@Adam514 I assumes no scrambles in 56, and I edited a tt i forgot to move in ncm, and a fighter back to japan. the fighter is from 37, and went to davao in combat, but i don’t think it wouldve changed the outcome. we can reroll if you want. the bombard hit, so it didnt even end up attacking, but i just want to be clear and forthcoming
Farmboy (Allies +16) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Amur to Jehol
1 submarine moved from 22 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Korea to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Korea to Jehol
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 cruiser
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Jehol, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
4 infantry moved from Amur to 5 Sea Zone
1 battleship, 4 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Korea to Manchuria
1 bomber moved from Jehol to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
3 fighters moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
3 artilleries moved from Yunnan to French Indo China
2 artilleries moved from Szechwan to KweichowPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
1 factory_minor placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 8 infantry and 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Japan: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 55 PUs (1 lost to blockades); end with 56 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Amur to Jehol
1 submarine moved from 22 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Korea to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Korea to Jehol
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 cruiser
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Jehol, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
4 infantry moved from Amur to 5 Sea Zone
1 battleship, 4 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Korea to Manchuria
1 bomber moved from Jehol to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
3 fighters moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
3 artilleries moved from Yunnan to French Indo China
2 artilleries moved from Szechwan to KweichowPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
1 factory_minor placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 8 infantry and 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Japan: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 55 PUs (1 lost to blockades); end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Use 2nd file, please. Had a change of heart on a few of my non-combat moves. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 1 harbour, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Caroline Islands to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from Norway to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits
Americans roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 1/7 hits
Germans roll dice for 1 armour and 1 artillery in Western Germany, round 2 : 0/2 hits
1 armour owned by the Italians and 1 artillery owned by the Italians lost in Western Germany
Americans win, taking Western Germany from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 37 Sea Zone to Burma
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Norway
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Tunisia to TobrukPlace Units - Americans
1 artillery and 2 infantry placed in Norway
1 harbour placed in Norway
3 infantry placed in Normandy Bordeaux
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from Norway to Holland Belgium
6 fighters moved from Norway to Novgorod
1 armour and 1 mech_infantry moved from Burma to Kweichow
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 97 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 2 infantry moved from Norway to FinlandCombat - British
Battle in Kweichow
British attack with 1 armour and 1 mech_infantry
Japanese defend with 2 artilleries
British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits
British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 2 artilleries in Kweichow, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kweichow
British roll dice for 1 armour in Kweichow, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 artilleries
Battle in Novgorod
British attack with 6 fighters
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 6 fighters in Novgorod, round 2 : 4/6 hits
Italians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits
2 fighters owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Novgorod
British win with 4 fighters remaining. Battle score for attacker is -10
Casualties for British: 2 fighters
Casualties for Italians: 1 artillery and 2 infantry
Battle in Finland
British attack with 1 armour and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Finland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Sumatra
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
4 fighters moved from Novgorod to Archangel
1 bomber moved from Holland Belgium to Norway
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Persia to India
2 artilleries moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Persia to West India
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy BordeauxPlace Units - British
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
British undo move 1.
1 fighter and 2 mech_infantrys placed in Persia
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 armourTerritory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Kweichow : 1 armour
Shan State : 1 infantry
Burma : 3 aaGuns, 2 artilleries and 13 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Sumatra : 1 flag, 1 armour and 1 infantry
41 Sea Zone : 1 transport
39 Sea Zone : 1 battleship
West India : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Normandy Bordeaux : 2 aaGuns, 1 fighter and 3 infantry
Norway : 2 aaGuns, 1 bomber and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Archangel : 4 fighters
113 Sea Zone : 1 battleship
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 1 armour and 1 infantry
110 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 35 / 50
Russians : 23 / 31
Japanese : 47 / 56
Americans : 66 / 86
Chinese : 9 / 8
British : 36 / 36
UK_Pacific : 11 / 11
Italians : 14 / 16
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 armour moved from Southern France to Western Germany
1 mech_infantry moved from Southern France to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Germany to Holland BelgiumCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Western Germany
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Western Germany, round 2 : 3/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Western Germany, round 2 : 2/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking 97 Sea Zone from British, taking Western Germany from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Holland Belgium to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
1 mech_infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to United KingdomTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter
Normandy Bordeaux : 2 infantry
Tobruk : 2 infantry
Libya : 1 flag
Iraq : 2 infantryProduction/PUs Summary :
Germans : 43 / 50
Russians : 23 / 31
Japanese : 47 / 56
Americans : 61 / 86
Chinese : 9 / 8
British : 33 / 36
UK_Pacific : 11 / 11
Italians : 14 / 19
ANZAC : 15 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
3 bombers moved from Germany to Bryansk
1 mech_infantry moved from Ukraine to BryanskCombat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
3 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 2/6 hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Bryansk
Germans attack with 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 4/7 hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 0/4 hits
2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
3 bombers moved from Bryansk to Eastern Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 2 infantry moved from France to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries moved from Ukraine to Western Ukraine
4 aaGuns moved from Ukraine to Western Ukraine
8 armour and 3 mech_infantrys moved from Ukraine to Western Ukraine
3 armour and 6 mech_infantrys moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Rostov to Belarus
1 artillery and 5 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Denmark to Western Germany
2 mech_infantrys moved from Denmark to Germany
1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 armour moved from Western Germany to Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Southern France
3 infantry placed in France
3 artilleries placed in Ukraine
1 infantry and 2 mech_infantrys placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Archangel to Belarus
2 armour moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
4 armour and 3 mech_infantrys moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
2 artilleries and 5 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Rostov
4 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to RostovCombat - Russians
Battle in Belarus
Russians attack with 6 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Russians roll dice for 6 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/12 hits
Germans roll dice for 3 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 4/11 hits
6 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 6 armour, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 5/8 hits
Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 2/5 hits
1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Russians and 3 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 3 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 armour, 1 infantry and 4 mech_infantrys
Battle in Bryansk
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 2 artilleries and 6 infantry in Bryansk, round 2 : 2/8 hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/4 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 1/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Rostov
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 1/8 hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 7 infantry in Rostov, round 3 : 1/8 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 6 infantry in Rostov, round 4 : 3/7 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Tambov to Russia
1 infantry moved from Tambov to Bryansk
1 infantry moved from Dzavhan to Yakut S.S.R.
3 infantry moved from Yenisey to Yakut S.S.R.
2 mech_infantrys moved from Volgograd to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsTerritory Summary for Russians :
Chahar : 1 infantry
Yakut S.S.R. : 4 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 5 armour
Bryansk : 2 artilleries and 1 infantry
Rostov : 1 artillery and 6 infantry
Russia : 3 aaGuns, 1 airfield, 1 factory_major, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 4 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 46
Russians : 24 / 24
Japanese : 47 / 56
Americans : 61 / 86
Chinese : 9 / 8
British : 33 / 36
UK_Pacific : 11 / 11
Italians : 14 / 19
ANZAC : 15 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
All right, all right. Mercy! :-D
Good game. I’ll post the result.
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Yes, it was fun. My luck early with the dice made a significant difference I think too. Thanks for the game!
If you want a rematch and to switch sides, just let me know. I can’t start right away but should be able to in a few days.
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Yes, it was fun. My luck early with the dice made a significant difference I think too. Thanks for the game!
If you want a rematch and to switch sides, just let me know. I can’t start right away but should be able to in a few days.
Sure. Let me know when you’re ready to go. I might want a re-match with the same sides, though. You’re a tier E opponent, but I didn’t get a chance to observe or learn much from playing against you since I got kind of handicapped right from G1. I’m hoping for a closer one next time. :-P
Let me know.
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That is fine too. I actually prefer playing the allies in any case.
Also, while I’ve managed to get into tier E, its a relatively small sample of games I’ve played so far. I wouldn’t be surprised if I drop a ranking after a few more games.
I don’t think I have been more lucky than my opponents overall but I have been more lucky when it mattered more. Even in this game, I think our luck came close to evening out but I was lucky when it mattered more (G1 and then that last battle for Normandy). -
Sounds good. PM me when you’re ready. :-)
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Even in this game, I think our luck came close to evening out but I was lucky when it mattered more (G1 and then that last battle for Normandy).
I know what you mean. During that one round I had about 8 battles with Germany. The first 7 I won without taking a single casualty. I couldn’t believe my good fortune. Then Normandy came along and I had terrible luck. It was such a pivotal battle, though, that the game was over pretty much over right there. Oh well. :lol: