No scramble to 110.
G18L - Caesar's Gaul vs variance (allies +20)
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just posted another video
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries and 13 infantry moved from Buryatia to Amur
2 fighters moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from Ulaanbaatar to Amur
2 bombers moved from Chahar to Amur
2 mech_infantrys moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Amur
1 mech_infantry moved from Yakut S.S.R. to Olgiy
Japanese take Olgiy from Russians
1 fighter moved from 41 Sea Zone to 80 Sea Zone
1 fighter moved from Japan to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries and 13 infantry moved from Buryatia to Amur
2 fighters moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from Ulaanbaatar to Amur
2 bombers moved from Chahar to Amur
2 mech_infantrys moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Amur
1 mech_infantry moved from Yakut S.S.R. to Olgiy
Japanese take Olgiy from Russians
1 fighter moved from 41 Sea Zone to 80 Sea Zone
1 fighter moved from Japan to AmurCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 13 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
AA fire in Amur : 2/6 hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 13 infantry and 3 tactical_bombers in Amur, round 2 : 11/24 hits
Russians roll dice for 2 aaGuns and 16 infantry in Amur, round 2 : 6/16 hits
6 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 9 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers in Amur, round 3 : 9/18 hits
Russians roll dice for 7 infantry in Amur, round 3 : 3/7 hits
3 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 2 aaGuns and 16 infantry
Casualties for Japanese: 2 fighters and 9 infantryNon Combat Move - Japanese
1 fighter moved from Amur to Japan
1 mech_infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Central Mongolia to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Amur to Suiyuyan
1 tactical_bomber moved from Amur to Suiyuyan
2 bombers moved from Amur to Kansu
2 fighters and 1 tactical_bomber moved from Amur to Chahar
3 armour moved from Chahar to Kansu
2 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
2 mech_infantrys moved from Shantung to Chahar
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
1 aaGun moved from Buryatia to Amur
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 6 infantry, 1 submarine, 3 tactical_bombers and 5 transports moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Anhwe to ChaharPlace Units - Japanese
3 infantry and 2 tactical_bombers placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,2,1,1
Japanese collect 31 PUs (7 lost to blockades); end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 cruisers and 4 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 89 Sea Zone to Gibraltar
1 armour, 1 artillery, 2 carriers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone -
scramble and kamikaze orders?
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No scramble.
Roll all 6 kamikaze tokens against your cruisers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 cruisers and 4 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 89 Sea Zone to Gibraltar
1 armour, 1 artillery, 2 carriers, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1,5
Battle in Manchuria
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Manchuria from Japanese, taking Morocco from Germans with 1 battleship, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Korea from Japanese, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
2 carriers moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Korea : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 armour and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Line Islands : 1 airfield
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
37 Sea Zone : 1 flag, 1 destroyer and 1 submarine
19 Sea Zone : 1 flag, 2 submarines and 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Gibraltar : 1 artillery and 1 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 armour and 1 infantry
101 Sea Zone : 1 carrier, 1 destroyer and 3 transports
91 Sea Zone : 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 3 submarines and 4 transportsProduction/PUs Summary :
Germans : 46 / 54
Russians : 23 / 46
Japanese : 32 / 32
Americans : 57 / 83
Chinese : 13 / 16
British : 33 / 33
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 20 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.333
Median : 5.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Italians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Shensi
1 fighter moved from Anhwe to Shensi
3 infantry moved from Kweichow to ShensiPlace Units - Chinese
1 artillery and 4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Shensi : 2 artilleries, 1 fighter and 11 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Anhwe : 3 infantryProduction/PUs Summary :
Germans : 46 / 54
Russians : 23 / 46
Japanese : 31 / 32
Americans : 57 / 83
Chinese : 14 / 20
British : 33 / 33
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 20 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.150
Median : 5.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Italians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
2 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.625
Median : 5.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 5 PUs;Combat Move - British
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Kweichow to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kweichow to Kwangtung
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from India to KwangtungCombat - British
Battle in Kwangtung
British attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from India to Volgograd
5 fighters moved from Scotland to Novgorod
1 armour moved from Kweichow to Shensi
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Siam to Yunnan
1 bomber and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 artilleries moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 77 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 98 Sea Zone to Bryansk
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 aaGun and 1 mech_infantry moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Egypt
1 armour and 1 fighter placed in Union of South Africa
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 fighterTerritory Summary for British and UK_Pacific :
Shantung : 1 mech_infantry
Kwangsi : 1 bomber and 1 tactical_bomber
Kiangsu : 1 mech_infantry
Jehol : 1 mech_infantry
Siam : 1 flag
Shensi : 1 armour
Yunnan : 1 mech_infantry
Kweichow : 3 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 mech_infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery
Rhodesia : 2 artilleries
Algeria : 1 flag, 1 artillery and 1 infantry
Syria : 1 flag, 1 mech_infantry
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 2 fighters
Volgograd : 2 fighters
Novgorod : 5 fighters
80 Sea Zone : 1 destroyer
96 Sea Zone : 1 destroyer
85 Sea Zone : 1 transport
Eire : 1 flag
99 Sea Zone : 1 destroyer
92 Sea Zone : 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 destroyer
77 Sea Zone : 1 destroyer
Brazil : 1 flag, 4 infantry
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag
98 Sea Zone : 1 battleship and 1 carrier
91 Sea Zone : 1 armour, 1 artillery and 2 infantry
Suriname : 1 flagProduction/PUs Summary :
Germans : 46 / 54
Russians : 23 / 46
Japanese : 22 / 32
Americans : 57 / 83
Chinese : 20 / 20
British : 35 / 40
UK_Pacific : 18 / 28
Italians : 15 / 21
ANZAC : 20 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 4.185
Median : 5.000
Variance : 2.115
Standard Deviation : 1.454
Total rolls : 27Italians Combat
5 was rolled 3 times
Average roll : 5.000
Median : 5.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
2 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 99 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 infantry moved from Bulgaria to Yugoslavia
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
2 armour moved from Romania to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 9 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from Queensland to Sumatra
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 57 Sea ZonePlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
South Australia : 4 artilleries and 3 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 4 fighters
42 Sea Zone : 1 destroyer
41 Sea Zone : 1 cruiser
45 Sea Zone : 1 transport
40 Sea Zone : 1 destroyer
57 Sea Zone : 1 destroyer
Trans-Jordan : 4 infantry
Iraq : 1 flagProduction/PUs Summary :
Germans : 46 / 54
Russians : 23 / 46
Japanese : 22 / 32
Americans : 57 / 83
Chinese : 20 / 20
British : 35 / 40
UK_Pacific : 18 / 28
Italians : 15 / 15
ANZAC : 20 / 39
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Scotland : 2 infantryProduction/PUs Summary :
Germans : 46 / 54
Russians : 23 / 46
Japanese : 22 / 32
Americans : 57 / 83
Chinese : 20 / 20
British : 35 / 40
UK_Pacific : 18 / 28
Italians : 15 / 15
ANZAC : 20 / 39
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Vyborg to Karelia
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
4 bombers moved from Western Ukraine to Rostov
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Ukraine to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Vyborg to Karelia
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
4 bombers moved from Western Ukraine to Rostov
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Ukraine to BelarusCombat - Germans
Battle in Belarus
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 infantry in Karelia, round 2 : 0/6 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 6 infantry in Karelia, round 3 : 0/6 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 5 infantry in Karelia, round 4 : 2/5 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 bombers and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 4 bombers and 3 infantry in Rostov, round 2 : 5/7 hits
Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits
2 infantry owned by the Germans and 4 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 aaGun, 3 armour, 3 artilleries, 10 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 3 mech_infantrys moved from Western Germany to Poland
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
4 bombers moved from Rostov to Ukraine
2 bombers moved from Baltic States to Western Germany
1 bomber moved from Belarus to Western Germany
1 bomber moved from Belarus to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
2 infantry placed in France
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 30 PUs;
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
3 infantry moved from Novgorod to Baltic States
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
3 infantry moved from Volgograd to Rostov
3 armour, 12 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Ukraine -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 30 PUs;
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
3 infantry moved from Novgorod to Baltic States
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
3 infantry moved from Volgograd to Rostov
3 armour, 12 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Rostov
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Russians retreated to Volgograd
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Baltic States, round 4 : 1/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 4 armour, 12 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 9 armour, 8 artilleries, 5 bombers, 1 factory_minor, 1 fighter, 12 infantry, 13 mech_infantrys and 1 tactical_bomber
AA fire in Ukraine : 0/3 hits
Russians roll dice for 4 armour, 12 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 15/50 hits -
15 hits. OOL?
-
2 AA guns.
12 Infantry.
1 Mech. -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 30 PUs;
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
3 infantry moved from Novgorod to Baltic States
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
3 infantry moved from Volgograd to Rostov
3 armour, 12 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Rostov
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Russians retreated to Volgograd
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Baltic States, round 4 : 1/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 4 armour, 12 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 9 armour, 8 artilleries, 5 bombers, 1 factory_minor, 1 fighter, 12 infantry, 13 mech_infantrys and 1 tactical_bomber
AA fire in Ukraine : 0/3 hits
Russians roll dice for 4 armour, 12 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 15/50 hits
Germans roll dice for 2 aaGuns, 9 armour, 8 artilleries, 5 bombers, 1 fighter, 12 infantry, 13 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 20/49 hits
2 aaGuns owned by the Germans, 12 infantry owned by the Germans, 1 armour owned by the Germans and 20 infantry owned by the Russians lost in Ukraine
Russians roll dice for 4 armour, 12 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 14/30 hits