@mike64 this is how this turn should be played, thanks for understanding.
G40 Romm (X) vs Icha (A) 16 Bid
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Midway to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 carrier, 1 destroyer and 1 fighter moved from 11 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 armour, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Midway to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 carrier, 1 destroyer and 1 fighter moved from 11 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 armour, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
Place Units - Americans
1 bomber and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
4 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 battleship moved from 121 Sea Zone to 106 Sea Zone
1 bomber and 1 fighter moved from Belgian Congo to Egypt
2 fighters moved from Nigeria to Anglo Egyptian Sudan
3 fighters moved from French West Africa to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 72 Sea Zone to 71 Sea Zone
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 armour and 5 infantry moved from Brazil to British Guiana -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Midway to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 carrier, 1 destroyer and 1 fighter moved from 11 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 armour, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
Place Units - Americans
1 bomber and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
4 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 121 Sea Zone to 106 Sea Zone
1 bomber and 1 fighter moved from Belgian Congo to Egypt
2 fighters moved from Nigeria to Anglo Egyptian Sudan
3 fighters moved from French West Africa to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 72 Sea Zone to 71 Sea Zone
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 armour and 5 infantry moved from Brazil to British GuianaCombat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Anglo Egyptian Sudan to Union of South Africa
4 fighters and 2 tactical_bombers moved from Iraq to India
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_AlliesPlace Units - British
3 infantry placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,6,3,3,2
British collect 27 PUs (8 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,2,5,1,1,1,5,1,2,4,3,3,6
UK_Pacific collect 5 PUs (4 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Novgorod
Italians take Novgorod from Russians
1 infantry moved from Syria to Iraq
2 fighters moved from 97 Sea Zone to Iraq
1 bomber moved from Southern Italy to Iraq
1 armour moved from Tunisia to Tobruk
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Novgorod
Italians take Novgorod from Russians
1 infantry moved from Syria to Iraq
2 fighters moved from 97 Sea Zone to Iraq
1 bomber moved from Southern Italy to Iraq
1 armour moved from Tunisia to Tobruk
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Iraq
Italians attack with 1 bomber, 2 fighters and 1 infantry
French defend with 1 infantry; British defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Iraq, round 2 : 1/4 hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 fighter owned by the Italians and 1 infantry owned by the French lost in Iraq
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Iraq, round 3 : 2/3 hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking 97 Sea Zone from British, taking Iraq from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 fighter
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Iraq to Syria
1 bomber moved from Iraq to Syria
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 24 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 1 infantry
Syria : 1 flag, 1 aaGun, 1 bomber, 1 fighter and 3 infantry
Tunisia : 1 flag
Romania : 1 infantry
Tobruk : 1 armour
Northern Italy : 1 armour, 2 artilleries, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
Belarus : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 3 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
99 Sea Zone : 1 carrier, 1 cruiser and 2 transports
97 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag, 1 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 50
Russians : 35 / 43
Japanese : 40 / 44
Americans : 52 / 77
Chinese : 8 / 10
British : 32 / 27
UK_Pacific : 9 / 5
Italians : 20 / 41
ANZAC : 18 / 33
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 9 PUs;Combat Move - ANZAC
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from Kazakhstan to India
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsCombat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in 91 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
French roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
1 fighter moved from 91 Sea Zone to French West AfricaTurn Complete - French
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Well, I think I have to go for this - cannot lay back - for not knowing what to do - you sure did fine :)
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Well, I think I have to go for this - cannot lay back - for not knowing what to do - you sure did fine :)
Persia? Is that what you’re referring to?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Syria to Persia
2 tactical_bombers moved from Syria to Persia
2 fighters moved from Syria to Persia
2 tactical_bombers moved from 99 Sea Zone to Persia
1 bomber moved from Syria to Persia
1 bomber moved from Southern Italy to Persia
1 fighter moved from 99 Sea Zone to Persia
1 fighter moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
10 mech_infantrys moved from Germany to Baltic States
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Poland to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Syria to Persia
2 tactical_bombers moved from Syria to Persia
2 fighters moved from Syria to Persia
2 tactical_bombers moved from 99 Sea Zone to Persia
1 bomber moved from Syria to Persia
1 bomber moved from Southern Italy to Persia
1 fighter moved from 99 Sea Zone to Persia
1 fighter moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
10 mech_infantrys moved from Germany to Baltic States
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Poland to Baltic StatesCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Persia
Germans attack with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 factory_minor and 4 infantry
Germans roll dice for 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Persia, round 2 : 6/10 hits
British roll dice for 4 infantry in Persia, round 2 : 0/4 hits
4 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Baltic States
Germans attack with 1 artillery and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 10 mech_infantrys in Baltic States, round 2 : 3/11 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters moved from Persia to Iraq
2 infantry moved from Syria to Iraq
2 artilleries moved from Syria to Iraq
2 tactical_bombers moved from Persia to Iraq
2 bombers moved from Persia to Iraq
1 fighter moved from 81 Sea Zone to Iraq
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
3 mech_infantrys moved from Romania to Belarus
1 infantry moved from Southern France to Northern Italy
1 armour moved from Romania to Northern Italy
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Belarus
4 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
4 aaGuns moved from Eastern Poland to Belarus
9 artilleries moved from Eastern Poland to Belarus
19 infantry moved from Eastern Poland to Belarus
1 artillery moved from Poland to Eastern Poland
2 armour moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Persia to Iraq
1 armour moved from Greece to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to SyriaPlace Units - Germans
3 mech_infantrys placed in Romania
8 mech_infantrys placed in Germany
2 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 1 infantry
Cyprus : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 aaGun, 1 armour, 1 artillery and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 factory_minor and 3 mech_infantrys
Germany : 1 factory_major and 8 mech_infantrys
Norway : 6 infantry
Northern Italy : 1 aaGun, 1 armour, 1 artillery and 1 infantry
Belarus : 4 aaGuns, 5 armour, 9 artilleries, 1 fighter, 20 infantry and 3 mech_infantrys
Baltic States : 1 flag, 1 artillery and 10 mech_infantrys
Eastern Poland : 1 artillery
Western Ukraine : 1 flag, 1 infantry
Novgorod : 4 armour and 4 mech_infantrys
112 Sea Zone : 1 destroyer and 2 submarines
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
Iraq : 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Persia : 1 flag, 1 armour and 1 factory_minor
Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 55
Russians : 32 / 43
Japanese : 40 / 44
Americans : 52 / 77
Chinese : 8 / 10
British : 29 / 27
UK_Pacific : 9 / 5
Italians : 20 / 41
ANZAC : 18 / 37
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Actually, I was thinking of India until I realized it was Germany’s turn…I was fortunate in Persia (very). Expected to lose at least 1, maybe even 2 planes.
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You don’t have to go for India…but if you do and the dice fails you (it’s a close battle slightly in your favor), are you going to play on?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 armour moved from Finland to Norway
2 artilleries moved from Finland to Norway
2 infantry moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
17 infantry moved from Amur to Manchuria
2 infantry moved from Finland to NorwayCombat - Russians
Battle in Norway
Russians attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 6 infantry
Russians roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Norway, round 2 : 1/10 hits
Germans roll dice for 6 infantry in Norway, round 2 : 2/6 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Norway
Russians roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Norway, round 3 : 2/8 hits
Germans roll dice for 5 infantry in Norway, round 3 : 0/5 hits
2 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Norway, round 4 : 3/8 hits
Germans roll dice for 3 infantry in Norway, round 4 : 0/3 hits
3 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantry
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 5/17 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 5/7 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ukraine to Bryansk
4 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 artillery moved from Russia to Tambov
3 infantry moved from Russia to Tambov
4 aaGuns, 3 armour, 10 artilleries, 25 infantry and 4 mech_infantrys moved from Bryansk to Russia
2 aaGuns moved from Amur to Manchuria
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
4 artilleries and 6 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Russians collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 armour moved from Finland to Norway
2 artilleries moved from Finland to Norway
2 infantry moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
17 infantry moved from Amur to Manchuria
2 infantry moved from Finland to NorwayCombat - Russians
Battle in Norway
Russians attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 6 infantry
Russians roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Norway, round 2 : 1/10 hits
Germans roll dice for 6 infantry in Norway, round 2 : 2/6 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Norway
Russians roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Norway, round 3 : 2/8 hits
Germans roll dice for 5 infantry in Norway, round 3 : 0/5 hits
2 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Norway, round 4 : 3/8 hits
Germans roll dice for 3 infantry in Norway, round 4 : 0/3 hits
3 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantry
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 5/17 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 5/7 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ukraine to Bryansk
4 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 artillery moved from Russia to Tambov
3 infantry moved from Russia to Tambov
4 aaGuns, 3 armour, 10 artilleries, 25 infantry and 4 mech_infantrys moved from Bryansk to Russia
2 aaGuns moved from Amur to Manchuria
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
4 artilleries and 6 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Russians collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Hunan to Shan State
Japanese take Shan State from UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 battleship moved from 38 Sea Zone to 39 Sea Zone
2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
7 artilleries and 15 infantry moved from Burma to India
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone -
You have the option to scramble off India….
-
Scramble 1 tac. bomber. I missed the battle calc. I thought your odds were in the 60s.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Hunan to Shan State
Japanese take Shan State from UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 battleship moved from 38 Sea Zone to 39 Sea Zone
2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
7 artilleries and 15 infantry moved from Burma to India
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in Malaya
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Malaya from UK_Pacific, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 3 transports
British defend with 1 tactical_bomber
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 3 transports in 39 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 tactical_bomber in 39 Sea Zone, round 2 : 0/1 hits
1 tactical_bomber owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers and 3 transports remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in India
Japanese attack with 1 armour, 8 artilleries, 2 bombers, 8 fighters, 18 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 3 aaGuns, 8 artilleries, 4 fighters, 19 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 3 fighters
AA fire in India : 2/9 hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 6 fighters, 18 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 2 : 8/42 hits
UK_Pacific roll dice for 3 aaGuns, 8 artilleries, 7 fighters, 19 infantry and 1 tactical_bomber in India, round 2 : 14/35 hits
14 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 3 : 9/28 hits
UK_Pacific roll dice for 8 artilleries, 7 fighters, 14 infantry and 1 tactical_bomber in India, round 3 : 10/30 hits
4 infantry owned by the Japanese, 6 artilleries owned by the Japanese and 9 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers in India, round 4 : 7/18 hits
UK_Pacific roll dice for 8 artilleries, 7 fighters, 5 infantry and 1 tactical_bomber in India, round 4 : 8/21 hits
1 artillery owned by the Japanese, 3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in India, round 5 : 7/10 hits
UK_Pacific roll dice for 6 artilleries, 7 fighters and 1 tactical_bomber in India, round 5 : 8/14 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 tactical_bomber owned by the British, 3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 6 artilleries owned by the British lost in India
Japanese roll dice for 2 bombers in India, round 6 : 2/2 hits
UK_Pacific roll dice for 7 fighters in India, round 6 : 6/7 hits
2 bombers owned by the Japanese and 2 fighters owned by the British lost in India
UK_Pacific win with 5 fighters remaining. Battle score for attacker is -131
Casualties for British: 3 aaGuns, 8 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Casualties for Japanese: 1 armour, 8 artilleries, 2 bombers, 8 fighters, 18 infantry, 1 mech_infantry and 6 tactical_bombersNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 42 Sea Zone and were removedTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs





