@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
G18L - variance vs desertadmiral (allies +20)
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France?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to New ZealandPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 3 fighters and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Dutch New Guinea : 1 flag, 2 infantry
41 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag
Alexandria : 1 infantry
United Kingdom : 2 infantry
Algeria : 1 infantry
Norway : 1 fighter
Tobruk : 1 flag, 1 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 48 / 64
Russians : 24 / 24
Japanese : 43 / 53
Americans : 52 / 67
Chinese : 22 / 22
British : 26 / 30
UK_Pacific : 3 / 7
Italians : 25 / 31
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery and 15 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from RussiansCombat - Germans
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Caucasus
2 fighters and 4 tactical_bombers moved from Germany to Caucasus
9 armour and 10 mech_infantrys moved from Persia to West India
1 aaGun and 17 infantry moved from Western Germany to Denmark
3 armour moved from Germany to Western Germany
3 armour moved from Western Germany to Denmark
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
3 aaGuns, 7 artilleries and 11 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Germany to DenmarkPlace Units - Germans
1 airfield placed in Caucasus
3 infantry placed in Southern France
3 infantry placed in Germany
1 artillery and 9 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 armour and 1 infantry moved from Belarus to Baltic States
2 armour and 1 mech_infantry moved from Bryansk to Baltic States
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
4 artilleries and 6 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Tambov to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 armour and 1 infantry moved from Belarus to Baltic States
2 armour and 1 mech_infantry moved from Bryansk to Baltic States
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
4 artilleries and 6 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Tambov to RostovCombat - Russians
Battle in Western Ukraine
Russians attack with 4 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 6 infantry in Western Ukraine, round 2 : 3/10 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 3 armour, 1 infantry and 1 mech_infantry
Italians defend with 2 armour
Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/5 hits
Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 3 armour and 1 mech_infantry in Baltic States, round 3 : 2/4 hits
Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 3 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 armour
Battle in Rostov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
2 artilleries moved from Tambov to Volgograd
1 armour and 4 infantry moved from Tambov to Volgograd
1 artillery and 2 infantry moved from Smolensk to Belarus
18 infantry moved from Bryansk to Ukraine
4 aaGuns and 6 artilleries moved from Bryansk to Ukraine
5 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Novosibirsk to Volgograd
1 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Russia to NovgorodPlace Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUsTerritory Summary for Russians :
Manchuria : 5 infantry
Amur : 2 aaGuns and 12 infantry
Kazakhstan : 1 infantry
Belarus : 1 artillery and 3 infantry
Baltic States : 3 armour
Rostov : 2 artilleries and 2 infantry
Russia : 1 airfield, 1 factory_major and 3 mech_infantrys
Ukraine : 4 aaGuns, 6 artilleries, 1 factory_minor and 19 infantry
Western Ukraine : 4 artilleries, 5 infantry and 5 mech_infantrys
Volgograd : 1 armour, 3 artilleries, 1 factory_minor, 6 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 58
Russians : 34 / 34
Japanese : 43 / 53
Americans : 52 / 67
Chinese : 22 / 22
British : 26 / 30
UK_Pacific : 3 / 7
Italians : 24 / 31
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 10 times
Average roll : 3.909
Median : 4.000
Variance : 1.594
Standard Deviation : 1.262
Total rolls : 33Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 9 times
Average roll : 4.000
Median : 4.000
Variance : 1.654
Standard Deviation : 1.286
Total rolls : 27Italians Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Caroline Islands to Shantung
1 bomber moved from Caroline Islands to Kiangsi
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
4 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 12 Sea Zone to 27 Sea Zone
1 submarine moved from 30 Sea Zone to 27 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 26 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 33 Sea Zone to 26 Sea Zone
8 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 armour, 4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
2 mech_infantrys moved from French Indo China to Kwangtung
6 artilleries, 4 infantry and 7 mech_infantrys moved from Burma to Yunnan -
scramble?
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Yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Caroline Islands to Shantung
1 bomber moved from Caroline Islands to Kiangsi
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
4 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 12 Sea Zone to 27 Sea Zone
1 submarine moved from 30 Sea Zone to 27 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 26 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 33 Sea Zone to 26 Sea Zone
8 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 armour, 4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
2 mech_infantrys moved from French Indo China to Kwangtung
6 artilleries, 4 infantry and 7 mech_infantrys moved from Burma to YunnanCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Kiangsu
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kiangsu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Shantung, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Kiangsi
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in Kiangsi, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Kiangsi
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Yunnan
Japanese attack with 6 artilleries, 4 infantry and 7 mech_infantrys
Chinese defend with 13 infantry
Japanese roll dice for 6 artilleries, 4 infantry and 7 mech_infantrys in Yunnan, round 2 : 6/17 hits
Chinese roll dice for 13 infantry in Yunnan, round 2 : 5/13 hits
4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 6 artilleries and 6 mech_infantrys in Yunnan, round 3 : 4/12 hits
Chinese roll dice for 7 infantry in Yunnan, round 3 : 2/7 hits
4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 6 artilleries and 4 mech_infantrys in Yunnan, round 4 : 2/10 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 5 artilleries and 4 mech_infantrys in Yunnan, round 5 : 2/9 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 13 infantry
Casualties for Japanese: 2 artilleries, 4 infantry and 3 mech_infantrys
Battle in 27 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser
Japanese roll dice for 2 submarines in 27 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser in 27 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 27 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the Americans lost in 27 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 7 transports
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 transports
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 7 transports in 26 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 transports in 26 Sea Zone, round 2 : 3/6 hits
3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 7 transports in 26 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 transports in 26 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese
2 cruisers owned by the Japanese, 1 cruiser owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 5 carriers and 7 transports in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 26 Sea Zone, round 4 : 1/2 hits
1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 4 carriers and 7 transports in 26 Sea Zone, round 5 : 2/2 hits
Americans roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 4 carriers and 7 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 transports
Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers and 3 destroyers
Battle in Hawaiian Islands
Japanese attack with 1 armour, 5 artilleries, 8 fighters, 8 infantry and 2 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 4 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
AA fire in Hawaiian Islands : 1/6 hits
1 fighter owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 armour, 5 artilleries, 7 fighters, 8 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 7/23 hits
Americans roll dice for 2 aaGuns, 4 fighters, 5 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 3/11 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the Americans and 5 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 armour, 5 artilleries, 7 fighters, 5 infantry and 2 tactical_bombers in Hawaiian Islands, round 3 : 10/20 hits
Americans roll dice for 4 fighters and 2 mech_infantrys in Hawaiian Islands, round 3 : 4/6 hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the Americans and 4 fighters owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 5 artilleries, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Americans: 2 aaGuns, 4 fighters, 5 infantry and 2 mech_infantrys
Casualties for Japanese: 1 fighter and 7 infantryNon Combat Move - Japanese
1 tactical_bomber could not land in Hawaiian Islands and was removed
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Midway
1 fighter moved from Caroline Islands to Midway
2 mech_infantrys moved from Burma to KwangsiPlace Units - Japanese
5 transports placed in 6 Sea Zone
3 artilleries and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Midway: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Novgorod to Germany
1 bomber moved from Novgorod to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Novgorod to Germany
1 bomber moved from Novgorod to Eastern PolandCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 2/5 hits
2 bombers killed by AA
Bombing raid in Germany rolls: 4,6,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Battle in Eastern Poland
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
3 bombers moved from Germany to Normandy Bordeaux
1 bomber moved from Eastern Poland to Normandy BordeauxPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
2 carriers and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Anhwe
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Novgorod to Germany
1 bomber moved from Novgorod to Eastern PolandCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 2/5 hits
2 bombers killed by AA
Bombing raid in Germany rolls: 4,6,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Battle in Eastern Poland
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
3 bombers moved from Germany to Normandy Bordeaux
1 bomber moved from Eastern Poland to Normandy BordeauxPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
2 carriers and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Anhwe
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUsPurchase Units - British
British buy 2 armour, 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Novgorod to Poland
British take Poland from Germans
6 infantry moved from Normandy Bordeaux to Southern France
3 armour moved from Normandy Bordeaux to Southern France
2 bombers and 2 fighters moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Southern France
British attack with 3 armour, 2 bombers, 2 fighters and 6 infantry
Germans defend with 1 factory_minor, 1 harbour and 6 infantry
British roll dice for 3 armour, 2 bombers, 2 fighters and 6 infantry in Southern France, round 2 : 7/13 hits
Germans roll dice for 6 infantry in Southern France, round 2 : 2/6 hits
6 infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
British win, taking Southern France from Germans with 3 armour, 2 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
9 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy BordeauxPlace Units - British
2 armour and 1 fighter placed in Union of South Africa
2 artilleries placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Caucasus to India
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from West India to India
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from British
4 infantry moved from Egypt to Alexandria
1 artillery and 9 infantry moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 2/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Alexandria
Italians attack with 4 infantry
French defend with 1 infantry
Italians roll dice for 4 infantry in Alexandria, round 2 : 0/4 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 4 infantry in Alexandria, round 3 : 0/4 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
Italians roll dice for 4 infantry in Alexandria, round 4 : 1/4 hits
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
1 infantry owned by the French lost in Alexandria
Italians win, taking Alexandria from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 9 infantry
British defend with 3 armour, 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 1 artillery and 9 infantry in Southern France, round 2 : 2/10 hits
British roll dice for 3 armour and 4 infantry in Southern France, round 2 : 6/7 hits
6 infantry owned by the Italians and 2 infantry owned by the British lost in Southern France
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 3 : 2/4 hits
British roll dice for 3 armour and 2 infantry in Southern France, round 3 : 3/5 hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Southern France
1 artillery owned by the Italians retreated to Northern Italy
British win with 3 armour remaining. Battle score for attacker is -15
Casualties for Italians: 9 infantry
Casualties for British: 4 infantry
Battle in India
Italians attack with 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry
British defend with 3 aaGuns, 4 artilleries and 16 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/3 hits
1 fighter owned by the Italians lost in India
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in India, round 2 : 5/10 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries and 16 infantry in India, round 2 : 12/20 hits
1 mech_infantry owned by the Italians, 3 aaGuns owned by the British, 2 fighters owned by the Italians, 1 armour owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 2 infantry owned by the British lost in India
UK_Pacific win with 4 artilleries and 14 infantry remaining. Battle score for attacker is -38
Casualties for Italians: 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry
Casualties for British: 3 aaGuns and 2 infantryNon Combat Move - Italians
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to DenmarkPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs -
You can take off 3 infantry and add 3 AA to India if you prefer
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Unless I’m missing something, I don’t think your planes from Caucasus can make it. I know you have an airbase, but it looks like its 5 movement spaces to India.
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they fly over the caspian and land in West India
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 2 PUs;Combat Move - ANZAC