G18L - Caesar's Gaul vs variance (allies +20)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone

    triplea_40806_Ame4.tsvg

  • '17 '16 '15 '14 '12

    Sorry I was logged in as my cat.  Hang on….

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone

    triplea_40806_Ame4.tsvg

  • '17 '16 '15 '14 '12

    scramble to z6?


  • No scramble

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking Iwo Jima from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 3 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 carriers moved from 26 Sea Zone to 17 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
                1 fighter moved from 26 Sea Zone to 89 Sea Zone
                1 fighter moved from Hawaiian Islands to 89 Sea Zone
                1 fighter moved from Wake Island to Western United States
                1 bomber moved from Hawaiian Islands to Eastern United States
                1 battleship, 2 cruisers and 4 destroyers moved from 26 Sea Zone to 17 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
                1 fighter placed in Western United States
                1 armour placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 armour, 1 artillery and 2 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Line Islands : 1 airfield
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        37 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        17 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
        6 Sea Zone : 1 flag, 3 submarines
        Central United States : 2 aaGuns, 1 armour, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        89 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        101 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 30 / 36
        Japanese : 39 / 40
        Americans : 53 / 79
        Chinese : 7 / 13
        British : 33 / 33
        UK_Pacific : 14 / 22
        Italians : 17 / 27
        ANZAC : 18 / 23
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_40806_Ame4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 7 infantry moved from Szechwan to Kweichow

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 artillery and 2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Shensi : 1 infantry
        Kweichow : 1 artillery, 1 fighter and 9 infantry
        Hopei : 1 infantry
        Tsinghai : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 30 / 36
        Japanese : 36 / 40
        Americans : 53 / 79
        Chinese : 10 / 16
        British : 33 / 33
        UK_Pacific : 14 / 22
        Italians : 17 / 27
        ANZAC : 18 / 23
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_40806_Chi4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to Alexandria
                2 fighters moved from 98 Sea Zone to Tobruk
                1 tactical_bomber moved from Egypt to Tobruk
                3 infantry moved from Persia to Iraq
                1 bomber moved from Egypt to Iraq
                1 mech_infantry moved from Burma to Siam
                      UK_Pacific take Siam from Japanese
                1 mech_infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - British
                Battle in Iraq
                    British attack with 1 bomber and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 bomber and 3 infantry in Iraq, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    3 infantry owned by the British retreated to Persia
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry
                Battle in Alexandria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  1/2 hits
                        Italians roll dice for 1 mech_infantry in Alexandria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Tobruk
                    British attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 armour
                        British roll dice for 2 fighters and 1 tactical_bomber in Tobruk, round 2 :  2/3 hits
                        Italians roll dice for 1 armour in Tobruk, round 2 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Tobruk
                    British win with 2 fighters remaining. Battle score for attacker is -5
                    Casualties for British: 1 tactical_bomber
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                2 fighters moved from Tobruk to 98 Sea Zone
                1 bomber moved from Iraq to India
                2 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India
                3 aaGuns moved from Burma to India
                1 armour and 3 mech_infantrys moved from Burma to Kweichow
                5 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 tactical_bomber moved from India to Kweichow
                3 infantry moved from Burma to Yunnan
                1 artillery moved from Italian Somaliland to Kenya
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                5 fighters moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Scotland

    Place Units - British
                1 transport placed in 98 Sea Zone
                1 destroyer placed in 71 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 2 infantry
                EDIT: Adding units owned by British to Rhodesia: 2 infantry
                EDIT: Turning off Edit Mode
                2 artilleries placed in Union of South Africa
                1 armour and 1 mech_infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern United States: 1 armour, 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 101 Sea Zone: 1 armour, 1 artillery and 2 infantry
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Kiangsi : 1 mech_infantry
        Siam : 1 flag, 1 mech_infantry
        Yunnan : 3 infantry
        Kweichow : 1 armour, 3 mech_infantrys and 1 tactical_bomber
        India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 4 mech_infantrys
        Malaya : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 artillery and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 2 artilleries, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield, 5 fighters and 1 mech_infantry
        Kenya : 1 artillery
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
        Rhodesia : 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        85 Sea Zone : 1 transport
        Eire : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 1 armour, 1 artillery and 2 infantry
        71 Sea Zone : 1 destroyer
        Brazil : 1 flag, 4 infantry
        Persia : 1 flag, 3 infantry
        98 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 30 / 36
        Japanese : 34 / 40
        Americans : 53 / 79
        Chinese : 11 / 16
        British : 33 / 33
        UK_Pacific : 15 / 15
        Italians : 17 / 27
        ANZAC : 18 / 23
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
            Average roll : 3.214
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    British Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.778
            Median : 2.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Neutral_Axis Combat
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_40806_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Albania to Bulgaria
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 destroyers placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1,1,2,6,6,5
                Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_40806_Ita4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Eire to Scotland

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Scotland : 2 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 30 / 36
        Japanese : 34 / 40
        Americans : 53 / 79
        Chinese : 11 / 16
        British : 33 / 33
        UK_Pacific : 15 / 15
        Italians : 17 / 21
        ANZAC : 20 / 21
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.370
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 27

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.364
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 22

    ANZAC Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Neutral_Axis Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40806_Fre4.tsvg


  • I’m getting an odd error message when I try to post my German moves:
    “Failed to login to forum, server responded with status code: 301”

    Error 301 corresponds with a website that has been permanently moved to another url, which doesn’t make sense in this case.

    Can you try making a test post to confirm if the issue is on my end or with axisandallies.org?

  • '17 '16 '15 '14 '12

    Yeah everyone is getting that error today.  I guess the computer guys are working on it.  In the meantime you can save the game using the “File –> Save”  menu in triplea, and the clicking "additional Options in the lower left on here. See the screen capture pic I attached below

    Capture.PNG


  • Ok, here are the moves before rolling die

    triplea_40806_Fre4.tsvg


  • I’m also getting an error when I try to roll die in the game. Looks like the TripleA dice server is down right now too

  • '17 '16 '15 '14 '12

    yes I am getting that too


  • Ok, well I’ll try again later tonight. If no luck then I’ll try again tomorrow.

    Hopefully back up sooner than later.

  • '17 '16 '15 '14 '12

    this is crappy but I am sure they will have it fixed soon.

  • '17 '16 '15 '14 '12

    Test summary from TripleA, engine version: 1.9, time: 7:33:14 AM

  • '17 '16 '15 '14 '12

    OK so we are back in business.  You should go here and install the latest update of triplea:

    https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7378

    I did that in 2 other games and it worked

    FYI here is the reason:
    https://www.axisandallies.org/forums/index.php?topic=40861.0


  • Test summary from TripleA, engine version: 1.9, time: 7:57:49 PM

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