I moved air back to from sz6 to Manchuria to cover for a Russian all-in attack.
If this is not OK (with this setup you could have attacked my fleet in sz6), please let me know and I will redo Japan’s turn in more detail.
G18L - Caesar's Gaul vs variance (allies +20)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Ukraine to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1,3,3,4,6,1,2,3,1,6,1,6,6
Italians collect 3 PUs (8 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Belarus
Germans take Smolensk from Russians
Germans take Belarus from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Belarus
Germans take Smolensk from Russians
Germans take Belarus from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 6,5,6 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 infantry moved from Finland to Norway
1 armour and 2 mech_infantrys moved from Baltic States to Germany
1 mech_infantry moved from Eastern Poland to Germany
1 tactical_bomber moved from Poland to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
3 artilleries and 3 infantry moved from France to Western Germany
4 bombers moved from Slovakia Hungary to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
5 bombers moved from Vologda to Norway
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun moved from 113 Sea Zone to NorwayPlace Units - Germans
4 artilleries and 5 infantry placed in Western Germany
10 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1,5,1,4,3,5,6,2,4,1,5,2,4
Germans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports in 113 Sea Zone, round 2 : 5/10 hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Western GermanyNon Combat Move - Russians
Turn Complete - Russians
-
I should be able to take a hit on the battleship there, if I’m not mistaken.
I’ll update it with the japan turn unless I’m missing a rule.
-
I thought I damaged the carrier and battleship; it will be repaired at the start of next turn anyway. Change it if I made a mistake
-
You’re right, my apologies.
I hadn’t looked at the map yet, and for some reason I thought you only attacked with the sub (that’s how I had read the dice emails at least), so there was only 1 hit.
No changes needed, only my confusion.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 70 Sea Zone
3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from 70 Sea Zone to Belgian Congo
3 fighters and 3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
2 armour, 1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 70 Sea Zone
3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from 70 Sea Zone to Belgian Congo
3 fighters and 3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
2 armour, 1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Volgograd
Japanese take Volgograd from RussiansCombat - Japanese
Battle in Union of South Africa
Battle in Kazakhstan
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Kazakhstan
Japanese win, taking Union of South Africa from British, taking Kazakhstan from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Belgian Congo
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 armour, 5 fighters and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Belgian Congo, round 2 : 4/10 hits
British roll dice for 2 armour, 5 fighters and 1 mech_infantry in Belgian Congo, round 2 : 7/8 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 2 armour owned by the British lost in Belgian Congo
Japanese roll dice for 1 fighter and 2 tactical_bombers in Belgian Congo, round 3 : 2/3 hits
British roll dice for 4 fighters in Belgian Congo, round 3 : 3/4 hits
1 fighter owned by the Japanese, 2 fighters owned by the British and 2 tactical_bombers owned by the Japanese lost in Belgian Congo
British win with 2 fighters remaining. Battle score for attacker is -30
Casualties for British: 2 armour, 3 fighters and 1 mech_infantry
Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombersNon Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 72 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Buyant-Uhaa to Amur
1 infantry moved from Amur to Ulaanbaatar
5 armour and 5 mech_infantrys moved from Samara to Volgograd
1 fighter and 2 tactical_bombers moved from Vologda to Norway
2 bombers, 5 fighters and 5 tactical_bombers moved from Russia to Norway
2 bombers moved from Yenisey to NorwayPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,1,4,1,4,4
Japanese collect 23 PUs (6 lost to blockades); end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 1 factory_minor; Remaining resources: 4 PUs;Combat Move - Americans
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 submarine moved from 81 Sea Zone to 95 Sea Zone
3 fighters moved from 97 Sea Zone to Rostov
3 fighters and 1 tactical_bomber moved from Turkmenistan to Volgograd
3 fighters moved from Egypt to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Bulgaria to Romania
Americans take Romania from Germans
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 97 Sea Zone to 95 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Marianas
Battle in Rostov
Americans attack with 3 fighters
Germans defend with 1 armour
Americans roll dice for 3 fighters in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Americans win, taking 106 Sea Zone from Germans, taking Marianas from Japanese with 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Volgograd
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 5 armour, 1 factory_minor and 6 mech_infantrys
Americans roll dice for 3 fighters and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Japanese roll dice for 5 armour and 6 mech_infantrys in Volgograd, round 2 : 6/11 hits
1 tactical_bomber owned by the Americans, 1 mech_infantry owned by the Japanese and 3 fighters owned by the Americans lost in Volgograd
Japanese win with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is -37
Casualties for Americans: 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Battle in 95 Sea Zone
Americans attack with 2 destroyers, 3 fighters, 1 submarine and 1 transport
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Northern Italy
Americans converts factory_major into different unitsNon Combat Move - Americans
3 fighters moved from Rostov to Caucasus
1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 41 Sea Zone to 75 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
7 bombers moved from Eastern United States to United Kingdom
1 bomber moved from French West Africa to United Kingdom
2 fighters moved from French West Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 75 Sea Zone
3 fighters moved from 95 Sea Zone to 97 Sea ZonePlace Units - Americans
1 factory_minor placed in Greece
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
Pretty sure you wouldn’t scramble in 95, but we can roll for it if you want to.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Jehol to Manchuria
2 infantry moved from Anhwe to Jehol
3 artilleries moved from Anhwe to Jehol
1 infantry moved from Kweichow to Shensi
1 fighter moved from Kweichow to JeholPlace Units - Chinese
2 artilleries and 3 infantry placed in Jehol
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
8 fighters moved from Greece to Volgograd
1 bomber moved from Greece to Volgograd
3 infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Turkmenistan to Volgograd
3 mech_infantrys moved from Sikang to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Turkmenistan to Kazakhstan
7 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Greece to Yugoslavia
British take Albania from Italians
British take Yugoslavia from GermansCombat - British
Battle in Kazakhstan
British attack with 1 armour and 13 mech_infantrys
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour and 13 mech_infantrys in Kazakhstan, round 2 : 3/14 hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits
3 mech_infantrys owned by the British, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British roll dice for 1 armour and 10 mech_infantrys in Kazakhstan, round 3 : 3/11 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 4 mech_infantrys
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
Battle in Volgograd
British attack with 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 5 armour, 1 factory_minor and 5 mech_infantrys
British roll dice for 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 6/13 hits
Japanese roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 4/10 hits
1 armour owned by the Japanese, 2 fighters owned by the British, 5 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Volgograd
British roll dice for 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 5/9 hits
Japanese roll dice for 4 armour in Volgograd, round 3 : 0/4 hits
4 armour owned by the Japanese lost in Volgograd
British win, taking Volgograd from Japanese with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 fighters and 2 infantry
Casualties for Japanese: 5 armour and 5 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 fighter
EDIT: Removing units owned by Japanese from 70 Sea Zone: 2 transports
EDIT: Adding units owned by British to Belgian Congo: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Volgograd to Caucasus
6 fighters moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Egypt to Belgian Congo
3 aaGuns, 2 artilleries and 10 infantry moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
8 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Greece to 97 Sea ZonePlace Units - British
8 infantry placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
British collect 43 PUs; end with 43 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Sikang: 3 infantry
EDIT: Adding units owned by British to Kazakhstan: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
8 fighters moved from Greece to Volgograd
1 bomber moved from Greece to Volgograd
3 infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Turkmenistan to Volgograd
3 mech_infantrys moved from Sikang to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Turkmenistan to Kazakhstan
7 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Greece to Yugoslavia
British take Albania from Italians
British take Yugoslavia from GermansCombat - British
Battle in Kazakhstan
British attack with 1 armour and 13 mech_infantrys
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour and 13 mech_infantrys in Kazakhstan, round 2 : 3/14 hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits
3 mech_infantrys owned by the British, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British roll dice for 1 armour and 10 mech_infantrys in Kazakhstan, round 3 : 3/11 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 4 mech_infantrys
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
Battle in Volgograd
British attack with 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 5 armour, 1 factory_minor and 5 mech_infantrys
British roll dice for 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 6/13 hits
Japanese roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 4/10 hits
1 armour owned by the Japanese, 2 fighters owned by the British, 5 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Volgograd
British roll dice for 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 5/9 hits
Japanese roll dice for 4 armour in Volgograd, round 3 : 0/4 hits
4 armour owned by the Japanese lost in Volgograd
British win, taking Volgograd from Japanese with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 fighters and 2 infantry
Casualties for Japanese: 5 armour and 5 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 fighter
EDIT: Removing units owned by Japanese from 70 Sea Zone: 2 transports
EDIT: Adding units owned by British to Belgian Congo: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Volgograd to Caucasus
6 fighters moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Egypt to Belgian Congo
3 aaGuns, 2 artilleries and 10 infantry moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
8 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Greece to 97 Sea ZonePlace Units - British
8 infantry placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
British collect 43 PUs; end with 43 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Sikang: 3 infantry
EDIT: Adding units owned by British to Kazakhstan: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 2 fighters
EDIT: Removing units owned by Americans from Belgian Congo: 2 fighters
EDIT: Adding units owned by British to Rhodesia: 2 fighters
EDIT: Adding units owned by Americans to Rhodesia: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
8 fighters moved from Greece to Volgograd
1 bomber moved from Greece to Volgograd
3 infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Turkmenistan to Volgograd
3 mech_infantrys moved from Sikang to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Turkmenistan to Kazakhstan
7 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Greece to Yugoslavia
British take Albania from Italians
British take Yugoslavia from GermansCombat - British
Battle in Kazakhstan
British attack with 1 armour and 13 mech_infantrys
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour and 13 mech_infantrys in Kazakhstan, round 2 : 3/14 hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits
3 mech_infantrys owned by the British, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British roll dice for 1 armour and 10 mech_infantrys in Kazakhstan, round 3 : 3/11 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 4 mech_infantrys
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
Battle in Volgograd
British attack with 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 5 armour, 1 factory_minor and 5 mech_infantrys
British roll dice for 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 6/13 hits
Japanese roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 4/10 hits
1 armour owned by the Japanese, 2 fighters owned by the British, 5 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Volgograd
British roll dice for 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 5/9 hits
Japanese roll dice for 4 armour in Volgograd, round 3 : 0/4 hits
4 armour owned by the Japanese lost in Volgograd
British win, taking Volgograd from Japanese with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 fighters and 2 infantry
Casualties for Japanese: 5 armour and 5 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 fighter
EDIT: Removing units owned by Japanese from 70 Sea Zone: 2 transports
EDIT: Adding units owned by British to Belgian Congo: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Volgograd to Caucasus
6 fighters moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Egypt to Belgian Congo
3 aaGuns, 2 artilleries and 10 infantry moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
8 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Greece to 97 Sea ZonePlace Units - British
8 infantry placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
British collect 43 PUs; end with 43 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Sikang: 3 infantry
EDIT: Adding units owned by British to Kazakhstan: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 2 fighters
EDIT: Removing units owned by Americans from Belgian Congo: 2 fighters
EDIT: Adding units owned by British to Rhodesia: 2 fighters
EDIT: Adding units owned by Americans to Rhodesia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery and 8 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery and 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 bomber and 1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,1,5,6,4,4,2,5,3,1,6
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Turkmenistan to Greece
4 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Turkmenistan to Jehol
3 bombers moved from Sumatra to Jehol
1 bomber moved from New South Wales to Guam
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
2 armour and 1 mech_infantry placed in Iraq
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs;
Germans buy 1 airfield, 2 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
3 infantry moved from Norway to 113 Sea Zone
1 armour and 3 mech_infantrys moved from Germany to 113 Sea Zone
7 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 armour, 7 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 11 infantry, 3 mech_infantrys and 11 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 7 artilleries, 11 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
5 bombers moved from Norway to United Kingdom
7 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Eastern Poland to Romania
1 armour moved from Belarus to Romania