Will have to come to this later.
G18L - variance vs desertadmiral (allies +20)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from Kweichow to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Hunan, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Hunan, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 infantry in Hunan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Manchuria : 2 infantry
Yunnan : 13 infantry
Hunan : 2 infantryProduction/PUs Summary :
Germans : 49 / 64
Russians : 24 / 24
Japanese : 43 / 53
Americans : 52 / 67
Chinese : 22 / 22
British : 30 / 31
UK_Pacific : 5 / 5
Italians : 18 / 28
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 21 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.634
Median : 4.000
Variance : 1.228
Standard Deviation : 1.108
Total rolls : 93Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.600
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.364
Median : 3.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.933
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.692
Median : 4.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 39 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 artillery moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 10 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
1 bomber and 11 fighters moved from Hawaiian Islands to 50 Sea Zone
1 fighter moved from 10 Sea Zone to 27 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 27 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
5 bombers moved from Vologda to Volgograd
2 bombers moved from Vologda to UkraineCombat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/2 hits
Bombing raid in Ukraine rolls: 8,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Normandy Bordeaux
Battle in 27 Sea Zone
Americans attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 3 fighters in 27 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 26 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Volgograd
Americans attack with 5 bombers
Germans defend with 1 factory_minor and 3 infantry
Americans roll dice for 5 bombers in Volgograd, round 2 : 4/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 bomber owned by the Americans and 3 infantry owned by the Germans lost in Volgograd
Americans win with 4 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Americans: 1 bomber
Battle in 50 Sea Zone
Americans attack with 1 bomber, 11 fighters and 1 tactical_bomber
Japanese defend with 5 carriers, 5 fighters and 5 tactical_bombers
Americans roll dice for 1 bomber, 11 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 6/13 hits
Japanese roll dice for 5 carriers, 5 fighters and 5 tactical_bombers in 50 Sea Zone, round 2 : 5/15 hits
2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 50 Sea Zone
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 50 Sea Zone, round 3 : 5/8 hits
Japanese roll dice for 3 carriers, 5 fighters and 3 tactical_bombers in 50 Sea Zone, round 3 : 6/11 hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 50 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 50 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 2 carriers, 3 fighters and 2 tactical_bombers in 50 Sea Zone, round 4 : 2/7 hits
1 bomber owned by the Americans, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone
Japanese win with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Americans: 1 bomber, 11 fighters and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 3 fighters and 3 tactical_bombersNon Combat Move - Americans
3 fighters moved from 27 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Ukraine to Novgorod
4 bombers moved from Volgograd to NovgorodPlace Units - Americans
4 fighters and 2 tactical_bombers placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Hunan, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Hunan, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 infantry in Hunan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUsPurchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to NovgorodCombat - British
Non Combat Move - British
2 fighters moved from United Kingdom to Normandy Bordeaux
1 aaGun and 1 infantry moved from Norway to 125 Sea Zone
1 armour and 1 infantry moved from Norway to 125 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Scotland to 109 Sea Zone
1 armour and 1 infantry moved from Scotland to 109 Sea Zone
2 armour, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Norway to Normandy Bordeaux
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from Norway to United Kingdom
1 cruiser moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 125 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Western Australia
1 infantry moved from West India to IndiaPlace Units - British
1 artillery and 9 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shantung : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Manchuria : 2 infantry
Yunnan : 13 infantry
Hunan : 2 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 15 infantry
Western Australia : 2 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
Hawaiian Islands : 2 aaGuns, 1 airfield, 7 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports
27 Sea Zone : 1 cruiser
10 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 4 armour, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Algeria : 1 artillery, 1 bomber and 1 infantry
Norway : 1 flag, 1 airfield and 1 fighter
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Baltic States : 1 artillery
Novgorod : 1 armour and 6 bombers
125 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 fighters
93 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser and 1 destroyer
127 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transportsProduction/PUs Summary :
Germans : 48 / 64
Russians : 25 / 24
Japanese : 43 / 53
Americans : 52 / 67
Chinese : 22 / 22
British : 30 / 30
UK_Pacific : 5 / 7
Italians : 18 / 28
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
-
Forgot to post UK turn.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
2 artilleries moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic StatesCombat - Italians
Battle in Baltic States
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 2 armour and 1 mech_infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Western Germany to Caucasus
6 infantry moved from Northern Italy to Western Germany
7 infantry moved from Southern Italy to Northern Italy
8 infantry moved from Germany to Western Germany
3 aaGuns moved from Germany to Western Germany
1 artillery moved from Germany to Western GermanyPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to New ZealandPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
France?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to New ZealandPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 3 fighters and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Dutch New Guinea : 1 flag, 2 infantry
41 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag
Alexandria : 1 infantry
United Kingdom : 2 infantry
Algeria : 1 infantry
Norway : 1 fighter
Tobruk : 1 flag, 1 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 48 / 64
Russians : 24 / 24
Japanese : 43 / 53
Americans : 52 / 67
Chinese : 22 / 22
British : 26 / 30
UK_Pacific : 3 / 7
Italians : 25 / 31
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery and 15 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from RussiansCombat - Germans
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Caucasus
2 fighters and 4 tactical_bombers moved from Germany to Caucasus
9 armour and 10 mech_infantrys moved from Persia to West India
1 aaGun and 17 infantry moved from Western Germany to Denmark
3 armour moved from Germany to Western Germany
3 armour moved from Western Germany to Denmark
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
3 aaGuns, 7 artilleries and 11 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Germany to DenmarkPlace Units - Germans
1 airfield placed in Caucasus
3 infantry placed in Southern France
3 infantry placed in Germany
1 artillery and 9 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 armour and 1 infantry moved from Belarus to Baltic States
2 armour and 1 mech_infantry moved from Bryansk to Baltic States
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
4 artilleries and 6 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Tambov to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 armour and 1 infantry moved from Belarus to Baltic States
2 armour and 1 mech_infantry moved from Bryansk to Baltic States
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
4 artilleries and 6 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Tambov to RostovCombat - Russians
Battle in Western Ukraine
Russians attack with 4 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 6 infantry in Western Ukraine, round 2 : 3/10 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 3 armour, 1 infantry and 1 mech_infantry
Italians defend with 2 armour
Russians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/5 hits
Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 3 armour and 1 mech_infantry in Baltic States, round 3 : 2/4 hits
Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 3 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 armour
Battle in Rostov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
2 artilleries moved from Tambov to Volgograd
1 armour and 4 infantry moved from Tambov to Volgograd
1 artillery and 2 infantry moved from Smolensk to Belarus
18 infantry moved from Bryansk to Ukraine
4 aaGuns and 6 artilleries moved from Bryansk to Ukraine
5 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Novosibirsk to Volgograd
1 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Russia to NovgorodPlace Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUsTerritory Summary for Russians :
Manchuria : 5 infantry
Amur : 2 aaGuns and 12 infantry
Kazakhstan : 1 infantry
Belarus : 1 artillery and 3 infantry
Baltic States : 3 armour
Rostov : 2 artilleries and 2 infantry
Russia : 1 airfield, 1 factory_major and 3 mech_infantrys
Ukraine : 4 aaGuns, 6 artilleries, 1 factory_minor and 19 infantry
Western Ukraine : 4 artilleries, 5 infantry and 5 mech_infantrys
Volgograd : 1 armour, 3 artilleries, 1 factory_minor, 6 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 58
Russians : 34 / 34
Japanese : 43 / 53
Americans : 52 / 67
Chinese : 22 / 22
British : 26 / 30
UK_Pacific : 3 / 7
Italians : 24 / 31
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 10 times
Average roll : 3.909
Median : 4.000
Variance : 1.594
Standard Deviation : 1.262
Total rolls : 33Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 9 times
Average roll : 4.000
Median : 4.000
Variance : 1.654
Standard Deviation : 1.286
Total rolls : 27Italians Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Caroline Islands to Shantung
1 bomber moved from Caroline Islands to Kiangsi
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
4 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 12 Sea Zone to 27 Sea Zone
1 submarine moved from 30 Sea Zone to 27 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 26 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 33 Sea Zone to 26 Sea Zone
8 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 armour, 4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
2 mech_infantrys moved from French Indo China to Kwangtung
6 artilleries, 4 infantry and 7 mech_infantrys moved from Burma to Yunnan -
scramble?
-
Yes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Caroline Islands to Shantung
1 bomber moved from Caroline Islands to Kiangsi
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
4 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 12 Sea Zone to 27 Sea Zone
1 submarine moved from 30 Sea Zone to 27 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 26 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 33 Sea Zone to 26 Sea Zone
8 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 armour, 4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
2 mech_infantrys moved from French Indo China to Kwangtung
6 artilleries, 4 infantry and 7 mech_infantrys moved from Burma to YunnanCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Kiangsu
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kiangsu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Shantung, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Kiangsi
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in Kiangsi, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Kiangsi
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Yunnan
Japanese attack with 6 artilleries, 4 infantry and 7 mech_infantrys
Chinese defend with 13 infantry
Japanese roll dice for 6 artilleries, 4 infantry and 7 mech_infantrys in Yunnan, round 2 : 6/17 hits
Chinese roll dice for 13 infantry in Yunnan, round 2 : 5/13 hits
4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 6 artilleries and 6 mech_infantrys in Yunnan, round 3 : 4/12 hits
Chinese roll dice for 7 infantry in Yunnan, round 3 : 2/7 hits
4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 6 artilleries and 4 mech_infantrys in Yunnan, round 4 : 2/10 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 5 artilleries and 4 mech_infantrys in Yunnan, round 5 : 2/9 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 13 infantry
Casualties for Japanese: 2 artilleries, 4 infantry and 3 mech_infantrys
Battle in 27 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser
Japanese roll dice for 2 submarines in 27 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser in 27 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 27 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the Americans lost in 27 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 7 transports
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 transports
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 7 transports in 26 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 transports in 26 Sea Zone, round 2 : 3/6 hits
3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 7 transports in 26 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 transports in 26 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese
2 cruisers owned by the Japanese, 1 cruiser owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 5 carriers and 7 transports in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 26 Sea Zone, round 4 : 1/2 hits
1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 4 carriers and 7 transports in 26 Sea Zone, round 5 : 2/2 hits
Americans roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 4 carriers and 7 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 transports
Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers and 3 destroyers
Battle in Hawaiian Islands
Japanese attack with 1 armour, 5 artilleries, 8 fighters, 8 infantry and 2 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 4 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
AA fire in Hawaiian Islands : 1/6 hits
1 fighter owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 armour, 5 artilleries, 7 fighters, 8 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 7/23 hits
Americans roll dice for 2 aaGuns, 4 fighters, 5 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 3/11 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the Americans and 5 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 armour, 5 artilleries, 7 fighters, 5 infantry and 2 tactical_bombers in Hawaiian Islands, round 3 : 10/20 hits
Americans roll dice for 4 fighters and 2 mech_infantrys in Hawaiian Islands, round 3 : 4/6 hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the Americans and 4 fighters owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 5 artilleries, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Americans: 2 aaGuns, 4 fighters, 5 infantry and 2 mech_infantrys
Casualties for Japanese: 1 fighter and 7 infantryNon Combat Move - Japanese
1 tactical_bomber could not land in Hawaiian Islands and was removed
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Midway
1 fighter moved from Caroline Islands to Midway
2 mech_infantrys moved from Burma to KwangsiPlace Units - Japanese
5 transports placed in 6 Sea Zone
3 artilleries and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Midway: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs