Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
G18L - variance vs desertadmiral (allies +20)
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scramble?
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Yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Caroline Islands to Shantung
1 bomber moved from Caroline Islands to Kiangsi
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
4 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 12 Sea Zone to 27 Sea Zone
1 submarine moved from 30 Sea Zone to 27 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 26 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 33 Sea Zone to 26 Sea Zone
8 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 armour, 4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
2 mech_infantrys moved from French Indo China to Kwangtung
6 artilleries, 4 infantry and 7 mech_infantrys moved from Burma to YunnanCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Kiangsu
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kiangsu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Shantung, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Kiangsi
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in Kiangsi, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Kiangsi
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Yunnan
Japanese attack with 6 artilleries, 4 infantry and 7 mech_infantrys
Chinese defend with 13 infantry
Japanese roll dice for 6 artilleries, 4 infantry and 7 mech_infantrys in Yunnan, round 2 : 6/17 hits
Chinese roll dice for 13 infantry in Yunnan, round 2 : 5/13 hits
4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 6 artilleries and 6 mech_infantrys in Yunnan, round 3 : 4/12 hits
Chinese roll dice for 7 infantry in Yunnan, round 3 : 2/7 hits
4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 6 artilleries and 4 mech_infantrys in Yunnan, round 4 : 2/10 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 5 artilleries and 4 mech_infantrys in Yunnan, round 5 : 2/9 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 13 infantry
Casualties for Japanese: 2 artilleries, 4 infantry and 3 mech_infantrys
Battle in 27 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser
Japanese roll dice for 2 submarines in 27 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser in 27 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 27 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the Americans lost in 27 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 7 transports
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 transports
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 7 transports in 26 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 transports in 26 Sea Zone, round 2 : 3/6 hits
3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 7 transports in 26 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 transports in 26 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese
2 cruisers owned by the Japanese, 1 cruiser owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 5 carriers and 7 transports in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 26 Sea Zone, round 4 : 1/2 hits
1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 4 carriers and 7 transports in 26 Sea Zone, round 5 : 2/2 hits
Americans roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 4 carriers and 7 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 transports
Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers and 3 destroyers
Battle in Hawaiian Islands
Japanese attack with 1 armour, 5 artilleries, 8 fighters, 8 infantry and 2 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 4 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
AA fire in Hawaiian Islands : 1/6 hits
1 fighter owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 armour, 5 artilleries, 7 fighters, 8 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 7/23 hits
Americans roll dice for 2 aaGuns, 4 fighters, 5 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 3/11 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the Americans and 5 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 armour, 5 artilleries, 7 fighters, 5 infantry and 2 tactical_bombers in Hawaiian Islands, round 3 : 10/20 hits
Americans roll dice for 4 fighters and 2 mech_infantrys in Hawaiian Islands, round 3 : 4/6 hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the Americans and 4 fighters owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 5 artilleries, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Americans: 2 aaGuns, 4 fighters, 5 infantry and 2 mech_infantrys
Casualties for Japanese: 1 fighter and 7 infantryNon Combat Move - Japanese
1 tactical_bomber could not land in Hawaiian Islands and was removed
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Midway
1 fighter moved from Caroline Islands to Midway
2 mech_infantrys moved from Burma to KwangsiPlace Units - Japanese
5 transports placed in 6 Sea Zone
3 artilleries and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Midway: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Novgorod to Germany
1 bomber moved from Novgorod to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Novgorod to Germany
1 bomber moved from Novgorod to Eastern PolandCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 2/5 hits
2 bombers killed by AA
Bombing raid in Germany rolls: 4,6,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Battle in Eastern Poland
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
3 bombers moved from Germany to Normandy Bordeaux
1 bomber moved from Eastern Poland to Normandy BordeauxPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
2 carriers and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Anhwe
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Novgorod to Germany
1 bomber moved from Novgorod to Eastern PolandCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 2/5 hits
2 bombers killed by AA
Bombing raid in Germany rolls: 4,6,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Battle in Eastern Poland
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
3 bombers moved from Germany to Normandy Bordeaux
1 bomber moved from Eastern Poland to Normandy BordeauxPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
2 carriers and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Anhwe
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUsPurchase Units - British
British buy 2 armour, 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Novgorod to Poland
British take Poland from Germans
6 infantry moved from Normandy Bordeaux to Southern France
3 armour moved from Normandy Bordeaux to Southern France
2 bombers and 2 fighters moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Southern France
British attack with 3 armour, 2 bombers, 2 fighters and 6 infantry
Germans defend with 1 factory_minor, 1 harbour and 6 infantry
British roll dice for 3 armour, 2 bombers, 2 fighters and 6 infantry in Southern France, round 2 : 7/13 hits
Germans roll dice for 6 infantry in Southern France, round 2 : 2/6 hits
6 infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
British win, taking Southern France from Germans with 3 armour, 2 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
9 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy BordeauxPlace Units - British
2 armour and 1 fighter placed in Union of South Africa
2 artilleries placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Caucasus to India
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from West India to India
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from British
4 infantry moved from Egypt to Alexandria
1 artillery and 9 infantry moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 2/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Alexandria
Italians attack with 4 infantry
French defend with 1 infantry
Italians roll dice for 4 infantry in Alexandria, round 2 : 0/4 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 4 infantry in Alexandria, round 3 : 0/4 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
Italians roll dice for 4 infantry in Alexandria, round 4 : 1/4 hits
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
1 infantry owned by the French lost in Alexandria
Italians win, taking Alexandria from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 9 infantry
British defend with 3 armour, 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 1 artillery and 9 infantry in Southern France, round 2 : 2/10 hits
British roll dice for 3 armour and 4 infantry in Southern France, round 2 : 6/7 hits
6 infantry owned by the Italians and 2 infantry owned by the British lost in Southern France
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 3 : 2/4 hits
British roll dice for 3 armour and 2 infantry in Southern France, round 3 : 3/5 hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Southern France
1 artillery owned by the Italians retreated to Northern Italy
British win with 3 armour remaining. Battle score for attacker is -15
Casualties for Italians: 9 infantry
Casualties for British: 4 infantry
Battle in India
Italians attack with 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry
British defend with 3 aaGuns, 4 artilleries and 16 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/3 hits
1 fighter owned by the Italians lost in India
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in India, round 2 : 5/10 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries and 16 infantry in India, round 2 : 12/20 hits
1 mech_infantry owned by the Italians, 3 aaGuns owned by the British, 2 fighters owned by the Italians, 1 armour owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 2 infantry owned by the British lost in India
UK_Pacific win with 4 artilleries and 14 infantry remaining. Battle score for attacker is -38
Casualties for Italians: 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry
Casualties for British: 3 aaGuns and 2 infantryNon Combat Move - Italians
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to DenmarkPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs -
You can take off 3 infantry and add 3 AA to India if you prefer
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Unless I’m missing something, I don’t think your planes from Caucasus can make it. I know you have an airbase, but it looks like its 5 movement spaces to India.
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they fly over the caspian and land in West India
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 2 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Western AustraliaPlace Units - ANZAC
1 airfield placed in Western AustraliaTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Western AustraliaPlace Units - ANZAC
1 airfield placed in Western AustraliaTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 infantry
EDIT: Adding units owned by UK_Pacific to India: 3 aaGuns
EDIT: Turning off Edit ModeCombat Move - French
Combat - French
Turn Complete - French
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I swapped 3 AA for 3 inf, not that it’s going to make much of a difference. Definitely learned a hard lesson this game…
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You had me beat bad in Europe, so Pacific was my only chance. I’ve done the Germany-takes-India thing a few times and its always a surprise.
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Oh for fick sake. I forgot to move in the troops from Bessarabia to West Ukraine.
I rolled 1 hit for the bomber, and will do the rest by forum dice, edit later.
Germany has 7 art, 11 inf
Rolls: 4@1, 14@2; Total Hits: 34@1,: (3, 5, 6, 5)14@2: (4, 4, 3, 1, 1, 5, 6, 5, 2, 4, 4, 3, 5, 3)
Russia has 5 inf, 5 mech, 4 art
Rolls: 14@2; Total Hits: 514@2: (3, 3, 1, 6, 2, 3, 5, 6, 4, 5, 6, 2, 2, 2)
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Round 2
Germany loses 5 inf
Russsia loses 4 infGermany has 1 bomber, 6 inf, 7 art
Rolls: 13@2, 1@4; Total Hits: 613@2,: (2, 6, 1, 4, 2, 4, 2, 3, 4, 6, 6, 3, 2)1@4: (2)
Russia has 1 inf, 5 mech, 4 art
Rolls: 10@2; Total Hits: 310@2: (5, 2, 6, 6, 3, 1, 3, 2, 6, 3)