Also, 1 small tweak in German NCM to swap a fig and tac between Ukraine and W Germany. I can make the edit on Japans turn
G18L - Caesar's Gaul vs variance (allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
8 fighters moved from Greece to Volgograd
1 bomber moved from Greece to Volgograd
3 infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Turkmenistan to Volgograd
3 mech_infantrys moved from Sikang to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Turkmenistan to Kazakhstan
7 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Greece to Yugoslavia
British take Albania from Italians
British take Yugoslavia from GermansCombat - British
Battle in Kazakhstan
British attack with 1 armour and 13 mech_infantrys
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour and 13 mech_infantrys in Kazakhstan, round 2 : 3/14 hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits
3 mech_infantrys owned by the British, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British roll dice for 1 armour and 10 mech_infantrys in Kazakhstan, round 3 : 3/11 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 4 mech_infantrys
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
Battle in Volgograd
British attack with 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 5 armour, 1 factory_minor and 5 mech_infantrys
British roll dice for 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 6/13 hits
Japanese roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 4/10 hits
1 armour owned by the Japanese, 2 fighters owned by the British, 5 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Volgograd
British roll dice for 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 5/9 hits
Japanese roll dice for 4 armour in Volgograd, round 3 : 0/4 hits
4 armour owned by the Japanese lost in Volgograd
British win, taking Volgograd from Japanese with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 fighters and 2 infantry
Casualties for Japanese: 5 armour and 5 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 fighter
EDIT: Removing units owned by Japanese from 70 Sea Zone: 2 transports
EDIT: Adding units owned by British to Belgian Congo: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Volgograd to Caucasus
6 fighters moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Egypt to Belgian Congo
3 aaGuns, 2 artilleries and 10 infantry moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
8 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Greece to 97 Sea ZonePlace Units - British
8 infantry placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
British collect 43 PUs; end with 43 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Sikang: 3 infantry
EDIT: Adding units owned by British to Kazakhstan: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 2 fighters
EDIT: Removing units owned by Americans from Belgian Congo: 2 fighters
EDIT: Adding units owned by British to Rhodesia: 2 fighters
EDIT: Adding units owned by Americans to Rhodesia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery and 8 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery and 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 bomber and 1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,1,5,6,4,4,2,5,3,1,6
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Turkmenistan to Greece
4 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Turkmenistan to Jehol
3 bombers moved from Sumatra to Jehol
1 bomber moved from New South Wales to Guam
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
2 armour and 1 mech_infantry placed in Iraq
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs;
Germans buy 1 airfield, 2 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
3 infantry moved from Norway to 113 Sea Zone
1 armour and 3 mech_infantrys moved from Germany to 113 Sea Zone
7 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 armour, 7 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 11 infantry, 3 mech_infantrys and 11 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 7 artilleries, 11 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
5 bombers moved from Norway to United Kingdom
7 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Eastern Poland to Romania
1 armour moved from Belarus to Romania -
I took 2 AA guns for the naval bombard hits.
Normal attack got 13 hits, where do you want the casualties? bombers or infantry?
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2 french and 11 UK infantry
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2nd round:
12 more casualties for you to take
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UK infantry
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I finished it out just taking UK infantry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs;
Germans buy 1 airfield, 2 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
3 infantry moved from Norway to 113 Sea Zone
1 armour and 3 mech_infantrys moved from Germany to 113 Sea Zone
7 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 armour, 7 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 11 infantry, 3 mech_infantrys and 11 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 7 artilleries, 11 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
5 bombers moved from Norway to United Kingdom
7 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Eastern Poland to Romania
1 armour moved from Belarus to RomaniaCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Romania
Germans attack with 2 armour
Americans defend with 1 armour
Germans roll dice for 2 armour in Romania, round 2 : 1/2 hits
Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Germans lost in Romania
Germans win, taking Romania from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Battle in United Kingdom
Germans attack with 1 armour, 7 artilleries, 12 bombers, 2 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 30 infantry and 1 mech_infantry; Americans defend with 1 armour, 2 artilleries, 14 bombers and 3 infantry
AA fire in United Kingdom : 4/15 hits
2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits
Germans roll dice for 1 armour, 7 artilleries, 12 bombers, 11 infantry and 3 mech_infantrys in United Kingdom, round 2 : 13/34 hits
British roll dice for 5 aaGuns, 1 armour, 2 artilleries, 14 bombers, 35 infantry and 1 mech_infantry in United Kingdom, round 2 : 15/53 hits
3 mech_infantrys owned by the Germans, 5 aaGuns owned by the British, 2 infantry owned by the French, 11 infantry owned by the Germans, 1 artillery owned by the Germans and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 6 artilleries and 12 bombers in United Kingdom, round 3 : 12/19 hits
British roll dice for 1 armour, 2 artilleries, 14 bombers, 25 infantry and 1 mech_infantry in United Kingdom, round 3 : 10/43 hits
4 bombers owned by the Germans, 6 artilleries owned by the Germans and 12 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour and 8 bombers in United Kingdom, round 4 : 6/9 hits
British roll dice for 1 armour, 2 artilleries, 14 bombers, 13 infantry and 1 mech_infantry in United Kingdom, round 4 : 5/31 hits
5 bombers owned by the Germans and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour and 3 bombers in United Kingdom, round 5 : 2/4 hits
British roll dice for 1 armour, 2 artilleries, 14 bombers, 7 infantry and 1 mech_infantry in United Kingdom, round 5 : 5/25 hits
3 bombers owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in United Kingdom
British win with 1 armour, 2 artilleries, 14 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -150
Casualties for French: 2 infantry
Casualties for Germans: 1 armour, 7 artilleries, 12 bombers, 2 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for British: 5 aaGuns and 28 infantryNon Combat Move - Germans
1 infantry moved from Archangel to Belarus
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 airfield placed in Norway
2 infantry and 1 mech_infantry placed in Russia
2 infantry and 1 mech_infantry placed in Ukraine
1 armour, 1 infantry and 2 mech_infantrys placed in Germany
1 armour, 2 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
Good game.
I’m well aware that it’s over
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yeah even with the Japanese follow up, that fleet is doomed.
Please don’t post the result; I will post after Jan 1 for 2018.
Interested in a rematch, with same bid but flip sides?
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I won’t post the result, don’t worry. We agreed it was for 2018.
Sure, I’d play again. Allies with +20 works for me.
If you don’t mind, I’d like to ask a few questions. If you don’t want to discuss your strategy, I totally understand, but I’m curious.
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If I hadn’t missed that french destroyer who blocked the German fleet (Italy SB had killed him), and the Germans followed-up and destroyed the Brit fleet in the med, do you think it would have changed the final outcome? From my vantage point at least, that was the biggest issue I ran across (from things I didn’t expect / plan for).
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Have you seen a similar strategy run before (Japan -> Europe VCs), and if so how did it do then? I developed my version of this a few years back, and hadn’t had the chance to test it against a good opponent before. I definitely learned lots of issues with it that I’ll have to work on.
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@Caesar’s:
I won’t post the result, don’t worry. We agreed it was for 2018.
Sure, I’d play again. Allies with +20 works for me.
If you don’t mind, I’d like to ask a few questions. If you don’t want to discuss your strategy, I totally understand, but I’m curious.
- If I hadn’t missed that french destroyer who blocked the German fleet (Italy SB had killed him), and the Germans followed-up and destroyed the Brit fleet in the med, do you think it would have changed the final outcome? From my vantage point at least, that was the biggest issue I ran across (from things I didn’t expect / plan for).
Way back at the end of round 3 the french destroyer blocked you. It bought be time to build more fleet in the med, but I don’t think it would have made much difference if I had gone for ground units instead. UK can put a surprising number of mechs and fighters out of South Africa. If Germany owned the South France IC instead of Italy, then it might have been a different story. The strategy of building German fleet and sending it to the med is quite powerful IF Germany also has an IC on the coast (Yugo and Greece are alternatives, but South france IC is free).
- Have you seen a similar strategy run before (Japan -> Europe VCs), and if so how did it do then? I developed my version of this a few years back, and hadn’t had the chance to test it against a good opponent before. I definitely learned lots of issues with it that I’ll have to work on.
Yes I have seen a few of these “hail mary” strategies, where the axis abandons one side of the world and goes for a FAST win on the other map. They can work (and they are fun!), but they rely heavily on surprise and they will usually only work once against a particular opponent. After that he will be on to you. They come in 6 varieties that I am familiar with:
- Japan takes India the sends the whole fleet toward Egypt and/or South Africa (which you did)
- Japan builds an “orange blob” that marches toward Stalingrad (which you also did)
- Japan sends its whole air force to Russia to SBR, stack, and can opener (you did this too at the end)
- Germany marches toward Moscow then goes south and makes a beeline for India (i recently did this one against Desert_Admiral)
- Germany builds carriers in med and goes through Suez and on to the Pacific (slow but VERY effective)
- Germany sends bombers to Pacific to do can openers (lower cost, still high reward)
I am not really a good opponent. There are many on this forum who crush me regularly, but its all part of the game.
Putting all 3 of those Japan hail marys together into 1 integrated strategy is pretty advanced, so well done! :-D -
so if you want a rematch for 2018 league, what would you like to have for your $20?
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This might seem a bit familiar:
5 Russian artillery: Novgorod, Belarus, W. Ukraine, Ukraine, and Bryansk.
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LOL ok on the way!
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other thread is posted. awaiting scramble orders