Scramble to 97?
G18L - variance vs stroutqb22 (allies+24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 mech_infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Kwangsi to Philippines
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kwangtung
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in Malaya
Japanese attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 cruisers in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Malaya, round 2 : 2/3 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 fighters, 4 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits
UK_Pacific roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 4 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters and 3 tactical_bombers in Shan State, round 3 : 2/5 hits
UK_Pacific roll dice for 3 fighters and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 tactical_bomber owned by the Japanese lost in Shan State
Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 4 : 2/4 hits
UK_Pacific roll dice for 2 fighters in Shan State, round 4 : 2/2 hits
1 fighter owned by the Japanese, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour; Chinese defend with 1 fighter
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 2/3 hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
retreated to Kwangtung
UK_Pacific win with 1 fighter and 1 infantry remaining. Battle score for attacker is -17
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 3/6 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 1 fighter and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Philippines, round 2 : 3/5 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the British lost in 41 Sea Zone
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 47
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 1/2 hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Siam
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Hunan to 35 Sea Zone
3 tactical_bombers moved from Yunnan to 35 Sea Zone
2 fighters moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Malaya to KwangsiPlace Units - Japanese
4 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Western United States to Central United States
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 42 Sea Zone
2 fighters moved from Wake Island to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/2 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 transports
Germans defend with 1 submarine and 1 transport
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine and 1 transport
Battle in Iceland
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Iceland
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 carrier, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Korea
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 cruiser and 1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Korea : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 2 transports
26 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 submarine
10 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 artillery, 2 infantry and 1 mech_infantry
123 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
101 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 43 / 45
Russians : 40 / 41
Japanese : 39 / 39
Americans : 50 / 70
Chinese : 8 / 16
British : 24 / 35
UK_Pacific : 14 / 21
Italians : 13 / 9
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.350
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 40Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.423
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 3/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Yunnan
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Yunnan : 2 infantry
Kweichow : 4 infantry
Hunan : 1 artillery and 2 infantry
Hopei : 1 infantry
Chahar : 2 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 43 / 45
Russians : 40 / 41
Japanese : 36 / 39
Americans : 50 / 70
Chinese : 11 / 17
British : 24 / 35
UK_Pacific : 14 / 21
Italians : 13 / 9
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.544
Median : 3.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 57Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.423
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.867
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 unit repaired.
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from Malta to Western Germany
1 submarine moved from 97 Sea Zone to 98 Sea Zone -
scramble to 112?
-
Good move. no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Western United States to Central United States
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 42 Sea Zone
2 fighters moved from Wake Island to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/2 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 123 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 transports
Germans defend with 1 submarine and 1 transport
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 123 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine and 1 transport
Battle in Iceland
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Iceland
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iceland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 carrier, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Korea
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 cruiser and 1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 3/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Yunnan
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsPurchase Units - British
British buy 2 armour, 1 cruiser, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from Malta to Western Germany
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 112 Sea Zone
British attack with 1 battleship, 2 cruisers and 2 transports
Germans defend with 1 cruiser
British roll dice for 1 battleship, 2 cruisers and 2 transports in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Western Germany
British attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 6 bombers, 1 factory_major, 1 fighter and 1 harbour
AA fire in Western Germany : 0/2 hits
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Western Germany, round 2 : 4/6 hits
Germans roll dice for 1 aaGun, 6 bombers and 1 fighter in Western Germany, round 2 : 1/7 hits
3 bombers owned by the Germans, 1 aaGun owned by the Germans and 1 infantry owned by the British lost in Western Germany
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Western Germany, round 3 : 3/5 hits
Germans roll dice for 3 bombers and 1 fighter in Western Germany, round 3 : 1/4 hits
3 bombers owned by the Germans and 1 infantry owned by the British lost in Western Germany
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Western Germany, round 4 : 1/4 hits
Germans roll dice for 1 fighter in Western Germany, round 4 : 1/1 hits
1 fighter owned by the Germans and 1 infantry owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 78
Casualties for Germans: 1 aaGun, 6 bombers and 1 fighter
Casualties for British: 3 infantryNon Combat Move - British
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Morocco to United Kingdom
1 fighter moved from Malta to Gibraltar
1 tactical_bomber moved from 98 Sea Zone to Malta
1 fighter moved from 98 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
4 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
2 artilleries and 3 infantry moved from India to Burma
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Morocco to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 cruiser and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6,1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Tobruk to Normandy Bordeaux
2 infantry moved from Northern Italy to Western Germany
1 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
2 fighters moved from Tobruk to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Alexandria to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 3/5 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry; British defend with 1 bomber and 1 fighter
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
French roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 mech_infantry owned by the Italians and 1 bomber owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 bomber in Normandy Bordeaux, round 3 : 1/2 hits
French roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 armour owned by the Italians and 1 infantry owned by the French lost in Normandy Bordeaux
Italians roll dice for 1 bomber in Normandy Bordeaux, round 4 : 1/1 hits
French roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits
1 bomber owned by the Italians and 1 fighter owned by the British lost in Normandy Bordeaux
French win with no units remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry
Casualties for British: 1 bomber and 1 fighter
Battle in Western Germany
Italians attack with 1 armour and 2 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour and 2 infantry in Western Germany, round 2 : 0/3 hits
British roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 armour and 1 infantry in Western Germany, round 3 : 0/2 hits
British roll dice for 1 armour in Western Germany, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 armour in Western Germany, round 4 : 0/1 hits
British roll dice for 1 armour in Western Germany, round 4 : 1/1 hits
1 armour owned by the Italians lost in Western Germany
British win with 1 armour remaining. Battle score for attacker is -12
Casualties for Italians: 1 armour and 2 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 0/3 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 4 : 0/3 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 5 : 1/2 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 5 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 fighters moved from Trans-Jordan to Egypt
2 artilleries moved from Yugoslavia to Slovakia Hungary
4 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Southern France to France
1 aaGun moved from Northern Italy to FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
Italians collect 15 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
Gross
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Shan State
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from 42 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Shan State
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from 42 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to TunisiaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 10 infantry moved from Baltic States to Belarus
3 artilleries moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Bulgaria to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Western Germany
1 fighter moved from Bulgaria to Western Germany
1 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
1 fighter moved from Bulgaria to Western Germany
2 mech_infantrys moved from Yugoslavia to Eastern Poland
6 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to BessarabiaCombat - Germans
Battle in Eastern Poland
Germans attack with 8 armour, 3 artilleries and 10 mech_infantrys
Russians defend with 2 armour, 3 infantry and 1 mech_infantry
Germans roll dice for 8 armour, 3 artilleries and 10 mech_infantrys in Eastern Poland, round 2 : 6/21 hits
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/6 hits
4 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 3 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 armour, 3 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 3 artilleries and 10 infantry
Russians defend with 1 aaGun, 1 armour and 1 infantry
Germans roll dice for 3 artilleries and 10 infantry in Belarus, round 2 : 5/13 hits
Russians roll dice for 1 aaGun, 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
1 aaGun owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries and 9 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 armour and 1 infantry
Battle in Western Germany
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 2/5 hits
British roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Western Germany
Germans win, taking Western Germany from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 armour moved from Romania to Belarus
3 aaGuns moved from Baltic States to Belarus
1 aaGun moved from Poland to Eastern Poland
1 fighter moved from Bessarabia to Slovakia Hungary
1 tactical_bomber moved from Bessarabia to Slovakia Hungary
2 fighters moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
3 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from Egypt to BulgariaPlace Units - Germans
2 artilleries and 1 infantry placed in France
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Finland to Vyborg
2 infantry moved from Finland to Karelia
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Smolensk
2 artilleries moved from Western Ukraine to BryanskCombat - Russians
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,3,5,4,2,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Russians collect 39 PUs (4 lost to blockades); end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun and 10 infantry
Soviet Far East : 2 infantry
Amur : 4 infantry
Siberia : 1 aaGun and 2 infantry
Norway : 1 flag, 1 infantry
Karelia : 2 infantry
Baltic States : 1 infantry
Bryansk : 1 aaGun, 3 artilleries and 2 infantry
Vyborg : 1 infantry
Archangel : 3 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Smolensk : 4 infantry and 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 41 / 50
Russians : 43 / 45
Japanese : 35 / 39
Americans : 50 / 70
Chinese : 11 / 17
British : 24 / 31
UK_Pacific : 14 / 9
Italians : 15 / 29
ANZAC : 14 / 19
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 factory_minor and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Philippines to 35 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Anhwe to Hopei
1 bomber moved from Kwangsi to Hopei
1 infantry moved from Anhwe to Kweichow
1 armour moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Kweichow
1 fighter moved from Siam to Hunan
1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese win, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 2 transports
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports in 33 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 carrier owned by the Americans, 2 cruisers owned by the Americans and 2 destroyers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 3/8 hits
Americans roll dice for 1 fighter in 33 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 2 transports
Battle in Java
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 4/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
2 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Kwangtung to Anhwe
1 bomber moved from Hopei to Anhwe
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
2 fighters and 1 tactical_bomber moved from Hunan to Anhwe
2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to Paulau IslandPlace Units - Japanese
1 factory_minor placed in Kiangsu
3 artilleries placed in Shantung
1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 cruiser and 1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Central United States to Quebec
1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 28 Sea Zone
1 artillery and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 artillery and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Korea to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
1 infantry placed in Yunnan
1 artillery placed in Kweichow
1 infantry placed in Jehol
1 artillery placed in Yunnan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsPurchase Units - British
British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Kenya
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
1 infantry moved from Burma to Shan State
2 artilleries and 2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Shan State
1 destroyer moved from 92 Sea Zone to 97 Sea ZoneCombat - British
Battle in Denmark
Battle in Western Germany
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Germany
British win, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belgian Congo
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 2 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 aaGun moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United KingdomPlace Units - British
3 armour placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Jehol : 2 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 3 artilleries and 3 infantry
Kweichow : 1 aaGun, 1 artillery and 1 infantry
Hopei : 2 infantry
Chahar : 1 infantry
Shan State : 1 aaGun, 1 infantry and 1 mech_infantry
Burma : 1 artillery, 1 fighter and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 artillery and 2 infantry
Sumatra : 1 flag, 2 infantry
39 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
28 Sea Zone : 1 cruiser
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Belgian Congo : 2 armour and 1 mech_infantry
Iceland : 1 airfield and 2 infantry
Quebec : 1 factory_minor and 1 mech_infantry
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 2 aaGuns and 1 airfield
Kenya : 1 infantry and 1 mech_infantry
Malta : 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Denmark : 1 flag, 1 infantry and 1 mech_infantry
112 Sea Zone : 1 battleship, 2 cruisers and 2 transports
125 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
86 Sea Zone : 1 transport
109 Sea Zone : 2 transports
97 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 34 / 50
Russians : 43 / 45
Japanese : 39 / 47
Americans : 52 / 73
Chinese : 11 / 17
British : 33 / 33
UK_Pacific : 17 / 17
Italians : 13 / 29
ANZAC : 10 / 19
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.824
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 artillery and 1 infantry moved from Alexandria to Egypt
4 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 aaGun moved from France to Northern ItalyPlace Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 infantry moved from Queensland to Northern Territory
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Territory Summary for ANZAC and French :
Shan State : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery
Dutch New Guinea : 1 flag, 1 artillery, 1 fighter and 1 infantry
39 Sea Zone : 1 destroyer
Gibraltar : 1 fighter
Scotland : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag, 2 infantry
Libya : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 34 / 50
Russians : 43 / 45
Japanese : 39 / 47
Americans : 52 / 73
Chinese : 11 / 17
British : 34 / 33
UK_Pacific : 17 / 17
Italians : 14 / 19
ANZAC : 10 / 26
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 1 infantry moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 tactical_bomber moved from Bulgaria to Bessarabia
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Slovakia Hungary to Baltic States
3 armour, 3 artilleries and 9 infantry moved from Belarus to Smolensk
8 armour, 6 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to SmolenskCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Baltic States, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Germans retreated to Eastern Poland
Battle in Smolensk
Germans attack with 11 armour, 3 artilleries, 9 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry and 1 mech_infantry
Germans roll dice for 11 armour, 3 artilleries, 9 infantry, 6 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 10/30 hits
Russians roll dice for 4 infantry and 1 mech_infantry in Smolensk, round 2 : 2/5 hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 4 infantry owned by the Russians lost in Smolensk
Germans winRussians win with 1 infantry remaining, taking Smolensk from Russians with 11 armour, 3 artilleries, 7 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry and 1 mech_infantry
Battle in Western Germany
Germans attack with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 3/7 hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 2/2 hits
1 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Smolensk to Belarus
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
3 aaGuns moved from Belarus to Smolensk
3 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to BelarusPlace Units - Germans
2 artilleries, 1 bomber and 7 infantry placed in Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 3 infantry
EDIT: Adding units owned by Germans to Romania: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4
Germans collect 40 PUs (1 lost to blockades); end with 40 PUs -
My tac ent to Smolensk instead of East Poland. more mistakes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Archangel to Baltic States
2 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Russia to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to BelarusCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Baltic States, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Baltic States, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Baltic States, round 4 : 2/5 hits
Germans roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 1 tactical_bomber
AA fire in Belarus : 2/2 hits
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Belarus
Russians roll dice for 5 infantry in Belarus, round 2 : 1/5 hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Belarus, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 5 infantry in Belarus, round 3 : 2/5 hits
Germans roll dice for 1 tactical_bomber in Belarus, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 aaGun and 1 tactical_bomber
Casualties for Russians: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Norway to Finland
1 fighter moved from Baltic States to Russia
1 aaGun moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 aaGun moved from Siberia to Amur
2 infantry moved from Korea to Amur
1 infantry moved from Korea to AmurPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in Ukraine
1 infantry placed in Volgograd
2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun and 7 infantry
Soviet Far East : 2 infantry
Amur : 1 aaGun and 7 infantry
Siberia : 2 infantry
Norway : 1 flag
Belarus : 4 infantry
Baltic States : 2 infantry and 1 mech_infantry
Bryansk : 1 artillery and 1 infantry
Archangel : 1 infantry and 1 mech_infantry
Bessarabia : 1 artillery and 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter and 17 infantry
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 39 / 40
Russians : 43 / 54
Japanese : 39 / 47
Americans : 52 / 73
Chinese : 11 / 17
British : 29 / 33
UK_Pacific : 17 / 17
Italians : 14 / 19
ANZAC : 10 / 26
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.297
Median : 3.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Germans Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.444
Median : 1.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Russians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.571
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28