Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 46 / 55
Russians : 20 / 25
Japanese : 27 / 15
Americans : 54 / 90
Chinese : 20 / 26
British : 37 / 41
UK_Pacific : 18 / 23
Italians : 13 / 13
ANZAC : 21 / 34
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
4 armour moved from Ukraine to Russia
Germans take Bryansk from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
4 bombers moved from Ukraine to Russia
6 bombers moved from Western Germany to Russia
2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Baltic States
1 tactical_bomber moved from Ukraine to Baltic States
1 fighter moved from Ukraine to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
4 armour moved from Ukraine to Russia
Germans take Bryansk from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
4 bombers moved from Ukraine to Russia
6 bombers moved from Western Germany to Russia
2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Baltic States
1 tactical_bomber moved from Ukraine to Baltic States
1 fighter moved from Ukraine to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 1 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Eastern Poland
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 2 infantry
AA fire in Baltic States : 0/1 hits
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 aaGun and 2 infantry in Baltic States, round 2 : 0/2 hits
1 aaGun owned by the Russians lost in Baltic States
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Russia
Germans attack with 4 armour and 10 bombers
Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters and 3 infantry
AA fire in Russia : 1/3 hits
1 bomber owned by the Germans lost in Russia
Germans roll dice for 4 armour and 9 bombers in Russia, round 2 : 9/13 hits
Russians roll dice for 1 aaGun, 3 artilleries, 2 fighters and 3 infantry in Russia, round 2 : 2/8 hits
1 aaGun owned by the Russians, 2 fighters owned by the Russians, 3 artilleries owned by the Russians, 2 armour owned by the Germans and 3 infantry owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour and 9 bombers remaining. Battle score for attacker is 22
Casualties for Germans: 2 armour and 1 bomber
Casualties for Russians: 1 aaGun, 3 artilleries, 2 fighters and 3 infantry
Non Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Karelia to Finland
1 tactical_bomber moved from Baltic States to Poland
1 fighter moved from Eastern Poland to Slovakia Hungary
4 bombers moved from Russia to Slovakia Hungary
5 bombers moved from Russia to Vologda
Place Units - Germans
3 bombers placed in Western Germany
2 artilleries placed in France
1 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 56 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Volgograd to Samara
Russians take Samara from Japanese
2 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Soviet Far East : 1 infantry
Rostov : 1 infantry
Volgograd : 1 factory_minor
Samara : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 54 / 102
Russians : 13 / 0
Japanese : 26 / 15
Americans : 54 / 90
Chinese : 20 / 26
British : 37 / 41
UK_Pacific : 18 / 23
Italians : 13 / 13
ANZAC : 21 / 34
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Russians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 15 PUs;
Combat Move - Japanese
5 armour and 3 mech_infantrys moved from Vologda to Samara
2 armour, 1 artillery and 3 mech_infantrys moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Novosibirsk to Samara
1 armour and 2 mech_infantrys moved from Manchuria to Buyant-Uhaa
2 bombers moved from Japan to Buyant-Uhaa
5 fighters and 5 tactical_bombers moved from Novosibirsk to Kazakhstan
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
3 fighters and 3 tactical_bombers moved from 76 Sea Zone to 81 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 infantry and 5 transports moved from 76 Sea Zone to 72 Sea Zone
4 artilleries and 6 infantry moved from 72 Sea Zone to French Madagascar
2 bombers moved from Novosibirsk to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 15 PUs;
Combat Move - Japanese
5 armour and 3 mech_infantrys moved from Vologda to Samara
2 armour, 1 artillery and 3 mech_infantrys moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Novosibirsk to Samara
1 armour and 2 mech_infantrys moved from Manchuria to Buyant-Uhaa
2 bombers moved from Japan to Buyant-Uhaa
5 fighters and 5 tactical_bombers moved from Novosibirsk to Kazakhstan
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
3 fighters and 3 tactical_bombers moved from 76 Sea Zone to 81 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 infantry and 5 transports moved from 76 Sea Zone to 72 Sea Zone
4 artilleries and 6 infantry moved from 72 Sea Zone to French Madagascar
2 bombers moved from Novosibirsk to Kazakhstan
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 armour
Japanese roll dice for 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Kazakhstan, round 2 : 10/13 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 72 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports in 72 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in French Madagascar
Battle in Samara
Japanese attack with 7 armour, 1 artillery and 7 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 7 armour, 1 artillery and 7 mech_infantrys in Samara, round 2 : 8/15 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking French Madagascar from French, taking Samara from Russians with 7 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Buyant-Uhaa, round 2 : 4/5 hits
UK_Pacific roll dice for 1 mech_infantry in Buyant-Uhaa, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from UK_Pacific with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 81 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
British defend with 1 battleship
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 81 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 battleship in 81 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 81 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 81 Sea Zone to 72 Sea Zone
1 artillery moved from Buryatia to Ulaanbaatar
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Korea to Amur
1 aaGun moved from Manchuria to Amur
2 bombers moved from Buyant-Uhaa to Yenisey
1 fighter and 2 tactical_bombers moved from Dzavhan to Vologda
2 bombers, 5 fighters and 5 tactical_bombers moved from Kazakhstan to Russia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,1,1,6,5,5
Japanese collect 22 PUs (7 lost to blockades); end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 6 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 81 Sea Zone
3 fighters moved from 96 Sea Zone to 81 Sea Zone
3 fighters moved from 96 Sea Zone to 95 Sea Zone
3 carriers, 1 cruiser and 5 destroyers moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 20 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
scramble?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 6 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 81 Sea Zone
3 fighters moved from 96 Sea Zone to 81 Sea Zone
3 fighters moved from 96 Sea Zone to 95 Sea Zone
3 carriers, 1 cruiser and 5 destroyers moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 20 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Combat - Americans
Battle in Okinawa
Battle in Hainan
Battle in 81 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 81 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 81 Sea Zone
Americans win, taking Okinawa from Japanese, taking Hainan from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 5 destroyers and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 5 destroyers and 2 transports in 97 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 3 carriers, 1 cruiser, 5 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Non Combat Move - Americans
2 fighters moved from 95 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
6 bombers moved from Eastern United States to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to Quebec
1 carrier, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from French Equatorial Africa to French West Africa
3 fighters and 1 tactical_bomber moved from Kweichow to Turkmenistan
1 fighter moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from 81 Sea Zone to Egypt
Place Units - Americans
7 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
2 artilleries moved from Jehol to Anhwe
1 fighter moved from Jehol to Kweichow
1 infantry moved from Hunan to Kweichow
Place Units - Chinese
1 artillery placed in Anhwe
1 artillery placed in Shensi
1 infantry placed in Jehol
2 infantry placed in Anhwe
2 infantry placed in Shensi
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from West India to Kazakhstan
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Kazakhstan
Combat - British
Battle in Caucasus
British attack with 3 infantry
Germans defend with 1 infantry
British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
8 fighters moved from Northwest Persia to 99 Sea Zone
8 fighters moved from 99 Sea Zone to Greece
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Kazakhstan to Greece
2 artilleries moved from Belgian Congo to Rhodesia
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
4 fighters moved from Egypt to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 fighter moved from Union of South Africa to Belgian Congo
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 armour and 3 mech_infantrys moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from Hopei to Sikang
1 mech_infantry moved from Yunnan to Sikang
3 infantry moved from Shensi to Sikang
3 aaGuns, 2 artilleries and 10 infantry moved from West India to Eastern Persia
7 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from Kazakhstan to Turkmenistan
Place Units - British
10 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,4,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3,3,2,6,5,3,5,6,3,2,5,4,3,4,3,1,2,2
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Here goes nothing.
I’m really regretting missing that French destroyer. Italy could have killed it and this would have been an entirely different game.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Ukraine to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Ukraine to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1,3,3,4,6,1,2,3,1,6,1,6,6
Italians collect 3 PUs (8 lost to blockades); end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Belarus
Germans take Smolensk from Russians
Germans take Belarus from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Belarus
Germans take Smolensk from Russians
Germans take Belarus from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 6,5,6 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Finland to Norway
1 armour and 2 mech_infantrys moved from Baltic States to Germany
1 mech_infantry moved from Eastern Poland to Germany
1 tactical_bomber moved from Poland to Western Germany
1 fighter moved from Slovakia Hungary to Western Germany
3 artilleries and 3 infantry moved from France to Western Germany
4 bombers moved from Slovakia Hungary to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
5 bombers moved from Vologda to Norway
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun moved from 113 Sea Zone to Norway
Place Units - Germans
4 artilleries and 5 infantry placed in Western Germany
10 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1,5,1,4,3,5,6,2,4,1,5,2,4
Germans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports in 113 Sea Zone, round 2 : 5/10 hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Western Germany
Non Combat Move - Russians
Turn Complete - Russians
I should be able to take a hit on the battleship there, if I’m not mistaken.
I’ll update it with the japan turn unless I’m missing a rule.