Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
G18L - variance vs desertadmiral (allies +20)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Sikang
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsTerritory Summary for Chinese :
Shensi : 2 infantry
Suiyuyan : 2 infantry
Kweichow : 1 infantry
Chahar : 1 infantry
Sikang : 4 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 29 / 31
Japanese : 57 / 65
Americans : 52 / 73
Chinese : 8 / 9
British : 27 / 33
UK_Pacific : 5 / 4
Italians : 14 / 19
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to DenmarkCombat - Americans
Battle in DenmarkNon Combat Move - Americans
5 bombers moved from Eastern United States to United Kingdom
1 infantry moved from Western United States to Central United States
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Sikang
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsPurchase Units - British
British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea ZoneCombat - British
Battle in Germany
British captures 60PUs while taking Germans capital
British converts factory_major into different units
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Germany from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 5/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from Union of South Africa to Kenya
1 infantry and 1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Kenya to Italian Somaliland
1 bomber moved from Kenya to Italian Somaliland
1 artillery moved from Kenya to Italian Somaliland
2 fighters moved from 125 Sea Zone to Scotland
4 infantry moved from Scotland to United Kingdom
2 fighters moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 carrier and 2 transports placed in 109 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 93 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 2 infantry
Suiyuyan : 2 infantry
Kweichow : 1 infantry
Chahar : 1 infantry
Sikang : 4 infantry
Anhwe : 1 infantry
Burma : 1 artillery
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
32 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
10 Sea Zone : 1 submarine
Central United States : 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 6 bombers, 1 factory_major, 9 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 armour, 1 artillery, 2 fighters and 1 infantry
French Central Africa : 1 fighter
Germany : 1 flag, 1 factory_minor and 1 infantry
Denmark : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 1 flag, 1 artillery, 1 bomber and 1 mech_infantry
Ethiopia : 1 flag
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag, 1 destroyer
113 Sea Zone : 1 transport
109 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 3 transports
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 43 / 0
Russians : 29 / 31
Japanese : 56 / 65
Americans : 52 / 73
Chinese : 8 / 9
British : 33 / 93
UK_Pacific : 6 / 5
Italians : 13 / 19
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
5 was rolled 2 times
Average roll : 2.412
Median : 2.000
Variance : 2.312
Standard Deviation : 1.521
Total rolls : 17Null / Other
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
Average roll : 1.875
Median : 1.500
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
Poor Hitler…
-
Ooops forgot denmark. Oh well
-
Good game.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Germany
1 armour moved from Northern Italy to Germany
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Belarus to Archangel
3 fighters moved from Romania to ArchangelCombat - Italians
Battle in Germany
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Germany, round 2 : 1/3 hits
British roll dice for 1 infantry in Germany, round 2 : 0/1 hits
1 infantry owned by the British lost in Germany
Italians win, taking Germany from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Italians attack with 1 armour and 3 fighters
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 fighters in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 mech_infantry moved from Trans-Jordan to Iraq
3 fighters moved from Archangel to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 submarine moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 7 infantry
EDIT: Adding units owned by Italians to Northern Italy: 7 infantry
EDIT: Removing units owned by Italians from Southern Italy: 4 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 4 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to New South Wales
2 aaGuns and 1 artillery moved from Queensland to New South Wales
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 2 submarines and 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 2 submarines and 1 transportProduction/PUs Summary :
Germans : 48 / 0
Russians : 28 / 31
Japanese : 52 / 65
Americans : 52 / 73
Chinese : 8 / 9
British : 27 / 93
UK_Pacific : 6 / 5
Italians : 18 / 24
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 destroyer moved from 80 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to New South Wales
2 aaGuns and 1 artillery moved from Queensland to New South Wales
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 6 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 7 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 8 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 9 : 1/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 9 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
1 infantry moved from Morocco to AlgeriaTurn Complete - French
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 2 submarines and 1 transport
39 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 cruiser
62 Sea Zone : 2 submarines and 1 transport
Alexandria : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 48 / 0
Russians : 28 / 31
Japanese : 52 / 65
Americans : 52 / 73
Chinese : 8 / 9
British : 27 / 93
UK_Pacific : 6 / 5
Italians : 18 / 24
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.438
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16French Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 fighter and 4 tactical_bombers moved from Eastern Poland to Smolensk
4 infantry moved from Belarus to Smolensk
1 fighter moved from Romania to Ukraine
11 armour, 5 artilleries, 20 infantry and 8 mech_infantrys moved from Belarus to Bryansk
3 armour and 6 mech_infantrys moved from Baltic States to Bryansk
1 bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Southern France to 113 Sea Zone
2 bombers moved from Southern France to Ukraine
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
2 armour and 2 mech_infantrys moved from Western Germany to DenmarkCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 113 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Denmark
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Denmark, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 14 armour, 5 artilleries, 20 infantry and 14 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 14 armour, 5 artilleries, 20 infantry and 14 mech_infantrys in Bryansk, round 2 : 13/53 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits
2 infantry owned by the Germans and 4 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 18 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 4 infantry and 4 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 1 fighter, 4 infantry and 4 tactical_bombers in Smolensk, round 2 : 3/9 hits
Russians roll dice for 5 infantry in Smolensk, round 2 : 3/5 hits
3 infantry owned by the Germans and 3 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 fighter, 1 infantry and 4 tactical_bombers in Smolensk, round 3 : 2/6 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
Germans win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
1 fighter and 4 tactical_bombers moved from Smolensk to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
2 bombers moved from Ukraine to Western Ukraine
1 bomber moved from 113 Sea Zone to Germany
1 bomber moved from 112 Sea Zone to Germany
3 infantry moved from Southern France to France
1 aaGun moved from Southern France to France
1 armour moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 infantry moved from Vologda to Russia
2 infantry moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 2 fighters, 53 infantry, 3 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
109 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 62
Russians : 26 / 31
Japanese : 52 / 65
Americans : 50 / 73
Chinese : 8 / 9
British : 27 / 93
UK_Pacific : 6 / 5
Italians : 17 / 24
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 carriers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
3 fighters moved from Caroline Islands to 30 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 2 fighters, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 infantry moved from Hopei to Anhwe
2 bombers moved from Manchuria to Anhwe
1 mech_infantry moved from Jehol to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 32 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 32 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 2 submarines and 1 transport
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 submarines and 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Java, round 2 : 3/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
4 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 33 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 4 carriers, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
3 fighters moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from 32 Sea Zone to 25 Sea Zone
2 fighters moved from 23 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 tactical_bombers moved from 32 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Anhwe to Japan
1 mech_infantry moved from Jehol to Hunan
1 mech_infantry moved from Hopei to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from Java to 42 Sea ZonePlace Units - Japanese
3 carriers placed in 6 Sea Zone
3 artilleries placed in French Indo China
1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 carriers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
3 fighters moved from Caroline Islands to 30 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 2 fighters, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 infantry moved from Hopei to Anhwe
2 bombers moved from Manchuria to Anhwe
1 mech_infantry moved from Jehol to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 32 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 32 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 2 submarines and 1 transport
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 submarines and 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Java, round 2 : 3/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
4 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 33 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 4 carriers, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
3 fighters moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from 32 Sea Zone to 25 Sea Zone
2 fighters moved from 23 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 tactical_bombers moved from 32 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Anhwe to Japan
1 mech_infantry moved from Jehol to Hunan
1 mech_infantry moved from Hopei to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from Java to 42 Sea ZonePlace Units - Japanese
3 carriers placed in 6 Sea Zone
3 artilleries placed in French Indo China
1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 aaGun, 1 artillery and 10 infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun, 1 artillery and 10 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Denmark
1 fighter moved from United Kingdom to Denmark
1 fighter moved from United Kingdom to Denmark
1 bomber moved from United Kingdom to Denmark
2 bombers moved from United Kingdom to France
2 bombers moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Denmark
1 fighter moved from United Kingdom to Denmark
1 fighter moved from United Kingdom to Denmark
1 bomber moved from United Kingdom to Denmark
2 bombers moved from United Kingdom to France
2 bombers moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/2 hits
Bombing raid in Normandy Bordeaux rolls: 6,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in France
AA fire in France : 0/2 hits
Bombing raid in France rolls: 7,5 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Denmark
Americans attack with 2 bombers and 2 fighters
Germans defend with 2 armour
Americans roll dice for 2 bombers and 2 fighters in Denmark, round 2 : 1/4 hits
Germans roll dice for 2 armour in Denmark, round 2 : 0/2 hits
1 armour owned by the Germans lost in Denmark
Americans roll dice for 2 bombers and 2 fighters in Denmark, round 3 : 3/4 hits
Germans roll dice for 1 armour in Denmark, round 3 : 0/1 hits
1 armour owned by the Germans lost in Denmark
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - Americans
2 bombers moved from France to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
2 bombers moved from Denmark to United Kingdom
2 fighters moved from Denmark to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
4 bombers moved from Eastern United States to United Kingdom
1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 26 Sea Zone to Hawaiian Islands
3 mech_infantrys moved from Central United States to Western United States
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
6 fighters placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 5 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
10 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Gibraltar : 1 infantry
United Kingdom : 10 bombers and 2 fighters
Morocco : 1 armour, 1 artillery and 1 infantry
112 Sea Zone : 1 carrier and 2 fighters
91 Sea Zone : 1 cruiser, 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 53 / 62
Russians : 26 / 31
Japanese : 57 / 63
Americans : 50 / 71
Chinese : 7 / 9
British : 27 / 93
UK_Pacific : 6 / 5
Italians : 17 / 24
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.562
Median : 5.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.857
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
4 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
4 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Jehol
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUsTerritory Summary for Chinese :
Jehol : 3 infantry
Kweichow : 2 infantry
Hopei : 2 infantry
Szechwan : 4 infantry
Chahar : 2 infantryProduction/PUs Summary :
Germans : 53 / 62
Russians : 26 / 31
Japanese : 54 / 63
Americans : 50 / 71
Chinese : 10 / 10
British : 27 / 93
UK_Pacific : 6 / 5
Italians : 17 / 24
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.562
Median : 5.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.857
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8