G18L - Caesar's Gaul vs variance (allies +20)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 7 bombers; Remaining resources: 6 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 95 Sea Zone
                1 submarine moved from 96 Sea Zone to 81 Sea Zone
                3 fighters moved from 96 Sea Zone to 81 Sea Zone
                3 fighters moved from 96 Sea Zone to 95 Sea Zone
                3 carriers, 1 cruiser and 5 destroyers moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 20 Sea Zone to 41 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone

    Combat - Americans
                Battle in Okinawa
                Battle in Hainan
                Battle in 81 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 81 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 81 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 81 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 81 Sea Zone
                    Americans win, taking Okinawa from Japanese, taking Hainan from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 97 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 5 destroyers and 2 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 carriers, 1 cruiser, 5 destroyers and 2 transports in 97 Sea Zone, round 2 :  3/6 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 97 Sea Zone from Neutral with 3 carriers, 1 cruiser, 5 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 95 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Greece

    Non Combat Move - Americans
                2 fighters moved from 95 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                6 bombers moved from Eastern United States to United Kingdom
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to Quebec
                1 carrier, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from French Equatorial Africa to French West Africa
                3 fighters and 1 tactical_bomber moved from Kweichow to Turkmenistan
                1 fighter moved from 95 Sea Zone to 97 Sea Zone
                3 fighters moved from 81 Sea Zone to Egypt

    Place Units - Americans
                7 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    triplea_40806_Ame7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Sikang
                2 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria
                2 artilleries moved from Jehol to Anhwe
                1 fighter moved from Jehol to Kweichow
                1 infantry moved from Hunan to Kweichow

    Place Units - Chinese
                1 artillery placed in Anhwe
                1 artillery placed in Shensi
                1 infantry placed in Jehol
                2 infantry placed in Anhwe
                2 infantry placed in Shensi
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_40806_Chi7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 tactical_bomber moved from West India to Kazakhstan
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Northwest Persia to Kazakhstan

    Combat - British
                Battle in Caucasus
                    British attack with 3 infantry
                    Germans defend with 1 infantry
                        British roll dice for 3 infantry in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    British attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                8 fighters moved from Northwest Persia to 99 Sea Zone
                8 fighters moved from 99 Sea Zone to Greece
                1 carrier moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Kazakhstan to Greece
                2 artilleries moved from Belgian Congo to Rhodesia
                1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                4 fighters moved from Egypt to Belgian Congo
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from French West Africa to French Central Africa
                1 transport moved from 83 Sea Zone to 85 Sea Zone
                1 fighter moved from Union of South Africa to Belgian Congo
                1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 fighters moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 3 mech_infantrys moved from Eastern Persia to Turkmenistan
                2 mech_infantrys moved from Hopei to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                3 infantry moved from Shensi to Sikang
                3 aaGuns, 2 artilleries and 10 infantry moved from West India to Eastern Persia
                7 mech_infantrys moved from India to Eastern Persia
                1 tactical_bomber moved from Kazakhstan to Turkmenistan

    Place Units - British
                10 infantry placed in United Kingdom
                1 infantry and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,4,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3,3,2,6,5,3,5,6,3,2,5,4,3,4,3,1,2,2
                British collect 37 PUs (3 lost to blockades); end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    triplea_40806_UK_7.tsvg


  • Here goes nothing.

    I’m really regretting missing that French destroyer. Italy could have killed it and this would have been an entirely different game.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 bomber moved from Ukraine to 95 Sea Zone

    triplea_40806_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 bomber moved from Ukraine to 95 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 submarine
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Southern Italy
                1 bomber and 1 fighter moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1,3,3,4,6,1,2,3,1,6,1,6,6
                Italians collect 3 PUs (8 lost to blockades); end with 4 PUs

    triplea_40806_Ita7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_40806_Fre7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Russia to Belarus
                      Germans take Smolensk from Russians
                      Germans take Belarus from Russians
                1 armour moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Rostov
                1 armour moved from Ukraine to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Ukraine to Rostov
                3 bombers moved from Western Germany to United Kingdom

    triplea_40806_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Russia to Belarus
                      Germans take Smolensk from Russians
                      Germans take Belarus from Russians
                1 armour moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Rostov
                1 armour moved from Ukraine to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Ukraine to Rostov
                3 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/3 hits
                    Bombing raid in United Kingdom rolls: 6,5,6 and causes: 17 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 17 damage total.
                Battle in Rostov
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 armour in Rostov, round 5 :  1/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Finland to Norway
                1 armour and 2 mech_infantrys moved from Baltic States to Germany
                1 mech_infantry moved from Eastern Poland to Germany
                1 tactical_bomber moved from Poland to Western Germany
                1 fighter moved from Slovakia Hungary to Western Germany
                3 artilleries and 3 infantry moved from France to Western Germany
                4 bombers moved from Slovakia Hungary to Western Germany
                3 bombers moved from United Kingdom to Western Germany
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                5 bombers moved from Vologda to Norway
                1 aaGun moved from Western Germany to 113 Sea Zone
                1 aaGun moved from 113 Sea Zone to Norway

    Place Units - Germans
                4 artilleries and 5 infantry placed in Western Germany
                10 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1,5,1,4,3,5,6,2,4,1,5,2,4
                Germans collect 58 PUs (2 lost to blockades); end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_40806_Ger8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports in 113 Sea Zone, round 2 :  5/10 hits
                        1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports remaining. Battle score for attacker is -18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Western Germany

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40806_Rus8.tsvg


  • I should be able to take a hit on the battleship there, if I’m not mistaken.

    I’ll update it with the japan turn unless I’m missing a rule.

  • '17 '16 '15 '14 '12

    I thought I damaged the carrier and battleship; it will be repaired at the start of next turn anyway. Change it if I made a mistake


  • You’re right, my apologies.

    I hadn’t looked at the map yet, and for some reason I thought you only attacked with the sub (that’s how I had read the dice emails at least), so there was only 1 hit.

    No changes needed, only my confusion.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 70 Sea Zone
                3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 3 infantry moved from 70 Sea Zone to Belgian Congo
                3 fighters and 3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
                3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
                2 armour, 1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Samara to Volgograd
                      Japanese take Volgograd from Russians

    triplea_40806_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 70 Sea Zone
                3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 3 infantry moved from 70 Sea Zone to Belgian Congo
                3 fighters and 3 tactical_bombers moved from 72 Sea Zone to Belgian Congo
                3 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
                2 armour, 1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Samara to Volgograd
                      Japanese take Volgograd from Russians

    Combat - Japanese
                Battle in Union of South Africa
                Battle in Kazakhstan
                    Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  3/4 hits
                        British roll dice for 2 mech_infantrys in Kazakhstan, round 2 :  0/2 hits
                        2 mech_infantrys owned by the British lost in Kazakhstan
                    Japanese win, taking Union of South Africa from British, taking Kazakhstan from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in Belgian Congo
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
                    British defend with 2 armour, 5 fighters and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Belgian Congo, round 2 :  4/10 hits
                        British roll dice for 2 armour, 5 fighters and 1 mech_infantry in Belgian Congo, round 2 :  7/8 hits
                        3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 2 armour owned by the British lost in Belgian Congo
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Belgian Congo, round 3 :  2/3 hits
                        British roll dice for 4 fighters in Belgian Congo, round 3 :  3/4 hits
                        1 fighter owned by the Japanese, 2 fighters owned by the British and 2 tactical_bombers owned by the Japanese lost in Belgian Congo
                    British win with 2 fighters remaining. Battle score for attacker is -30
                    Casualties for British: 2 armour, 3 fighters and 1 mech_infantry
                    Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers

    Non Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 2 mech_infantrys moved from Buyant-Uhaa to Amur
                1 infantry moved from Amur to Ulaanbaatar
                5 armour and 5 mech_infantrys moved from Samara to Volgograd
                1 fighter and 2 tactical_bombers moved from Vologda to Norway
                2 bombers, 5 fighters and 5 tactical_bombers moved from Russia to Norway
                2 bombers moved from Yenisey to Norway

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,1,4,1,4,4
                Japanese collect 23 PUs (6 lost to blockades); end with 23 PUs

    triplea_40806_Jap8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 6 bombers and 1 factory_minor; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 armour moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 submarine moved from 81 Sea Zone to 95 Sea Zone
                3 fighters moved from 97 Sea Zone to Rostov
                3 fighters and 1 tactical_bomber moved from Turkmenistan to Volgograd
                3 fighters moved from Egypt to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 armour moved from Bulgaria to Romania
                      Americans take Romania from Germans
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in Marianas
                Battle in Rostov
                    Americans attack with 3 fighters
                    Germans defend with 1 armour
                        Americans roll dice for 3 fighters in Rostov, round 2 :  2/3 hits
                        Germans roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Rostov
                    Americans win, taking 106 Sea Zone from Germans, taking Marianas from Japanese with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Volgograd
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 5 armour, 1 factory_minor and 6 mech_infantrys
                        Americans roll dice for 3 fighters and 1 tactical_bomber in Volgograd, round 2 :  1/4 hits
                        Japanese roll dice for 5 armour and 6 mech_infantrys in Volgograd, round 2 :  6/11 hits
                        1 tactical_bomber owned by the Americans, 1 mech_infantry owned by the Japanese and 3 fighters owned by the Americans lost in Volgograd
                    Japanese win with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is -37
                    Casualties for Americans: 3 fighters and 1 tactical_bomber
                    Casualties for Japanese: 1 mech_infantry
                Battle in 95 Sea Zone
                    Americans attack with 2 destroyers, 3 fighters, 1 submarine and 1 transport
                    Italians defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 :  2/5 hits
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 2 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 destroyer and 1 submarine
                Battle in Northern Italy
                    Americans converts factory_major into different units

    Non Combat Move - Americans
                3 fighters moved from Rostov to Caucasus
                1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 41 Sea Zone to 75 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 armour, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
                7 bombers moved from Eastern United States to United Kingdom
                1 bomber moved from French West Africa to United Kingdom
                2 fighters moved from French West Africa to Belgian Congo
                1 destroyer moved from 76 Sea Zone to 75 Sea Zone
                3 fighters moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Greece
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    triplea_40806_Ame8.tsvg

  • '17 '16 '15 '14 '12

    Pretty sure you wouldn’t scramble in 95, but we can roll for it if you want to.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Jehol to Manchuria
                2 infantry moved from Anhwe to Jehol
                3 artilleries moved from Anhwe to Jehol
                1 infantry moved from Kweichow to Shensi
                1 fighter moved from Kweichow to Jehol

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Jehol
                4 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_40806_Chi8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 15x factory_major; Remaining resources: 27 PUs;
                British buy 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                8 fighters moved from Greece to Volgograd
                1 bomber moved from Greece to Volgograd
                3 infantry moved from Caucasus to Volgograd
                1 tactical_bomber moved from Turkmenistan to Volgograd
                3 mech_infantrys moved from Sikang to Kazakhstan
                1 armour moved from Turkmenistan to Kazakhstan
                3 mech_infantrys moved from Turkmenistan to Kazakhstan
                7 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 armour moved from Greece to Yugoslavia
                      British take Albania from Italians
                      British take Yugoslavia from Germans

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour and 13 mech_infantrys
                    Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 1 armour and 13 mech_infantrys in Kazakhstan, round 2 :  3/14 hits
                        Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  3/4 hits
                        3 mech_infantrys owned by the British, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                        British roll dice for 1 armour and 10 mech_infantrys in Kazakhstan, round 3 :  3/11 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 4 mech_infantrys
                    Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
                Battle in Volgograd
                    British attack with 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 5 armour, 1 factory_minor and 5 mech_infantrys
                        British roll dice for 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 :  6/13 hits
                        Japanese roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 :  4/10 hits
                        1 armour owned by the Japanese, 2 fighters owned by the British, 5 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Volgograd
                        British roll dice for 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 :  5/9 hits
                        Japanese roll dice for 4 armour in Volgograd, round 3 :  0/4 hits
                        4 armour owned by the Japanese lost in Volgograd
                    British win, taking Volgograd from Japanese with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for British: 2 fighters and 2 infantry
                    Casualties for Japanese: 5 armour and 5 mech_infantrys

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Belgian Congo: 1 fighter
                EDIT: Removing units owned by Japanese from 70 Sea Zone: 2 transports
                EDIT: Adding units owned by British to Belgian Congo: 1 fighter
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Volgograd to Caucasus
                6 fighters moved from Volgograd to Caucasus
                1 bomber moved from Volgograd to Caucasus
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from Brazil to 85 Sea Zone
                2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
                2 infantry moved from 83 Sea Zone to French West Africa
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tobruk
                2 mech_infantrys moved from Egypt to Belgian Congo
                3 aaGuns, 2 artilleries and 10 infantry moved from Eastern Persia to Persia
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                8 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Greece to 97 Sea Zone

    Place Units - British
                8 infantry placed in United Kingdom
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs

    Place Units - UK_Pacific
                6 mech_infantrys placed in India
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Sikang: 3 infantry
                EDIT: Adding units owned by British to Kazakhstan: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 6 mech_infantrys

    triplea_40806_UK_8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 15x factory_major; Remaining resources: 27 PUs;
                British buy 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                8 fighters moved from Greece to Volgograd
                1 bomber moved from Greece to Volgograd
                3 infantry moved from Caucasus to Volgograd
                1 tactical_bomber moved from Turkmenistan to Volgograd
                3 mech_infantrys moved from Sikang to Kazakhstan
                1 armour moved from Turkmenistan to Kazakhstan
                3 mech_infantrys moved from Turkmenistan to Kazakhstan
                7 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 armour moved from Greece to Yugoslavia
                      British take Albania from Italians
                      British take Yugoslavia from Germans

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour and 13 mech_infantrys
                    Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 1 armour and 13 mech_infantrys in Kazakhstan, round 2 :  3/14 hits
                        Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  3/4 hits
                        3 mech_infantrys owned by the British, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                        British roll dice for 1 armour and 10 mech_infantrys in Kazakhstan, round 3 :  3/11 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 4 mech_infantrys
                    Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
                Battle in Volgograd
                    British attack with 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 5 armour, 1 factory_minor and 5 mech_infantrys
                        British roll dice for 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 :  6/13 hits
                        Japanese roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 :  4/10 hits
                        1 armour owned by the Japanese, 2 fighters owned by the British, 5 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Volgograd
                        British roll dice for 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 :  5/9 hits
                        Japanese roll dice for 4 armour in Volgograd, round 3 :  0/4 hits
                        4 armour owned by the Japanese lost in Volgograd
                    British win, taking Volgograd from Japanese with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for British: 2 fighters and 2 infantry
                    Casualties for Japanese: 5 armour and 5 mech_infantrys

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Belgian Congo: 1 fighter
                EDIT: Removing units owned by Japanese from 70 Sea Zone: 2 transports
                EDIT: Adding units owned by British to Belgian Congo: 1 fighter
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Volgograd to Caucasus
                6 fighters moved from Volgograd to Caucasus
                1 bomber moved from Volgograd to Caucasus
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from Brazil to 85 Sea Zone
                2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
                2 infantry moved from 83 Sea Zone to French West Africa
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tobruk
                2 mech_infantrys moved from Egypt to Belgian Congo
                3 aaGuns, 2 artilleries and 10 infantry moved from Eastern Persia to Persia
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                8 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Greece to 97 Sea Zone

    Place Units - British
                8 infantry placed in United Kingdom
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs

    Place Units - UK_Pacific
                6 mech_infantrys placed in India
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Sikang: 3 infantry
                EDIT: Adding units owned by British to Kazakhstan: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 6 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by British from Belgian Congo: 2 fighters
                EDIT: Removing units owned by Americans from Belgian Congo: 2 fighters
                EDIT: Adding units owned by British to Rhodesia: 2 fighters
                EDIT: Adding units owned by Americans to Rhodesia: 2 fighters
                EDIT: Turning off Edit Mode

    triplea_40806_UK_8.tsvg

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