Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
That was the goal in Poland, glad I made you at least think about it :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
2 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 21 infantry moved from Ulaanbaatar to Buryatia
6 artilleries moved from Belarus to Bryansk
6 infantry moved from Bryansk to Belarus
2 artilleries moved from Belarus to Bryansk
1 mech_infantry moved from Turkmenistan to Volgograd
7 mech_infantrys moved from Russia to Belarus
2 armour and 1 mech_infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
2 artilleries moved from Bryansk to Belarus
Place Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
Russians undo move 1.
4 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Territory Summary for Russians :
Suiyuyan : 2 infantry
Amur : 1 infantry
Buryatia : 2 aaGuns and 21 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 27 infantry, 11 mech_infantrys and 1 tactical_bomber
Baltic States : 1 infantry
Bryansk : 12 artilleries
Russia : 1 airfield, 4 armour, 1 factory_major and 3 mech_infantrys
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 43 / 49
Russians : 33 / 33
Japanese : 34 / 47
Americans : 52 / 53
Chinese : 7 / 6
British : 33 / 38
UK_Pacific : 17 / 17
Italians : 17 / 21
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
5 was rolled 4 times
Average roll : 3.667
Median : 5.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6
Russians Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Japanese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 armour and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 3 infantry moved from Hopei to Suiyuyan
2 bombers moved from Anhwe to Amur
2 fighters and 3 tactical_bombers moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Anhwe to Suiyuyan
2 fighters moved from Anhwe to Suiyuyan
2 fighters moved from Anhwe to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 armour and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 3 infantry moved from Hopei to Suiyuyan
2 bombers moved from Anhwe to Amur
2 fighters and 3 tactical_bombers moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Anhwe to Suiyuyan
2 fighters moved from Anhwe to Suiyuyan
2 fighters moved from Anhwe to Kweichow
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 5/10 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/9 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Amur, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun, 2 artilleries, 12 infantry and 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
1 armour moved from Sakha to Ulaanbaatar
2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 34 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Amur to Chahar
2 tactical_bombers moved from Suiyuyan to Chahar
2 fighters moved from Suiyuyan to Chahar
3 tactical_bombers moved from Kweichow to Chahar
2 fighters moved from Suiyuyan to Chahar
1 fighter moved from Kweichow to Chahar
3 fighters moved from Kweichow to Chahar
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
Place Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
2 armour and 1 mech_infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Test summary from TripleA, engine version: 1.9, time: 11:35:26 PM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 infantry
Kweichow : 2 infantry
Szechwan : 1 fighter and 7 infantry
Production/PUs Summary :
Germans : 43 / 49
Russians : 32 / 33
Japanese : 35 / 48
Americans : 52 / 78
Chinese : 7 / 13
British : 33 / 38
UK_Pacific : 17 / 17
Italians : 17 / 21
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
2 mech_infantrys moved from Burma to Siam
2 fighters and 1 tactical_bomber moved from Burma to Siam
1 armour and 1 mech_infantry moved from Egypt to Syria
2 fighters moved from Egypt to Syria
1 tactical_bomber moved from Egypt to Syria
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in Syria
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits
Italians roll dice for 2 infantry in Syria, round 2 : 2/2 hits
1 mech_infantry owned by the British, 1 armour owned by the British and 2 infantry owned by the Italians lost in Syria
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 bomber
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Battle in Siam
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Siam, round 2 : 3/5 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Siam
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Siam to Burma
3 mech_infantrys moved from India to Burma
1 armour moved from India to Burma
2 fighters and 1 tactical_bomber moved from Syria to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - British
1 carrier and 2 destroyers placed in 98 Sea Zone
2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Adding units owned by British to 98 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British and UK_Pacific :
Hunan : 1 mech_infantry
Burma : 3 aaGuns, 1 armour, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Eastern United States : 1 armour, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag
85 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 2 fighters
Suriname : 1 flag
Production/PUs Summary :
Germans : 43 / 49
Russians : 32 / 33
Japanese : 34 / 48
Americans : 52 / 78
Chinese : 8 / 13
British : 33 / 33
UK_Pacific : 17 / 22
Italians : 17 / 21
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 2.929
Median : 2.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
Combat - Italians
Non Combat Move - Italians
1 armour moved from Tunisia to Tobruk
2 armour moved from Greece to Romania
1 infantry moved from Greece to Albania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,1,5,1,4,2,1
Italians collect 16 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from New Zealand to Queensland
2 aaGuns moved from South Australia to Queensland
2 artilleries moved from New South Wales to South Australia
1 armour moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
India : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 4 artilleries and 4 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 43 / 49
Russians : 32 / 33
Japanese : 34 / 48
Americans : 52 / 78
Chinese : 8 / 13
British : 33 / 33
UK_Pacific : 17 / 22
Italians : 17 / 27
ANZAC : 18 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Scotland : 1 infantry
Anglo Egyptian Sudan : 1 infantry
94 Sea Zone : 1 destroyer
Eire : 1 infantry
Production/PUs Summary :
Germans : 43 / 49
Russians : 32 / 33
Japanese : 34 / 48
Americans : 52 / 78
Chinese : 8 / 13
British : 33 / 33
UK_Pacific : 17 / 22
Italians : 17 / 27
ANZAC : 18 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Poland to Baltic States
2 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 94 Sea Zone
6 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Germany to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 artilleries and 5 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Poland to Baltic States
2 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 94 Sea Zone
6 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Germany to Baltic States
Combat - Germans
Battle in Western Ukraine
Germans attack with 6 armour, 5 artilleries and 17 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 5 artilleries and 17 infantry in Western Ukraine, round 2 : 9/28 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 armour, 5 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the French lost in 94 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Baltic States
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
3 bombers moved from Southern Italy to Bessarabia
2 bombers moved from Baltic States to Bessarabia
6 mech_infantrys moved from Eastern Poland to Western Ukraine
2 artilleries and 4 mech_infantrys moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Poland
1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from France to Normandy Bordeaux
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
4 mech_infantrys moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 infantry placed in Normandy Bordeaux
5 mech_infantrys placed in Germany
2 bombers placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 infantry moved from Buryatia to Amur
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 fighter moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Karelia
10 mech_infantrys moved from Belarus to Poland
2 armour moved from Belarus to Poland
1 fighter and 1 tactical_bomber moved from Belarus to Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 artillery moved from Bryansk to Ukraine
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 2 armour, 1 fighter, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
AA fire in Poland : 0/2 hits
Russians roll dice for 2 armour, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 1/14 hits
Germans roll dice for 1 aaGun, 2 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 1/9 hits
1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 2 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 4/13 hits
Germans roll dice for 2 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 5/9 hits
4 mech_infantrys owned by the Germans and 5 mech_infantrys owned by the Russians lost in Poland
Russians roll dice for 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Poland, round 4 : 1/8 hits
Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Poland, round 4 : 1/5 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
Russians roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Poland, round 5 : 1/7 hits
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Poland, round 5 : 2/4 hits
2 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Poland, round 6 : 3/5 hits
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 6 : 1/3 hits
1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Russians, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun, 2 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 10 mech_infantrys
Battle in Karelia
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Karelia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Karelia, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Karelia, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Karelia, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Russians retreated to Buryatia
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from Karelia to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Belarus to Bryansk
2 aaGuns, 1 artillery and 24 infantry moved from Belarus to Smolensk
1 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 17 infantry moved from Buryatia to Sakha
11 artilleries moved from Bryansk to Tambov
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 3 infantry
EDIT: Adding units owned by Russians to Bryansk: 3 infantry
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Sakha : 2 aaGuns and 18 infantry
Yakut S.S.R. : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Poland : 1 flag, 2 armour
Belarus : 1 infantry
Bryansk : 4 infantry
Eastern Poland : 1 artillery
Russia : 1 airfield, 4 armour, 1 factory_major, 5 infantry and 2 mech_infantrys
Tambov : 11 artilleries
Ukraine : 1 artillery, 1 factory_minor and 1 mech_infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Smolensk : 2 aaGuns, 1 artillery and 21 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 43 / 55
Russians : 33 / 36
Japanese : 33 / 48
Americans : 52 / 78
Chinese : 8 / 13
British : 33 / 33
UK_Pacific : 17 / 22
Italians : 17 / 27
ANZAC : 18 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 20 times
4 was rolled 19 times
5 was rolled 21 times
6 was rolled 19 times
Average roll : 3.685
Median : 4.000
Variance : 0.374
Standard Deviation : 0.611
Total rolls : 108
Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.675
Median : 3.000
Variance : 1.282
Standard Deviation : 1.132
Total rolls : 40
Russians Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.731
Median : 4.000
Variance : 0.530
Standard Deviation : 0.728
Total rolls : 67
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
funny dice rolls, neither side could hit anything.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from Ulaanbaatar to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 artilleries and 13 infantry moved from Ulaanbaatar to Buryatia
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Hopei to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 fighters and 3 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Yakut S.S.R.
2 bombers moved from Chahar to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Chahar to Yakut S.S.R.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
Sorry I was logged in as my cat. Hang on….
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 submarines moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
scramble to z6?
No scramble