assumed no scramble
L17 BM3 Me1945 (Axis) vs. Adam514 (Allies) Game 3
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cool game
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What crazy stuff is this about the expected hits in the history? A box you can tick?
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What crazy stuff is this about the expected hits in the history? A box you can tick?
Not sure what you mean but it’s a feature to measure luck in games, spearheaded by Garg.
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I mean, where does this come from? Is there a new version out? I haven’t seen this before. What do you need to do to show this stats?
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I mean, where does this come from? Is there a new version out? I haven’t seen this before. What do you need to do to show this stats?
Yeah latest version of TripleA.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Anhwe
1 mech_infantry moved from Yunnan to Kweichow
1 bomber moved from India to Kweichow
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in Kweichow, round 4 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Anhwe, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Anhwe to Manchuria
1 bomber moved from Kweichow to India
1 destroyer and 1 submarine moved from 39 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier, 1 fighter and 1 submarine placed in 36 Sea Zone
1 transport placed in 39 Sea Zone
1 infantry and 1 mech_infantry placed in India
1 infantry and 2 mech_infantrys placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
Japanese collect 47 PUs (1 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.17Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 1 harbour
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 13 infantry and 2 mech_infantrys
Yunnan : 1 flag
Hunan : 1 flag, 1 artillery
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 armour
Anhwe : 1 flag, 1 armour
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 factory_minor
36 Sea Zone : 3 battleships, 8 carriers, 1 cruiser, 5 destroyers, 9 fighters, 1 marine, 5 submarines and 6 tactical_bombers
39 Sea Zone : 1 flag, 1 transport
West India : 1 flag
French Madagascar : 1 flag
Urals : 1 flag, 1 mech_infantry
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Eastern Persia : 1 flag
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 77
Russians : 24 / 36
Japanese : 48 / 55
Americans : 61 / 112
Chinese : 7 / 9
British : 30 / 40
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 21 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 bomber moved from Shensi to SzechwanCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Sicily
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Sicily from Italians, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 4 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Szechwan to Russia
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 marines moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 marines and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
2 marines moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Southern France to Tobruk
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Normandy Bordeaux
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Southern France to Tobruk
1 fighter moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 destroyer and 5 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Wake IslandPlace Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 bomber and 3 fighters placed in Eastern United States
2 armour and 1 infantry placed in Normandy Bordeaux
2 artilleries and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Hopei to Anhwe
3 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to AnhweCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Szechwan
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 3/3 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Yunnan from Japanese, taking Szechwan from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
2 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
2 infantry moved from Shensi to Hopei
4 infantry moved from Tsinghai to ShensiPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUsPurchase Units - British
British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from ItaliansCombat - British
Non Combat Move - British
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to Normandy Bordeaux
1 marine moved from United Kingdom to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
1 fighter and 4 infantry placed in United Kingdom
3 armour placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from France to Rostov
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Southern France
1 artillery moved from France to Southern FranceCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from France to Southern Italy
1 armour and 4 artilleries moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Rostov to Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 armour moved from Western Germany to FrancePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,3,5,2,3,1
Italians collect 5 PUs (16 lost to blockades); end with 7 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians : 1.67
British : -0.33
Americans : -1.00
Russians : -0.33Territory Summary for Italians :
Trans-Jordan : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
France : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 11 artilleries, 1 factory_minor and 1 infantry
Holland Belgium : 1 artillery and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Eastern Poland : 1 mech_infantry
Ukraine : 1 bomber and 1 mech_infantry
95 Sea Zone : 1 submarine
Greece : 1 flag
Iraq : 1 flag, 1 armour, 5 artilleries, 1 factory_minor and 4 infantry
Northwest Persia : 1 mech_infantryProduction/PUs Summary :
Germans : 48 / 77
Russians : 24 / 36
Japanese : 45 / 55
Americans : 61 / 109
Chinese : 10 / 10
British : 30 / 39
UK_Pacific : 0 / 0
Italians : 21 / 9
ANZAC : 21 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to KwangtungCombat - ANZAC
Battle in KwangtungNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to Philippines
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 tactical_bomber moved from Ukraine to Volgograd
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Novgorod to Vologda
1 bomber moved from Ukraine to Vologda
1 fighter moved from Ukraine to Belarus
1 fighter moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Volgograd, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 4 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 armour in Volgograd, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern Italy
1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 fighter moved from Caucasus to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Vologda to Ukraine
1 fighter moved from Belarus to Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
1 artillery and 5 infantry moved from Western Germany to France
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
3 fighters moved from 112 Sea Zone to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 armour moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
2 armour and 1 infantry placed in Ukraine
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,6,6,2,5
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour
EDIT: Adding units owned by Germans to Romania: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Nenetsia: 1 aaGun
EDIT: Adding units owned by Germans to Urals: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.83
Russians : -1.50Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 armour
Kazakhstan : 1 flag
France : 5 artilleries and 16 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 2 marines and 1 mech_infantry
Romania : 1 armour and 2 mech_infantrys
Germany : 1 armour, 1 factory_major and 4 mech_infantrys
Southern Italy : 8 fighters and 3 tactical_bombers
Belarus : 1 flag, 1 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Urals : 1 aaGun
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 armour and 1 mech_infantry
Ukraine : 1 flag, 4 aaGuns, 1 airfield, 17 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag, 1 infantry
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Caucasus : 1 flag, 3 mech_infantrys
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 9 submarines and 1 transport
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
Persia : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 81
Russians : 13 / 36
Japanese : 42 / 55
Americans : 61 / 109
Chinese : 10 / 10
British : 30 / 39
UK_Pacific : 0 / 0
Italians : 21 / 9
ANZAC : 24 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 6 PUs;Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Bryansk to Tambov
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
3 infantry moved from Russia to Vologda
1 armour moved from Bryansk to VologdaCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 armour and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
3 infantry owned by the Russians retreated to Bryansk
Germans win with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Belarus to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Volgograd to BryanskPlace Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun and 12 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 16 PUs; end with 22 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Manchuria to Anhwe
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from India to Yunnan
1 bomber moved from India to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to 20 Sea Zone
5 fighters and 4 tactical_bombers moved from 36 Sea Zone to Philippines
1 mech_infantry moved from Urals to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 4/4 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Philippines
Japanese attack with 5 fighters and 4 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 aaGun, 2 fighters and 1 infantry
AA fire in Philippines : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Philippines
Japanese roll dice for 4 fighters and 4 tactical_bombers in Philippines, round 2 : 4/8 hits, 4.67 expected hits
Americans roll dice for 1 aaGun, 2 fighters and 1 infantry in Philippines, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC, 2 fighters owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Philippines
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun, 2 fighters and 1 infantry
Casualties for Japanese: 2 fighters
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Philippines to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 bomber moved from Yunnan to India
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from Anhwe to Manchuria
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
2 fighters placed in 36 Sea Zone
1 infantry placed in French Indo China
Japanese undo move 2.
1 destroyer placed in 36 Sea Zone
1 submarine placed in 39 Sea Zone
1 infantry and 1 mech_infantry placed in India
1 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 1.33
Americans : -0.67
Chinese : -0.33
Japanese : 0.67
AA fire in Philippines : : 0.50Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 1 harbour
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 12 infantry and 2 mech_infantrys
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 armour
Hunan : 1 flag, 1 artillery
Kansu : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Ceylon : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 factory_minor
36 Sea Zone : 3 battleships, 8 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 infantry, 1 marine, 5 submarines, 5 tactical_bombers and 1 transport
34 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag, 1 submarine
West India : 1 flag
French Madagascar : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Eastern Persia : 1 flag
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 56 / 81
Russians : 16 / 30
Japanese : 45 / 50
Americans : 61 / 109
Chinese : 7 / 10
British : 30 / 39
UK_Pacific : 0 / 0
Italians : 21 / 9
ANZAC : 24 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
3 battleships, 8 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 infantry, 1 marine, 5 submarines, 5 tactical_bombers and 1 transport
Holy molly!
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3 battleships, 8 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 infantry, 1 marine, 5 submarines, 5 tactical_bombers and 1 transport
Holy molly!
No link to Captan America? :-D
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Good boy
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Meanwhile, Adam514 already downloaded the game, I bet you’ll get his turn in less than 5 minutes. Both of you are intense!
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Damn the CIA is watching my every move?
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Won’t surprised if he is disguised KGB