@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
G18L - Caesar's Gaul vs variance (allies +20)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 submarines moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers moved from 26 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 26 Sea Zone to 89 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 fighter moved from Wake Island to Western United States
1 bomber moved from Hawaiian Islands to Eastern United States
1 battleship, 2 cruisers and 4 destroyers moved from 26 Sea Zone to 17 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
1 fighter placed in Western United States
1 armour placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 armour, 1 artillery and 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Line Islands : 1 airfield
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
37 Sea Zone : 1 flag, 1 destroyer and 1 submarine
17 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 flag, 3 submarines
Central United States : 2 aaGuns, 1 armour, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
89 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
101 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 43 / 55
Russians : 30 / 36
Japanese : 39 / 40
Americans : 53 / 79
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 14 / 22
Italians : 17 / 27
ANZAC : 18 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Szechwan to KweichowPlace Units - Chinese
1 infantry placed in Tsinghai
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Shensi : 1 infantry
Kweichow : 1 artillery, 1 fighter and 9 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 43 / 55
Russians : 30 / 36
Japanese : 36 / 40
Americans : 53 / 79
Chinese : 10 / 16
British : 33 / 33
UK_Pacific : 14 / 22
Italians : 17 / 27
ANZAC : 18 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
2 fighters moved from 98 Sea Zone to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
3 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in Iraq
British attack with 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber and 3 infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
3 infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tobruk
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 2 fighters and 1 tactical_bomber in Tobruk, round 2 : 2/3 hits
Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Tobruk
British win with 2 fighters remaining. Battle score for attacker is -5
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 armourNon Combat Move - British
2 fighters moved from Tobruk to 98 Sea Zone
1 bomber moved from Iraq to India
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
3 aaGuns moved from Burma to India
1 armour and 3 mech_infantrys moved from Burma to Kweichow
5 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 tactical_bomber moved from India to Kweichow
3 infantry moved from Burma to Yunnan
1 artillery moved from Italian Somaliland to Kenya
2 infantry moved from Anglo Egyptian Sudan to Egypt
5 fighters moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to ScotlandPlace Units - British
1 transport placed in 98 Sea Zone
1 destroyer placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Adding units owned by British to Rhodesia: 2 infantry
EDIT: Turning off Edit Mode
2 artilleries placed in Union of South Africa
1 armour and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern United States: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by British to 101 Sea Zone: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrysTerritory Summary for British and UK_Pacific :
Kiangsi : 1 mech_infantry
Siam : 1 flag, 1 mech_infantry
Yunnan : 3 infantry
Kweichow : 1 armour, 3 mech_infantrys and 1 tactical_bomber
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 4 mech_infantrys
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 2 artilleries, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 5 fighters and 1 mech_infantry
Kenya : 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Rhodesia : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
85 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 armour, 1 artillery and 2 infantry
71 Sea Zone : 1 destroyer
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport
Suriname : 1 flagProduction/PUs Summary :
Germans : 43 / 55
Russians : 30 / 36
Japanese : 34 / 40
Americans : 53 / 79
Chinese : 11 / 16
British : 33 / 33
UK_Pacific : 15 / 15
Italians : 17 / 27
ANZAC : 18 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.214
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14British Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Neutral_Axis Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Albania to Bulgaria
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
3 destroyers placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1,1,2,6,6,5
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eire to ScotlandTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 2 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 43 / 55
Russians : 30 / 36
Japanese : 34 / 40
Americans : 53 / 79
Chinese : 11 / 16
British : 33 / 33
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 20 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.370
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 27Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22ANZAC Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Neutral_Axis Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I’m getting an odd error message when I try to post my German moves:
“Failed to login to forum, server responded with status code: 301”Error 301 corresponds with a website that has been permanently moved to another url, which doesn’t make sense in this case.
Can you try making a test post to confirm if the issue is on my end or with axisandallies.org?
-
Yeah everyone is getting that error today. I guess the computer guys are working on it. In the meantime you can save the game using the “File –> Save” menu in triplea, and the clicking "additional Options in the lower left on here. See the screen capture pic I attached below
-
Ok, here are the moves before rolling die
-
I’m also getting an error when I try to roll die in the game. Looks like the TripleA dice server is down right now too
-
yes I am getting that too
-
Ok, well I’ll try again later tonight. If no luck then I’ll try again tomorrow.
Hopefully back up sooner than later.
-
this is crappy but I am sure they will have it fixed soon.
-
Test summary from TripleA, engine version: 1.9, time: 7:33:14 AM
-
OK so we are back in business. You should go here and install the latest update of triplea:
https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7378
I did that in 2 other games and it worked
FYI here is the reason:
https://www.axisandallies.org/forums/index.php?topic=40861.0 -
Test summary from TripleA, engine version: 1.9, time: 7:57:49 PM
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
5 bombers moved from Bessarabia to Russia
3 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Ukraine to Eastern Poland
2 bombers moved from Germany to Poland
2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 armour moved from Western Ukraine to Ukraine
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 armour moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
5 bombers moved from Bessarabia to Russia
3 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Ukraine to Eastern Poland
2 bombers moved from Germany to Poland
2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 armour moved from Western Ukraine to Ukraine
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 armour moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to UkraineCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 2/5 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 7,3,7 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Ukraine
Germans attack with 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Germans roll dice for 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Ukraine, round 2 : 4/14 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Bryansk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 3/4 hits
3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
2 artilleries owned by the Germans retreated to Western Ukraine
Russians win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 2 armour
Germans roll dice for 2 bombers and 3 mech_infantrys in Poland, round 2 : 2/5 hits
Russians roll dice for 2 armour in Poland, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 armour owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Eastern Poland
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 2 armour and 4 mech_infantrys in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
5 infantry moved from Finland to Vyborg
1 aaGun moved from Bessarabia to Ukraine
2 mech_infantrys moved from Bessarabia to Eastern Poland
1 artillery moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
2 bombers moved from Poland to Western Ukraine
3 bombers moved from Russia to Western UkrainePlace Units - Germans
1 armour, 3 bombers and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Thanks for the tips on getting Triple-A back up!
That AA roll hurt though
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 18 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Sakha to Amur
Russians take Amur from JapaneseCombat - Russians
Non Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
11 artilleries moved from Tambov to Bryansk
4 armour, 5 infantry and 2 mech_infantrys moved from Russia to Bryansk
2 aaGuns, 1 artillery and 21 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 46 PUsTerritory Summary for Russians :
Sakha : 2 aaGuns and 16 infantry
Amur : 1 infantry
Siberia : 1 infantry
Olgiy : 1 flag
Belarus : 1 infantry
Karelia : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns, 4 armour, 12 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
Rostov : 4 infantry
Russia : 1 airfield and 1 factory_major
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 47 / 54
Russians : 28 / 46
Japanese : 32 / 40
Americans : 53 / 79
Chinese : 11 / 16
British : 33 / 33
UK_Pacific : 15 / 15
Italians : 17 / 21
ANZAC : 20 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 18 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Sakha to Amur
Russians take Amur from JapaneseCombat - Russians
Non Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
11 artilleries moved from Tambov to Bryansk
4 armour, 5 infantry and 2 mech_infantrys moved from Russia to Bryansk
2 aaGuns, 1 artillery and 21 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 16 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 16 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Adding units owned by Russians to Sakha: 1 infantry
EDIT: Turning off Edit Mode





