G18L - Caesar's Gaul vs variance (allies +20)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 20 / 25
        Japanese : 27 / 15
        Americans : 54 / 90
        Chinese : 20 / 26
        British : 37 / 41
        UK_Pacific : 18 / 23
        Italians : 13 / 13
        ANZAC : 21 / 34
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40806_Fre6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                4 armour moved from Ukraine to Russia
                      Germans take Bryansk from Russians
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                4 bombers moved from Ukraine to Russia
                6 bombers moved from Western Germany to Russia
                2 mech_infantrys moved from Poland to Baltic States
                1 mech_infantry moved from Poland to Eastern Poland
                1 armour moved from Poland to Baltic States
                1 tactical_bomber moved from Ukraine to Baltic States
                1 fighter moved from Ukraine to Eastern Poland

    triplea_40806_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                4 armour moved from Ukraine to Russia
                      Germans take Bryansk from Russians
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                4 bombers moved from Ukraine to Russia
                6 bombers moved from Western Germany to Russia
                2 mech_infantrys moved from Poland to Baltic States
                1 mech_infantry moved from Poland to Eastern Poland
                1 armour moved from Poland to Baltic States
                1 tactical_bomber moved from Ukraine to Baltic States
                1 fighter moved from Ukraine to Eastern Poland

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
                        1 aaGun owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Eastern Poland
                    Germans attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 aaGun and 2 infantry
                        AA fire in Baltic States :  0/1 hits
                        Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 :  1/4 hits
                        Russians roll dice for 1 aaGun and 2 infantry in Baltic States, round 2 :  0/2 hits
                        1 aaGun owned by the Russians lost in Baltic States
                        Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 :  2/4 hits
                        Russians roll dice for 2 infantry in Baltic States, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Russia
                    Germans attack with 4 armour and 10 bombers
                    Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters and 3 infantry
                        AA fire in Russia :  1/3 hits
                        1 bomber owned by the Germans lost in Russia
                        Germans roll dice for 4 armour and 9 bombers in Russia, round 2 :  9/13 hits
                        Russians roll dice for 1 aaGun, 3 artilleries, 2 fighters and 3 infantry in Russia, round 2 :  2/8 hits
                        1 aaGun owned by the Russians, 2 fighters owned by the Russians, 3 artilleries owned by the Russians, 2 armour owned by the Germans and 3 infantry owned by the Russians lost in Russia
                    Germans captures 25PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour and 9 bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 armour and 1 bomber
                    Casualties for Russians: 1 aaGun, 3 artilleries, 2 fighters and 3 infantry

    Non Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                3 infantry moved from Karelia to Finland
                1 tactical_bomber moved from Baltic States to Poland
                1 fighter moved from Eastern Poland to Slovakia Hungary
                4 bombers moved from Russia to Slovakia Hungary
                5 bombers moved from Russia to Vologda

    Place Units - Germans
                3 bombers placed in Western Germany
                2 artilleries placed in France
                1 armour and 1 mech_infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 56 PUs; end with 82 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs

    triplea_40806_Ger7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Volgograd to Samara
                      Russians take Samara from Japanese
                2 infantry moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Soviet Far East : 1 infantry
        Rostov : 1 infantry
        Volgograd : 1 factory_minor
        Samara : 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 54 / 102
        Russians : 13 / 0
        Japanese : 26 / 15
        Americans : 54 / 90
        Chinese : 20 / 26
        British : 37 / 41
        UK_Pacific : 18 / 23
        Italians : 13 / 13
        ANZAC : 21 / 34
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Russians Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_40806_Rus7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 15 PUs;

    Combat Move - Japanese
                5 armour and 3 mech_infantrys moved from Vologda to Samara
                2 armour, 1 artillery and 3 mech_infantrys moved from Novosibirsk to Samara
                1 infantry moved from Novosibirsk to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Samara
                1 armour and 2 mech_infantrys moved from Manchuria to Buyant-Uhaa
                2 bombers moved from Japan to Buyant-Uhaa
                5 fighters and 5 tactical_bombers moved from Novosibirsk to Kazakhstan
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                3 fighters and 3 tactical_bombers moved from 76 Sea Zone to 81 Sea Zone
                4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 infantry and 5 transports moved from 76 Sea Zone to 72 Sea Zone
                4 artilleries and 6 infantry moved from 72 Sea Zone to French Madagascar
                2 bombers moved from Novosibirsk to Kazakhstan

    triplea_40806_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 15 PUs;

    Combat Move - Japanese
                5 armour and 3 mech_infantrys moved from Vologda to Samara
                2 armour, 1 artillery and 3 mech_infantrys moved from Novosibirsk to Samara
                1 infantry moved from Novosibirsk to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Samara
                1 armour and 2 mech_infantrys moved from Manchuria to Buyant-Uhaa
                2 bombers moved from Japan to Buyant-Uhaa
                5 fighters and 5 tactical_bombers moved from Novosibirsk to Kazakhstan
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                3 fighters and 3 tactical_bombers moved from 76 Sea Zone to 81 Sea Zone
                4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 infantry and 5 transports moved from 76 Sea Zone to 72 Sea Zone
                4 artilleries and 6 infantry moved from 72 Sea Zone to French Madagascar
                2 bombers moved from Novosibirsk to Kazakhstan

    Combat - Japanese
                Battle in Kazakhstan
                    Japanese attack with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
                    British defend with 1 armour
                        Japanese roll dice for 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Kazakhstan, round 2 :  10/13 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 72 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports in 72 Sea Zone, round 2 :  3/7 hits
                        British roll dice for 1 destroyer in 72 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 72 Sea Zone
                    Japanese win, taking 72 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in French Madagascar
                Battle in Samara
                    Japanese attack with 7 armour, 1 artillery and 7 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 7 armour, 1 artillery and 7 mech_infantrys in Samara, round 2 :  8/15 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Japanese win, taking French Madagascar from French, taking Samara from Russians with 7 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Buyant-Uhaa, round 2 :  4/5 hits
                        UK_Pacific roll dice for 1 mech_infantry in Buyant-Uhaa, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from UK_Pacific with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 81 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    British defend with 1 battleship
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 81 Sea Zone, round 2 :  4/7 hits
                        British roll dice for 1 battleship in 81 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 81 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from 81 Sea Zone to 72 Sea Zone
                1 artillery moved from Buryatia to Ulaanbaatar
                1 infantry moved from Sakha to Amur
                1 artillery and 1 infantry moved from Korea to Amur
                1 aaGun moved from Manchuria to Amur
                2 bombers moved from Buyant-Uhaa to Yenisey
                1 fighter and 2 tactical_bombers moved from Dzavhan to Vologda
                2 bombers, 5 fighters and 5 tactical_bombers moved from Kazakhstan to Russia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,1,1,6,5,5
                Japanese collect 22 PUs (7 lost to blockades); end with 37 PUs

    triplea_40806_Jap7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 7 bombers; Remaining resources: 6 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 95 Sea Zone
                1 submarine moved from 96 Sea Zone to 81 Sea Zone
                3 fighters moved from 96 Sea Zone to 81 Sea Zone
                3 fighters moved from 96 Sea Zone to 95 Sea Zone
                3 carriers, 1 cruiser and 5 destroyers moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 20 Sea Zone to 41 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone

    triplea_40806_Ame7.tsvg

  • '17 '16 '15 '14 '12

    scramble?


  • No scramble

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 7 bombers; Remaining resources: 6 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 95 Sea Zone
                1 submarine moved from 96 Sea Zone to 81 Sea Zone
                3 fighters moved from 96 Sea Zone to 81 Sea Zone
                3 fighters moved from 96 Sea Zone to 95 Sea Zone
                3 carriers, 1 cruiser and 5 destroyers moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 4 destroyers moved from 20 Sea Zone to 41 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone

    Combat - Americans
                Battle in Okinawa
                Battle in Hainan
                Battle in 81 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 81 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 81 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 81 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 81 Sea Zone
                    Americans win, taking Okinawa from Japanese, taking Hainan from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 97 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 5 destroyers and 2 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 carriers, 1 cruiser, 5 destroyers and 2 transports in 97 Sea Zone, round 2 :  3/6 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 97 Sea Zone from Neutral with 3 carriers, 1 cruiser, 5 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 95 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Greece

    Non Combat Move - Americans
                2 fighters moved from 95 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                6 bombers moved from Eastern United States to United Kingdom
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to Quebec
                1 carrier, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from French Equatorial Africa to French West Africa
                3 fighters and 1 tactical_bomber moved from Kweichow to Turkmenistan
                1 fighter moved from 95 Sea Zone to 97 Sea Zone
                3 fighters moved from 81 Sea Zone to Egypt

    Place Units - Americans
                7 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    triplea_40806_Ame7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Sikang
                2 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria
                2 artilleries moved from Jehol to Anhwe
                1 fighter moved from Jehol to Kweichow
                1 infantry moved from Hunan to Kweichow

    Place Units - Chinese
                1 artillery placed in Anhwe
                1 artillery placed in Shensi
                1 infantry placed in Jehol
                2 infantry placed in Anhwe
                2 infantry placed in Shensi
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_40806_Chi7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 tactical_bomber moved from West India to Kazakhstan
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Northwest Persia to Kazakhstan

    Combat - British
                Battle in Caucasus
                    British attack with 3 infantry
                    Germans defend with 1 infantry
                        British roll dice for 3 infantry in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    British attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                8 fighters moved from Northwest Persia to 99 Sea Zone
                8 fighters moved from 99 Sea Zone to Greece
                1 carrier moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Kazakhstan to Greece
                2 artilleries moved from Belgian Congo to Rhodesia
                1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                4 fighters moved from Egypt to Belgian Congo
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from French West Africa to French Central Africa
                1 transport moved from 83 Sea Zone to 85 Sea Zone
                1 fighter moved from Union of South Africa to Belgian Congo
                1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 fighters moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 3 mech_infantrys moved from Eastern Persia to Turkmenistan
                2 mech_infantrys moved from Hopei to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                3 infantry moved from Shensi to Sikang
                3 aaGuns, 2 artilleries and 10 infantry moved from West India to Eastern Persia
                7 mech_infantrys moved from India to Eastern Persia
                1 tactical_bomber moved from Kazakhstan to Turkmenistan

    Place Units - British
                10 infantry placed in United Kingdom
                1 infantry and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,4,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3,3,2,6,5,3,5,6,3,2,5,4,3,4,3,1,2,2
                British collect 37 PUs (3 lost to blockades); end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    triplea_40806_UK_7.tsvg


  • Here goes nothing.

    I’m really regretting missing that French destroyer. Italy could have killed it and this would have been an entirely different game.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 bomber moved from Ukraine to 95 Sea Zone

    triplea_40806_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 bomber moved from Ukraine to 95 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 submarine
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Southern Italy
                1 bomber and 1 fighter moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1,3,3,4,6,1,2,3,1,6,1,6,6
                Italians collect 3 PUs (8 lost to blockades); end with 4 PUs

    triplea_40806_Ita7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_40806_Fre7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Russia to Belarus
                      Germans take Smolensk from Russians
                      Germans take Belarus from Russians
                1 armour moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Rostov
                1 armour moved from Ukraine to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Ukraine to Rostov
                3 bombers moved from Western Germany to United Kingdom

    triplea_40806_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 5 infantry and 10 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Russia to Belarus
                      Germans take Smolensk from Russians
                      Germans take Belarus from Russians
                1 armour moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Rostov
                1 armour moved from Ukraine to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Ukraine to Rostov
                3 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/3 hits
                    Bombing raid in United Kingdom rolls: 6,5,6 and causes: 17 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 17 damage total.
                Battle in Rostov
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 armour in Rostov, round 5 :  1/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Finland to Norway
                1 armour and 2 mech_infantrys moved from Baltic States to Germany
                1 mech_infantry moved from Eastern Poland to Germany
                1 tactical_bomber moved from Poland to Western Germany
                1 fighter moved from Slovakia Hungary to Western Germany
                3 artilleries and 3 infantry moved from France to Western Germany
                4 bombers moved from Slovakia Hungary to Western Germany
                3 bombers moved from United Kingdom to Western Germany
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                5 bombers moved from Vologda to Norway
                1 aaGun moved from Western Germany to 113 Sea Zone
                1 aaGun moved from 113 Sea Zone to Norway

    Place Units - Germans
                4 artilleries and 5 infantry placed in Western Germany
                10 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1,5,1,4,3,5,6,2,4,1,5,2,4
                Germans collect 58 PUs (2 lost to blockades); end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_40806_Ger8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports in 113 Sea Zone, round 2 :  5/10 hits
                        1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 11 transports remaining. Battle score for attacker is -18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Western Germany

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40806_Rus8.tsvg


  • I should be able to take a hit on the battleship there, if I’m not mistaken.

    I’ll update it with the japan turn unless I’m missing a rule.

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