I need to read up on this Vichy thing. Might swap out the art for a mech in France, but should not after R1.
7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to IraqTurn Complete - French
Production/PUs Summary :
Germans : 59 / 75
Russians : 2 / 0
Japanese : 23 / 24
Americans : 57 / 92
Chinese : 23 / 26
British : 33 / 39
UK_Pacific : 23 / 25
Italians : 22 / 15
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
1 infantry moved from Kazakhstan to Turkmenistan
32 armour, 19 artilleries, 28 infantry and 43 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Kazakhstan to Northwest Persia
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Novgorod to Karelia
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 bombers moved from Southern Italy to United Kingdom
3 armour and 7 mech_infantrys moved from Germany to Western Germany
1 armour and 6 mech_infantrys moved from Romania to Ukraine
2 armour and 6 mech_infantrys moved from Slovakia Hungary to Romania -
scramble from london?
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No intercept London
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
1 infantry moved from Kazakhstan to Turkmenistan
32 armour, 19 artilleries, 28 infantry and 43 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Kazakhstan to Northwest Persia
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Novgorod to Karelia
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 bombers moved from Southern Italy to United Kingdom
3 armour and 7 mech_infantrys moved from Germany to Western Germany
1 armour and 6 mech_infantrys moved from Romania to Ukraine
2 armour and 6 mech_infantrys moved from Slovakia Hungary to RomaniaCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 4,6,8 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Eastern Persia
Germans attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Eastern Persia, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Persia
Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits
1 armour owned by the Germans lost in Eastern Persia
Americans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 infantry
Battle in Northwest Persia
Germans attack with 32 armour, 19 artilleries, 28 infantry and 45 mech_infantrys
French defend with 1 infantry
Germans roll dice for 32 armour, 19 artilleries, 28 infantry and 45 mech_infantrys in Northwest Persia, round 2 : 42/124 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 32 armour, 19 artilleries, 28 infantry and 45 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Kazakhstan to Turkmenistan
4 aaGuns moved from Caucasus to Northwest Persia
3 bombers moved from United Kingdom to Holland Belgium
4 artilleries and 8 infantry moved from France to Holland Belgium
2 artilleries and 11 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 bomber and 2 fighters placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Russia
3 infantry placed in France
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6,1,5,4,6,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 53 PUs (6 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
EDIT: Adding units owned by Germans to Holland Belgium: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from India to Iraq
2 aaGuns, 19 artilleries and 52 infantry moved from Szechwan to Yunnan
3 armour moved from India to YunnanTurn Complete - Russians
Production/PUs Summary :
Germans : 59 / 80
Russians : 2 / 0
Japanese : 23 / 24
Americans : 57 / 92
Chinese : 23 / 26
British : 33 / 39
UK_Pacific : 23 / 25
Italians : 22 / 15
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Korea to Amur
1 bomber moved from Japan to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Japan to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Guam
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 8 fighters moved from 6 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from AmericansCombat - Japanese
Battle in Marianas
Battle in Amur
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Amur, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Amur, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the British lost in Amur
Japanese win, taking Marianas from ANZAC, taking Amur from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Guam
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters moved from Guam to 21 Sea Zone
1 fighter moved from Amur to Korea
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Japanese collect 21 PUs (3 lost to blockades); end with 21 PUs -
bump 1
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Sorry about the delay, I will do this tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
2 bombers moved from Western United States to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 23 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 23 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 aaGun, 4 artilleries, 5 infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
5 artilleries, 3 fighters, 6 infantry and 1 mech_infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to West India
1 artillery moved from Burma to India
1 fighter moved from 98 Sea Zone to Iraq
1 fighter moved from 92 Sea Zone to 98 Sea Zone
3 fighters moved from 92 Sea Zone to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Queensland to India
5 artilleries and 9 infantry moved from Morocco to 92 Sea Zone
5 artilleries, 9 infantry and 7 transports moved from 92 Sea Zone to 98 Sea Zone
5 transports moved from 98 Sea Zone to 92 Sea Zone
5 artilleries and 9 infantry moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from Eastern United States to 92 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Western United States to Central United States
6 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from 110 Sea Zone to United Kingdom
1 carrier moved from 56 Sea Zone to 62 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 artilleries and 8 infantry placed in Central United States
2 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 59 / 80
Russians : 2 / 0
Japanese : 24 / 21
Americans : 57 / 82
Chinese : 23 / 26
British : 33 / 39
UK_Pacific : 22 / 25
Italians : 22 / 15
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 12 infantry moved from Szechwan to ShensiPlace Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Chinese undo move 1.
1 artillery and 3 infantry placed in Anhwe
1 artillery and 1 infantry placed in Kwangsi
2 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 59 / 80
Russians : 2 / 0
Japanese : 24 / 21
Americans : 57 / 82
Chinese : 23 / 26
British : 33 / 39
UK_Pacific : 22 / 25
Italians : 22 / 15
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yakut S.S.R. to Yenisey
UK_Pacific take Yenisey from Japanese
1 artillery and 3 infantry moved from Buryatia to Amur
1 infantry moved from Buryatia to Amur
2 infantry moved from Buryatia to AmurCombat - British
Battle in Amur
British attack with 1 artillery and 6 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 6 infantry in Amur, round 2 : 3/7 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Amur
British win, taking Amur from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 aaGun moved from Buryatia to Amur
1 mech_infantry moved from Burma to India
3 infantry moved from Yunnan to Burma
3 aaGuns, 14 artilleries, 2 fighters, 34 infantry and 3 mech_infantrys moved from Persia to Iraq
1 armour, 5 fighters and 5 mech_infantrys moved from Egypt to Iraq
3 fighters moved from 98 Sea Zone to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Trans-Jordan to IraqPlace Units - British
3 fighters placed in 98 Sea Zone
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 fighter and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
UK_Pacific collect 19 PUs (5 lost to blockades); end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 59 / 80
Russians : 2 / 0
Japanese : 22 / 21
Americans : 57 / 82
Chinese : 23 / 26
British : 33 / 40
UK_Pacific : 24 / 25
Italians : 22 / 15
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
7 artilleries and 13 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Northern Italy to Southern ItalyNon Combat Move - Italians
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Italians
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,4,2,2,1,5,1,4
Italians collect 14 PUs (8 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea ZoneNon Combat Move - ANZAC
3 fighters moved from Persia to Iraq
2 fighters moved from India to Iraq
2 fighters moved from 38 Sea Zone to Iraq
1 fighter moved from New South Wales to 62 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South Australia
2 mech_infantrys moved from South Australia to New South Wales
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 fighter moved from United Kingdom to 92 Sea Zone
2 fighters moved from Egypt to IraqPlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 59 / 80
Russians : 2 / 0
Japanese : 22 / 21
Americans : 57 / 82
Chinese : 23 / 26
British : 33 / 40
UK_Pacific : 24 / 25
Italians : 22 / 15
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
Non Combat Move - French
1 fighter moved from 98 Sea Zone to IraqTurn Complete - French
Production/PUs Summary :
Germans : 59 / 80
Russians : 2 / 0
Japanese : 22 / 21
Americans : 57 / 82
Chinese : 23 / 26
British : 33 / 40
UK_Pacific : 24 / 25
Italians : 22 / 15
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from Americans
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
32 armour, 19 artilleries, 27 infantry and 45 mech_infantrys moved from Northwest Persia to Iraq
5 fighters and 4 tactical_bombers moved from Southern Italy to Iraq
1 bomber moved from Western Germany to Iraq -
ool for iraq
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aa guns (UK, then American)
infantry (French, then ANZAC, then British, then American)
mech (British then American
artillery (French, then ANZAC, then British, then American)
UK tank
tactical bombers (ANZAC, then Soviet, then American)
fighters (French, then ANZAC, then Soviet, then UK, then American) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from Americans
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
32 armour, 19 artilleries, 27 infantry and 45 mech_infantrys moved from Northwest Persia to Iraq
5 fighters and 4 tactical_bombers moved from Southern Italy to Iraq
1 bomber moved from Western Germany to IraqCombat - Germans
Battle in Iraq
Germans attack with 32 armour, 19 artilleries, 1 bomber, 5 fighters, 27 infantry, 45 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 14 artilleries, 11 fighters, 39 infantry and 10 mech_infantrys; French defend with 1 fighter and 1 infantry; Americans defend with 2 aaGuns, 12 artilleries, 4 fighters, 15 infantry, 3 mech_infantrys and 1 tactical_bomber; ANZAC defend with 9 fighters and 2 infantry; Russians defend with 3 fighters and 1 tactical_bomber
AA fire in Iraq : 1/10 hits
1 fighter owned by the Germans lost in Iraq
Germans roll dice for 32 armour, 19 artilleries, 1 bomber, 4 fighters, 27 infantry, 45 mech_infantrys and 4 tactical_bombers in Iraq, round 2 : 39/132 hits
British roll dice for 5 aaGuns, 1 armour, 26 artilleries, 28 fighters, 57 infantry, 13 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 60/127 hits
2 infantry owned by the ANZAC, 3 aaGuns owned by the British, 3 artilleries owned by the Germans, 2 aaGuns owned by the Americans, 27 infantry owned by the Germans, 1 infantry owned by the French, 30 mech_infantrys owned by the Germans and 31 infantry owned by the British lost in Iraq
Germans roll dice for 32 armour, 16 artilleries, 1 bomber, 4 fighters, 15 mech_infantrys and 4 tactical_bombers in Iraq, round 3 : 38/72 hits
British roll dice for 1 armour, 26 artilleries, 28 fighters, 23 infantry, 13 mech_infantrys and 2 tactical_bombers in Iraq, round 3 : 40/93 hits
10 mech_infantrys owned by the British, 16 artilleries owned by the Germans, 9 armour owned by the Germans, 15 infantry owned by the Americans, 2 artilleries owned by the British, 15 mech_infantrys owned by the Germans, 8 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Iraq
23 armour owned by the Germans retreated to Northwest Persia
British win with 1 armour, 24 artilleries, 28 fighters and 2 tactical_bombers remaining. Battle score for attacker is -145
Casualties for Germans: 9 armour, 19 artilleries, 1 fighter, 27 infantry and 45 mech_infantrys
Casualties for British: 3 aaGuns, 2 artilleries, 39 infantry and 10 mech_infantrys
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 2 aaGuns, 15 infantry and 3 mech_infantrysNon Combat Move - Germans
1 bomber, 4 fighters and 4 tactical_bombers moved from Iraq to Northwest PersiaPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
3 fighters placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,5,5,6,1,1,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
i surrender, thank for playing, gg :-)