Ridiculous dice.
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OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 15 PUs;
Combat Move - Japanese
5 armour and 3 mech_infantrys moved from Vologda to Samara
2 armour, 1 artillery and 3 mech_infantrys moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Novosibirsk to Samara
1 armour and 2 mech_infantrys moved from Manchuria to Buyant-Uhaa
2 bombers moved from Japan to Buyant-Uhaa
5 fighters and 5 tactical_bombers moved from Novosibirsk to Kazakhstan
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
3 fighters and 3 tactical_bombers moved from 76 Sea Zone to 81 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 infantry and 5 transports moved from 76 Sea Zone to 72 Sea Zone
4 artilleries and 6 infantry moved from 72 Sea Zone to French Madagascar
2 bombers moved from Novosibirsk to Kazakhstan
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 armour
Japanese roll dice for 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Kazakhstan, round 2 : 10/13 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 72 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports in 72 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in French Madagascar
Battle in Samara
Japanese attack with 7 armour, 1 artillery and 7 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 7 armour, 1 artillery and 7 mech_infantrys in Samara, round 2 : 8/15 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking French Madagascar from French, taking Samara from Russians with 7 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Buyant-Uhaa, round 2 : 4/5 hits
UK_Pacific roll dice for 1 mech_infantry in Buyant-Uhaa, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from UK_Pacific with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 81 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
British defend with 1 battleship
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 81 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 battleship in 81 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 81 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 81 Sea Zone to 72 Sea Zone
1 artillery moved from Buryatia to Ulaanbaatar
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Korea to Amur
1 aaGun moved from Manchuria to Amur
2 bombers moved from Buyant-Uhaa to Yenisey
1 fighter and 2 tactical_bombers moved from Dzavhan to Vologda
2 bombers, 5 fighters and 5 tactical_bombers moved from Kazakhstan to Russia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,1,1,6,5,5
Japanese collect 22 PUs (7 lost to blockades); end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 6 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 81 Sea Zone
3 fighters moved from 96 Sea Zone to 81 Sea Zone
3 fighters moved from 96 Sea Zone to 95 Sea Zone
3 carriers, 1 cruiser and 5 destroyers moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 20 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
scramble?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 6 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 81 Sea Zone
3 fighters moved from 96 Sea Zone to 81 Sea Zone
3 fighters moved from 96 Sea Zone to 95 Sea Zone
3 carriers, 1 cruiser and 5 destroyers moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 20 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Hainan
Battle in 81 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 81 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 81 Sea Zone
Americans win, taking Okinawa from Japanese, taking Hainan from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 5 destroyers and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 5 destroyers and 2 transports in 97 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 3 carriers, 1 cruiser, 5 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Non Combat Move - Americans
2 fighters moved from 95 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
6 bombers moved from Eastern United States to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to Quebec
1 carrier, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from French Equatorial Africa to French West Africa
3 fighters and 1 tactical_bomber moved from Kweichow to Turkmenistan
1 fighter moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from 81 Sea Zone to Egypt
Place Units - Americans
7 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
2 artilleries moved from Jehol to Anhwe
1 fighter moved from Jehol to Kweichow
1 infantry moved from Hunan to Kweichow
Place Units - Chinese
1 artillery placed in Anhwe
1 artillery placed in Shensi
1 infantry placed in Jehol
2 infantry placed in Anhwe
2 infantry placed in Shensi
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from West India to Kazakhstan
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Kazakhstan
Combat - British
Battle in Caucasus
British attack with 3 infantry
Germans defend with 1 infantry
British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
8 fighters moved from Northwest Persia to 99 Sea Zone
8 fighters moved from 99 Sea Zone to Greece
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Kazakhstan to Greece
2 artilleries moved from Belgian Congo to Rhodesia
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
4 fighters moved from Egypt to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 fighter moved from Union of South Africa to Belgian Congo
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 armour and 3 mech_infantrys moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from Hopei to Sikang
1 mech_infantry moved from Yunnan to Sikang
3 infantry moved from Shensi to Sikang
3 aaGuns, 2 artilleries and 10 infantry moved from West India to Eastern Persia
7 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from Kazakhstan to Turkmenistan
Place Units - British
10 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,4,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3,3,2,6,5,3,5,6,3,2,5,4,3,4,3,1,2,2
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Here goes nothing.
I’m really regretting missing that French destroyer. Italy could have killed it and this would have been an entirely different game.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Ukraine to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Ukraine to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1,3,3,4,6,1,2,3,1,6,1,6,6
Italians collect 3 PUs (8 lost to blockades); end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Belarus
Germans take Smolensk from Russians
Germans take Belarus from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Belarus
Germans take Smolensk from Russians
Germans take Belarus from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 6,5,6 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Finland to Norway
1 armour and 2 mech_infantrys moved from Baltic States to Germany
1 mech_infantry moved from Eastern Poland to Germany
1 tactical_bomber moved from Poland to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
3 artilleries and 3 infantry moved from France to Western Germany
4 bombers moved from Slovakia Hungary to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
5 bombers moved from Vologda to Norway
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun moved from 113 Sea Zone to Norway
Place Units - Germans
4 artilleries and 5 infantry placed in Western Germany
10 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1,5,1,4,3,5,6,2,4,1,5,2,4
Germans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports in 113 Sea Zone, round 2 : 5/10 hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Western Germany
Non Combat Move - Russians
Turn Complete - Russians
I should be able to take a hit on the battleship there, if I’m not mistaken.
I’ll update it with the japan turn unless I’m missing a rule.
I thought I damaged the carrier and battleship; it will be repaired at the start of next turn anyway. Change it if I made a mistake
You’re right, my apologies.
I hadn’t looked at the map yet, and for some reason I thought you only attacked with the sub (that’s how I had read the dice emails at least), so there was only 1 hit.
No changes needed, only my confusion.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 70 Sea Zone
3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from 70 Sea Zone to Belgian Congo
3 fighters and 3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
2 armour, 1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 70 Sea Zone
3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from 70 Sea Zone to Belgian Congo
3 fighters and 3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
2 armour, 1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians
Combat - Japanese
Battle in Union of South Africa
Battle in Kazakhstan
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Kazakhstan
Japanese win, taking Union of South Africa from British, taking Kazakhstan from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Belgian Congo
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 armour, 5 fighters and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Belgian Congo, round 2 : 4/10 hits
British roll dice for 2 armour, 5 fighters and 1 mech_infantry in Belgian Congo, round 2 : 7/8 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 2 armour owned by the British lost in Belgian Congo
Japanese roll dice for 1 fighter and 2 tactical_bombers in Belgian Congo, round 3 : 2/3 hits
British roll dice for 4 fighters in Belgian Congo, round 3 : 3/4 hits
1 fighter owned by the Japanese, 2 fighters owned by the British and 2 tactical_bombers owned by the Japanese lost in Belgian Congo
British win with 2 fighters remaining. Battle score for attacker is -30
Casualties for British: 2 armour, 3 fighters and 1 mech_infantry
Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
Non Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 72 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Buyant-Uhaa to Amur
1 infantry moved from Amur to Ulaanbaatar
5 armour and 5 mech_infantrys moved from Samara to Volgograd
1 fighter and 2 tactical_bombers moved from Vologda to Norway
2 bombers, 5 fighters and 5 tactical_bombers moved from Russia to Norway
2 bombers moved from Yenisey to Norway
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,1,4,1,4,4
Japanese collect 23 PUs (6 lost to blockades); end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 1 factory_minor; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 submarine moved from 81 Sea Zone to 95 Sea Zone
3 fighters moved from 97 Sea Zone to Rostov
3 fighters and 1 tactical_bomber moved from Turkmenistan to Volgograd
3 fighters moved from Egypt to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Bulgaria to Romania
Americans take Romania from Germans
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Marianas
Battle in Rostov
Americans attack with 3 fighters
Germans defend with 1 armour
Americans roll dice for 3 fighters in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Americans win, taking 106 Sea Zone from Germans, taking Marianas from Japanese with 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Volgograd
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 5 armour, 1 factory_minor and 6 mech_infantrys
Americans roll dice for 3 fighters and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Japanese roll dice for 5 armour and 6 mech_infantrys in Volgograd, round 2 : 6/11 hits
1 tactical_bomber owned by the Americans, 1 mech_infantry owned by the Japanese and 3 fighters owned by the Americans lost in Volgograd
Japanese win with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is -37
Casualties for Americans: 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Battle in 95 Sea Zone
Americans attack with 2 destroyers, 3 fighters, 1 submarine and 1 transport
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Northern Italy
Americans converts factory_major into different units
Non Combat Move - Americans
3 fighters moved from Rostov to Caucasus
1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 41 Sea Zone to 75 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
7 bombers moved from Eastern United States to United Kingdom
1 bomber moved from French West Africa to United Kingdom
2 fighters moved from French West Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 75 Sea Zone
3 fighters moved from 95 Sea Zone to 97 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs