There was a typo in the attacking 3s so I had to roll them again.
Stucktojo(A+20) v. Mallery29(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 12 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 armour, 3 artilleries and 5 infantry
Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 4/13 hits
Japanese roll dice for 2 armour, 3 artilleries and 5 infantry in Yunnan, round 2 : 4/10 hits
4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 0/9 hits
Japanese roll dice for 2 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 1/6 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 4 : 2/8 hits
Japanese roll dice for 2 armour, 3 artilleries and 1 infantry in Yunnan, round 4 : 3/6 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 1/5 hits
Japanese roll dice for 2 armour and 2 artilleries in Yunnan, round 5 : 1/4 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 6 : 0/4 hits
Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 6 : 3/3 hits
3 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -13
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 artilleries and 5 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 fighter moved from Western United States to Midway
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 aaGuns moved from British Columbia to Alaska
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Northern Territory to India
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 10 Sea Zone to Western United States
1 fighter moved from New Guinea to Queensland
1 infantry moved from Queensland to South AustraliaPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 fighter placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 12 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 armour, 3 artilleries and 5 infantry
Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 4/13 hits
Japanese roll dice for 2 armour, 3 artilleries and 5 infantry in Yunnan, round 2 : 4/10 hits
4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 0/9 hits
Japanese roll dice for 2 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 1/6 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 4 : 2/8 hits
Japanese roll dice for 2 armour, 3 artilleries and 1 infantry in Yunnan, round 4 : 3/6 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 1/5 hits
Japanese roll dice for 2 armour and 2 artilleries in Yunnan, round 5 : 1/4 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 6 : 0/4 hits
Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 6 : 3/3 hits
3 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -13
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 artilleries and 5 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from India to Burma
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Eastern Persia
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
4 fighters moved from Egypt to Caucasus
2 artilleries moved from Libya to Tobruk
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Trans-Jordan to PersiaPlace Units - British
2 fighters placed in Persia
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
British collect 32 PUs (2 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to France
1 bomber moved from Southern Italy to Bryansk
2 armour moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 bomber
Russians defend with 4 infantry
Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 1/3 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 2 armour and 1 bomber in Bryansk, round 3 : 2/3 hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits
1 armour owned by the Italians and 2 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 bomber owned by the Italians lost in Bryansk
Italians roll dice for 1 armour in Bryansk, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 4 infantry
Casualties for Italians: 1 armour and 1 bomberNon Combat Move - Italians
2 infantry moved from Romania to Bessarabia
1 armour moved from Poland to BessarabiaPlace Units - Italians
2 infantry placed in Southern Italy
Italians undo move 1.
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to TunisiaCombat - French
Battle in 80 Sea Zone
French attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
French roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
French win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
1 fighter moved from 80 Sea Zone to Persia
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
3 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
3 bombers moved from Western Germany to Western Ukraine
3 fighters and 3 tactical_bombers moved from Belarus to Smolensk
2 bombers moved from Belarus to Archangel
1 armour moved from Vyborg to Archangel
1 artillery moved from Novgorod to ArchangelCombat - Germans
Battle in Nenetsia
Battle in Smolensk
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Smolensk, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Nenetsia from Russians, taking Smolensk from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 infantry in Archangel, round 2 : 2/7 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 bombers moved from Western Ukraine to Novgorod
2 bombers moved from Archangel to Novgorod
3 fighters and 3 tactical_bombers moved from Smolensk to Novgorod
2 aaGuns, 17 armour, 4 artilleries and 17 infantry moved from Belarus to Bryansk
9 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Baltic States to Belarus
2 infantry moved from Novgorod to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 infantry moved from Romania to Yugoslavia
3 infantry moved from Bulgaria to Albania
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
1 bomber placed in Novgorod
5 infantry placed in Western Germany
Germans undo move 4.
2 infantry placed in France
3 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 50 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Russia to Smolensk
5 fighters and 1 tactical_bomber moved from Russia to Smolensk
3 infantry moved from Amur to KoreaCombat - Russians
Battle in Smolensk
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/8 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 aaGuns and 8 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 armour and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,2,5,1
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Russia to Smolensk
5 fighters and 1 tactical_bomber moved from Russia to Smolensk
3 infantry moved from Amur to KoreaCombat - Russians
Battle in Smolensk
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/8 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 aaGuns and 8 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 armour and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,2,5,1
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 2 infantry
EDIT: Adding units owned by Russians to Kansu: 2 infantry
EDIT: Turning off Edit Mode -
Use the second Russia file, please. (I’ve had a few glasses of wine). :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Shensi
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Shan State
1 artillery moved from Yunnan to Burma
1 fighter moved from Anhwe to Korea
3 infantry moved from Manchuria to Korea
1 armour and 1 mech_infantry moved from Shantung to 19 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Kwangsi to Korea
1 mech_infantry moved from Shantung to Kiangsi
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 armour moved from Yunnan to Shensi
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Hunan to Shensi
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer and 3 fighters moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 79 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 2 bombers, 1 fighter, 6 infantry and 1 mech_infantry
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 6 infantry and 1 mech_infantry in Korea, round 2 : 5/11 hits
Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 2 bombers, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 mech_infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from Chahar to Hopei
1 aaGun moved from Anhwe to Shantung
2 destroyers moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
2 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber and 1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from India to Burma
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Burma, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Burma to Persia
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 110 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to GibraltarPlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber and 1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from India to Burma
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Burma, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Burma to Persia
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 110 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to GibraltarPlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 3 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from India to Shan State
UK_Pacific take Burma from Japanese
2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 infantry moved from India to Burma
1 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
4 fighters moved from Caucasus to Russia
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Russia
1 fighter and 1 tactical_bomber moved from Persia to India
1 fighter moved from Persia to Russia
2 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
2 artilleries moved from Tobruk to Alexandria
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Eastern Persia to KazakhstanPlace Units - British
2 armour and 1 fighter placed in Persia
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 armour moved from Bessarabia to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantryNon Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Northern Italy to FrancePlace Units - Italians
2 artilleries placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Persia
2 mech_infantrys moved from New South Wales to Queensland
1 fighter moved from Queensland to SiamPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Persia
2 mech_infantrys moved from New South Wales to Queensland
1 fighter moved from Queensland to SiamPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Persia to Tsinghai
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 127 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Bryansk to Caucasus
6 bombers moved from Novgorod to Caucasus
2 mech_infantrys moved from Bryansk to Volgograd
1 artillery and 2 infantry moved from Archangel to Smolensk
2 infantry moved from Nenetsia to Vologda
1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Bryansk to Tambov
2 fighters and 2 tactical_bombers moved from Novgorod to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to TambovCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Vologda
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 6 bombers and 2 mech_infantrys
French defend with 1 infantry; British defend with 1 artillery and 2 infantry
Germans roll dice for 6 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/8 hits
Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
retreated to Caucasus
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor; British defend with 2 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Volgograd
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
6 bombers moved from Caucasus to Rostov
17 armour and 5 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
2 aaGuns, 3 artilleries and 15 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Rostov
7 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
3 infantry moved from Albania to Bulgaria
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Western Germany to FrancePlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Well that was an epic fail of a turn…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Vologda
4 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 5 infantry in Vologda, round 2 : 1/7 hits
Germans roll dice for 3 infantry in Vologda, round 2 : 3/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Vologda, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
2 fighters moved from Vologda to Russia
3 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Tambov
2 infantry moved from Samara to Russia
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Novosibirsk to Kansu
2 aaGuns and 3 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
Well that was an epic fail of a turn…
Ah, yes. The classic dilemma: should I bring one extra ground unit, just in case…. ?





