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Napoleon 8 Players Game 10


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.1

    Game History

    Round: 11

    Combat Move - Russia
                5 Cuirassierss and 5 Hussarss moved from Bulgaria to Constantinople
                13 Dragoonss moved from Bulgaria to Constantinople
                1 Howitzer moved from Bulgaria to Constantinople
                5 Fusilierss moved from Bulgaria to Constantinople
                4 Grenadierss moved from Bulgaria to Constantinople
                1 Horse_Artillery moved from Bulgaria to Constantinople
                8 Hussarss moved from Moldavia to Constantinople
                1 Artillery moved from Sinop to Kiutayeh
                      Russia take Kiutayeh from OttomanEmpire
                4 Mariness moved from Prussia to SZ7
                2 Fusilierss moved from Prussia to SZ7
                4 Barques, 1 Brigantine, 1 Corvette, 2 Fusilierss and 4 Mariness moved from SZ7 to SZ10
                4 Mariness moved from SZ10 to Sjaelland
                2 Fusilierss moved from SZ10 to Sjaelland
                2 Fusilierss moved from Tarsus to Antioch

    Purchase Units - Russia
                Russia buy 2 Cuirassierss, 2 Dragoonss, 4 Hussarss and 1 Kutusov; Remaining resources: 0 PUs;

    Combat - Russia
                Battle in Antioch
                    Russia attack with 2 Fusilierss
                    OttomanEmpire defend with 1 Grenadiers
                        Russia roll dice for 2 Fusilierss in Antioch, round 2 :  0/2 hits
                        OttomanEmpire roll dice for 1 Grenadiers in Antioch, round 2 :  0/1 hits
                        Russia roll dice for 2 Fusilierss in Antioch, round 3 :  0/2 hits
                        OttomanEmpire roll dice for 1 Grenadiers in Antioch, round 3 :  0/1 hits
                        Russia roll dice for 2 Fusilierss in Antioch, round 4 :  1/2 hits
                        OttomanEmpire roll dice for 1 Grenadiers in Antioch, round 4 :  0/1 hits
                        1 Grenadiers owned by the OttomanEmpire lost in Antioch
                    Russia win, taking Antioch from OttomanEmpire with 2 Fusilierss remaining. Battle score for attacker is 6
                    Casualties for OttomanEmpire: 1 Grenadiers
                Battle in Sjaelland
                    Russia attack with 2 Fusilierss and 4 Mariness
                    Sweden defend with 2 Fusilierss
                        Russia roll dice for 2 Fusilierss and 4 Mariness in Sjaelland, round 2 :  2/6 hits
                        Sweden roll dice for 2 Fusilierss in Sjaelland, round 2 :  0/2 hits
                        2 Fusilierss owned by the Sweden lost in Sjaelland
                    Russia win, taking Sjaelland from Sweden with 2 Fusilierss and 4 Mariness remaining. Battle score for attacker is 8
                    Casualties for Sweden: 2 Fusilierss
                Battle in Constantinople
                    Russia attack with 5 Cuirassierss, 13 Dragoonss, 5 Fusilierss, 4 Grenadierss, 1 Horse_Artillery, 1 Howitzer and 13 Hussarss
                    OttomanEmpire defend with 1 Capital, 13 Chasseurss and 2 Fortresss
                        Russia roll dice for 5 Cuirassierss, 13 Dragoonss, 5 Fusilierss, 4 Grenadierss, 1 Horse_Artillery, 1 Howitzer and 13 Hussarss in Constantinople, round 2 :  8/42 hits
                        OttomanEmpire roll dice for 13 Chasseurss and 2 Fortresss in Constantinople, round 2 :  5/15 hits
                        5 Hussarss owned by the Russia and 8 Chasseurss owned by the OttomanEmpire lost in Constantinople
                        Russia roll dice for 5 Cuirassierss, 13 Dragoonss, 5 Fusilierss, 4 Grenadierss, 1 Horse_Artillery, 1 Howitzer and 8 Hussarss in Constantinople, round 3 :  10/37 hits
                        OttomanEmpire roll dice for 5 Chasseurss and 2 Fortresss in Constantinople, round 3 :  3/7 hits
                        2 Fortresss owned by the OttomanEmpire, 3 Hussarss owned by the Russia and 5 Chasseurss owned by the OttomanEmpire lost in Constantinople
                    Russia captures 15PUs while taking OttomanEmpire capital
                    Russia win, taking Constantinople from OttomanEmpire with 5 Cuirassierss, 13 Dragoonss, 5 Fusilierss, 4 Grenadierss, 1 Horse_Artillery, 1 Howitzer and 5 Hussarss remaining. Battle score for attacker is 43
                    Casualties for OttomanEmpire: 13 Chasseurss and 2 Fortresss
                    Casualties for Russia: 8 Hussarss

    Non Combat Move - Russia
                3 Cuirassierss and 4 Hussarss moved from Kiev to Moravia
                3 Dragoonss moved from Moscovia to Volhynia

    Place Units - Russia
                2 Cuirassierss and 1 Kutusov placed in Kiev
                2 Dragoonss and 1 Hussars placed in Moscovia
                2 Hussarss placed in Moscovia
                Russia undo move 3.
                Russia undo move 2.
                Russia undo move 1.
                1 Cuirassiers and 1 Kutusov placed in Bulgaria
                1 Cuirassiers and 2 Dragoonss placed in Kiev
                4 Hussarss placed in Moscovia

    Turn Complete - Russia
                Russia collect 62 PUs; end with 77 PUs

    triplea_40740_Rus11.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: Napoleonic Empires, version: 4.1

    Game History

    Round: 12

    Politics - France

    Combat Move - France
                1 Artillery moved from Ile-de-France to Picardy
                1 Artillery moved from Brittany to Anjou
                1 Hussars moved from Liguria to Burgundy
                1 Hussars moved from Liguria to Burgundy
                1 Hussars moved from Rome to Liguria
                1 Hussars moved from Rome to Liguria
                3 Battleships, 7 Brigantines and 6 Cutters moved from SZ59 to SZ55
                1 Hussars moved from Champagne to Picardy
                2 Fusilierss moved from Normandy to Picardy
                1 Artillery moved from Ile-de-France to Picardy
                1 Howitzer moved from Normandy to Ile-de-France

    Purchase Units - France
                France buy 3 Chasseurss, 2 Fusilierss, 4 Howitzers and 3 Hussarss; Remaining resources: 0 PUs;

    Combat - France
                Battle in Picardy
                    France attack with 2 Artillerys, 2 Fusilierss and 1 Hussars
                    KingdomOfPrussia defend with 2 Fusilierss and 2 Howitzers
                        France roll dice for 2 Artillerys, 2 Fusilierss and 1 Hussars in Picardy, round 2 :  1/5 hits
                        KingdomOfPrussia roll dice for 2 Fusilierss and 2 Howitzers in Picardy, round 2 :  0/4 hits
                        1 Howitzer owned by the KingdomOfPrussia lost in Picardy
                        France roll dice for 2 Artillerys, 2 Fusilierss and 1 Hussars in Picardy, round 3 :  1/5 hits
                        KingdomOfPrussia roll dice for 2 Fusilierss and 1 Howitzer in Picardy, round 3 :  0/3 hits
                        1 Howitzer owned by the KingdomOfPrussia lost in Picardy
                        France roll dice for 2 Artillerys, 2 Fusilierss and 1 Hussars in Picardy, round 4 :  2/5 hits
                        KingdomOfPrussia roll dice for 2 Fusilierss in Picardy, round 4 :  2/2 hits
                        1 Hussars owned by the France, 2 Fusilierss owned by the KingdomOfPrussia and 1 Artillery owned by the France lost in Picardy
                    France win, taking Picardy from KingdomOfPrussia with 1 Artillery and 2 Fusilierss remaining. Battle score for attacker is 7
                    Casualties for KingdomOfPrussia: 2 Fusilierss and 2 Howitzers
                    Casualties for France: 1 Artillery and 1 Hussars

    Non Combat Move - France
                1 Fusiliers moved from Ile-de-France to Anjou
                2 Artillerys, 1 Chasseurs, 2 Dragoonss, 7 Fusilierss, 2 Horse_Artillerys and 2 Howitzers moved from Champagne to Ile-de-France
                3 Grenadierss moved from Burgundy to Auvergne
                1 Dragoons moved from Ile-de-France to Auvergne
                1 Dragoons moved from Ile-de-France to Auvergne
                1 Horse_Artillery moved from Ile-de-France to Auvergne
                1 Horse_Artillery moved from Ile-de-France to Auvergne

    Place Units - France
                2 Hussarss placed in Rome
                3 Chasseurss, 2 Fusilierss, 4 Howitzers and 1 Hussars placed in Ile-de-France

    Turn Complete - France
                France collect 57 PUs; end with 57 PUs
                Objective Balancing Income for balanced game: France met a national objective for an additional -6 PUs; end with 51 PUs

    Territory Summary for France :

    Corsica : 1 Chasseurs
        Anjou : 1 Artillery and 1 Fusiliers
        Picardy : 1 Artillery and 2 Fusilierss
        Burgundy : 2 Hussarss
        Egypt : 1 flag, 1 Encampment, 1 Fortress and 3 Mortella_Towers
        Auvergne : 2 Dragoonss, 3 Grenadierss and 2 Horse_Artillerys
        Ile-de-France : 3 Artillerys, 1 Capital, 4 Chasseurss, 13 Fusilierss, 9 Howitzers, 1 Hussars and 1 Mortella_Tower
        Liguria : 1 flag, 2 Hussarss
        Rome : 1 flag, 1 Encampment, 1 Fusiliers and 2 Hussarss
        Provence : 1 flag
        Brittany : 1 Fusiliers
        SZ55 : 3 Battleships, 7 Brigantines and 6 Cutters
        Champagne : 1 Fortress and 1 Fusiliers
        Etruria : 1 flag

    Production/PUs Summary :

    France : 57 / 51
        UnitedKingdom : 59 / 56
        Spain : 53 / 55
        KingdomOfPrussia : 28 / 31
        Sweden : 14 / 15
        AustrianEmpire : 36 / 36
        OttomanEmpire : 4 / 0
        Russia : 62 / 77

    triplea_40740_Fra12.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    I congratulate my allies on the capture of Constantinople. :-) A victory in which I played no part whatsoever! :roll:

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Probably on account of your forever being on holiday!
    Happy to concede , as Paris will fall in two turns.

  • 25 24 23 22 21 20 19 18 17 16

    You are not going to give me the pleasure of taking Paris Leo? Shame on you! :wink:

  • 20

    Good game!

  • 21 19 18 17 16

    This was a good game and it seems very well balanced.  We’ve seen France rush to victory, and we’ve seen France get crushed.  Since this is the tenth game, are the games getting closer as we’ve all gotten experience?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    sorry team mates for letting you down,

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You did not. We all share the blame.

  • 20

    @Degrasse:

    This was a good game and it seems very well balanced.  We’ve seen France rush to victory, and we’ve seen France get crushed.   Since this is the tenth game, are the games getting closer as we’ve all gotten experience?

    With my very limited experience, I believe the Coalition to have the slight edge.

    I am always up for another!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    its hard to focus on this game.
    it seems like its the one that everybody puts off or forgets to see if its they’re turn.
    i would like to play a game when it goes just a little faster.
    the first turn was october 19th.
    i think most of us play in all the team games and we’re getting ready to start our third 1914 game,
    and we’re on our  second waw game.
    since we started our Napoleon.
    you guys are great and i love playing these team games!
    i’m ready for the next 1
    i hope we’re all ready to start the next 1
    DiceRolling 1d100:
    (40)

  • 20

    I agree about the pace. It’a no issue when a guy is busy every once in a while and takes a few days but when it’s the same guys doing it most turns, it drags  :|

    DiceRolling 1d100:
    (100)

  • 20

    @Colt45:

    DiceRolling 1d100:
    (100)

    Bloody hell! I hope I did that right  :lol:

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    WOW!!!
    I’ve never seen a 100 before

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I guess that means you are France this turn Colt! Bad luck on the roll.

    DiceRolling 1d100:
    (82)

  • 25 24 23 22 21 20 19 18 17 16

    I am in.

    DiceRolling 1d100:
    (8)

    I also agree that the game would benefit from being faster - but still relaxed.

    I have no idea which side has the advantage in this game. Does anyone have the time and energy to go through our past games and come up with some statistics?

  • 25 24 23 22 21 20 19 18 17 16

    That went well! Trying again:

    DiceRolling 1d100:
    (27)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Your evil smiley face counts as a beautifully rolled 101, making you last in the r choice of narion, PP. Unlucky!

  • 21 19 18 17 16

    Let’s see what I get.

    DiceRolling 1d100:
    (35)

  • 21 19 18 17 16

    Dawgoneit  40
    Colt45 554  100
    Wittmann    82
    Private Panic  27
    Degrasse      35

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