Scramble sz110?
G40L17 Karl7 (Axis) v StuckTojo (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from GermansCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 123 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to ShensiPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 11 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 fighter and 11 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from GermansCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 123 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to ShensiPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 11 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 fighter and 11 infantry
EDIT: Turning off Edit ModePurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 bomber moved from French Equatorial Africa to Egypt
3 infantry moved from Iraq to Trans-JordanCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 artillery
British roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
British roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits
British roll dice for 2 infantry in Trans-Jordan, round 6 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 infantry in Trans-Jordan, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 7 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 8 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 9 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 9 : 0/1 hits
1 infantry owned by the British retreated to Iraq
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Egypt
British attack with 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 2 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits
British roll dice for 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 6/11 hits
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 0/6 hits
1 mech_infantry owned by the Italians, 2 armour owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Italians: 2 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 bomber moved from Egypt to Iraq
1 armour and 1 infantry moved from Newfoundland Labrador to Quebec
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 5 infantry -
Frig. I forgot to block Australia with a destroyer. Do you mind?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from GermansCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 123 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to ShensiPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 11 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 fighter and 11 infantry
EDIT: Turning off Edit ModePurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 bomber moved from French Equatorial Africa to Egypt
3 infantry moved from Iraq to Trans-JordanCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 3 infantry
Italians defend with 1 artillery
British roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 3 infantry in Trans-Jordan, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
British roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits
British roll dice for 2 infantry in Trans-Jordan, round 6 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 6 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 infantry in Trans-Jordan, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 7 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 8 : 0/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 9 : 0/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 9 : 0/1 hits
1 infantry owned by the British retreated to Iraq
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Egypt
British attack with 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 2 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits
British roll dice for 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 6/11 hits
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 0/6 hits
1 mech_infantry owned by the Italians, 2 armour owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Italians: 2 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 bomber moved from Egypt to Iraq
1 armour and 1 infantry moved from Newfoundland Labrador to Quebec
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Alexandria to Egypt
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Tobruk to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Greece to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 2 artilleries, 1 harbour and 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 6/9 hits
British roll dice for 2 artilleries and 4 infantry in Egypt, round 2 : 1/6 hits
2 artilleries owned by the British, 1 infantry owned by the Italians and 4 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 infantry
Casualties for British: 2 artilleries and 4 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
2 aaGuns, 1 artillery and 2 infantry moved from Romania to Slovakia HungaryPlace Units - Italians
1 airfield placed in Alexandria
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 3 transports
EDIT: Adding units owned by Italians to 97 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from South Australia to Queensland
1 armour moved from New South Wales to Queensland
1 artillery moved from Queensland to South Australia
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from South Australia to Queensland
1 armour moved from New South Wales to Queensland
1 artillery moved from Queensland to South Australia
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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Frig.� I forgot to block Australia with a destroyer.� Do you mind?�
You must have downloaded the file just as I was posting my edit. If you don’t mind I’m going to go ahead and take it, otherwise the game is essentially over, as I’ll lose my Pacific fleet and air force.
Is that cool?
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yes
post edited map please
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It’s the one you have. I did the edit on ANZAC’s turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 94 PUs;
Germans buy 10 armour, 1 artillery, 4 infantry and 3 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Poland to Baltic States
2 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Bessarabia
1 marine moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Yugoslavia to 97 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 artilleries and 7 infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to 110 Sea Zone
4 armour and 3 artilleries moved from United Kingdom to 110 Sea Zone
4 armour, 3 artilleries and 7 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
3 armour moved from 112 Sea Zone to Western Germany
2 artilleries moved from 112 Sea Zone to Western Germany
1 bomber moved from Baltic States to Slovakia Hungary
1 bomber moved from Bessarabia to Slovakia Hungary
1 bomber moved from Slovakia Hungary to Western Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
3 aaGuns moved from Holland Belgium to Western GermanyPlace Units - Germans
3 submarines placed in 110 Sea Zone
10 armour placed in Germany
1 artillery and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Bessarabia
3 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Russians take Trans-Jordan from ItaliansCombat - Russians
Battle in Bessarabia
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/6 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
5 artilleries and 8 infantry moved from Eastern Poland to Belarus
8 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Ukraine to Smolensk
1 artillery moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Novgorod to Vyborg
1 armour and 1 mech_infantry moved from Finland to Vyborg
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Karelia to BelarusPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
2 artilleries, 1 fighter and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 6 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 6 infantry
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,5
Russians collect 39 PUs (1 lost to blockades); end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs -
Wait, please. I need an edit.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Bessarabia
3 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Russians take Trans-Jordan from ItaliansCombat - Russians
Battle in Bessarabia
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/6 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
5 artilleries and 8 infantry moved from Eastern Poland to Belarus
8 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Ukraine to Smolensk
1 artillery moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Novgorod to Vyborg
1 armour and 1 mech_infantry moved from Finland to Vyborg
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Karelia to BelarusPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
2 artilleries, 1 fighter and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 6 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 6 infantry
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,5
Russians collect 39 PUs (1 lost to blockades); end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 4 aaGuns, 1 armour and 1 artillery
EDIT: Adding units owned by Russians to Western Ukraine: 4 aaGuns, 1 armour and 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Shan State to Burma
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
2 fighters and 2 tactical_bombers moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to Chahar
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 58 Sea Zone to 75 Sea Zone
1 submarine moved from 75 Sea Zone to 73 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Siam to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 44 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Chahar, round 2 : 4/7 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 fighters moved from 21 Sea Zone to 6 Sea Zone
4 infantry moved from Manchuria to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Chahar to Jehol
2 tactical_bombers moved from Chahar to Jehol
1 bomber moved from Chahar to Jehol
2 mech_infantrys moved from Kiangsu to Hunan
3 artilleries moved from Yunnan to Hunan
1 artillery moved from Kwangtung to Kwangsi
2 fighters moved from Kwangsi to Philippines
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 bomber moved from Burma to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to KwangsiPlace Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Eastern United States to New Brunswick Nova Scotia
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
2 mech_infantrys moved from Eastern United States to Western United States
2 aaGuns moved from Western United States to British Columbia
2 aaGuns moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 bomber placed in Western United States
1 destroyer and 3 transports placed in 101 Sea Zone
Americans undo move 2.
1 bomber placed in Eastern United States
Americans undo move 1.
1 fighter placed in Western United States
2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
4 infantry moved from Hopei to Chahar
3 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to ChaharCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 0/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 0/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win, taking Anhwe from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Hopei to Shensi
1 fighter moved from Chahar to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Eastern United States to New Brunswick Nova Scotia
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
2 mech_infantrys moved from Eastern United States to Western United States
2 aaGuns moved from Western United States to British Columbia
2 aaGuns moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 bomber placed in Western United States
1 destroyer and 3 transports placed in 101 Sea Zone
Americans undo move 2.
1 bomber placed in Eastern United States
Americans undo move 1.
1 fighter placed in Western United States
2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
4 infantry moved from Hopei to Chahar
3 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to ChaharCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 0/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 0/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win, taking Anhwe from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Hopei to Shensi
1 fighter moved from Chahar to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 bomber moved from Iraq to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Germans defend with 1 infantry; Italians defend with 3 transports
3 transports owned by the Italians and 1 infantry owned by the Germans lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for Italians: 3 transports
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 3/5 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to India
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
1 bomber moved from 97 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from Quebec to OntarioPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 fighter moved from Alexandria to Anglo Egyptian Sudan
1 bomber moved from Alexandria to 94 Sea ZoneCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 3 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 bomber moved from 94 Sea Zone to Southern Italy
1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Anglo Egyptian Sudan to Alexandria
1 fighter moved from Trans-Jordan to AlexandriaPlace Units - Italians
1 factory_minor placed in Egypt
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs





