3 mech_infantrys moved from Ukraine to Belarus
2 armour moved from Kazakhstan to Turkey
1 armour and 10 mech_infantrys moved from Rostov to Turkey
1 aaGun moved from Olgiy to Kansu
1 aaGun and 2 artilleries moved from Bessarabia to Ukraine
3 mech_infantrys moved from Volgograd to Turkey
1 fighter and 1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Ukraine
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
Such an interesting game :)
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Such an interesting game :)
I think I’ve lost. Losing the German fleet like I did was a self-inflicted blow.
Anyhow, I will see what I can do.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Kiangsu to Anhwe
2 artilleries and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Kiangsu to Anhwe
1 artillery moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 armour and 2 mech_infantrys moved from Shantung to Kiangsi
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to HopeiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Kiangsi, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun; Chinese defend with 2 artilleries
AA fire in Kwangsi : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 1 aaGun and 2 artilleries in Kwangsi, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits
Chinese roll dice for 2 artilleries in Kwangsi, round 3 : 1/2 hits
1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 aaGun
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 2/7 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
3 tactical_bombers moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from Hopei to Kiangsu
2 fighters moved from Kiangsu to 20 Sea Zone
2 armour and 1 mech_infantry moved from Manchuria to Shantung
5 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Philippines
2 bombers moved from Philippines to Kiangsu
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 aaGun and 3 infantry moved from 20 Sea Zone to Kiangsi
2 transports moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
3 armour placed in Kiangsu
3 infantry placed in Manchuria
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Chahar: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,6,2,5,4
Japanese collect 40 PUs (3 lost to blockades); end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs





