@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G18L - variance vs stroutqb22 (allies+24)
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from New Zealand to Java
1 fighter moved from New Zealand to Queensland
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Battle in 95 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 95 Sea Zone
French roll dice for 1 cruiser in 95 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser in 95 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the French and 1 destroyer owned by the Italians lost in 95 Sea Zone
Italians win with no units remaining. Battle score for attacker is -12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Shan State : 1 fighter
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 fighter and 2 infantry
42 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 cruiser and 1 transport
Trans-Jordan : 1 infantry
Scotland : 2 infantry
Nigeria : 1 infantry
United Kingdom : 1 fighter
Normandy Bordeaux : 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
Holland Belgium : 1 flag, 1 artillery
Libya : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 28 / 40
Americans : 52 / 52
Chinese : 10 / 16
British : 26 / 35
UK_Pacific : 21 / 21
Italians : 13 / 9
ANZAC : 14 / 14
French : 16 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7French Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
4 infantry moved from Bulgaria to Greece
3 fighters moved from Tobruk to Greece
2 infantry moved from Romania to Bessarabia
2 armour moved from Yugoslavia to Bessarabia
1 armour moved from Bulgaria to Bessarabia
1 tactical_bomber moved from Northern Italy to Bessarabia
1 tactical_bomber moved from Southern Italy to Greece
1 tactical_bomber moved from Western Germany to Bessarabia
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
2 artilleries and 9 infantry moved from Poland to Baltic States
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to Eastern PolandCombat - Germans
Battle in Iceland
Battle in Greece
Germans attack with 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 5 infantry
Germans roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits
British roll dice for 5 infantry in Greece, round 2 : 1/5 hits
1 infantry owned by the Germans and 4 infantry owned by the British lost in Greece
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Greece, round 3 : 5/7 hits
British roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the British lost in Greece
Germans win, taking Iceland from British, taking Greece from British with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 5 infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 carrier, 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 carrier, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/3 hits
British roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans, 1 transport owned by the British and 1 cruiser owned by the British lost in 97 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 1 transport
Battle in Eastern Poland
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 bombers and 4 infantry in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 2 bombers and 3 infantry in Eastern Poland, round 3 : 4/5 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
French defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Baltic States
Germans attack with 3 artilleries and 13 infantry
Russians defend with 1 aaGun, 1 artillery and 5 infantry
Germans roll dice for 3 artilleries and 13 infantry in Baltic States, round 2 : 2/16 hits
Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Baltic States, round 2 : 1/6 hits
1 aaGun owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 3 artilleries and 12 infantry in Baltic States, round 3 : 5/15 hits
Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 3 : 2/5 hits
2 infantry owned by the Germans, 1 artillery owned by the Russians and 4 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 5 infantry
Battle in Bessarabia
Germans attack with 3 armour, 2 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 3 armour, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/7 hits
Russians roll dice for 5 infantry in Bessarabia, round 2 : 2/5 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bessarabia
3 armour owned by the Germans retreated to Romania
Russians win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 infantry moved from Yugoslavia to Romania
1 tactical_bomber moved from Greece to Egypt
3 fighters moved from Greece to Bulgaria
2 bombers moved from 97 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 aaGun and 1 infantry moved from Norway to Finland
2 bombers moved from Eastern Poland to Western Germany
2 aaGuns moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
2 artilleries moved from Slovakia Hungary to Poland
1 artillery moved from Germany to Poland
2 mech_infantrys moved from Southern France to Yugoslavia
6 armour moved from France to Yugoslavia
2 tactical_bombers moved from Bessarabia to Romania
1 aaGun moved from Poland to Baltic StatesPlace Units - Germans
2 bombers placed in Western Germany
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 40 PUs (6 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Egypt : 1 tactical_bomber
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 6 bombers, 1 factory_major, 1 fighter and 1 harbour
Romania : 3 armour, 2 infantry and 2 tactical_bombers
Poland : 1 aaGun and 3 artilleries
Germany : 2 armour, 1 factory_major and 8 mech_infantrys
Holland Belgium : 1 infantry and 1 mech_infantry
Baltic States : 1 flag, 3 aaGuns, 3 artilleries and 10 infantry
Eastern Poland : 1 flag, 2 infantry
112 Sea Zone : 1 cruiser
125 Sea Zone : 1 submarine
123 Sea Zone : 1 submarine and 1 transport
Bulgaria : 1 flag, 3 fighters
Greece : 1 flag, 3 infantry
Yugoslavia : 1 flag, 6 armour and 2 mech_infantrys
Finland : 1 flag, 1 aaGun and 6 infantryProduction/PUs Summary :
Germans : 46 / 45
Russians : 35 / 37
Japanese : 28 / 40
Americans : 52 / 52
Chinese : 10 / 16
British : 24 / 35
UK_Pacific : 21 / 21
Italians : 13 / 9
ANZAC : 14 / 14
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 11 times
3 was rolled 26 times
4 was rolled 17 times
5 was rolled 19 times
6 was rolled 21 times
Average roll : 3.418
Median : 3.000
Variance : 1.587
Standard Deviation : 1.260
Total rolls : 122Null / Other
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11French Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 19 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.432
Median : 4.000
Variance : 1.096
Standard Deviation : 1.047
Total rolls : 74British Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.240
Median : 3.000
Variance : 1.542
Standard Deviation : 1.242
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
10 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Siberia to Soviet Far East
2 infantry moved from Siberia to Sakha
3 infantry moved from Vyborg to Finland
6 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
3 infantry moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 fighter moved from Novgorod to Finland
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 2 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 6 infantry
AA fire in Finland : 0/3 hits
Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Finland, round 2 : 4/12 hits
Germans roll dice for 1 aaGun and 6 infantry in Finland, round 2 : 3/6 hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the Russians lost in Finland
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Finland, round 3 : 3/9 hits
Germans roll dice for 3 infantry in Finland, round 3 : 2/3 hits
3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Finland
Russians win, taking Finland from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 6 infantry
Casualties for Russians: 5 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 2 armour, 4 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/7 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 1/6 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Karelia to Novgorod
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
4 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
1 aaGun moved from Amur to Siberia
1 aaGun moved from Amur to KoreaPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun and 10 infantry
Sakha : 2 infantry
Soviet Far East : 3 infantry
Siberia : 1 aaGun and 3 infantry
Belarus : 1 aaGun, 1 armour and 1 infantry
Bryansk : 4 infantry
Eastern Poland : 2 armour, 3 infantry and 1 mech_infantry
Bessarabia : 2 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 3 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 1 aaGun and 2 artilleries
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
113 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 43 / 45
Russians : 41 / 41
Japanese : 25 / 40
Americans : 52 / 52
Chinese : 10 / 16
British : 24 / 35
UK_Pacific : 21 / 21
Italians : 13 / 9
ANZAC : 14 / 14
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.673
Median : 4.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 52Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.250
Median : 2.500
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.886
Median : 4.000
Variance : 0.735
Standard Deviation : 0.857
Total rolls : 35 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 mech_infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Kwangsi to Philippines
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kwangtung
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea Zone -
scramble philippines?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 mech_infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Kwangsi to Philippines
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kwangtung
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in Malaya
Japanese attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 cruisers in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Malaya, round 2 : 2/3 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 fighters, 4 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits
UK_Pacific roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 4 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters and 3 tactical_bombers in Shan State, round 3 : 2/5 hits
UK_Pacific roll dice for 3 fighters and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 tactical_bomber owned by the Japanese lost in Shan State
Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 4 : 2/4 hits
UK_Pacific roll dice for 2 fighters in Shan State, round 4 : 2/2 hits
1 fighter owned by the Japanese, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour; Chinese defend with 1 fighter
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 2/3 hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
retreated to Kwangtung
UK_Pacific win with 1 fighter and 1 infantry remaining. Battle score for attacker is -17
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 3/6 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 1 fighter and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Philippines, round 2 : 3/5 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the British lost in 41 Sea Zone
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 47
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 1/2 hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Siam
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Hunan to 35 Sea Zone
3 tactical_bombers moved from Yunnan to 35 Sea Zone
2 fighters moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Malaya to KwangsiPlace Units - Japanese
4 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Western United States to Central United States
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 42 Sea Zone
2 fighters moved from Wake Island to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/2 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 transports
Germans defend with 1 submarine and 1 transport
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine and 1 transport
Battle in Iceland
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Iceland
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 carrier, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Korea
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 cruiser and 1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Korea : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 2 transports
26 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 submarine
10 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 artillery, 2 infantry and 1 mech_infantry
123 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
101 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 43 / 45
Russians : 40 / 41
Japanese : 39 / 39
Americans : 50 / 70
Chinese : 8 / 16
British : 24 / 35
UK_Pacific : 14 / 21
Italians : 13 / 9
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.350
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 40Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.423
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 3/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Yunnan
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Yunnan : 2 infantry
Kweichow : 4 infantry
Hunan : 1 artillery and 2 infantry
Hopei : 1 infantry
Chahar : 2 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 43 / 45
Russians : 40 / 41
Japanese : 36 / 39
Americans : 50 / 70
Chinese : 11 / 17
British : 24 / 35
UK_Pacific : 14 / 21
Italians : 13 / 9
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.544
Median : 3.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 57Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.423
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.867
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 unit repaired.
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from Malta to Western Germany
1 submarine moved from 97 Sea Zone to 98 Sea Zone -
scramble to 112?
-
Good move. no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Western United States to Central United States
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 42 Sea Zone
2 fighters moved from Wake Island to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/2 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 transports
Germans defend with 1 submarine and 1 transport
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine and 1 transport
Battle in Iceland
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Iceland
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 carrier, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Korea
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 cruiser and 1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 3/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Yunnan
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsPurchase Units - British
British buy 2 armour, 1 cruiser, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from Malta to Western Germany
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 112 Sea Zone
British attack with 1 battleship, 2 cruisers and 2 transports
Germans defend with 1 cruiser
British roll dice for 1 battleship, 2 cruisers and 2 transports in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Western Germany
British attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 6 bombers, 1 factory_major, 1 fighter and 1 harbour
AA fire in Western Germany : 0/2 hits
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Western Germany, round 2 : 4/6 hits
Germans roll dice for 1 aaGun, 6 bombers and 1 fighter in Western Germany, round 2 : 1/7 hits
3 bombers owned by the Germans, 1 aaGun owned by the Germans and 1 infantry owned by the British lost in Western Germany
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Western Germany, round 3 : 3/5 hits
Germans roll dice for 3 bombers and 1 fighter in Western Germany, round 3 : 1/4 hits
3 bombers owned by the Germans and 1 infantry owned by the British lost in Western Germany
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Western Germany, round 4 : 1/4 hits
Germans roll dice for 1 fighter in Western Germany, round 4 : 1/1 hits
1 fighter owned by the Germans and 1 infantry owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 78
Casualties for Germans: 1 aaGun, 6 bombers and 1 fighter
Casualties for British: 3 infantryNon Combat Move - British
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Morocco to United Kingdom
1 fighter moved from Malta to Gibraltar
1 tactical_bomber moved from 98 Sea Zone to Malta
1 fighter moved from 98 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
4 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
2 artilleries and 3 infantry moved from India to Burma
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Morocco to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 cruiser and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6,1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Tobruk to Normandy Bordeaux
2 infantry moved from Northern Italy to Western Germany
1 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
2 fighters moved from Tobruk to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Alexandria to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 3/5 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry; British defend with 1 bomber and 1 fighter
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
French roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 mech_infantry owned by the Italians and 1 bomber owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 bomber in Normandy Bordeaux, round 3 : 1/2 hits
French roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 armour owned by the Italians and 1 infantry owned by the French lost in Normandy Bordeaux
Italians roll dice for 1 bomber in Normandy Bordeaux, round 4 : 1/1 hits
French roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits
1 bomber owned by the Italians and 1 fighter owned by the British lost in Normandy Bordeaux
French win with no units remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry
Casualties for British: 1 bomber and 1 fighter
Battle in Western Germany
Italians attack with 1 armour and 2 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour and 2 infantry in Western Germany, round 2 : 0/3 hits
British roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 armour and 1 infantry in Western Germany, round 3 : 0/2 hits
British roll dice for 1 armour in Western Germany, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 armour in Western Germany, round 4 : 0/1 hits
British roll dice for 1 armour in Western Germany, round 4 : 1/1 hits
1 armour owned by the Italians lost in Western Germany
British win with 1 armour remaining. Battle score for attacker is -12
Casualties for Italians: 1 armour and 2 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 0/3 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 4 : 0/3 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 5 : 1/2 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 5 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 fighters moved from Trans-Jordan to Egypt
2 artilleries moved from Yugoslavia to Slovakia Hungary
4 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Southern France to France
1 aaGun moved from Northern Italy to FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
Italians collect 15 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
Gross
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Shan State
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from 42 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Shan State
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from 42 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to TunisiaCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 10 infantry moved from Baltic States to Belarus
3 artilleries moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Bulgaria to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Western Germany
1 fighter moved from Bulgaria to Western Germany
1 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
1 fighter moved from Bulgaria to Western Germany
2 mech_infantrys moved from Yugoslavia to Eastern Poland
6 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to BessarabiaCombat - Germans
Battle in Eastern Poland
Germans attack with 8 armour, 3 artilleries and 10 mech_infantrys
Russians defend with 2 armour, 3 infantry and 1 mech_infantry
Germans roll dice for 8 armour, 3 artilleries and 10 mech_infantrys in Eastern Poland, round 2 : 6/21 hits
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/6 hits
4 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 3 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 armour, 3 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 3 artilleries and 10 infantry
Russians defend with 1 aaGun, 1 armour and 1 infantry
Germans roll dice for 3 artilleries and 10 infantry in Belarus, round 2 : 5/13 hits
Russians roll dice for 1 aaGun, 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
1 aaGun owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries and 9 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 armour and 1 infantry
Battle in Western Germany
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 2/5 hits
British roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Western Germany
Germans win, taking Western Germany from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 armour moved from Romania to Belarus
3 aaGuns moved from Baltic States to Belarus
1 aaGun moved from Poland to Eastern Poland
1 fighter moved from Bessarabia to Slovakia Hungary
1 tactical_bomber moved from Bessarabia to Slovakia Hungary
2 fighters moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
3 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from Egypt to BulgariaPlace Units - Germans
2 artilleries and 1 infantry placed in France
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Finland to Vyborg
2 infantry moved from Finland to Karelia
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Smolensk
2 artilleries moved from Western Ukraine to BryanskCombat - Russians
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,3,5,4,2,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Russians collect 39 PUs (4 lost to blockades); end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun and 10 infantry
Soviet Far East : 2 infantry
Amur : 4 infantry
Siberia : 1 aaGun and 2 infantry
Norway : 1 flag, 1 infantry
Karelia : 2 infantry
Baltic States : 1 infantry
Bryansk : 1 aaGun, 3 artilleries and 2 infantry
Vyborg : 1 infantry
Archangel : 3 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Smolensk : 4 infantry and 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 41 / 50
Russians : 43 / 45
Japanese : 35 / 39
Americans : 50 / 70
Chinese : 11 / 17
British : 24 / 31
UK_Pacific : 14 / 9
Italians : 15 / 29
ANZAC : 14 / 19
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9





