@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
G18L - variance vs stroutqb22 (allies+24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 mech_infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Kwangsi to Philippines
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kwangtung
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in Malaya
Japanese attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 cruisers in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Malaya, round 2 : 2/3 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 fighters, 4 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits
UK_Pacific roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 4 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters and 3 tactical_bombers in Shan State, round 3 : 2/5 hits
UK_Pacific roll dice for 3 fighters and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 tactical_bomber owned by the Japanese lost in Shan State
Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 4 : 2/4 hits
UK_Pacific roll dice for 2 fighters in Shan State, round 4 : 2/2 hits
1 fighter owned by the Japanese, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour; Chinese defend with 1 fighter
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 2/3 hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
retreated to Kwangtung
UK_Pacific win with 1 fighter and 1 infantry remaining. Battle score for attacker is -17
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 3/6 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 1 fighter and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Philippines, round 2 : 3/5 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the British lost in 41 Sea Zone
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 47
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 1/2 hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Siam
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Hunan to 35 Sea Zone
3 tactical_bombers moved from Yunnan to 35 Sea Zone
2 fighters moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Malaya to KwangsiPlace Units - Japanese
4 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Western United States to Central United States
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 42 Sea Zone
2 fighters moved from Wake Island to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/2 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 transports
Germans defend with 1 submarine and 1 transport
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine and 1 transport
Battle in Iceland
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Iceland
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 carrier, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Korea
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 cruiser and 1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Korea : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 2 transports
26 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 submarine
10 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 artillery, 2 infantry and 1 mech_infantry
123 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
101 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 43 / 45
Russians : 40 / 41
Japanese : 39 / 39
Americans : 50 / 70
Chinese : 8 / 16
British : 24 / 35
UK_Pacific : 14 / 21
Italians : 13 / 9
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.350
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 40Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.423
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 3/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Yunnan
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Yunnan : 2 infantry
Kweichow : 4 infantry
Hunan : 1 artillery and 2 infantry
Hopei : 1 infantry
Chahar : 2 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 43 / 45
Russians : 40 / 41
Japanese : 36 / 39
Americans : 50 / 70
Chinese : 11 / 17
British : 24 / 35
UK_Pacific : 14 / 21
Italians : 13 / 9
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.544
Median : 3.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 57Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.423
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.867
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 unit repaired.
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from Malta to Western Germany
1 submarine moved from 97 Sea Zone to 98 Sea Zone -
scramble to 112?
-
Good move. no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Western United States to Central United States
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 42 Sea Zone
2 fighters moved from Wake Island to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/2 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 transports
Germans defend with 1 submarine and 1 transport
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine and 1 transport
Battle in Iceland
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Iceland
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 carrier, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Korea
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 cruiser and 1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 3/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Yunnan
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsPurchase Units - British
British buy 2 armour, 1 cruiser, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from Malta to Western Germany
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 112 Sea Zone
British attack with 1 battleship, 2 cruisers and 2 transports
Germans defend with 1 cruiser
British roll dice for 1 battleship, 2 cruisers and 2 transports in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Western Germany
British attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 6 bombers, 1 factory_major, 1 fighter and 1 harbour
AA fire in Western Germany : 0/2 hits
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Western Germany, round 2 : 4/6 hits
Germans roll dice for 1 aaGun, 6 bombers and 1 fighter in Western Germany, round 2 : 1/7 hits
3 bombers owned by the Germans, 1 aaGun owned by the Germans and 1 infantry owned by the British lost in Western Germany
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Western Germany, round 3 : 3/5 hits
Germans roll dice for 3 bombers and 1 fighter in Western Germany, round 3 : 1/4 hits
3 bombers owned by the Germans and 1 infantry owned by the British lost in Western Germany
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Western Germany, round 4 : 1/4 hits
Germans roll dice for 1 fighter in Western Germany, round 4 : 1/1 hits
1 fighter owned by the Germans and 1 infantry owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 78
Casualties for Germans: 1 aaGun, 6 bombers and 1 fighter
Casualties for British: 3 infantryNon Combat Move - British
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Morocco to United Kingdom
1 fighter moved from Malta to Gibraltar
1 tactical_bomber moved from 98 Sea Zone to Malta
1 fighter moved from 98 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
4 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
2 artilleries and 3 infantry moved from India to Burma
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Morocco to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 cruiser and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6,1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Tobruk to Normandy Bordeaux
2 infantry moved from Northern Italy to Western Germany
1 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
2 fighters moved from Tobruk to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Alexandria to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 3/5 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry; British defend with 1 bomber and 1 fighter
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
French roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 mech_infantry owned by the Italians and 1 bomber owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 bomber in Normandy Bordeaux, round 3 : 1/2 hits
French roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 armour owned by the Italians and 1 infantry owned by the French lost in Normandy Bordeaux
Italians roll dice for 1 bomber in Normandy Bordeaux, round 4 : 1/1 hits
French roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits
1 bomber owned by the Italians and 1 fighter owned by the British lost in Normandy Bordeaux
French win with no units remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry
Casualties for British: 1 bomber and 1 fighter
Battle in Western Germany
Italians attack with 1 armour and 2 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour and 2 infantry in Western Germany, round 2 : 0/3 hits
British roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 armour and 1 infantry in Western Germany, round 3 : 0/2 hits
British roll dice for 1 armour in Western Germany, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 armour in Western Germany, round 4 : 0/1 hits
British roll dice for 1 armour in Western Germany, round 4 : 1/1 hits
1 armour owned by the Italians lost in Western Germany
British win with 1 armour remaining. Battle score for attacker is -12
Casualties for Italians: 1 armour and 2 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 0/3 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 4 : 0/3 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 5 : 1/2 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 5 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 fighters moved from Trans-Jordan to Egypt
2 artilleries moved from Yugoslavia to Slovakia Hungary
4 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Southern France to France
1 aaGun moved from Northern Italy to FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
Italians collect 15 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
Gross
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Shan State
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from 42 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Shan State
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from 42 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to TunisiaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 10 infantry moved from Baltic States to Belarus
3 artilleries moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Bulgaria to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Western Germany
1 fighter moved from Bulgaria to Western Germany
1 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
1 fighter moved from Bulgaria to Western Germany
2 mech_infantrys moved from Yugoslavia to Eastern Poland
6 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to BessarabiaCombat - Germans
Battle in Eastern Poland
Germans attack with 8 armour, 3 artilleries and 10 mech_infantrys
Russians defend with 2 armour, 3 infantry and 1 mech_infantry
Germans roll dice for 8 armour, 3 artilleries and 10 mech_infantrys in Eastern Poland, round 2 : 6/21 hits
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/6 hits
4 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 3 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 armour, 3 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 3 artilleries and 10 infantry
Russians defend with 1 aaGun, 1 armour and 1 infantry
Germans roll dice for 3 artilleries and 10 infantry in Belarus, round 2 : 5/13 hits
Russians roll dice for 1 aaGun, 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
1 aaGun owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries and 9 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 armour and 1 infantry
Battle in Western Germany
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 2/5 hits
British roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Western Germany
Germans win, taking Western Germany from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 armour moved from Romania to Belarus
3 aaGuns moved from Baltic States to Belarus
1 aaGun moved from Poland to Eastern Poland
1 fighter moved from Bessarabia to Slovakia Hungary
1 tactical_bomber moved from Bessarabia to Slovakia Hungary
2 fighters moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
3 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from Egypt to BulgariaPlace Units - Germans
2 artilleries and 1 infantry placed in France
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Finland to Vyborg
2 infantry moved from Finland to Karelia
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Smolensk
2 artilleries moved from Western Ukraine to BryanskCombat - Russians
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,3,5,4,2,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Russians collect 39 PUs (4 lost to blockades); end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun and 10 infantry
Soviet Far East : 2 infantry
Amur : 4 infantry
Siberia : 1 aaGun and 2 infantry
Norway : 1 flag, 1 infantry
Karelia : 2 infantry
Baltic States : 1 infantry
Bryansk : 1 aaGun, 3 artilleries and 2 infantry
Vyborg : 1 infantry
Archangel : 3 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Smolensk : 4 infantry and 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 41 / 50
Russians : 43 / 45
Japanese : 35 / 39
Americans : 50 / 70
Chinese : 11 / 17
British : 24 / 31
UK_Pacific : 14 / 9
Italians : 15 / 29
ANZAC : 14 / 19
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 factory_minor and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Philippines to 35 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Anhwe to Hopei
1 bomber moved from Kwangsi to Hopei
1 infantry moved from Anhwe to Kweichow
1 armour moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Kweichow
1 fighter moved from Siam to Hunan
1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese win, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 2 transports
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports in 33 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 carrier owned by the Americans, 2 cruisers owned by the Americans and 2 destroyers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 3/8 hits
Americans roll dice for 1 fighter in 33 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 2 transports
Battle in Java
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 4/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
2 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Kwangtung to Anhwe
1 bomber moved from Hopei to Anhwe
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
2 fighters and 1 tactical_bomber moved from Hunan to Anhwe
2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to Paulau IslandPlace Units - Japanese
1 factory_minor placed in Kiangsu
3 artilleries placed in Shantung
1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 cruiser and 1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Central United States to Quebec
1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 28 Sea Zone
1 artillery and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 artillery and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Korea to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
1 infantry placed in Yunnan
1 artillery placed in Kweichow
1 infantry placed in Jehol
1 artillery placed in Yunnan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsPurchase Units - British
British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Kenya
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
1 infantry moved from Burma to Shan State
2 artilleries and 2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Shan State
1 destroyer moved from 92 Sea Zone to 97 Sea ZoneCombat - British
Battle in Denmark
Battle in Western Germany
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Germany
British win, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belgian Congo
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 2 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 aaGun moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United KingdomPlace Units - British
3 armour placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Jehol : 2 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 3 artilleries and 3 infantry
Kweichow : 1 aaGun, 1 artillery and 1 infantry
Hopei : 2 infantry
Chahar : 1 infantry
Shan State : 1 aaGun, 1 infantry and 1 mech_infantry
Burma : 1 artillery, 1 fighter and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 artillery and 2 infantry
Sumatra : 1 flag, 2 infantry
39 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
28 Sea Zone : 1 cruiser
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Belgian Congo : 2 armour and 1 mech_infantry
Iceland : 1 airfield and 2 infantry
Quebec : 1 factory_minor and 1 mech_infantry
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 2 aaGuns and 1 airfield
Kenya : 1 infantry and 1 mech_infantry
Malta : 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Denmark : 1 flag, 1 infantry and 1 mech_infantry
112 Sea Zone : 1 battleship, 2 cruisers and 2 transports
125 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
86 Sea Zone : 1 transport
109 Sea Zone : 2 transports
97 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 34 / 50
Russians : 43 / 45
Japanese : 39 / 47
Americans : 52 / 73
Chinese : 11 / 17
British : 33 / 33
UK_Pacific : 17 / 17
Italians : 13 / 29
ANZAC : 10 / 19
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.824
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 artillery and 1 infantry moved from Alexandria to Egypt
4 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 aaGun moved from France to Northern ItalyPlace Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 infantry moved from Queensland to Northern Territory
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Territory Summary for ANZAC and French :
Shan State : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery
Dutch New Guinea : 1 flag, 1 artillery, 1 fighter and 1 infantry
39 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
Scotland : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag, 2 infantry
Libya : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 34 / 50
Russians : 43 / 45
Japanese : 39 / 47
Americans : 52 / 73
Chinese : 11 / 17
British : 34 / 33
UK_Pacific : 17 / 17
Italians : 14 / 19
ANZAC : 10 / 26
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 1 infantry moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 tactical_bomber moved from Bulgaria to Bessarabia
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Slovakia Hungary to Baltic States
3 armour, 3 artilleries and 9 infantry moved from Belarus to Smolensk
8 armour, 6 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to SmolenskCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Baltic States, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Germans retreated to Eastern Poland
Battle in Smolensk
Germans attack with 11 armour, 3 artilleries, 9 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry and 1 mech_infantry
Germans roll dice for 11 armour, 3 artilleries, 9 infantry, 6 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 10/30 hits
Russians roll dice for 4 infantry and 1 mech_infantry in Smolensk, round 2 : 2/5 hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 4 infantry owned by the Russians lost in Smolensk
Germans winRussians win with 1 infantry remaining, taking Smolensk from Russians with 11 armour, 3 artilleries, 7 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry and 1 mech_infantry
Battle in Western Germany
Germans attack with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 3/7 hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 2/2 hits
1 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Smolensk to Belarus
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
3 aaGuns moved from Belarus to Smolensk
3 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to BelarusPlace Units - Germans
2 artilleries, 1 bomber and 7 infantry placed in Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 3 infantry
EDIT: Adding units owned by Germans to Romania: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4
Germans collect 40 PUs (1 lost to blockades); end with 40 PUs -
My tac ent to Smolensk instead of East Poland. more mistakes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Archangel to Baltic States
2 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Russia to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to BelarusCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Baltic States, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Baltic States, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Baltic States, round 4 : 2/5 hits
Germans roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 1 tactical_bomber
AA fire in Belarus : 2/2 hits
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Belarus
Russians roll dice for 5 infantry in Belarus, round 2 : 1/5 hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Belarus, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 5 infantry in Belarus, round 3 : 2/5 hits
Germans roll dice for 1 tactical_bomber in Belarus, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 aaGun and 1 tactical_bomber
Casualties for Russians: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Norway to Finland
1 fighter moved from Baltic States to Russia
1 aaGun moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 aaGun moved from Siberia to Amur
2 infantry moved from Korea to Amur
1 infantry moved from Korea to AmurPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in Ukraine
1 infantry placed in Volgograd
2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun and 7 infantry
Soviet Far East : 2 infantry
Amur : 1 aaGun and 7 infantry
Siberia : 2 infantry
Norway : 1 flag
Belarus : 4 infantry
Baltic States : 2 infantry and 1 mech_infantry
Bryansk : 1 artillery and 1 infantry
Archangel : 1 infantry and 1 mech_infantry
Bessarabia : 1 artillery and 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter and 17 infantry
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 39 / 40
Russians : 43 / 54
Japanese : 39 / 47
Americans : 52 / 73
Chinese : 11 / 17
British : 29 / 33
UK_Pacific : 17 / 17
Italians : 14 / 19
ANZAC : 10 / 26
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.297
Median : 3.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Germans Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.444
Median : 1.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Russians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.571
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28





